CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious concentrates on Derrikk's fast healing and casts Spiritual Weapon Strongman's Mallet: 1d20 + 12 ⇒ (15) + 12 = 27
No Inspire this round.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Good afternoon, ladies and gentlemen of the watch. We are the performers and explorers that Constable Paldreen told you about. We'd like to have a peek in the old Moonstone Hall. If there's a waiver for us to sign, I hope you have a writing plume. I didn't bring mine." Make an Impression?: 1d20 + 16 ⇒ (13) + 16 = 29
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious will ask around town what people know about Moonstone Hall. Depending on what he learns, he should be ready to venture out after that. Diplomacy:
1d20 + 14 ⇒ (9) + 14 = 23 relevant lore?: 1d20 + 12 ⇒ (12) + 12 = 24
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Alright, you're in. It ain't a union job but the perks are good. Axel will find you a bunk. The Flamboni Sisters run the chow line. Mourdaine is pearl diver this week - next week it's you. Elizia is not liable for any unattended personal items eaten by Mr. Tickles. Any questions?"
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Hey, so, what's your story? Were you just here jobbing with Dusklight and her creeps? Or are you all in on her Menagerie of Mediocrity?" Make an Impression: 1d20 + 14 ⇒ (14) + 14 = 28
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Hang in there, Humperdinck! Thelonious tries a lingering inspire courage… oratory: 1d20 + 16 ⇒ (20) + 16 = 36 And sustains hymn of healing on Adora
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious decides to show off his new tricks and casts a harmonized hymn of healing on Adora (giving her fast healing 6) and then again casts inspire courage (duration 1 round).
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
|Nobody messes around inside our tent but us!" lingering inspire?: 1d20 + 16 ⇒ (8) + 16 = 24 Yes. +1/+1 for three rounds. Thelonious then bravely (and judiciously) moves forward and to the side.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
*your bard takes a theatrical bow* "Mistress Ducklight couldn't be afraid of a little competition, could she? I mean she employs such grand talents as yourselves." "Oh, and ah- as for these threats of death, I assume you're just being dramatic. We like to resolve our conflicts with rap battles. Dying of embarrassment is a hard way to go." Intimidate: 1d20 + 12 ⇒ (8) + 12 = 20
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"I must say, my lady," Thelonious says to the elf, "Your outfit is captivating. Can you point us to the thrift shop where you got it, our clowns are in need of new rags."
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious draws on his (new and improved) background as a fortune teller to perform a reading for a member of the audience. Using some sleight of hand, a bit of first world magic, and no small amount of showmanship, Thelonious calls on the spirits to aid the guest in discerning her future. Flickering lights, spooky sounds, and ghostly apparitions thrill the crowd before revealing the intrepid guest's future. Weal or woe, the act always leaves the crowd on the edge of their seats.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Checking in after a long hiatus and glad I wasn't holding things up! Thelonious is leveled and ready to go whenever we get back in gear. Apart from animal envy, what did people get from their level-ups?
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Dude, I'm completely swamped. I'm getting to my games once or twice a week and feeling terrible about it. Things will probably be this way for me until the end of the year. Sorry guys! I'm doing my best!
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
I took Hymn of Healing for a bard feat, and Bon Mot for a skill feat. I think TJ needed some offensive options so I took Agonizing Despair as my new spell and swapped out Familiar's Face for Paralyze. I think Bon Mot would be a good way to set up a one-two with spells that target Will saves.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
I'm not sure what Junebug is going to get at level 6. I was keen to take the familiar master archetype and build out a minion, but then I played PFS with a bard who had the Hymn of Healing. It just appeals to my clericky tendencies too much to resist! So, I think I'll be going for that, and later, Harmonize.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Junebug renews Inspire Courage for one round, then flings a small stone at the Will o Wisp. 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious pulls out a scroll of [i[Glitterdust[/i] and casts it centered on the "campfire." I'm not totally clear on surprise rounds in 2e. I think a hostile action just triggers initiative?
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious would definitely have woven that detail into his account of our adventures, without being too heavy-handed about it. Also, Matt, thanks for that narrative! I can picture this scene of us ragamuffins briefing the gruff sheriff and getting a flashback!
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
we actually might want to invest in some of that. my only experience with 2e so far suggests that we need to deal with invis (will o wisps in PFS. ouch.)
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
That sounds good to me. Sorry to punt the bookkeeping to you, Brian. You're always so on top of it, I just assumed you were keeping a running tally! Two scrolls of glitterdust would cost 24 gp. So, after them we'd have 70 to split 4 ways or 17.5 apiece. Alex, I owe you 5.5 from a previous purchase.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
We should grab a few scrolls of Faeire Fire at 12 gp apiece (and generally start stocking up on the usual solutions to mid-level problems like invisibility, darkness, etc.)
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"We've got him on the ropes. Now, keep it up!" Thelonious shouts in encouragement. +1/+1 for 1 round projectile: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Humperdinck Tallfellow wrote:
IDK how good your Medicine skill is, but you can use a two-action "Administer First Aid" check to stop bleed. That's the only other thing that will do it.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious keeps up his oratory and fires another small stone at the beast. 1 round: +1/+1 telekinetic projectile: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Jason, I'm glad you're getting some rest! Enjoy it! Thelonious will renew the party's inspiration for 1 round, then cast Telekinetic Projectile from where he is. 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
I find that's how the math works against tougher foes in 2e. You're adding 15 to your first attack, so you should hit at least half the time.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
religion: 1d20 + 9 ⇒ (8) + 9 = 17 "Well, that's awful." Thelonious casts Spiritual Weapon to attack that thing. 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Seeing that Humperdinck is taking damage from Orm, Thelonious moves up to protect him, then animates a stone and flings it at Pink. Telekinetic Projectile: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Thelonious gives a rousing speech. Perform: 1d20 + 15 ⇒ (13) + 15 = 28 Lingering Inspire Courage for 3 rounds (+1 to attack and damage)
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Orm moves up to the first bunch of wolves, enters Mountain Stance, and flurries against Orange. 1d20 + 14 ⇒ (9) + 14 = 23
1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
re: the cloak, Thelonious is no very stealthy but the fading into the background bit might be useful. IDK what Jason's build is all about. But Jason if you want it you can have it. The lockpicks, etc. should definitely go to Derrick. Thelonious, curious as denizens of the First World so often are, inches closer and closer to the mold, wanting to see how close he can get without setting it off. He watches the yellow stuff carefully as he toes the invisible line, and when a ripple disturbs the shaggy rows of fungal fibers, he stops, raises to his tiptoes and leans out still farther. Standing on one leg, with his other crooked behind him for balance, he leans toward the bag and when he sees he can go absolutely no further, casts mage hand to drag it closer.
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
Orm Blueleaf wrote:
Sorry, Brian! "Hmm, I don't know what to make of all this. I guess somebody used to camp here?" Thelonious picks up the journal and peruses it. "Well, I bet Paldreen would be interested in this. Maybe she can tell us how the story ends, anyway. In the meantime, though, Wanderer's Folly sounds like a place we should definitely check out and I'm well into free loot in nearby glades."
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Standing behind Orm is not as safe as some people think," Thelonious says to Fidget. "You know, imagine a general leading a great army. If she led from the second rank you'd say she was leading from the front. So, I don't what this 'in the back with Thelonious' is all about."
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Yes, indeed, Fidget. We are from the circus. We've just come to town and we'll be setting up down the way. We're always on the lookout for talented performers and wayward youths. If you've got the right stuff you can join our traveling family! But, before we get to that, let me ask you why is no one supposed to come down here?"
CN Gnome Bard 6 | hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 | Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1
"Entertainment, you say? Well, have I got news for you!" Thelonious bursts into a rap about the circus coming to town (I don't have it in me to write one today). perform (oratory): 1d20 + 15 ⇒ (11) + 15 = 26
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