Hendelbolaf wrote:
I can agree with this. As i am just reading off of the d20SRD and not the book Toothy came from. Who is to say that this is not a shortened version and just missing it. Either way Toothy would free up a feat slot/rage power slot
Jeraa wrote:
Seems like it should say "Multiply lower item(s) cost by 1.5" then
Belt of Physical Perfection seems to be priced wrong according to the magic item piece values table. Ability bonus (enhancement) is Bonus squared x 1,000 gp
There for +2 ability is 4,000GP times 3 equals 12,000GP , 1.5 times to the lower would cost 14,000GP not 16,000GP. why is both lower cost going hit with the 1.5 times? Big edit. had a major math error.
Qaianna wrote:
Half-Orcs have a alternate racial trait, if your DM allows you to take it, called Toothy, giving you a bite attack instead of Orc ferocity. Same as the Razortusk feat, but toothy is always a primary attack. The Razortusk feat makes the bite a secondary if it is part of a full attack. The rage power Animal Fury gives you a bite attack, but has the same issue as Razortusk, counts a secondary when used in a full attack. If you wanted to stick with the monk route your only option is Martial Artist, as to rage you need to be unlawful and all but that monk archetype needs to be lawful.
Building a ... well unchained barbarian to try out. I was just going to use the base, not yet wanting to try an archetype on em yet. I was thinking of adding heavy armor proficiency and ending up with mithral full plate instead of the normal breastplate. I would drop furious focus for the armor feat. Really just looking for opinions on Barbarians wearing heavy mithral armor and being less accurate because of it. Heavy armor is a constant but has the armor higher armor check penalty. Mithral full-plate will be +9 AC and i will still have a speed of 40, The only way to get +9 AC from a breastplate is +3 enchantment, which is over 9000! Which is still cheaper then Mithral full-plate but the full plate will only cost 1,000 to get to +10AC vs the enchanted Breastplate's 7,000. Furious Focus is only once a round and on the best chance you have to hit with to begin with. If i am that worried about mission i would not use power attack anyways. Thoughts? Opinions? Did i miss something?
kyrt-ryder wrote:
pathfinder only. The anti social stuff is ok with me, i put points in Intimidate. Bastard sword takes a feat to be able to use 1 handed, and it is 2D8 vs 2D6, with the same crit stats. With Impact that is 3D8 vs 3D6, it might be worth it for the high end of damage. My feeling on Guts is he can take a beating but can dish a bigger one out. Barbarian fits that role very nicely. According to Puck, Guts seems to get his strength from intensely negative emotions, which sounds like Rage to me. I am not one for multi-classing either. This is just based on Guts not a 100% match to him. For that i would need mythic tiers. Really i was looking for feat and rage power suggestions.
So i am making a character at level 11. I considered ranger but the favored enemies and terrain would be lost in the campaign as they both vary greatly. Fighter just does not feel right for Guts either. So a level 11 human barbarian. I want to try the unchained version of the barbarian but if it is considered worse by folks i an not married to the idea. The move action to go into a stance and slightly less damage from rage seem to be the down sides, but stances vs once a rage seems better. Guts is very fast even in armor, i figured Mithral breastplate would be best. An adamantine greatsword is the closest to the dragon slayer as weapons can get. Feats and rage powers are where i am kinda stumped. Feats that i have are, Power Attack, Furious Focus, and Improved and Greater Sunder. Guts cuts through armor and weapons all the time, this is why i went with sunder.
Rage powers i have Powerful stance, Shove aside, and Bleeding blow. The Shove aside and the other 2 i am also flip flopping on. Magic items i am fairly happy with. and my stat array before magic is
I have a player arguing that his snake style feat and his skill focus feat stack, i can not seem to find the rule saying that all feat's bonus is feat bonus and do not stack. He is claiming that the feat does not state a bonus type there for it is untyped and stacks. Can someone find and link or tell me what page of the book it is on? Or am i just mistaken?
No they do not RAW -Brawler: Martial Training (Ex) At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table. Sacred Fist: Unarmed Strike At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. He uses his warpriest levels as monk levels for determining the amount of damage dealt with an unarmed strike. This ability replaces focus weapon. It is written in sacred fist but not brawler, either it was an over sight or it does not stack.
Half Brick In a Sock wrote:
Thank you. Also how does power attack apply? Would it be +2 or +3? Power attack "or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls." Monk unarmed strike "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." Only just the first attack gain the full +3 if any attack does correct? Cause the ferocity only gives an extra .5 str not adding like Dragon style does?
i know this post is old but i have a question and would rather not make a new post just for most likely a quick easy answer. If i take Dragon style with a STR of 18 does my damage become D+6 or D+4+6?
Then dragon ferocity would it be Dice + x1.5 str + .5 str or Dice + str + x1.5 str + .5 str?
Reminds me of a fighter in an old party of mine. Had 5 two handed weapons in them plus a bow and quiver. With a 22str they were still at a light load. The reality of that character would of had higher armor bonus from the handles and weapons then gained from the medium armor he was wearing. But had a nice skill penalty for all the stuff too. It is hard with strength based characters to say you can't hold that you have no room, cause there is no rule saying you can only carry N amount of weapons/items. As Chemlak said, they tried by making weapons heavier then they are in real life. But once again strength based character (slow and steady ones more then others) don't really care about weight. Its a system that needs help but for now it is good enough. As long as the weight doesn't bother you, you can stow any item the armor check goes away.
James Risner wrote: Isn't a Darkwood tower shield less ACP? yes by 2 maybe 3 for masterwork I always for get if its included or not, this and mithral. Also it would weigh half as much. Tower shields are made of wood.
dragonhunterq wrote:
The only rules for refit i can find used the word resize so me wanting to see refit isn't going to happen either.
I am late to the party but my 2cents. An animal with 3+ Int has the ability to gain any skill and any feat the animal can physically handle (DM gets final say). If you choose linguistics as a skill the animal learns a language of your choice (you are most likely training the animal the language). The animal does not get to speak the language unless it has the vocal range to do so. A water based animal might be able to speak Aquan. If linguistics is taken tricks are out the window. The point of a trick is to train an animal that do an action after a phase. If it understands you then no need for your phrase anymore, maybe exclusion and attack twice. You still need to do handle animal checks. Just because you can understand me doesn't mean you will listen. Your handle animal is just to make sure your animal is listening.
I am still missing a RAW or RAI. Your saying because there is no rule saying it does means it doesn't.
I am running a pathfinder game. A druid has a small cat (now medium size) and found a +1 studded leather and wants to put it on the cat. The cat has light armor proficiency and is wearing normal studded leather now. I don't see a ruling about refitting. I see resizing rules. I don't feel there is an issue with say a dwarf having magic armor and giving it to say a Human, the base cost of that armor is the same. However animal's base armor cost twice then humanoids. Refitting is not resizing. A ring for a humanoid would refit to an animal companion but would armor?
Constitution Dependent A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence. Does this include duration of the hex. Example, Evil Eye, lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. Would this Intelligence modifier change to Constitution modifier? |