I know there's been a lot of questions regarding "will it be compatible with Pathfinder", but let me come at it from the opposite direction: would it allow you to make a better game if compatibility with Pathfinder wasn't a concern at all? It seems like a huge undertaking to both make a stand alone game AND make it play nice with an older system. Just sayin'.
TwilightKnight wrote: Would it be so overpowered if it did stack both the bonus damage as well as the d6's? At level 20, that's only 10d6+10 with an average of 45 points of damage. The tanks are doing more than that with a single crit and have at least four attacks per round. Even the ranger/archer is doing 30+ damage with each arrow and likely firing 6+ times per round. Stacking the d6 damage for the bloodline attacks does seem to be unbalancing. Thoughts? I was wondering originally because this did not seem to stack up some of the other bloodlines, such as those that get progressively cooler claw attacks. But I think if it did gain damage dice it would go from being under powered to being more powerful than the others?
Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Does this mean 1d6 and only the +1 bumps up every 2 levels, or does it mean it does 1d6+1 at 1st & 2nd level, 2d6 + 2 @ 4th, etc? Thanks. |