Seltyiel

Thomas of Izzet's page

42 posts. Alias of Speaker for the Dead.


About Thomas of Izzet

Dhampir magus (bladebound) 5
N Medium humanoid (dhampir)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +9
AC: 20(24) HP: 45/55

Stats:

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Defense
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AC: 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp: 55 (5d8+15)
Saves:Fort +6, Ref +6, Will +5; +2 vs. disease and mind-affecting effects
Defensive Abilities: negative energy affinity; Resist undead resistance
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Offense
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Speed 30 ft.
Melee: black blade +9 (1d6+6/18-20), dagger +7 (1d4+4/18-20)
Ranged: longbow +7 (1d8/×3)
Special Attacks: arcane pool (+2, 4 points), spell combat, spell recall, spellstrike
Spells Prepared: (CL 5th; concentration +8)
2nd—darkness, frigid touch[UM], glitterdust (DC 15)
1st—ray of enfeeblement (DC 14), shield, shocking grasp (3)
0 (at will)—detect magic, mage hand, open/close (DC 13), prestidigitation
Spells cast:
2nd —
1st — 2
Arcane Pool: 4: Black Blades Arcane Pool: 2: 1

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Statistics
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Str 12, Dex 18, Con 12, Int 16, Wis 11, Cha 12
Base Atk: +3; CMB: +4; CMD: 19
Feats: Dervish Dance[ISWG], Intensified Spell[APG], Toughness, Weapon Finesse
Traits: magical lineage (shocking grasp), reactionary
Skills: Appraise +4, Bluff +4, Climb +4, Diplomacy +5, Intimidate +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +9, Sense Motive +4, Spellcraft +10, Stealth +4, Swim +4, Use Magic Device +5; (Racial Modifiers +2 Bluff, +2 Perception)
Background Skills: Appraise +4, Handle Animal +2, Knowledge Geography +4, Perform (dance) +3, Profession Investigator +8
Languages Common, Celestial, Abyssal, Necril
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, resist level drain
Gear +1 chain shirt, arrows (20), dagger, longbow, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, 221 gp, 2 sp
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Special Abilities
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Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.


Background:

Guild: Izzet

History: Parmon List created Thomas from his old lab assistant (also named Thomas) several years ago to guard against whoever was plotting against him and stealing his stuff. Items in his rooms where mysteriously moved and placed in odd locations. Of particular concern is his stash of sweets which keep disappearing no matter where he hid them or what traps he sets over them (in truth, Parmon is suffering from early stage dementia. He was been moving things about himself and eating all the candy, forgetting that he'd done so).

Thomas is extremely loyal to the old man even though he lives in fear of him. Whenever Thomas failed in his duties Parmon was fond of telling him, "I brought you into this world and I can take you right back out of it!" Thomas tried his best to guard against intruders but was unsuccessful until he realized what was actually happening. After that he spent his time finding and putting everything back in order before his master noticed something missing and replacing any sweets his master consumed from his own stash.

Not to say that there haven't been some very real dangers to contend with. His master was fond of wandering about the city and made no allowance for changes that may have occurred over time. Places that were perfectly safe in his youth had become dangerous and many times Thomas had put his blade to use in their defense.

Physical Description: Tall and slender and with well-defined musculature, Thomas looks like a statuesque human of unearthly beauty. Silver hair, dark eyes, elongated incisors, and a ghastly pallor, particularly in the sunlight. While he can pass as human in ideal conditions, his features are more pronounced and he moves with an unnaturally fluid grace.

Where does he live?: He currently lives in the home of Parmon List

Why did he get recommended for the investigation team?: Parmon's son, Percival List, finally had enough of his father's failing mental state and has moved to place the old man in an old wizards home (assuming such a thing exists?) He recommended Thomas for the team while disposing of his father's estate. Percival may have taken certain liberties in his overenthusiastic references.


Black Blade:

+2 Scimitar
Int 12, Wis 8, Cha 8, Ego 8
Senses 30' (Normal)
Communication: Telepathy
Intelegence Cost: 1000gp
Alignment: True Neutral
Languages: Common, Infernal.
Skills Appraise +1, Bluff -1, Diplomacy -1, Disguise -1, Heal -1, Knowledge (arcana) +5, Perception -1, Sense Motive -1, Survival -1
Special Purpose: Solving mysteries!