TherealWizardfrog's page

1 post. Alias of Treemystic.


RSS


Forgoing a pet is denying a third of the druids power.

Druids are more a sum of their parts, its how they can be considered tier 1 despite having such a weak spell list and weak summon monster list.

That being said, you asked for some feats based on wild shape. The best feats for wild shape are:

Planar wild shape, Powerful Shape, Natural Spell

Power attack and all those other feats range from nice to okay. A druid pouncing is throwing out so many attacks he doesnt really care about the meager +2/4/6 etc. power attack is giving. A druid can't really afford the to hit penalty considering he is getting size penalties and only has 3/4th bab. Strong jaw and buffs plus the massive strength bonuses from wildshape give you more than enough damage to work with. Giving up the pet hurts for a bit in this department. Even though you are going melee, I would still recommend following a summoning feat line, it doesn't require high DCs and can really increase your combat effectiveness and versatility.

Alternatively, if you want to play as more of a switch hitter, going for a good stat spread race like oread/dual talent human/tiefling/ aasimar can actually let you squeeze in a great wisdom score without hurting your physicals to much. This will make you mad as heck, and you should definately not dip any other classes when going this style, but it means you can take only the best wildshape feats and hoard the vastly superior caster feats.

One possible build is a combat focused:
Human (Heart of the fields)
Saurian Shaman/Rage domain
pump strength, make sure to have 15 con and 14 wisdom
1 Blood Conduit Bloodrager 1 (Raging vitality, B: Extra Rage Rounds, B:Improved X)
2 Druid 1
3 Druid 2 (Power Attack)
4 Druid 3
5 Druid 4 (Mad magic)
6 Druid 5
7 Druid 6 (Natural Spell)
8 Druid 7
9 Druid 8 (Planar Wildshape)
10 Druid 9 (Vital Strike)
11 Druid 10 (Powerful Wildshape)
12 Druid 11

I know I said im not a fan of power attack, but rage easily makes up for it. You can standard action totem summon some dino meatshields in fights, then rage and pounce as an allosaurus. For prepared spells focus on buffs, if you go higher levels grab some summoning goodies or some more of the vital strike line. For rage powers I like superstition, or lesser fiend to add gore attacks to a pouncing form (its like haste!).