Diseased Rat

The Shard's page

168 posts. Alias of Rocan.


RSS

1 to 50 of 168 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Let me review this for my part.

Kingdom Building:
I like the part of building my own city, though in a sense we're a combined Kingdom right? We could handwave our cities but indicate in which direction we would like to take them, for instance: Science, magic, martial training, trading, smuggling, worship, crafting.
We could get bonuses on certain missions/goals/events we undertake because of them. At certain points our cities would grow or we discover something with which we can expand our bonus. (building a specific building/monument or discovering a special item to study or focus power through.

The upkeep and movement of armies though is still a thing I'd like to see and can be very crucial sooner or later depending on if we succeed in our initial war.

Gestalt:
I don't think Gestalt is that difficult to maintain or keep up, I'm guessing we all know how it works.
In regards to the levelling chart and the items, I don't really care that much. It takes a long time for me to decide which items I want, so the extra houserules don't bother me that much.

Style: A healthy mix of solo and joint missions might be worthwhile. We might not need to go on our solo missions alone, but instead with another PC if that's the plan. But every so often we might need to join forces to take on a greater challenge like those woods for example. Our first priority should be to win the war and take a hold of our surrounding lands either via force or diplomacy, the force part is really where we as a group would shine.

Posting:
I'm more relying on my interaction with you then with the rest in these solo operations. In combination with another PC, like Min and Fremont have you could easily post conversations and roleplay between the two of you. I'm willing to put more effort in it if everybody does.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Will do Smoky, it's been fun while it lasted. See you all around the boards!


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard not trusting the bat completely before he can see it with his own eyes tries to jump up at the thing and catch it in his paws.

Acrobatics to Jump: 1d20 + 19 ⇒ (18) + 19 = 37
Grapple, if Acrobatics succesful: 1d20 + 16 ⇒ (14) + 16 = 30


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I meant the way down into the tunnels.

The Shard thinks over the possibility to fight the large amount of goblins he thinks might be down the tunnels.
Hmm... perhaps it is better to lay low for today, come back tomorrow.

Then he sees the lone bat fluttering about. He focuses his attention on the movements of the little critter, intrigued by the sudden appearance.

Bats usually travel in flocks, I wonder what this one is doing all alone here.
Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard looks on in pity at the Beholder, he can't decide if he should try to take care of it or put it out of his misery.

He moves in front of the Beholder so it can look into his dark eyes.
He stares deeply into its one eye with a grim determination before he turns and leaves. Not able to do anything in his current form.

He nudges Korina along after they killed the few goblins she had questioned.

Hmm.. Youkai Lord that sounds good. I wonder though why they thought I would ally with the Kitsune before I even approached them. Perhaps there is another Youkai Lord they refer to.

The Shard and Korina make their way back to the other side from where the goblins came, all the while The Shard sniffs the air and looks around for any signs of more goblins approaching.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'm still up for it, obviously. A lot of games tend to go down after a long time, which is a real shame as I like all of them, this one included as well Smoky.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I would question them if I could, but I'm out of uses of my Wildshape ability, so I need to make the most of this one.

The Shard and Korina will kill all the goblins except one which The Shard tries to get across to Korina to question him.

This is where Feral Speech would have come in handy, perhaps an Int or SM check for her to understand my intention?

The Shard will look at the Beholder in the cart, trying to determine why it is in such a sorry state, before leaving with Korina to the other end of the corridor to investigate where the hobgoblins came from.

Untrained Heal: 1d20 + 3 ⇒ (2) + 3 = 5
Perception on Beholder: 1d20 + 14 ⇒ (17) + 14 = 31


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard motions with his head to Korina to take the weapon, then afterwards moves close to the goblin and bites his head off before running off after the goblins running for the beholder cart.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Will Save: 1d20 + 9 ⇒ (20) + 9 = 29
Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18

The Shard seems unphased by the beams apart from being flashed in the eyes by the bright colours. He growls ferociously at both hobgoblins with guns and attacks the one with the purple gun.

Not sure if they moved or not, going with the normal set of attacks no Rend unless both of my claws hit.

Attacks, Claw 1, Claw 2, Bite, Flank, Power Attack, Sneak attack: 1d20 + 12 + 2 - 2 ⇒ (15) + 12 + 2 - 2 = 271d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 281d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26

Damage, Claw 1, Claw 2, Bite, Power Attack, Sneak Attack: 2d4 + 5 + 4 + 4d6 ⇒ (1, 2) + 5 + 4 + (5, 5, 5, 4) = 312d4 + 5 + 4 + 4d6 ⇒ (4, 3) + 5 + 4 + (6, 3, 1, 2) = 282d6 + 5 + 4 + 4d6 ⇒ (4, 5) + 5 + 4 + (2, 2, 4, 4) = 30


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

So there are 12 goblins in total or are the same 6 goblins with rifles also pushing the cart?

The Shard approaches the hobgoblins through the shadows, hoping to catch them quietly by surprise.

Stealth: 1d20 + 17 ⇒ (18) + 17 = 35

Hoping Korina will back him up, he can only think to himself.
[i]Goblins! bah disgusting creatures. I wonder what they are doing to that beholder though.

If there are 6 goblins he will not hesitate to attack, though if there are 12 he will wait till the group with beholder are further away before pouncing on the goblins.

The shard jumps on the first goblin hoping to catch one that is in the middle and scare the living daylights out of them.
Claw 1, Claw 2, Bite, Pounce, Charge, Sneak Attack, Power Attack: 1d20 + 12 + 2 - 2 ⇒ (3) + 12 + 2 - 2 = 151d20 + 12 + 2 - 2 ⇒ (11) + 12 + 2 - 2 = 231d20 + 11 + 2 - 2 ⇒ (19) + 11 + 2 - 2 = 30
Rake 1, Rake 2: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 181d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20

Damage, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Power attack, Sneak Attack: 2d4 + 5 + 4d6 + 4 ⇒ (3, 4) + 5 + (3, 3, 2, 3) + 4 = 272d4 + 5 + 4d6 + 4 ⇒ (2, 1) + 5 + (3, 3, 5, 5) + 4 = 282d6 + 5 + 4 + 4d6 ⇒ (1, 5) + 5 + 4 + (6, 4, 3, 3) = 312d4 + 5 + 4 + 4d6 ⇒ (2, 3) + 5 + 4 + (5, 3, 1, 1) = 242d4 + 5 + 4 + 4d6 ⇒ (3, 3) + 5 + 4 + (2, 2, 1, 3) = 23

If the hobgoblin is still standing
Grapple Attempts: 1d20 + 16 ⇒ (16) + 16 = 321d20 + 16 ⇒ (10) + 16 = 261d20 + 16 ⇒ (17) + 16 = 33

For every attack hit, add +4 to my AC so that's AC 21-2(charge)+4/attack


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

"Hmmm..." The Shard makes as a noise.
"There is certainly something down there Korina, be careful." he says as he comes down the ramp as well.

Something flickers there in the dark, something shiny? a treasure? or perhaps the reflection of light in an eye?

"Korina, this may get ugly, whatever is inside might be as large as that doorway. As we go in, I'll transform again, but I'll need you at the other side of what we find in there. I probably can't move around it. I need you to flank and distract it to fight optimally. Can you do that safely if possible?"

"We just need to communicate if I notice anything in there. Two growls is safe or yes, one growl is danger or no. Got it?"

After that The Shard transforms into a Dire Tiger for the last time and goes through the doorway.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard looks at the possible funnel shape of the room and just stares for a moment.
"Korina, if you please, aim your power directly at the center of this room."

The Shard moves a bit closer grabbing his katana with his one hand.

"Be ready for anything that we might encounter, I expect us to move real soon."


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard looks over the odd shapes across the floor pounding on his own knowledges. Nobility, Nature and Geography are probably of no use.

He can't quite determine what this represents, but some deas come to mind.

"Well this is either some sort of puzzle, as the pieces of floor between the grooves seem to move as we walk across it or cast spells from it. Either that or it is a place where one can channel his energy to do something, in that case you'd probably need a certain magical spell to activate this."

The Shard walks towards the middle and inspects it for any point on which one might stand or in what way the pieces might have to move for something to work.

Int check to have an idea about this?: 1d20 ⇒ 14


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard tries to move the rubble aside to get a clearer picture of the grooves and where they lead.

"Korina, could you help me with clearing the debris in here? There seem to be grooves here leading somewhere. I want to see what kind of room we're standing in."


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard goes over the insides of the building looking at the tracks of a possible combat.

"This feels... odd, in some way. Were they looking for something in here? Were they scared or angry of what was depicted or held in here?"

The Shard looks on and focuses on his hearing, eyesight and smell for any signs about the destruction.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'll go explore the other buildings first, just to make sure there's nothing and no one else creeping up behind us.

"Korina, let's explore the rest of the buildings, lest something surprises us as we head out into the temple. Let's sweep through them quickly and then return to that temple."


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard smiles to himself, as Korina blushes.
"Fair enough then, let's go. Celty where should we look precisely?"

The Shard transforms into his Air Elemental form again and flies to the other side. There he waits for Korina to land as well.

"Let's see what they still have in store for us." The Shard mentions as the Air elemental form solidifies as he changes back into his ratfolk form.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Like some melee staying power for instance. It would be time that some can take those reins from me.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I guess The Shard and Fremont will have a few things in common, especially if he wants to sell his plunder at our coastal cities, mine will have a seaport when I can afford it.

I like to do a bit of underhanded trading as well, I'm a rat after all.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

"I can handle myself in there, especially with Korina at my side and you at my back. Korina how do you want to travel? Riding my back or lifted up by an Air elemental?"

The Shard laughs a bit as he sees Korina looking dumbstruck.
"It depends on my form the way we travel that short end, would you rather prefer a bird, bat or elemental?"


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard in his Dire Tiger form seems to try and climb back up, before he realises something; he can shapechange.

The Dire Tiger disappears in a puff of black smoke and an Air Elemental flies off from its position, coming to the Dragonborn's side of the destroyed bridge.
There he changes back into his normal ratfolk self.

He coughs once, "Well that was surprising. I'm quite alright Korina, just a little scorched that's all. How are you and your team doing? And your team Celty, how did it go with you?"


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard waits until the dragonborn are closer, vanishes and then pounces and descends upon the ogres as a black torrent of claws and teeth.

Attacks, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Charge, Pounce, Power Attack, Sneak Attack, vs Flat-footed: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 271d20 + 14 + 2 - 2 ⇒ (20) + 14 + 2 - 2 = 341d20 + 13 + 2 - 2 ⇒ (10) + 13 + 2 - 2 = 231d20 + 14 + 2 - 2 ⇒ (6) + 14 + 2 - 2 = 201d20 + 14 + 2 - 2 ⇒ (11) + 14 + 2 - 2 = 25

Damage, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Power attack, Sneak attack, Thorn Body: 2d6 + 7 + 4 + 4d6 + 1d6 ⇒ (2, 1) + 7 + 4 + (3, 5, 1, 6) + (6) = 352d6 + 7 + 4 + 4d6 + 1d6 ⇒ (3, 1) + 7 + 4 + (2, 2, 6, 2) + (4) = 314d6 + 7 + 4 + 4d6 + 1d6 ⇒ (2, 5, 3, 2) + 7 + 4 + (4, 2, 2, 5) + (4) = 402d6 + 7 + 4 + 4d6 + 1d6 ⇒ (3, 4) + 7 + 4 + (5, 6, 6, 1) + (2) = 382d6 + 7 + 4 + 4d6 + 1d6 ⇒ (1, 1) + 7 + 4 + (2, 6, 4, 3) + (5) = 33

I believe that was my last Vanishing Trick for the day.

Edit: Crit confirm on Claw 2.
Crit confirm?: 1d20 + 14 + 2 - 2 ⇒ (3) + 14 + 2 - 2 = 17


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard sees the ogres move up to the bridge, he points towards Korina to go chase after them. He then transforms into an Air elemental and moves towards the other end of the bridge. Standard to Shape, Move 100ft through the air.

If he arrives at the end before the Ogres reach it he changes back into the black Dire Tiger he's known for and roars at them menacingly.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Indeed we are, I'm going for the strict but fair ruler.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Yes, just as I am about to free the Kitsune Village. However, as we came to follow the city building rules that got sidetracked, I expect that we will continue those adventures shortly.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

That sounds like a good time to wait, make that a plus one


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Perhaps a warlord type of ruler might be a nice change, at the moment we have a knowledge-hungry wizard, a martial arts druid and a vampire sorcerer with an undead kingdom.

If we would ever have another group encounter, we might need someone that could pack a punch and take one to the face. I'm not sure if I fit that role.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Depending on what they play, they could usurp one of our drop-outs kingdoms, being a former officer in their employ.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'm fine with a new recruitment Old Smoky, 3 people might be a bit small to run our alliance.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Remarkable Treasure:

Base Value: 6500
Improved verison of any of these: 2 minor items, 1 medium item 1 major item 1 minor potion/minor wondrous item, 2 minor wondrous items.

which one: 1d7 ⇒ 1
I get a medium item of maximum price 9750 Old Smoky, I'll let you determine that.

Bandit Activity:
Stability Check DC 26: 1d20 + 25 ⇒ (3) + 25 = 28

Sorry for the absence in posting kingdom build, I've been rather busy.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

building after first house: 1d6 ⇒ 2= Herbalist
building after that: 1d6 ⇒ 2= Brewery

so one house and two buildings have burned down.

Rebuilding those seems a good idea.

New Subjects:
BP roll: 1d6 ⇒ 2

Land Rush:
Loyalty check vs DC 25: 1d20 + 14 ⇒ (14) + 14 = 28 Unrest increases by just 1


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Sorry for the delay in building, didn't have the time yet to get around building the other half of my city.

Localized Disaster
1d6 ⇒ 6
Drat: 1d6 ⇒ 3

Stability Checks vs DC 25: 1d20 + 18 ⇒ (2) + 18 = 201d20 + 18 ⇒ (18) + 18 = 361d20 + 16 ⇒ (7) + 16 = 231d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (20) + 18 = 381d20 + 18 ⇒ (16) + 18 = 341d20 + 18 ⇒ (17) + 18 = 351d20 + 18 ⇒ (2) + 18 = 20

So that is 3 buildings down and unrest + 3 (How do I determine which buildings are destroyed?) My internet is old where I am now, so I'll update my completed build plan in a few hours.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

You can build it for the full price, else you could upgrade the precursor building by paying the difference.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'd be a bit more careful with my money yes, probably upgrade a few things and have some BP left for unforseen events


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1
Old Smoky wrote:

Edit: I see where I might have confused people with regards to districts, sorry. Each district is 9 blocks each with 4 lots, I got the terminology wrong. Sorry.

One house rule I want to add now is every district must have at least 1/9th of their total occupied spaces filled up with houses or tenements. So if you filled out an entire district, at least 4 of those lots must be dedicated to habitation of some kind.

This basically means 8/9 lots can be anything but that last lot must be dedicated to living space.

Each District has 9 blocks, such a block consists of 4 lots, so you have 36 lots per district.

As such Min you should have a different control DC.
20 + 1 (District) + 4(four Roads, means 4 claimed hexes, including your settlement hex)= 25


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

@Smoky +4 Economy yes, that's now in the sheet. Only the 1d4 Corruption for my Settlement had to be rolled, but that's not necessary without the additional rules.

@ Min If I read correctly our control DC 20 + Hexes Claimed + Districts in cities.

I've claimed 3 hexes for a total of 4 hexes, owning 1 District + 20 = DC 25

How did you get a control DC of 28?


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Boom town rolls are for corruption so no effect I guess.

Feud
Loyalty check: 1d20 + 10 ⇒ (14) + 10 = 24 vs DC 24

Barely made that check, wow Loyalty was falling behind a bit. +1 Unrest nonetheless


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

So that would lower the control DC remarkably, A DC of 28 is beatable with a Stabilty check of +14. Every start is difficult I guess, so I don't mind getting a few turns of unrest before stabilizing.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

With all the leadership roles with no penalties, that would really help much Old Smoky. Thanks.

Alignment: LE (+4 Economy checks)
Consumption: 0 (7-9+2)
Control DC: 31 (20 + 7 + 4)
Population:
Size: 7 (hexes claimed)
Treasury: 4 BP left
Unrest: 0

Economy: +13 (4 + 3 + 6)
Loyalty: + 7 (7)
Stability: + 10 (8+2)

Following would be the improved version without bonuses of new leaders yet.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Also I'd want to run some propaganda to attract a few of my citizens to take a leading role, Shopkeepers for Treasurer, Herbalist/Healer for High Priest, General is laid down for Pytha-Gora when I reach lvl 9 but I'd need an interim before that.

Also Old Smoky what are the modifiers for our NPC allies that take leadership roles? now I'm just guessing what their best ability score is so it is hard to assign them to any leadership role at all.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Roquefort (Shard’s City)

Alignment: LE (+4 Economy checks)
Consumption: 0 (7-9)
Control DC: 36 (20 + 7 + 9)
Population:
Size: 7 (hexes claimed)
Treasury: 4 BP left
Unrest: 0

Economy: -3 (4 + 3 – 16 + 6)
Loyalty: + 1 (-4 -2 + 7)
Stability: + 4 (-2 -2 + 8)

Other Settlement factors:
Crime: 0
Law: 2
Lore: 1
Productivity: 2
---------------------------
Leadership Roles
---------------------------
Ruler: The Shard (no effect)
Consort: None
Councilor: None (-2 Loyalty +1 Unrest during Upkeep) goes to Celty
General: None (yet) (-4 Loyalty)
Grand Diplomat: None (-2 Stability)
High Priest: None (-2 Stability, -2 Loyalty +1 Unrest during Upkeep)
Magister: None (-4 Economy)
Marshal: None (-4 Economy)
Royal Enforcer: None (no effect)
Spymaster: None (-4 Economy, +1 Unrest During Upkeep)
Treasurer: None (-4 Economy)
Viceroy: Old Smoky (+3 Economy)
Warden: None (-2 Loyalty, -2 Stability) goes to Korina

----------------------------
Terrain Improvements: 18 BP
----------------------------
3 Fisheries at River sites (Consumption -3) 12 BP
3 Farms at Plain sites (Consumption -6) 6 BP

----------------------------
City Buildings: 128 BP
----------------------------
Monastery (2 lots, Stability +1, Lore +1 Law +1) 16 BP
Pier (1 lot, Economy +1, Stability + 1) 16 BP
Inn (1 lot Economy +1, Loyalty + 1) 10 BP
Herbalist (1 lot Loyalty + 1, Stability + 1) 10 BP
Granary (1 lot Loyalty +1, Stability +1) 12 BP
Brewery ( 1 lot, Loyalty + 1, Stability + 1) 6 BP
Jail (1 lot Loyalty +2, Stability + 2, Crime -1 Law +1) 14 BP
2 Shops (2 lots, Economy + 2 , Productivity + 2) 16 BP
Smithy (1 lot, Economy +1, Stability +1) 6 BP
Stable (1 lot, Economy +1 Loyalty + 1)10 BP
4 Houses (4 lots, Unrest -4 one-time bonus) 12 BP

How does this look? The DC check to Stabilize we can never get unless we fill in some more needed Leadership roles.
And I don't believe we need 9 districts with 4 lots just yet, that will lower the DC as well.

Now I've built up 16 lots out of 36, if we have 6 districts, we lower the check DC by 3, get ourselves a Grand diplomat, General and High Priest to increase our Stability by +9 or so. Would still result in a +17 modifier and must roll a 16+ to Stabilize but at least capable of stabilizing.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard moves closer to the goblins, staying out of sight behind the side of the building and transforms back, waiting to see what happens when he waits for a few seconds.

Stealth: 1d20 + 21 ⇒ (11) + 21 = 32
Waiting for 6 seconds as shifting back is a standard action and I don't have Natural Spell.

After his initial wait he steps from behind the building, and casts Gust of Wind targeting the bomb and catching as many goblins with it as possible.

Knocking them prone (if they are small) and hopefully extinguishing the flame of the bomb so Korina and Celty can intervene from the chaos that ensues.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I like that, new nickname as the Demon Tiger

The Shard now lets his caution go, attacking the two cowardly ogres from stealthily hiding besides a building.

Stealth: 1d20 + 16 ⇒ (3) + 16 = 19

He pounces on one of them, ripping into him. If he does notice me, I don't get sneak attacks.

Attacks, Claw 1, Claw 2, Bite, Power Attack, Charge, Pounce, Sneak Attack, vs flat-footed: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 301d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 151d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24
Rake 1, Rake 2: 1d20 + 14 + 2 - 2 ⇒ (10) + 14 + 2 - 2 = 241d20 + 14 + 2 - 2 ⇒ (6) + 14 + 2 - 2 = 20

Damage, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Sneak Attack, Thorn Body: 2d6 + 7 + 4 + 4d6 + 1d6 ⇒ (3, 4) + 7 + 4 + (5, 3, 5, 4) + (1) = 362d6 + 7 + 4 + 4d6 + 1d6 ⇒ (4, 1) + 7 + 4 + (1, 2, 4, 3) + (6) = 324d6 + 7 + 4 + 4d6 + 1d6 ⇒ (5, 3, 1, 3) + 7 + 4 + (4, 2, 6, 2) + (6) = 432d6 + 7 + 4 + 4d6 + 1d6 ⇒ (1, 6) + 7 + 4 + (1, 6, 2, 2) + (4) = 332d6 + 7 + 4 + 4d6 + 1d6 ⇒ (2, 3) + 7 + 4 + (6, 6, 4, 4) + (4) = 40

If he dies, the tiger looks menacingly at the other ogre, growling deeply.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I'm already busy filling up my slots I guess, I've got an animal companion that will be awakened next level, to take General, and apparently two NPC's that are vying for my attention.

It's good to be the king.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard goes on the hunt for the next ogre as quickly as he sees the former ogre been dragged down by Celty and the others.

Stealthily he approaches the ogre looking out for the others.

Stealth: 1d20 + 16 ⇒ (4) + 16 = 20 As I'm bigger I don't receive the bonuses on Stealth for being small anymore, that should matter I'd guess

As the ogre (not) notices him he pounces on him with teeth and claw.

Attacks, Claw 1, Claw 2, Bite, Charge, Pounce, Power Attack, Sneak Attack vs flat-footed AC: 1d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 261d20 + 14 + 2 - 2 ⇒ (8) + 14 + 2 - 2 = 221d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Attacks Rake 1, Rake 2: 1d20 + 14 + 2 - 2 ⇒ (6) + 14 + 2 - 2 = 201d20 + 14 + 2 - 2 ⇒ (9) + 14 + 2 - 2 = 23

Damage, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Sneak Attack, Thorn Body: 2d6 + 7 + 4 + 4d6 + 1d6 ⇒ (2, 5) + 7 + 4 + (2, 6, 6, 1) + (5) = 382d6 + 7 + 4 + 4d6 + 1d6 ⇒ (5, 3) + 7 + 4 + (3, 2, 6, 4) + (1) = 354d6 + 7 + 4 + 4d6 + 1d6 ⇒ (6, 6, 4, 2) + 7 + 4 + (3, 6, 5, 3) + (1) = 472d6 + 7 + 4 + 4d6 + 1d6 ⇒ (1, 4) + 7 + 4 + (6, 2, 4, 6) + (1) = 352d6 + 7 + 4 + 4d6 + 1d6 ⇒ (6, 2) + 7 + 4 + (2, 1, 4, 1) + (4) = 31

After that he goes on the hunt for the next ogre that is wandering alone.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard changes shape into a Dire Tiger and sneaks up on one of the ogres that is looking for disturbances, using his vanishing trick he attacks out of invisibility.

Dire Tiger Shape (with spells):

--------------------
DEFENSE
--------------------

Wild-Shaped; AC 23, T 19, FF 13 (+5 Dex, -1 Size, + 5 Monk, +4 Natural)
HP 63 (8d8+8+16)
Fort +8, Ref +10, Will +9
--------------------
OFFENSE
--------------------

Speed 50 ft. (Unarmored)
Melee: 2 Claws +14 (2d6+5) plus grab,
Bite: +13 (4d6+7) plus grab
Pounce, Rake (2d4+7)
Special Attacks: Sneak attack +4d6 +1d6 pierce damage with every succesful attack
Power Attack -2+4; Offensive Defense (when connecting sneak attacks +4 AC till next round, +20 AC max)
--------------------
STATISTICS
--------------------

Wild-Shaped Str 24, Dex 20, Con 15, Int 10, Wis 16, Cha 10
CMB + 14 (+4 to Grapple) CMD 27 (+5 when unarmored and unencumbered, +2 vs Grapple)

Cannot be tracked by Scent ability

Attacks: Claw 1, Claw 2, Bite, Power Attack, Charge, vs Flat-footed AC: 1d20 + 14 + 2 - 2 ⇒ (4) + 14 + 2 - 2 = 181d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 261d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19
Rake 1, Rake 2: 1d20 + 14 + 2 - 2 ⇒ (20) + 14 + 2 - 2 = 341d20 + 14 + 2 - 2 ⇒ (6) + 14 + 2 - 2 = 20

Damage, Claw 1, Claw 2, Bite, Rake 1, Rake 2, Sneak Attack, Thorn Body: 2d6 + 7 + 4 + 4d6 + 1d6 ⇒ (1, 2) + 7 + 4 + (3, 2, 2, 4) + (3) = 282d6 + 7 + 4 + 4d6 + 1d6 ⇒ (3, 1) + 7 + 4 + (4, 4, 3, 1) + (6) = 334d6 + 7 + 4 + 4d6 + 1d6 ⇒ (6, 2, 6, 2) + 7 + 4 + (4, 4, 2, 3) + (5) = 452d6 + 7 + 4 + 4d6 + 1d6 ⇒ (2, 5) + 7 + 4 + (2, 6, 3, 3) + (3) = 352d6 + 7 + 4 + 4d6 + 1d6 ⇒ (6, 6) + 7 + 4 + (1, 6, 2, 4) + (3) = 39

The Black Tiger jumps out of the air onto the surprised ogre, as he disappeared out of sight of the other wandering ogre.

Crit confirm Rake 1: 1d20 + 14 + 2 - 2 ⇒ (11) + 14 + 2 - 2 = 252d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

I like that as well, been meaning to get a copy of UC as well.
I trust you know what kind of city I'd like Old Smoky


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The ninjas are my units Min, the (Teenage mutant ninja) Turtles pic. There are still units from our other necromancer from the start, Nini Michaels.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

"That's a sound plan Celty, Korina and her team could really help you out with the blitzing part. I will sneak up on the ogres and take the first one out of the fight as fast as I can."

He ponders his mind as he watches the goblins closely, walking around.

"Taking them out stealthily is my preferred tactic here, flanking is not an option. We should have a signal for when you took out enough sentries as I make my way to the ogres. Can anyone of you whistle or imitate a bird call?"

The Shard waits for an answer and agreement. Then as people get into place and taking out the first sentries, he casts a lot of spells on himself.
Cat's Grace, Bull's Strength, Longstrider, Negate Aroma, Strong Jaw and as last Thorn Body.

Effects: +4 STR and +4 Dex, +10 movement speed on land, can not be perceived by scent, base damage changes to 2d6(Claw) and 2d8(Bite), and deal 1d6 extra pierce damage with each attack, and if attacked in close melee, attacker takes 1d6 +8 damage.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

The Shard looks at the groups of goblins, expecting their vulnerability to perhaps be water or cold. He is judging the situation for a moment and glances at Celty, Korina and Pytha-Gora.

"Any suggestions on how to approach this? I don't want to destroy every building of your village, Celty. One group at a time would be good, you could handle the goblins, I'll take the ogres."

I'll have to see about my options still, need to think what spells I could use. Possibly a lot of buffs on me and just attack the ogres head on.

1 to 50 of 168 << first < prev | 1 | 2 | 3 | 4 | next > last >>