| TheRedwolf |
One of my players is attempting to have a magic weapon built, and we're in disagreement on some of the technicalities. He wants to have a +3 weapon with +7 in abilities, which is problem one. I've always been told you can only have up to +5 in special abilities, just like enhancements, otherwise you could put +9 total abilities on a +1 weapon, which seems silly and imbalanced. However, I cannot find this stated explicitly anywhere, and would like confirmation on which is correct, as I'm only finding the +5 enhancement limit mentioned specifically.
Secondly, we're in disagreement on how certain abilities work when factoring in special ability enhancement numbers. Certain abilities are placed into the tables with an amount of money rather than an effective +. Do they still count as that amount of +, or can they be added with impunity? The particular ability in question right now is Dueling, which in the +4/5 table, but has a listed base price modifier of 14k gold. If he were to get a Dueling weapon would that influence the + total of his special abilities or can he add it even if he's at his maximum?