Trying to thumb through traits and alternate racials to make a dwarf ranger meet the pre-reqs for dark delver. The only skill they have of the 4 is perception. They are missing acrobatics, disable device, and knowledge history. Even with the extra traits feat I'm running into trouble making the other 3 into class skills so I can go 10 ranger & start picking up dark delver levels at 11. Am I missing something or is it just not realistic without losing most of my skill points?
The title pretty much says it all. If there can be half orcs...why not half dwarves? You can play Ratfolk, Grippli, Tengu, and all other manner of strange and fantastic creatures in PFS. Surely somewhere on Golarion, there are half dwarves. I've seen another post on this topic here. And the author had a pretty solid design suggestion for them. Every PFS lodge has one, or 6...people who play almost nothing but dwarves. I am one of those people. Honestly..drinking, fighting, singing, axes, beards and their epic Quest for Sky...Dwarves are by far one of the most interesting and fun races to play. But sometimes when you get the desire to play an archer who doesn't use a crossbow, or some other class type that just doesn't seem to fit the dwarf mold we need an option. Like a slightly taller dwarf. Honestly, can you really see a dwarf using a longbow? So how about it? Can Paizo whip up something for those of us who miss the Mul of 2nd edition? It would be a big hit with at least one person I know of.
A few quick questions.. I'm signed up for warhorn. Not 100% on how PFS works versus standard pathfinder and I've had no luck finding a group in Waynesville to play a standard campaign so I'm thinking of coming out to Wyvern's Tale and giving PFS play a shot. What are the character creation differences between standard play and PFS play? Is it true 12 is the max level you can achieve in PFS play? Are there restrictions on what my first scenario can be as a new player, aside from level restrictions? What do I need to bring besides Core Rulebook, dice, and a figurine?
So, I've been waiting to see if anyone would latch onto this opportunity and run with it for quite awhile now, and nothing. Saggorak is a great location to stage a sandbox type megadungeon. Kovlar is essentially a great waypoint, party resource and backdrop for the base camp outside of the megadungeon. Somewhat fleshed out history and city info, interesting history behind Saggorak and its fall, as well as some info on the resident Undead and the Plague Horde., and the Dwarven Artifact being used to separate the Plague Horde's undead thralls from their control. I've started writing my own and I'm having a blast with it. Between the Undead themselves, the Plague Horde, vermin, aberrations, and wayward underdark denizens I've managed to avoid a narrow and repetitive encounter compilation. The history has provided a lot of opportunity for interesting things to explore within the city, and items found therein. Just wondering...has anyone else taken a shot at customizing this? And if so, what unique ideas have you come up with? And is there any buzz on a publisher taking a crack at it any time in the near future?
Greg A. Vaughan wrote:
Greg, sorry for the delayed response. I thought I had a line on what I was looking for, but as the adventure progressed we realized too late that it took a lot of customization to give it the feel we were looking for. In addition to all of the helpful comments above, you've given me a great deal to look into. Thank you for taking the time to respond.
If you aren't too attached to your spells, I would recommend the Slayer for several reasons: 1. You'll have the ability to detect and disarm traps without having to sacrifice any of their decent class skills.
Hope this helps. Trapper is a good option also, but Slayer is definitely worth a look. Personally I think there are more options for customizing a Slayer around the functions you are looking to serve within your party.
I've been searching everywhere for a megadungeon with a decent story line/backdrop or darklands sandbox AP. No luck so far. Here's what I've found that comes close: Throne of Night by FMG - For starters, it wont be finished and available before I'm in diapers again. Also, its riddled with mechanics errors and some very questionable creative decisions IMO. Rappan Athuk - Very little story line at all. And...nobody could realistically survive through the end of the dungeon. Emerald Spire - Very little story line, not a big fan. The Night Below - Haven't found a compatible re-write of this particular classic. Also not much of a sandbox. But if theres an available 3.5/PF re-write it would definitely be a viable option. Any suggestions or helpful insights would be welcome. I'm not asking for you to agree/disagree with anything I've listed above, just use it as a reference to help you understand what I am/am not looking for. Thanks.
He should attempt to grapple to closest member of the party. If the character is male, he will forget anything and everything he was about to do and focus on the fact that there is a naked man trying to grab him. If the character is a female with any kind of self respect, she will forget anything and everything she was about to do and focus on the fact that there is a naked man trying to grab her. After rinsing a repeating 3-4 times, he will be left with only the female members of the opposition who are of weak morale character. In which case they will be focusing on the fact that he is naked. In conclusion, this strategy will likely turn a potentially deadly situation into an epic one for the naked, unarmed fighter.
This is a slippery slope. Being either for or against this bill places you at odds with one freedom or another. I support gay marriage, but I also support the right of business owners to refuse service to whomever they so choose, after all..its their business. That being said, I also support Gen Con's right to find a new venue to express their own views as an organization. This is America. This country was founded on the principles of freedom, specifically for freedom of religion which is likely the biggest reason for the bias against the gay community in most cases. I personally feel that Jesus wouldn't discriminate against anyone. If Sir Elton John came into his Carpentry/Flip Flop Emporium I think he would help him pick our some new footwear and a kitchen table. Just my 2 cents. On that note, Asheville NC would be a fantastic location. Good food, a huge number of breweries, and enough goes on in Seattle that its time for a little love for your East Coast gamers.
I'm looking to start a Pathfinder group for regular play in Haywood County NC, I live in the Waynesville area. I know there are PFS and regular groups in Asheville but I prefer something closer than 40m away if at all possible. Ideally I would like to form a group of 4-5 players who are available for sessions 2-3 times monthly on weekends or friday nights. I can GM, or would be glad to allow someone else to if they are up to the task. I am very rules oriented, and a traditionalist. I started playing about 22 years ago, and got my start in 2nd Ed. AD&D. Please contact me if you are interested.
I just moved to waynesville, NC and I'm looking for a group that plays regularly but will try to accommodate my night shift schedule and military obligations. I'm only gone 1 weekend a month and intermittently for other training. I'm very rules oriented and a bit of a traditionalist. If anyone out there is near enough to waynesville (25 miles or less) and has a serious gaming group please let me know. I've been playing 22 years and have hit a dry spell over the last year or so.
That all makes pretty good sense. Certainly the idea that dwarves could execute vengeance in a lawful and organized manner. But to me, the root idea of vengeance is in restoring a balance. Which is where the neutral portion comes in. I suppose its all in how you execute it. Its a response to a wrong done. So what if the wrong done involves the murder and burning of an entire city? I have a feeling the dwarves wouldn't find the responsible party and kill them each in an organized, albeit brutal fashion. I think they would march to the culprits front door, smash it down, and commence to handing out the same business they received. To do otherwise wouldn't be vengeance. It would be justice. And while dwarves have a strong sense of justice, and its recognized as an integral part of their society and culture, vengeance is something totally different. Seeking revenge almost cannot be a lawful endeavor. Vengeance is action spurred on by emotion. Justice is achieved through logical enforcement of rules, laws and regulation through force or threat of force. If I were a dwarven brewer, and a group of human bandits robbed the Inn & Brewery I operated along the underground road between Kolvar and Rolgrimmdur, The Five Kings Mountains would dispatch soldiers or guards to apprehend the humans and mete out justice. If I fled my Inn with remnants of my adventuring days, to include an axe and my old suit of chainmail, and then proceeded to hunt them down and kill them before my fellow dwarves could find them, I would have stolen justice from the dwarven people to seek retribution. I am no longer operating by the laws of the Five Kings Mountains. I am operating under my own need to inflict harm on the same people who have harmed me. That seems inherently unlawful. My main argument is that they had a grand opportunity to step away from the narrow LG/NG/LN spectrum that dwarven deities exist in to give us something different (aside from Droskar). But they didn't. And while I like that they kept the traditional dwarf in tact, I still feel like Pathfinder would benefit from a few options that deviate from the norm, where dwarves are concerned.
You don't need to sacrifice your combat capability to be a skill monkey. Rogues are naturally skilled, and useful in those terms. 8 skill points per level, and proficiency in a healthy number of skills. That's not including extra skills you can pick up through feats or talents, or extra skill points derived from intelligence. If you're really interested in being valuable to your party on that front, go 50/50. Use half of your talents and feats on skill based selections, and the other half on combat related, or general feats/talents. I think you'll find that even with that methodology, you'll be an exceptional skill monkey, as well as capable of delivering damage and contributing to the party's success in a combat situation. After a certain point, 1 or 2 extra skill points in a talent or two becomes moot. However, your stats need some work. You can have skill points all day long, but you're working against yourself if your charisma, wisdom, and strength are low. A lot of rogue skills depend on charisma, wisdom and strength. Climbing, swimming, bluff, sense motive, perception, etc. And those are some of the more useful ones. What good is having an extra skill point or 2, when you could have a bonus to all of your strength based checks by just putting a 12 in strength? (Not to mention the extra point of damage you would no longer be forgoing). Think it through, crunch the numbers. Putting all of your eggs in one basket wont necessarily make you a better skill monkey. There are ways to achieve that without sacrificing your characters playability in combat, or in other scenarios.
A lot of good points made previously. Particularly on fighting styles, interest surrounding Droskar, and the fact that the same boring cookie cutter dwarf is still the focus. My brother and I play dwarves almost exclusively. And while we love traditionalist style play, adherence to the rules, avoiding radical house rules,(etc) we always challenge the status quo where character creation is concerned because its boring. I do not want to play a LG dwarven fighter who worships Torag. I've never had the desire. But what deity should my Neutral Dwarf Rogue revere? He can choose tunnel fighter as a trait, he can choose trap spotter as a rogue, he can follow the rough basis for dwarven characteristics, but only up to a point. Why aren't there more feats for fighting in narrow tunnels with piercing weapons? An axe or warhammer is not suitable for that terrain. Why is the God(Goddess?) Dranngvit lawful? Vengeance hardly seems like a lawful endeavor in most cases, but would make for a great patron of an Inquisitor hunting down orc raiders, or drow assassins for a horrible crime against their people. Dwarven Barbarians are always characterised as berserkers. Forgotten realms and R.A. Salvatore have seen to it that we are more than tired of the age old Battlerager concept. Why aren't there any Clans, or factions that have fled the underground after their Quest for Sky to live under...the sky? Barbaric clans of dwarves with shamans, hunters and noble barbaric warriors, who in their independence have veered more towards a Neutral Good outlook, and an above ground lifestyle that still somehow reveres their heritage and ancestral skills? Just a few ideas to exemplify the overall disappointing shortcomings. I suppose if I had to ask Paizo to take one thing away from this, its the alignment spectrum offered with the pantheon of dwarven deities. Please make us a Chaotic Good tunnel rat God, or a CN Dwarven God of the Underdark, or a Neutral God of Stoneworking or Earth. Something to broaden the spectrum for us, and lend a little more room to customize our dwarves and escape the boring cookie cutter Thorin Oakenshield's of 2nd edition D&D.
I think a better question is "Do the majority of gamers, who tend to be socially awkward begrudge the presence of people who are not"? In my experience, the answer can be yes or no. I've been more often shunned by the "typical" socially awkward gamer, than I have other types of gamers. Maybe because I don't fit their idea of what a gamer should be. But it doesn't mean I'm not a real gamer. I know all sorts of people that are drawn to gaming. Some just have a greater desire to keep it a secret because of the social stigma. The sad truth is, to some people gaming is not cool. And most people care what other people think, regardless of what they say. The trick is to stop caring what other people think, and be open to including all types of players. When you can do that, people are more accepting, more interested in becoming involved in a hobby we all recognize as something everyone can enjoy on some level. Gaming has social divisions sometimes, just like life. We represent a subculture that's defined by a similar interest we all share. So are some of us socially awkward? Yes. But if you accept the people who aren't, and the fact that being a gamer isn't a reason to hide from the world, you can help break down the stigmas that have kept game sessions huddled in basements, and attics, and garages for the last 35 years and find that this is an outlet to overcome your social awkwardness. Who knows, with enough progress maybe someday taking on 20 orcs with no more than your trusty axe and your mad skills you'll draw more attention from the ladies than you would being the star quarterback...I won't hold my breath on that one though.
Got room for more players? I'm not new to RPGing, or to Pathfinder, but I am new to the website. So I'm still not completely certain how PFS works. Long story short, my brother and I will be home from our deployment around September and we're moving back up to the Asheville area. I created this account today, so I'm still a little fuzzy on how things work, but if game play is open to anyone who wants to participate we'd love to roll some dice. Any guidance, assistance, or direction regarding signing up or attendance would be very much appreciated, my email address is khames1981@gmail.com. |
