TheWriterFantastic™ |
This is the same way we've been running it at our table, but it's consistently instigated a 5-10 minute rules debates on how it's supposed to work - any chanceChar Ops Playtest wrote:Lessen Injury (Su)
As a reaction when you or an ally within 100 feet of you takes
damage, you can spend 1 RP to change the amount of damage dealt
to the lowest possible value. [...]
How does this work with area effects?
The particular case that came up was a trap that did 3d6 electricity damage in an area that happened to include all 4 PCs.
I thought it was clear that Lessen Injury could be used against this effect ("you or an ally ... takes damage"), but was less clear on whether the witchwarper needed to choose a single target or single source of damage to effect.
Since I only roll damage once for these types of effects (don't know if that's RAW or not!), after consideration I ruled that the paradigm shift would apply to the effect and lessen its damage for everyone.
Grateful for feedback & maybe worth clarification in the final? If this works, it's a great ability against area effects!
the class, right?
Any chance he has a spare moment to chime in and clarify it? I haven't found anything else on a specific ruling, and it'll be October before we see any official publication of the class, and any revision of the text. Appreciate it!