Full Name |
Thelonious Junebug/Abar Ashbena |
Race |
| hp 74/74 | AC 21 |F: +11, R +11 W +12 |Perc: +10 |
Classes/Levels |
| Speed 25 ft | |Spells: 1st 3/3 | 2nd 2/3 | 3rd 3/3 | Focus Pool 1/2 | Conditions: Hero Points: 1 |
Gender |
CN Gnome Bard 6 |
Strength |
8 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
19 |
About Thelonious Junebug
Ancestry: Wellspring (tanglefoot)
Background: fortune teller
Ancestry Feats: Animal Accomplice, Unexpected Shift
Skill Feats: Oddity Identification, Virtuosic Performance (oratory), Trick Magic Item, Bon Mot
Bard Feats: Lingering Composition, Multifarious Muse (Enigma), Bardic Knowledge, Hymn of Healing, Harmonize
General Feats: Fascinating Performance
Trained Skills:
Arcana +12
Perception +10
Society +13
Occultism +12
Performance +14/+16 (oratory)
Deception +12
Diplomacy +14
Intimidate +12
Religion +10
Lore +12 (fortune telling)(all)
Nature +10
Languages
Common
Gnomish
Sylvan
Elven
Draconic
Orcish
Utopian*
Abyssal*
Class Abilities
Focus Pool (2)
Muses: Maestro, Enigma
Lightning Reflexes
Signature Spells: grim tendrils, spiritual weapon, agonizing despair
Spells
Cantrips: tanglefoot*, detect magic, read aura, telekinetic projectile, prestidigitation, mage hand, inspire courage**, lingering performance**
First Level: soothe*, grim tendrils, charm, magic weapon
Second Level: blood vendetta, spiritual weapon, telekinetic maneuver
Third Level: agonizing despair, invisibility sphere, paralyze
*bonus spells
**Focus Spells
Familiar
Mouse: manual dexterity, familiar focus
Perception, Acro, Stealth +6
HP 10
Speed 25
Consumables
Holy Water (1)
Equipment
Persona Mask
Botting instructions:
Avoids melee. Casts tanglefoot and strides away from enemies who engage in melee. Casts Inspire Courage at the start of fights, using Lingering Performance for more difficult fights and gives magic weapon to the highest DPS fighter.
Targets swarms and mobs with Grim Tendrils and heals using Soothe as needed.
Recovers 1 Focus Point if there are 10 minutes after combat. Can spend two actions in combat concentrating on his familiar to recover another.