Bullying Brawler

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Hello everyone,

I have a question regarding the combination in the topic.

Our current campaign has recently reached Level 6 and I looked for interesting options for my Magus that don't revolve around *more damage*.

I've stumbled over the "Spell Blending" Arcana which allows a Magus to learn and use a Wizard spell. I didn't think much of it at first since I was under the impression that the Magus spell-list was already full of the best touch spells, but then I found "Touch of Blindness".

While the spell's effect are self-explanatory, I was a bit puzzled by the "Target creature or creatures touched (up to one/level)" part. While I'm sure this is meant to mean that I can use the spell on mutiple targets per round, the question that formed in my head was whether or not I could, with the use of Spell combat, apply multiple charges in succession on the SAME target (I.E. during a full attack).

I hope the question isn't too stupid but I've seen several interesting combinations fall apart because of small things like this, which is why I want to make sure it checks out.


As in the title. My question stems from the basic description in the NA Section that a creature who has only one form of NA gets its STR-Mod +50% to damage like a two-handed weapon.

Humanoids CAN always make unarmed strikes, so even a Barbarian with a rage power that grants him a single NA, like Fiendish Totem, could, in theory, make an unarmed strike and the NA (with the appropriate mali for being a secondary NA) as part of a full attack.

However, the description specifically names natural attacks as the deciding factor, not the ability perform UAS or use weapons. So if this barbarian is disarmed and chooses NOT to do an unarmed strike, using his single NA instead with an attack action, would he receive the 50% STR-Mod bonus?


Hello everyone, since I've been lurking for quite some time, I figured its time to get down and dirty with you folks.

Sadly, as the title says, I have nothing too exciting for you, just a humble request for some advice and/or critique regarding a Summoner/Eidolon build.

As the Summoner class tends to be one of the more controversial base classes, I wanted to run my build by some people that have had experience with playing or DM'ing it.
For one, because I don't have a lot of faith in my CharBuilding skills and two,
because I dont want to be a nuisance for our poor DM who's been doing an amazing job for our last three campaigns.

Two flaws, two traits and 3.5 resources are allowed.

Anyway, heres the build:

Summoner

25 Build Points

Half-Elf Summoner/11 Favored Class Option: +1/4 Evo. Points per Level

HP 62

STR 14
DEX 14
KON 14 ----> +22 HP
INT 12 ----> 33 Skill points, Celestial
WIS 8
CHA 20

SAVES: FORT +5, REF+ 5, WILL +6

BAB 8/3
CMB +10, CMD 22

SKILL RANKS:

Fly 1
Knowledge (Arcana) 1
Knowledge (Nature) 1
Knowledge (Nobility) 4
Knowledge (Planes) 11
Linguistics 1 (Infernal)
Ride 3
Spellcraft 10
UMD 1

FEATS:

FLAW (Inattentive): Spellfocus (Conjuring)
FLAW (Shaky): Augment Summoning
LVL 1- Extra Evolution
LVL 3- Battlecaster
LVL 5- Extra Evolution
LVL 7- Resilient Eidolon
LVL 9- Superior Summoning
LVL 11- Extra Evolution

TRAITS:

Alt. Racial trait: Ancestral Arms (Shortsword)
Armor Expert
Princess

Equipment (82000 Gold):

+1 Mithral Fullplate Armor + Nimbleness= 10 AC, MaxDex:5, AC Penalty: -1
[15500]
Longspear
[5]
Shortsword
[10]
Headband of Alluring Charisma +4
[16000]
Cloak of Resistance +3
[9000]
Belt of Physical Perfection +2
[16000]
Belt of Striding and Sprinting + Daredevil Boots
[7600]
Ring of Arming
[5000]

I'll have the Eidolon ready in a bit yet, any suggestions, questions and rage-filled insults are welcome in the meantime.