Red Dragon

The Red Scaled One's page

8 posts. Alias of Wojciech Gruchala.


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*thousands of restless, yet silent spirits of those that died in the wars and cataclysms of the mortal races gather over the battlefields and graveyards awaiting return of The Entity*


5d6 + 29 + 11 ⇒ (6, 2, 4, 6, 4) + 29 + 11 = 62

Jungle's Edge (D7) grows for 1 power and builds 2 armies for 4 power. Three armies move to E8. Need 4 or more... 1d6 ⇒ 6.

The First City (D8) grows for 8 power, advances generating 13 science, and invents armor 6 leaving 6 science in surplus. Then the city receives inspiration miracle three times: two advancements and build 7 armies using a total of 29 power. A total of 26 points of science are generated and used to invent armor 7 and armor 8. Four armies move to E8. Need 4 or more... 1d6 ⇒ 3.

Harbor Watch (D9) grows for 1 power and builds 2 armies for 4 power. One army moves to E8. Needs 4 or more... 1d6 ⇒ 5.

The Shamans' Enclave (E9) grows for 1 power and builds 3 armies for 6 power. Four armies move to E8. Need 4 or more... 1d6 ⇒ 5.

The Swamp Regrowth (F9) grows for 1 power and builds 3 armies for 6 power. One army moves to E8. Need 4 or more... 1d6 ⇒ 3.

Southern Harbor (F10) grows for 1 power and advances generating 6 science. Two armies move to The Shaman's Enclave (E9).

Power: 0.
Science: 12.
Worshipper: 40.
Inventions: Agriculture 4, Armour 8, Religion 10, Survival 3, Weapons 2.
Settlements: The Jungle's End (D7; population 3, 3 armies), The First City (D8; population 13, 12 armies), Harbor Watch (D9; population 4, 3 armies), Shamans' Enclave (E9; population 6, 4 armies), The Swamp Regrowth (F9; population 5, 3 armies), Sothern Harbor (F10; population 6, 2 armies)
Armies: 8 armies try to recapture E8.


You haven't added six of my armies in the First City. Apefolk apparently are hard to notice in jungle...

5d6 + 28 + 4 ⇒ (6, 3, 3, 2, 5) + 28 + 4 = 51

Jungle's Edge (D7) grows for 1 point and creates an army for 2 points.

The First City (D8) grows for 8 points and advances generating 12 science. Weapons are progressed to rank 2 for 11 science leaving surplus science of 5.

Two of the seven armies stationing in the First City (D8) move to Jungle's End (D7) in preparation of defense against herald.

Harbor Watch (D9) grows for 1 point and builds settlers for 7 power.

Shaecubi Refuge (E8)grows for 1 point and builds 2 armies for 4 power.

Shamans' Enclave (E9) grows for 1 point and builds two armies for 4 power.

Swamp Regrowth (F9) grows for 1 point and builds two armies for 4 power.

Southern Harbor (F10) grows for 1 point and advances generating 4 science.

The First City (D8) is inspired to advance again generating 12 more science and inventing 4th rank of Agriculture. Apefolk can't subsist on war alone after all.

Power: 11.
Science: 9.
Worshipper: 36
Inventions: Agriculture 4, Armour 5, Religion 10, Survival 3, Weapons 2.


4d6 + 22 + 12 ⇒ (6, 6, 6, 6) + 22 + 12 = 58 (+22 from religion if I calculated religion bonus correctly, +12 surplus)

The first city (D8) grows for 7 power (10 population, -3 agri) and advances generating 11 science. Together with 7 surplus from the previous cycle this goes to invent armour 1 (8 science) and armour 2 (9 science).

Settlers from C8 move to D7 and build a city there. Newly build settlement builds and army for 2 points.

Shaecubi Refuge (E8) grows for 1 point and advances research adding 3 points of science.

Harbor Watch (D9) grows for 1 point and builds two armies for 4 points.

Shamans' Enclave (E9) grows for 1 point and advances research generating 4
points of science.

Swamp Regrowth (F9) grows for 1 point and advances research generating 3 points of science. This allows for researching armour 3 (9 science) and leaving 2 points of science in surplus.

Southern Harbor (F10) grows for 1 point and builds two more armies for 4 points.

The First City gains four inspirations for 20 power, advancing three times for +33 science points - giving Kai-Tang armour 4 (10 science), armor 5 (10 science), weapon 1 (11 science) and leaving 4 science. Forth inspiration allows the First City to build 6 armies for 12 power.

Power: 4.
Science: 4.
Worshipper: 29
Inventions: Agriculture 3, Armour 5, Religion 10, Survival 3, Weapons 1.

Warned by their deity about the incoming danger, the Kai-Tang shamans and martial adepts learn how to harness their inner power to shield themselves from harm.


4d6 + 21 + 17 ⇒ (6, 5, 1, 4) + 21 + 17 = 54 power (7 religion x 3 settlements, +17 supply from previous turn)

The First City (D8) grows for 7 power (8 population, -1 agriculture) and advances generating 9 science. Together with surplus of 1 science this allows inventing agriculture 2 (5 science) and survival 2 (5 science).

The Enclave Of Shamans (E9) grows for 1 power (3 pop, -2 agri) and produces settlers for 3 power. Settlers move and create a new city on D9.

The Swamp Settlement (F9) grows for 1 power (3 pop, -2 agri) and produces settlers for 4 power. Settlers move and create a new city on F10.

The newly settled Harbor Watch (D9) grows for 1 power and creates an army for 2 points.

The newly settled Southern Harbor (F10) grows for 1 power and creates an army for 2 points.

The First City (D8) receives Inspire City three times for 15 points of power using advance three times and generating 27 science. This allows for researching religion 8 (6 science), religion 9 (6 science), religion 10 (7 science) and survival 3 (7 science), leaving 1 point of science in surplus.

The Kai-Tang civilization thrives, its philosophical and theological studies reaching levels of complexity beyond comprehension of more world-oriented races, while at the same time slowly spreading into surrounding lowland swamps, seemingly unaware of nearby conflict.

Smite directed against population of The Dark Seer's settlement on E7 twice for 8 power.

Smite directed against armies of The Dark Seer on E8 twice for 8 points of power followed by army from Harbor Watch attempting to move there under the Red Scaled One's guidance with mission of bringing enlightened civilization to Shaecubi living there (if possible they would try to capture the city instead of destroying it - possible only if their occupation takes place after it grew). The mountainous crater is difficult terrain for Kai-Tang, even with their high survival skills requiring result of 3+ (5 steps away terrain chart, -3 for survival). 1d6 ⇒ 5. Success.

The Red Scaled One flies from his hidden lair and strafes over the lands of Shaecubi burning them with his terrible breath. Kai-Tang follow the path of flames bringing aid and consolation to the survivors.

The Red Scaled One lands in the burning ruins of the Shaecubi capitol, turns towards the rampaging centaurs and roars "I have fulfilled what your master asked me for... Leave now, for I will obliterate remains of this place soon."

Power: 1
Science: 1
Worshipers: 19
Inventions: Agriculture 2, Religion 10, Survival 3
Settlements: The First City (D8; population 9, 1 army), The Enclave Of The Chosen Ones (E9, population 3, 1 army), The Swamp Settlement (F9, population 3, 1 army), Harbor Watch (D9; population 2), Southern Harbor (F10). Possibly Shaecubi leftovers (E8; population either 1 or 0).


*cough*

Small correction. My power surplus is 1 point, not 2 points.

Spoiler:
Festival generates power equal to half the population, not full population. My bad.


3d6 ⇒ (2, 2, 6) = 10

Exactly ten.

Well...

Time for the first miracle: create people on tile E9 for 4 points (one settlement squared times 6, +1 for distance, halved for Community domain and rounded up).

The second settlement (E9) grows by 1 at the cost of 1 point of power (population 1, difficulty reduced to 0 by survival, rounded up to a minimum of 1) and performs festivals generating 2 points of power.

The first settlement (D8) grows by 1 at the cost of 5 points of power (population 5, 0 difficulty) and then advances research generating 6 points of science for 0 power (difficulty 0)

6 points of science are spent to learn agriculture 1 (1 point), religion 1 (1 point), religion 2 (2 points), and religion 3 (2 points)

Power: 2
Science: 0
Worshipers: 8
Inventions: Agriculture 1, Religion 3, Survival 1
Settlements: The First City (D8; population 6), The Enclave Of The Chosen Ones (E9, population 2).

When The One City grew, a young Kai-Tang named Get ventured into the wild mountains in seek of enlightenment. Far from safety of Kai-Tang community she sensed that she is observed by someone - from the jungle shadows emerged a group of half-feral Kai-Tang with fur colors she never saw before. With gestures, grunts and simple symbols they rold her story of being woken up by great serpentine spirit to meet her, learn from her and teach her in return. Get takes the name of Get-Tol becoming lover and teacher/student of The Red Scaled One chosen children. Soon they send their family-brothers and children back to The One City which changes its name to The First City. With insight from The Chosen Ones and their own studies, The First City develops ways of tending to the fruits and grubs of the jungle to make them bigger and fattier, start to study mysteries of The Red Scaled One and ponder on the questions of philosophy.

EDIT: Corrected science cost of inventions letting me buy one more invention for the same points.


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Name: The Red Scaled One, The Dragon-God, The Slumbering Fire, The Sire Of Wyrms.
Name Code: DRK
Domains: Community, Discovery.
Race: Kai-Tang, the Apefolk. Uplifted by the divine whim of the Red Scaled One from the local apes. They are native to jungle-covered hills - 1J (apparently making D8 their home region) and begin the known history with advancement of Survival.
Race Code: KT.
Background: Shall be provided in the future...