hello all, just got back from more play testing the Warpriest, i have found that the people of my game store that i go to( who have been playing table top rpg's for like ever) have brainstormed and came up with this.
if its a fighter clr mix give it the abilities of both, so we have come up with this for it as opposed to what i have posted early on lastnight..
1)keep it at 2/3 bab,give it fighter weapon training to make up for the lac of bonus to hit, also give it armor training (both training only go up to 4)
2) bonus feats at 1,3,6,9,12,15,18
3) give it fighter training at 10th ( like magus)
4) keep it at 6 spell levels
5) give it an aura
6)to give it that "new class feel" give it a divine pool that works off its wisdom (akin to magus)
6b) give it "miracles" that use this pool. you get to customize it to how you feel, we stole shamelessly from magus from some of these,1 channel energy( can be selected multiple times adding and extra d6 per selection)
2 reach spell( like the meta magic feat) adds 1 to existing spell level applied
3 domain
4 divine surge (+ wisdom mod to damage round/level)
5 maneuver mastery
6 divine defense (+wisdom mod to saves round/level)
7 all the meta magic effects magus gets at the level it gets
8 the blessings uses this pool
7)aspect of war, dr10/- freedom of movement and you do not lose "divine pool" points while activating blessings or miracles while this is active
8) skill points uped to 4+ int
this is from 2 days of 6 hours of testing with various situations and we found it gives the newer divine magus feel and balanced attack bonus' with the weapon training mixed with all the buffs they get will make them on-par with most fighters and clerics in different ways