Shieldmarshal

Thom Smyth's page

52 posts. Alias of Gaming Ranger.


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Precise bombs is always a good choice and should probably be your first choice.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"It's worth a shot but most councilmen I know are more interested in the pecuniary aspects of politics. He may seek to line his own pockets at our expense, " he adds sourly.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Is it possible that they control both ends of the pass? Perhaps the pass to the south is still open?" Thom speculates.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Fine, Thom says a little curtly. To his companions he remarks, "lets be off and finding our own way out of the city. Any ideas?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom nods his head at Umbriak's question, "Lets work the details out quickly. We haven't much time and still need to find a way out of the city."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom hurridly agrees with Ridley, "Those are some good questions, who are you, and why should we trust you? Especially after the carnage you have left in your wake."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"We all want the same thing," Thom states to the elves. He offers, How can we arrange access to these documents for the resistance?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

I'll give it a go, Thom says as he removes his picks. He bends down to examine the chest for a few seconds and gets to work.

Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21
Inspiration: 1d6 ⇒ 5 Total 26


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Okay we'll have our look," Thom relents.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom shrugs, "with or without the papers I intend to leave. Ragesia has no love for people like me and I'd rather live then die."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"It's no use arguing or appealing to her better senses," Thom concludes. He continues pointing out,"If we waste any more time we might not be able to get out of the city.

He looks at the elf, "Do you know a way out of the city?"

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
Inspiration (Diplomacy): 1d6 ⇒ 1Total 24


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom looks to Ridley expectantly as he thinks, I hope you've got good words.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom voices his concern, "Well the Archon did threaten to harm us if we followed its master." Against his better judgement Thom concedes, "Perhaps your approach is best, there are to many unanswered questions, we are not even sure if this is the right mage. But we better make this quick, we haven't much time."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom looks down at the plucky halfling, "Perhaps you can, but I'll remind you that several people have already been killed for this information. What do think you can say to prevent this from happening to you?" He stops and considers for a moment, "I personally think sneaking in and stealing it back makes sense and to be prepared to use force. We are likely to only get one shot at his and I would rather not give up the element of surprise."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

As they make their way to the dormitory Thom cautions, I don't expect this to go well. She will probably recognize us from the tower and attack on sight." He scratches his chin and asks his companions, "Some how we need to separate her from her familiar while discouraging any from helping her. Any ideas?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Thanks for your help. we'll let you know if we need anything else," Thom says to the Mage. He looks to his companions to make sure they have nothing more to add and once they are ready he heads to the barracks.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom silently watches the exchange between Ridley and the mage, I don't trust the mage we've been betrayed at every turn so far.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Why are you so eager to help us," Thom asks the Mage.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Sense Motive: 1d20 + 4 ⇒ (7) + 4 = 11

"We think she has something that belongs to us." Thom offers.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Yes, Sheallis's familiar, where can we find them," Thom asks.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Be wary, our best bet might be to find the lantern archon or students that have been seen with one," Thom tells his companions as they travel to the dorms.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

He's a subtle one, Thom thinks as he looks at Ridley. He nods his head in agreement at Ridley's remarks to the Mage.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom ignores the question put forward by the mage and asks, "Do many elves study here?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom adds as looks around expecting rioters any second, "We would like to go inside."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"I guess it's off to the school then," Thom says with determination. "Before we go what can you tel us about our opponents abilities, did they use magic?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom considers the gnomes words, the school seems like our best chance of finding the case. He asks, "Is Peppin in danger, what if the elves find him?" He continues, "perhaps we could find Peppin first and ambush them."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

While Umbriak attempts to wake the gnome Thom searches the half orc.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom quickly moves into the room and scans it for danger. Seeing the bodies strewn across the floor he calls out, "Ridley check on the gnome I look to the half orc in the corner."

As he moves across the floor he cautions, "Be on your guard, I'm tired of these surprises."

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom wonders, What is going on here? Quickley he reminds himself, focus on the task at hand there will be enough time for puzzles later.

To Ridley he replies, "Good point," and heads toward the stairs.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom stops in his tracks as the rays give clear warning of the consequences for following the gnome. "What now. We're just here to talk, he yells at the closed door.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Not again, Thom thinks as he begins to pursue the gnome.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Nodding his head in agreement to Ridley's remarks Thom follows the gnome. "Yes lets hurry, he urges as he remembers the dragon outside.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom enters the spacious room and yells, "Rivereye, where are you?" He looks around the room to see if he can spot the gnome.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Let's go!" Torrent cried, racing for the opening. Thom wastes no time and quickly follows Torrent and is drawn into a scene of utter pandemonium. As he fights his way through the crowd he is surprised Chaos, this is what it has come to? He takes hart as he see some of the citizens banding together to tend the wounded and fight the fires. He continues to make his way keeping close to his companions feeling insignificant in the shadow of the dragon.

Focus, he cautiouns himself and finds is bearings. Spotting Depository Tower he calls to his companions, ”This way, as he hastily makes his way to the spire.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom hurriedly consumes an extract saying, [b]"Umbriak take down the barrier I'll hold them off. Deacon if you've any tricks up your sleeve now would be a good time to use them." Thom takes a position in the alley so that his enemies can only come at him one at a time.

shield:
+4 AC duration: 1 minute


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom move towards the door behind the bar and opens it. He looks in and quickly determines that there is no window in this room, "No exit here." Lookg toward Torrent he asks, Is there another way out?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

As the men flank him Thom steps towards the one he hit earlier and jabs the hilt of his rapier at the mans face.

Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Crit: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom curses to himself and flicks the flat of his blade at one of his assailant's head. He yells, "Is there a way out if we go up?"

Attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 Non lethal
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 Non lethal


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom freezes trying to remain unseen by the stairs. I wonder if there are more of them upstairs, he thinks.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Hearing a multitude of distant thumps Thom thinks, Whats that, has the army reached our city earlier then expected? Crud, I hope not. I haven't heard the alarm raised yet. He strokes his mustache as he continues reasoning, Could it be the guard coming our way to snatch us up? Perhaps. What ever it is I don't like it.

"I think we've over stayed our welcome and should go and meet up with this gnome, Thom offers as he looks up at the ceiling. Lowering his voice and pointing toward the ceiling he adds, "Do we want to see whats up there?"

Not waiting for an answer he draws his rapier and silently moves toward the stairs trying to listen for the noise again.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Stealth: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

As Thom stands listening to New Years bells fade in the distance he picks up another noise coming from upstairs. Creaking floor could mean someone is upstairs, he thinks as he puts his hand on the pommel of his rapier. He lowers his voice and says, "Did you here that? There is somebody upstairs."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

As I thought, Thom thinks as he finishes his drink. "Well I guess Umbriak is right we meet the gnome and then figure away over or through the wall"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

"Well the Dwarven gods seem to be a little more pragmatic," he picks his mug up and takes another drink. Finishing his thought, "I like pragmatimc."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom watches the halfling Ridley and waits for him to be done with his prayer. He can't help but smile and ask when Ridley is done, "So have the gods told you a way out of this predicament?"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Knowledge, Arcana: 1d20 + 7 ⇒ (14) + 7 = 21 Lyceum
Knowledge, Arcana: 1d20 + 7 ⇒ (5) + 7 = 12 Inquisitors

Thom strokes his mustache as he listens to Torrent, I'm not one for running away from this fight. Although, I see the wisdom in Torrent's plan and to be honest a few unproven warriors will not turn the tide of this battle.

"If time is of the essence we should get moving and ask any questions along the way," Thom replies as he pushes himself away from the table and stands up. He stops heading for the door when the halfling speaks nodding his head in agreement. He is intrigued when the halfling enter his trance, I wonder if it for real or for show like some five copper charlatan.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom watches as the others arrive, A Halfling and a Dwarf, and both vicar's to boot. At least the little one seem the cautious sort. He introduces himself to the two clergy men, "Greeting friends, I'm Thom." He look from one to the other and adds, "At least well have the gods on our side in this endeavor."


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom quickly enters the condemned tavern, anxious to get out of the cold. He rubs his hands together for warmth and begins to stomps his feet a few time on the ground in an effort to get the slush of the road off them. Thom smiles at Torrent's offer of a drink and replies, "Of course a new year is always cause for celebration."

While he moves toward the keg he begins blowing on his hands trying to help them regain some of the warmth they have lost on his journey here. Thom reaches the table in several quick brisk strides and grabs a mug off the table. He begins to tap the keg and pours the liquid into his mug when he notices the empty chairs at the table and asks, "How many more are you expecting?"

He nods his head at Torrents response and takes a seat at the table, raising his mug in salute, "A drink to a free Gate Pass!"


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Thom is a finesse build switch hitter, skill Monkey, trapfinder. With the added bonus of Extracts to buff the party.
As he levels he will
-gain a pistol and a gunslinger deed
-3rd Intimidate to debuff
-3rd hand out extracts to buff the party
-4th becomes a lot better in combat
-5th use aid another as swift action (talent)
*haven't looked much further


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

I have no problem being the primary disabler.


Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4

Checking in, thanks! Setting up formatting now.

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