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I will stick to the rules, and probably start a 4 character solo game.

It does seem a bit odd to me to put a character's favorite card type out of reach in games with low character numbers.


Thomas2017 wrote:

I think I understand, but I just want to be sure.

Let's say Player 1 is playing a wizard, and encounters a monster.

He has a damage spell, a quarterstaff and an item, Blast Stone (banish to add 1d4 to a combat check at your location).

So, Player 1 can now use either the spell, or reveal the weapon to do the check.

Player 1 can also use one item, in this case the Blast Stone to enhance this attack, correct?

Let's say Player 2 is at the same location, and also has a Blast Stone (or other beneficial item), can he now help player with his item card too(in addition to Player 1's Blast Stone)?

I guess I am a little unsure about the encounter rules that say 1) each player can only play one of each type, 2) you and you alone can do the check, and 3) other players can help you(which I interpreted from the multiple blessings example on page 10 of the rulebook).

Thanks for al the answers, but I feel this thread is digressing from my original post. Maybe it was not clear enough, but I was too late to edit it.

My question was really:

Can someone help me with another same item type card, if I myself also use the exact same item type card to enhance my spell/weapon?

Or, should this type of card be given, in stead of used during another one's turn?

In this case it was the Bast Stone, and the only reason I said "at the same location" was because this is a specific requirement on this particular card.

Edit: "Item" type card is what is important here, not blessings and spells. In examples of people helping someone else during their encounter, it is always blessings or spells that are used. That is why I was unsure about ITEM type cards.


Frencois:

I completely understand your reasoning.

I will give my considerations as to why.

Story wise, I think it is a shame I do not get to visit every location at least once.

About the game getting too easy: since I would only play each location once (if I would use my option 2), I think chances of unbalancing my wizard would not be very great, because option 2 would also offer the risks that come with these locations. As I understand from other posts, if you dont replay too often with the same characters, getting too strong is unlikely.

My goal is not to try to get every spell, it is more for the experience and the chance for my wizard to get some spells that would aid in evolving him.

I am new to the game, so I am not knowledgeable about how well balanced this game is. (edit: to my untrained eye, it seems odd to not offer any spells in the first locations, as opposed to other card types. But, like I said, I don't know how far in detail the balance of this game goes. Maybe in subsequent scenarios this initial lack of spells is made up)

I havent made up my mind yet, so I will stick to the rules for now.


Is there a compelling reason to not switch scenario locations or replay a scenario with previously unused locations?

I want to start the Brigadoon scenario with 2 characters, one of which is the wizard. This set-up requires the first 4 locations.

However, I see the fifth location, "Academy" is the only one that has spells in it, so it would be nice for a wizard to have at least one shot at that, right?

If I stick to this 2 player game, I see two options:

1) Switch an original location for the Academy.
2) After playing the scenario once with original locations, I could replay it, using the remaining unplayed locations in stead(Only claiming the scenario reward once of course).

Any compelling reason not to do this?


I think I understand, but I just want to be sure.

Let's say Player 1 is playing a wizard, and encounters a monster.

He has a damage spell, a quarterstaff and an item, Blast Stone (banish to add 1d4 to a combat check at your location).

So, Player 1 can now use either the spell, or reveal the weapon to do the check.

Player 1 can also use one item, in this case the Blast Stone to enhance this attack, correct?

Let's say Player 2 is at the same location, and also has a Blast Stone (or other beneficial item), can he now help player with his item card too(in addition to Player 1's Blast Stone)?

I guess I am a little unsure about the encounter rules that say 1) each player can only play one of each type, 2) you and you alone can do the check, and 3) other players can help you(which I interpreted from the multiple blessings example on page 10 of the rulebook).