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Is there a compelling reason to not switch scenario locations or replay a scenario with previously unused locations?

I want to start the Brigadoon scenario with 2 characters, one of which is the wizard. This set-up requires the first 4 locations.

However, I see the fifth location, "Academy" is the only one that has spells in it, so it would be nice for a wizard to have at least one shot at that, right?

If I stick to this 2 player game, I see two options:

1) Switch an original location for the Academy.
2) After playing the scenario once with original locations, I could replay it, using the remaining unplayed locations in stead(Only claiming the scenario reward once of course).

Any compelling reason not to do this?


I think I understand, but I just want to be sure.

Let's say Player 1 is playing a wizard, and encounters a monster.

He has a damage spell, a quarterstaff and an item, Blast Stone (banish to add 1d4 to a combat check at your location).

So, Player 1 can now use either the spell, or reveal the weapon to do the check.

Player 1 can also use one item, in this case the Blast Stone to enhance this attack, correct?

Let's say Player 2 is at the same location, and also has a Blast Stone (or other beneficial item), can he now help player with his item card too(in addition to Player 1's Blast Stone)?

I guess I am a little unsure about the encounter rules that say 1) each player can only play one of each type, 2) you and you alone can do the check, and 3) other players can help you(which I interpreted from the multiple blessings example on page 10 of the rulebook).