Here are a few questions to ask each of them in private
(This list will literally set them on view points from each other (don't let them know that the other pcs are pcs, make treat em like npcs) take said list (especially questions 4 and 5) see if any could be related and what moments are workable together then make the loose ends wave in with the rest
JonathonWilder wrote:
I did, I'm saying literally Anti paladin is a pull off of paladin, use the preexisting anti-paladin write as an example for math and number break down reasons.
hello all, just got back from more play testing the Warpriest, i have found that the people of my game store that i go to( who have been playing table top rpg's for like ever) have brainstormed and came up with this.
7)aspect of war, dr10/- freedom of movement and you do not lose "divine pool" points while activating blessings or miracles while this is active
this is from 2 days of 6 hours of testing with various situations and we found it gives the newer divine magus feel and balanced attack bonus' with the weapon training mixed with all the buffs they get will make them on-par with most fighters and clerics in different ways
Hello all, i have been working a few things out with this class and over my experiences so far this is what my group and i have come up with....instead of getting a split of weapon and armor bonus at different levels make it like a "sacred arsenal" where you get 2 bonus' to put into weapon armor or shield (2 of the 3 once selected can not be changed) bonus last for 1 min per 2 WP levels. channel at 1st,4,7,10,13,16,and 17.
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