Alright, finally got the time to do this. Last time I had some for the base classes in addition to the core classes, this time I don't. These are just ideas right now, any ideas people have to modify these would be great. I might have made some of them a bit more powerful than I should have, or less powerful, so let me know and I'll try to tweak them, or if you guys want to tweak them that'd be great too.
Mythic Rager
Prerequisites: Barbarian, Mythic Tier 3
Effect: The rage of a mythic individual is the sort of thing no enemy wishes to see. When raging, the barbarian doubles the bonuses granted to strength, constitution, and will saves, while taking only a -1 penalty to AC. In addition, for one mythic point they may double their move speed bonuses and damage reduction from their class for one minute per mythic tier they possess.
Mythic Music
Prerequisites: Bard, Mythic Tier 3
Effect: While being mythic might be most associated with a physical or mental change, artistic talents may be enhanced as well. A mythic bard with this feat may now use two bardic performances simultaneously, using up the appropriate number of rounds per day while doing so. In addition, they may use a mythic point to affect creatures that might normally be immune to their performance, such as affecting a blind creature with a visual performance, for the duration of the specified performance.
Mythic Channel
Prerequisites: Bard, Mythic Tier 3
Effect: The channeling of a mythic cleric is more potent than that of their non-mythic counterparts. As such, a cleric with this feat is treated as being four levels higher for the purpose of determining the effects of their channeling, and they may spend one mythic point to affect all creatures, both living and undead in the range of their channel. They may also use a mythic point to double the radius of their channel. These abilities may be used in conjunction if both point prices are paid, and each bonus lasts a number of rounds equal to their mythic tier.
Mythic Bond
Prerequisites: Druid, Mythic Tier 3
Effect: Sometimes, when one becomes mythic, it evokes a change not just in them, but in the bonds they hold as well. A druid with this feat treats their class level as four higher for the purpose of determining bonuses and effects related to their Nature Bond ability. This does not include caster level for domain spells, but does include which ones are available. For one mythic point they may treat their animal companion as having a mythic tier equal to half their own for a number of minutes equal to the druid’s mythic tier, granting them any abilities and mythic powers relevant, but no mythic feats.
Mythic Training
Prerequisites: Fighter, Mythic Tier 3
Effect: With an increase in mythic power, comes an increase in abilities both trained and innate. A mythic fighter with this feat increases the benefits of the armor training ability and weapon training abilities by two. In other words, their max dex bonus in armor increases by two, their armor check penalty decreases by two, and for any weapons with which they have weapon training they gain an additional +2 on attack and damage rolls. In addition, for one mythic point they may double the total bonus they receive from these two abilities for a number of rounds equal to their mythic tier.
Mythic Fist
Prerequisites: Monk, Mythic Tier 3
Effect: With the abilities granted by mythic power one whose body is already a weapon becomes more akin to a killing machine. A monk with this feat may make an additional attack with flurry, using a BAB equal to their mythic tier. In addition, they get a boost to DC’s for their stunning fist and quivering palm equal to half their mythic tier. For one mythic point, they may double the insight bonus to AC and increase to movement speed granted by their class for one minute per mythic tier.
Mythic Smite
Prerequisites: Paladin, Mythic Tier 3
Effect: Mythic power enhances all aspects of person, and for some, this ties directly into their faith. When a paladin uses their smite evil ability, they now add their mythic tier to the attack and damage rolls against their targets. In addition, they may also use smite evil against mythic targets regardless of alignment. For one use of mythic power, they may gain additional use of smite evil for the day.
Mythic Hunter
Prerequisites: Ranger, Mythic Tier 3
Effect: Mythic power resonates with the most fundamental part of a person’s nature, and in some cases this means nature itself. A ranger with this feat may treat his ranger level as three higher for the purpose of favored enemy and favored terrain, or treats their level as three levels higher for determining things related to their animal companion, much like a druid. In addition, they may spend one mythic point to gain another favored enemy type at their highest bonus for a number of rounds equal to their mythic tier. This feat may not be chosen twice to gain both effects.
Mythic Sneak
Prerequisites: Rogue, Mythic Tier 3
Effect: Whereas some who live in shadows often become one with them, a mythic character living in shadows becomes the shadows themselves. A rogue with this feat adds their mythic tier to all sleight of hand and stealth checks, as well as gaining partial concealment in dim lighting or lower. By expending one mythic point, if both the rogue and their target are in dim or lower lighting they may make a sneak attack as though the target were flat footed, and deal one additional die worth of damage.
Mythic Blood
Prerequisites: Sorcerer, Mythic Tier 3
Effect: Mythic abilities come from the deepest part of a person, for many it is their faith or their soul, while for sorcerers it is their blood. A sorcerer with this feat treats their level as two higher for the purposes of determining bloodline spells and powers granted. They also increase their caster level on all checks and spells tied to their bloodline. For one mythic point a sorcerer may cast an additional spell while casting a bloodline spell, as long as that spell is of at least one level lower than the bloodline spell being cast.
Mythic School
Prerequisites: Wizard with a specialization, Mythic Tier 3
Effect: Years of study and work give great benefits to those who put in the work, and when those putting in the work are mythic, the benefits are that much greater. A wizard who selects this feat gains the ability to apply metamagic to spells of his specialized school with a lowered penalty. Each day, they may apply an amount of metamagic that increases the total level of their spells by an amount equal to or less than their mythic tier without increasing the spell slot needed to cast it, as long as this spell comes from their school. Only one metamagic can be applied to an individual spell in this way, but more may be added with the normal penalties. In addition, for one mythic point they may increase their effective caster level by four for a single spell being cast from their school.