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11 posts. Alias of CrystalSpellblade.


Really should have just said it works as Baleful Polymorph because that's basically what it is.

Derklord wrote:
David knott 242 wrote:
They also don't stack if they come from the same source. For example, if a spell gives you a dodge bonus to AC, the bonus from a recasting of that same spell generally would not stack even if there is no explicit statement to that effect.

You're both wrong and right. Dodge bonuses from the same source can stack*, because there is absolutely nothing in the rules that says they don't, but spells have their own very special stacking rules, which are completely ibndependent from bonus types. "Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves." CRB pg. 208

*) It's a pretty rare occurance, most notably the Offensive Defense (cRogue only) and Emboldening Strike Rogue talents stack with themself.

FAQ wrote:

Rogue: Does the dodge bonus from the “offensive defensive” rogue talent (page 131) stack with itself? Does it apply to everyone, or just to the target I’m attacking?

There are two issues relating to this rogue talent.

One, in the first printing it provided a +1 circumstance bonus against the attacked target, which was a very weak ability. The second printing update changed it from a circumstance bonus to a dodge bonus, but accidentally omitted the “against that creature” text, which made it a very strong ability.

Two, it doesn’t specify whether the dodge bonus stacks with itself, and because this creates a strange place in the rules where bonuses don’t stack from the same source but dodge bonuses always stack. While we haven’t reached a final decision on what to do about this talent, we are leaning toward this solution: the dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. This prevents you from getting a dodge bonus to AC against a strong creature by sneak attacking a weak creature, and prevents you from reaching an absurdly high AC by sneak attacking multiple times in the same round.

FAQ on Offensive Defensive would say otherwise that dodge bonuses from the same source don't stack, though I will note that it does say it is what they are learning towards and not a final decision.

Kayerloth wrote:
Dave Justus wrote:

It looks to me that the simplest way to defeat that spell is to not know where your family is. If you have someone take them into hiding, and not tell you where, they can't be located in this manner. They would still get the names of course, but for most people that wouldn't be terribly hard to find out anyway, and of course if they are using a false name while in hiding wouldn't particularly help.

I think this is a solid solution and while I wouldn't agree with the following, particularly given the spell is 1st level, I will point out nothing says you only learn the Next of Kin's location if the target knows it. The spell may reveal it regardless (get an idea if not a ruling from the GM on how they think it works). Even if it does then the answer is to have the Kin keep moving or live in a mobile home ... wagon, boat etc.. Any answer would at least have a expiration on its utility.

Keep away from the villain until necessary (and move to a new safehouse(s) ASAP when an encounter is over). Even if you have all sorts of magical defenses you are one Dispel (followed by divination spells) from the information getting out. Plan on it getting out before hand not after it occurs.

Mundane Disguise to keep the Villain from recognizing who or what he's looking at. He presumable doesn't go around casting it on everyone he meets. Don't use magic to aid in disguise unless you have to, the magic aura is likely to draw attention if detected.

A Ring of Counterspells is 4000gp not especially expensive and it will block the first attempt to target you with the chosen spell.
Likewise a Ring of Mind Shielding is relatively inexpensive protection against several intrusive divinations.

Nondetection is an excellent choice for protection.

While it won't prevent Discern Next of Kin, Detect Scrying is invaluable for clueing you in when someone is attempting to scry your location or a scrying sensor is around, lasts 24 hours per casting, and is an emanation that moves with...

Read the spell again. It points out right at the bottom that because it only reads the mind, it only tells you what the know or believe. If they don't know the location of their family, the spell won't tell them the location of the family.

The only thing I can see that you could use would be the fact that dragons have a bonus to trip CMD. Quadrupeds get a +4 against trip attempts which is the difference on a dragons CMD.

It says right in the text of it that both barrels can be fired as a standard action using the attack action(a specific standard action).

Vital Strike FAQ wrote:

Vital Strike: Can I use this with Spring Attack, or on a charge?

No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Charging uses similar language and can also not be used in combination with Vital Strike.

The attack action is a specific type of attack action that can't be used as part of a full attack action.

SanKeshun wrote:
To preemptively address needing a weapon with the right properties as well, unarmed strike has no weapon properties besides nonlethal, and yet it can perform every combat maneuver. By default, you perform all combat maneuvers without a weapon. You need the special property only if you're trying to use a weapon, which is the more specific rule.

This is wrong. You don't need any special property to perform a combat maneuver.

Per the FAQ

Spell-Like Ability = SLA. There was a time where you could use SLA to qualify for feats and Prestige classes. This allowed for early entry into certain prestige classes or classes that normally couldn't get into that class the ability to do so.

The Sword wrote:

Perception does not necessarily involve touching - you can spot invisible creatures without moving from your space!

Why is walking around an area with your arms spread out not a valid method of detecting invisible things in the room. Go and play Blind Mans Buff and tell me it isn't. You get an attack of opportunity and the searcher still takes their miss chance of they have an action left to attack.You can even ready a move if you really want to stay out of sight. If a player was say pressing themselves against the wall give them a chance to avoid the searcher.

It doesn't invalidate the scabbard combat trick as that allows you to Attack without miss chance, not move from your square or provoke an attack of opportunity.

There are already rules to detect invisible creatures. Bumping into the creature by walking around negates pinpointing the invisible creature by by groping around as a standard action.

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From the combat section of Special Movement.

PRD wrote:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

You might want to ask your GM if you can take Extra Discovery as its prereq is the Discovery class feature and Mutagen Warriors get Mutagen Discovery. Also he only uses his Fighter level as Alchemist level for certain discoveries.

Bard-Sader wrote:
Wait, share spells let's you share mutagens? Since when?

The Tumour Familiar can. As far as I know, no other familiar an alchemist can get allows it to use the Share Spell feature.