Well, to be technical, I've already made him, but looking at the nightmarish Frankenstein result is making me reconsider.
So, what I had was two levels of Rogue (Thug), four levels of Barbarian, and one level of Fighter.
My main goal was manoeuvrability. Specifically, along with the intimidation tactics of the Thug, I took the Rogue Crawl rogue talent. Fit the character that he could move around on all fours surprisingly nimbly. Similarly, the fighter level was because I wanted to work my way up to Armour Training 1 to not be impeded by medium armour.
Partly, this was also an experiment in multiclassing. Though I'm not sure I like the end result. Hence why I'm here.
Anyways, so I'm looking for suggestions for how to make a front-line character with a few skill points to spend and a bestial/wild theme. Seven levels. Any first party material from the SRD should be acceptable. Would really like Rogue Crawl or a related ability. Some preference for being able to move freely in medium armour as well, though this isn't as important.
Forget about gear, focus entirely on the character. Don't want to get into details, but magical equipment tends to be hard to come by with my GM.