Gorebeard Trench

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I see that the formula is
Price = spell level × caster level × 2,000 × yield per day × growing season multiplier.
But I applied this to the Goodberry Bush and it comes out vastly different.
Goodberry 1st x Caster level 1 x 2,000, x 6 berries x year round 4 season = 48,000 gp. The Bush is only 8,000 though.
The Tree of Knowledge is Augury 2 x CL 3 x 2,000 x 2 apples x spring 1 = 24,000 maybe 12,000 since it is 1 apple of the 2 colors. But its price is 3,000.

Did they just not follow their rules? Am I missing something from their rules?


Belt of Physical Perfection seems to be priced wrong according to the magic item piece values table.

Ability bonus (enhancement) is Bonus squared x 1,000 gp
Multiple different abilities is Multiply lower item cost by 1.5

There for +2 ability is 4,000GP times 3 equals 12,000GP , 1.5 times to the lower would cost 14,000GP not 16,000GP. why is both lower cost going hit with the 1.5 times?

Big edit. had a major math error.


Building a ... well unchained barbarian to try out.

I was just going to use the base, not yet wanting to try an archetype on em yet.

I was thinking of adding heavy armor proficiency and ending up with mithral full plate instead of the normal breastplate. I would drop furious focus for the armor feat.

Really just looking for opinions on Barbarians wearing heavy mithral armor and being less accurate because of it.

Heavy armor is a constant but has the armor higher armor check penalty. Mithral full-plate will be +9 AC and i will still have a speed of 40, The only way to get +9 AC from a breastplate is +3 enchantment, which is over 9000! Which is still cheaper then Mithral full-plate but the full plate will only cost 1,000 to get to +10AC vs the enchanted Breastplate's 7,000.

Furious Focus is only once a round and on the best chance you have to hit with to begin with. If i am that worried about mission i would not use power attack anyways.

Thoughts? Opinions? Did i miss something?


So i am making a character at level 11.

I considered ranger but the favored enemies and terrain would be lost in the campaign as they both vary greatly. Fighter just does not feel right for Guts either.

So a level 11 human barbarian. I want to try the unchained version of the barbarian but if it is considered worse by folks i an not married to the idea. The move action to go into a stance and slightly less damage from rage seem to be the down sides, but stances vs once a rage seems better.

Guts is very fast even in armor, i figured Mithral breastplate would be best. An adamantine greatsword is the closest to the dragon slayer as weapons can get.

Feats and rage powers are where i am kinda stumped.

Feats that i have are, Power Attack, Furious Focus, and Improved and Greater Sunder. Guts cuts through armor and weapons all the time, this is why i went with sunder.
the other 3 i keep going back and forth between.

Rage powers i have Powerful stance, Shove aside, and Bleeding blow. The Shove aside and the other 2 i am also flip flopping on.

Magic items i am fairly happy with. and my stat array before magic is
STR 18, DEX 14, CON 16, INT 10, WIS 11, CHA 7


I have a player arguing that his snake style feat and his skill focus feat stack, i can not seem to find the rule saying that all feat's bonus is feat bonus and do not stack.

He is claiming that the feat does not state a bonus type there for it is untyped and stacks.

Can someone find and link or tell me what page of the book it is on? Or am i just mistaken?


I am running a pathfinder game. A druid has a small cat (now medium size) and found a +1 studded leather and wants to put it on the cat.

The cat has light armor proficiency and is wearing normal studded leather now. I don't see a ruling about refitting. I see resizing rules.

I don't feel there is an issue with say a dwarf having magic armor and giving it to say a Human, the base cost of that armor is the same. However animal's base armor cost twice then humanoids.

Refitting is not resizing. A ring for a humanoid would refit to an animal companion but would armor?


Constitution Dependent

A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.

Does this include duration of the hex. Example, Evil Eye, lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. Would this Intelligence modifier change to Constitution modifier?