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Thenither's page
104 posts. Organized Play character for therealthom.
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Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
On the journey home, Thenither tries to make himself a less intrusive hulk of arrogance. He even does the dishes and thanks the party members for their advice, which he has been seriously considering. He says that he looks forward to working with them in the future and hopes that he'll be a more likeable comrade to them and his future audience.
Station-side, Thenither's report is short. "If Amy's scanning reveals resources of any value, P-0n3 can be taken with a modicum of force. The natives have little in the way of organized defenses."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Even with the share language spell, Thenither remains thoughtfully withdrawn throughout the opening stages of the celebration. Eventually a determined pony plies him with a gut-rotting, breath-choking, homemade hooch. Thenither takes its consumption as a personal challenge, and drains a quarter of the jug.
He leaps up to join the dance, twisting, shakin' shakin' shakin' shakin baby. Here he goes loop de loop. Shakin' it baby. C'mon.
He does the twist, Does the fly. Does the swim. And does the bird. He does the duck Aaah, and does the monkey. Hey hey, the watusi And a what about the food? Does the mashed potato And the boogaloo .
And his robot is impeccable.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"We conquered her onthe. We can always jtht conk her again."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Better to retholve her fate here. We won't have to drag her back. And we won't have to kill her in front of her pony friendth when thhe waketh up and trieth to kill uth. That would do wonderth for interthtellar relathionthhips."
Thenither shows slightly more teeth than normal.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Amy Mercury wrote: Amy glares at Thenither NO! she snaps and she'll move so the doshko would hit her first "I wath jutht thaying. Conquetht ith eathy. Control ith hard." The saurian's features are inexpressive, but the shoulder shrug more so. "Thith one will be trouble."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
The vesk positions himself near the unicorn's head with his doshko ready to smash it, should it stir.
"Thith will be a difficult prithoner. It ith mad. We thhould kill it before it waketh."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
The vesk reverses his doshko as he strides behind the unicorn. He strikes where he thinks nerve cluster to control the equine's rear legs should be.
doshko, tactical null v KAC, non-lethal: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 … damage: 1d12 + 2 ⇒ (4) + 2 = 6
Couldn't get to a flanking position myself, but it's an easy move for 903 or Dax to flank now.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Tail flailing side to side to keep balance, Thenither runs forward to hem the unicorn in.
He says nothing but tosses up the gravel he had previously gathered. It reaches its apex and then, instead of falling, drives at the unicorn.
He brandishes his doshko and waits for the unicorn's defiance or surrender.
Move as shown.
Cast telekinetic projectile.
TKP v KAC: 1d20 + 1 ⇒ (11) + 1 = 12 ... damage: 1d6 ⇒ 4
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Tell me about it. I've tried for monthth to get people to follow me in the infothphere and encourage an apprethiation for Damoritithh. I've gotten no where. Why don't people like me?"
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Thank you," says a subdued Thenither after a few moments rest. "I feel ready to go on now."
2 RP left.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither sits on a planter. He is disappointed that he wasn't able to repay the extra-planar blood sucker.
"Give me a moment pleathe," He examines his wound.
That last hit put me into HP damage. I'll take 10 to regain stamina now if the party is willing to wait.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Theninther recoils from the diminutive sword. Swipes a hand at the bleeding rent in his armor.
"Angelth or not, blood mutht be paid in blood."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Done. :-)
Thenither charges into the room hissthing a challenge and stands protectively between Seggas and one elf.
Double move as shown.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither stands in front of the door, just behind Dax' shoulder with his arms crossed in front of his chest. Held by the haft just under the head, his doshko taps pensively against his bicep.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Amy Mercury wrote: ... reverse the polarity ...
Classic.
Also, Thenither has no engineering talent.
We're under no obvious threat. Can Dax just take 20?
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither pushes on the door. Then throws his shoulder into it.
He steps back.
"A little help here."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Lookth like thith will be a thtraight ahead fight. A contetht of might, will, and thkill at armth. We thhould keep moving."
In harmony with his words, Thenither pushes through the door to the right.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither hisses. "Is that what you're upthet about? The thpathe thhark?"
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Good eyeth, Theggath."
Thenither waits by the doorway until the trap is disabled. The he steps in. His doshko lies lightly on his shoulder.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Who knowth how long the break will latht? We thhould get moving."
I'm not feeling the need to rest myself, but Thenither will wait for anyone who needs a rest.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"What wath the horthe doing out in the thtorm?"
Thenither does not deign to eat more pony feed, but he is still curious about the horse-people.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"The unicorn wath thuppothed to have mind affecting powerth. Be careful."
The vesk watches Amy and the unicorn intently. He sits on a piece of crumbled wall and scoops up some gravelly debris. He shakes his hand slightly, letting the finer bits sift through his claws. He's left with half dozen finger-sized stones.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither rumbles into the dome.
"I am ready to extract the.... Oh. Theggath hath is well in hand."
Rolled damage for this move in my last post.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Fort, blue zone: 1d20 + 1 + 5 ⇒ (5) + 1 + 5 = 11
Once off the bridge, Thenither moves with more confidence and speed. He hustles to catch up with his companions.
Based on the posts, I am thinking that Amy is already on the red zone and her forgot to move her token on the map. If Amy is still in the ravine Thenither would give her a hand up. Either way, I will roll his save for 'Round 4' because most of the party is already safe in the red zone.
Fort: 1d20 + 1 ⇒ (8) + 1 = 9
3 SP remaining after after round 4.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Shoulders hunched and head down to concentrate on placing his steps, Thenither continues to trudge across the bridge.
Fort, 1/2 speed: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Acrobatics 1/2 speed, Seggas' advice: 1d20 + 1 + 2 + 2 ⇒ (20) + 1 + 2 + 2 = 25
Half in the blue zone. I've 1 square of movement left that would put me in Dax's square in the blue zone if I delay until after he moves.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"The weather is jutht one more thing to conquer."
Thenither watches the other reptilian negotiate the bridge gracefully. He sighs and uses his doshko as a walking stick as he trudges forward along the route proposed by Seggas.
Fort, 1/2 speed: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Acrobatics 1/2 speed, Seggas' advice: 1d20 + 1 + 2 + 2 ⇒ (14) + 1 + 2 + 2 = 19
Should have high-tailed it across
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Fort save: 1d20 + 1 ⇒ (1) + 1 = 2
Thenither forges to the front of the party, trying to oppose the storm by main force. For his trouble he takes a number of heavy hits by the motes.
"Must - keep - moving - forward. "
4 SP remain
Ooo. I can do survival. I'll roll for the heck of it.
Survival, orienteering: 1d20 + 7 ⇒ (16) + 7 = 23
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Maybe we can test ourselves against this castle, and get on with our own search mission.
Thenither is quick to acquiesce to the rescue mission. It will be a relief to be away from these ponies who don't seem to understand the point of being conquered. He sizes up the distance to the castle.
"Perhapth thome of them could give uth a ride partway there?
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Pretty sure I'm locked out of diplomacy.
Thenither frowns mightily. He is upset that the horse-folk are not cowed, or even impressed at all. But 903's singing seems to intrigue the horses. Thenither tries to herd them toward the formian with hissing cries from a traditional vesk space chanty.
Aid singing, untrained: 1d20 + 0 ⇒ (2) + 0 = 2
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
903 Ck-Chk-Ckt wrote: I think we all know the only solution open to us -
Slaughter the ponies, use them for experimentation then tell the Starfinder Society we found them that way.
No. Subjugate them make money touring the galaxy with horse and pony shows.

Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Engaging his armor's seals, Thenither accidentally deactivates his comm unit. He becomes increasingly angry because the rest of the party seemingly ignores him while they approach the village.
On the edge of town he stops and spends a few moments turning his comms back on. Therefore he trails everyone to the feast. He notes that in ancient times Vesk Prime had a mammalian quadruped which was, from the few accounts that survived the Gap, quite delithhiouth. He also complains to the party about the lack of flesh in the feast, although he does nod and try to indicate to the horse people that the food is much appreciated.
He watches the other's attempts to impress or befriend the equestrians, and shakes his head.
"You are doing it all wrong. We are conquering heroeth. We must be majethtic." He stands and adopts a rigid haughty pose.
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Yeah, baby! That's what I'm talkin' 'bout!" Thenither does a moon walk exaggerated so that it looks more like he's ice skating backwards.
Well done, gunners!
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
" Imagine our thatithfaction when we plant our banner on the thark'th dead carcathth."
Rolled an 18 a few posts back to encourage Tyrson for this round.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"NO! There is no thorries. There is only conquetht! Fight in Damoritothh'th name!"
Can you say emotional rollercoaster?
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"We thhould all be thorry. A thapthe whelp is handing uth our aththeth in a hand bathket."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither cradles his face in his hands and shakes his head.
No amount of encouragement is going to help that roll. I'll just post for next round.
Then he looks up. "We thhall not be conquered by a thpathe thhark. Thtand like you are fathing your enemy in the arena. Feet thhoulder width apart. Now lean forward and punch the buttonth to attack."
I will point out that if we were flying the 'combat capable' ship, we'd be out of missiles now.
Encourage: 1d20 + 4 ⇒ (14) + 4 = 18
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Jump the thark! Jump the thark!"
Thenither continues to encourage Tyrson.
Encouragement: 1d20 + 4 ⇒ (17) + 4 = 21
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Eththellent! Keep at it. Beat the enemy into thubmiththion!"
The vesk grabs his doshko and shakes it at the screen.
"Feel our might and know dethpair, thpathe thark."
More encouragement: 1d20 + 4 ⇒ (16) + 4 = 20
Sorry, Dax, the encouragement goes to the gunner with the bigger weapon.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"That'th what I'm talking about!"
Thenither slaps the back of Tyrson's chair hard enough for the pahtra to feel it.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither pushes his hanging jaw shut with a clawed hand.
"THthththhth. One more time. Point the weapon a the thhark and fire."
Encourage Tyrson: 1d20 + 4 ⇒ (14) + 4 = 18
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Nithe job, Mercury!"
The vesk turns his attention to the tiefling. [b]"That's dithguthting, but if it keepth the thhip going, keep going."
"Tyrson, Theggath'th right. You've got to hit that thhark! You've got a giant electric cannon. How hard could it be?"
Says the vesk who's to hit bonus would be +1.
Encourage Tyrson: 1d20 + 4 ⇒ (5) + 4 = 9
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither looks around. No one else is responding to 'Captain' and this is a good opportunity to set the right tone for the mission. "We have bruteth like that in the water on Vethk Prime. Vithiouth, fatht, deadly, and thtupid. Bring uth to gun range and we'll teach it a lethon."
Diplomacy to encourage Amy: 1d20 + 4 ⇒ (20) + 4 = 24
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Tyrson Tredje wrote: "I'll give you the sensors are nicer on a Pegasus, but the Drake's got the best computer of the pair. All the better to target your quarry." argues Tyrson.
At Seggas' interjection, Tyrson turns and tilts his head. "What in the name of Damoritosh are you talking about?"
"Whatever it ith, it hath nothing to do with Damoritothh."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Acquisitives faction:
They're useless but I may as well slot them:
Social : Budding Media Celebrity (+5 to day job)
Personal : Dwarven Admittance (play a dwarf PC)
Slotless : Salvation's Delver (mk1 synaptic accelerator 1200 units, single use)
Thenither has no preference on the ship. Nor do I.
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Do not worry, Guidance. Any aliens will be recruited into the Veskarium-Pact Worlds Co-Prosperity Alliance for the glory of Damoritosh."
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Mystic. I guess I'll need to check the new starship rules, because Thenither was pretty useless under the old rules.
For reference: Culture +4, Diplomacy +4, Mysticism +7, Sense Motive +7, Survival +7
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
Thenither turns to look at the projection squarely. His feet are set shoulder breadth apart; his hands rest on the head of his grounded doshko.
"Are there any other hazards? Harmful life forms? Competing explorers?"
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Who can tell? These thcientistth are a funny lot." The vesk stares at the formian. "You look like a warrior. Your armor ith good, I will buy thomething like it when I can, but your weapon ith puny. You thould buy one of thethe." He shakes his doshko. "Learning a real weapon like thith ith the firth thtep to worthipping the great g~~ D~#oritothh."
And look what Paizo is censoring now!
Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
A hulking, brightly hued vesk strides into the room. Tight fitting microcord armor reveals well-defined arm and leg muscles, but a short-sleeved brown robe emblazoned with orange spikes acroos the chest and on the shoulders can't hide a bit of a paunch. A hand is draped casually off the butt of a long-handled club with wickedly large spikes, the most brutally basic form of the traditional vesk doshko, that balances on his shoulder.
He looks down on the human, his face scaly and alienly inscrutable.
"Thenither. Maybe you've theen my video from Thalvation's End?"
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Vesk Icon Mystic// Init +1 Percept +3 SenseMotive +7 // F 1 R 1 W 5 // EAC 13 KAC 15 // Stamina 7/7 HP 8/12 Resolve 4/4 // Speed 30
"Thalvathion'th End is ourth by right of conquetht. Of courthe we go back. Whether Zo! fundth and filmth the ethpeditions ith up to you. But if he doth, hith crewth need thstay out of our way."
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