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Defense
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AC: 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp: 55 (5d8+15)
Saves:Fort +6, Ref +6, Will +5; +2 vs. disease and mind-affecting effects
Defensive Abilities: negative energy affinity; Resist undead resistance
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Offense
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Speed 30 ft.
Melee: black blade +9 (1d6+6/18-20), dagger +7 (1d4+4/18-20)
Ranged: longbow +7 (1d8/×3)
Special Attacks: arcane pool (+2, 4 points), spell combat, spell recall, spellstrike
Spells Prepared: (CL 5th; concentration +8)
2nd—darkness, frigid touch[UM], glitterdust (DC 15)
1st—ray of enfeeblement (DC 14), shield, shocking grasp (3)
0 (at will)—detect magic, mage hand, open/close (DC 13), prestidigitation
Spells cast:
2nd —
1st — 2
Arcane Pool: 4:
Black Blades Arcane Pool: 2: 1
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Statistics
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Str 12, Dex 18, Con 12, Int 16, Wis 11, Cha 12
Base Atk: +3; CMB: +4; CMD: 19
Feats: Dervish Dance[ISWG], Intensified Spell[APG], Toughness, Weapon Finesse
Traits: magical lineage (shocking grasp), reactionary
Skills: Appraise +4, Bluff +4, Climb +4, Diplomacy +5, Intimidate +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +9, Sense Motive +4, Spellcraft +10, Stealth +4, Swim +4, Use Magic Device +5; (Racial Modifiers +2 Bluff, +2 Perception)
Background Skills: Appraise +4, Handle Animal +2, Knowledge Geography +4, Perform (dance) +3, Profession Investigator +8
Languages Common, Celestial, Abyssal, Necril
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, resist level drain
Gear +1 chain shirt, arrows (20), dagger, longbow, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, 221 gp, 2 sp
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Special Abilities
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Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.