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Cookies sound like the best course of actio! We are playing Carrion Crown. I`m fairly sure i can make a Diplomacy roll to get my D.M.to let me change it, but a rule would have been nice!


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I`m with FireclawDrake on this, i`m afraid. Showing mercy to the Kobold would possibly have been more useful. You could have used him as a messenger to convey your demands to the kobold leaders. If they still didn`t respond, then the time for talking is over.
As to whether you should lose your powers, thats tougher. If you honestly thought that you were obeying the edicts of your faith and code, then it would be harsh for the D.M. to have you fall.


I`m playing an Inquisitor. The D.M. let me have rapier as my gods ravoured weapon instead of dagger.
Scarce may not have been the best choice of words, although we are definitely underpowered and poorer than average for our level {6}.
We have a couple of crafters in the party, so we can make items. Money is a bit tight, though.


My character picked up a +2 rapier a couple of levels ago. As magic items are scarce in our campaign, i opted to put a feat into weapon focus with said rapier.
I`m now regretting it, as the rapier doesn`t fit in with where i want my character to go. I feel that the morning star has more of the correct feel to it, and the extra damage is good too.
Is there a rule about being able to re-train feats such as this, or should i throw myself on the mercy of my D.M.?


My D.M. has said he will be getting Ultimate Combat soon, so i can look into the feats available there.


Thanks, Jakynth. I would be very interested about your build. You mentioned not to waste a feat on weapon proficiencies. What weapon do you run with? Any tips on where i should put new feats, or what spells to go with?
We only haveaccess to the core rulebook and the advanced book so far. Where can i find the feat of Target of Opportunity, or Coordinated Charge, or Extended Bane?


Thanks for all your comments. I will probably go with the concensus and stick it out as an Inquisitor for now. Will either pick up a decent heavy mace, or a martial weapon proficiency when i can.


Pretty much anything would be allowed by the G.M. The idea of a champion of Pharasma does appeal to me, but without the constraints of the Paladin {although i personally love the Paladin character class}.
The Cleric would allow me to double my spells per day, and channel energy is nice. But i don`t want to become a support character, healing the rest of the party. We already have a Cleric for that. Plus, the Cleric gets a rubbish amount of skill points.
I am drawn to the Cavalier, as he could chose the Order of the Star to serve his god. I`ll get the martial proficiencies i want, and a few more skill points too.

The party i`m in is quite balanced. We are all 6th level, and it consists of:
Half-Elf Ranger {bow specialist}
Human Fighter {two-weapon combo}
Human Wizard [Universalist}
Gnome Rogue
Human Cleric {Pharasma}
Human Inquisitor [Me!}

We were not allowed to choose any archtypes at character creation, or for the first 6 levels. But now its fair game.


Hello all. I`m looking for advice on where to next take my Inquisitor character. He has just turned 6th level, but I don`t know what career path I should send him on. I am thinking of keeping him an Inquisitor until 8th level, so as to gain my third level spells and an additional attack.
We rolled for stats, and I got lucky. I wanted him to be very good at interacting with people, and to be keen-eyed an alert. The feats i`ve chosen are not optimised for any particular progression path, but seemed to fit into the character background I wanted.
Here he is:

Human, Male. N.G. Inquisitor Level 6 {Pharasma} A.C. 25. H.P. 48 INIT. +6
STR 13
DEX 16
CON 14
INT 13
WIS 16
CHA 16

Pharasma Domain: Knowledge.

Weapons:
Rapier. 1d6+3 {+8} Heavy Mace. 1d8+1 {+6} Longbow. 1d8 {+7}

Saves: Fortitude +7 Reflex +5 Will +8

Feats:
Alertness, Persuasive, Weapon Focus {Rapier}, Shield Focus, Precise Strike, Shield Wall.
{Rapier allowed by G.M. as Deity weapon instead of dagger}.

Skills:
Bluff +10, Climb +5, Diplomacy +13, Disable Device +7, Disguise +7, Heal +7, Intimidate +16, Knowledge Arcana +5, Dungeoneer +5, History +5, Local +5, Nature +5,
Nobility +5, Planes +5, Religion +5, Perception +13, Ride +8, Sense Motive +13, Spellcraft +5, Stealth +11, Survival +11 {Tracking +14}, Swim +5.
All values above include feats, equipment etc.

Spells:
0 Level- Create Water, Detect Magic, Detect Poison, Disrupt Undead, Light, Read Magic.
1st Level- Bless, Cure Light Wounds, Disguise Self, Hide from Undead.
2nd Level- Cure Moderate Wounds, Silence, Invisibility, Flames of the Faithful.

Equipment:
Breastplate +2, Heavy Shield +1, Rapier of Penetrating +2, Masterwork Heavy Mace,
Dagger +1 {Bane vs Shapeshifers}, Hand of Glory, Masterwork Thieves Tools, various potions and a few magic arrows {My D.M. is tight with items / money}

He`s no front-line fighter, but he`s quick, has good defences {A.C. 25 plus Judgement Protection, and Shield Wall}, and can dish out some damage with his Bane ability, Flames of the Faithful and Precise Strike.. I would like him to become a warrior for his religion, but don`t necessarily want to go down the Paladin route as he is neutral good. I don`t really like using a rapier, as it doesn`t fit in with the heavy-armoured warrior I want him to become, so some martial weapon proficiencies would be good. He also has decent healing spells and some buffs.

So far, my options seem to be Fighter, Cavalier, Cleic and Paladin. But should I go for an archtype? I will probably put any new feats into defensive abilities, to keep his armour class high.


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