The Red Raven

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Male Human Vigilante Deck Handler

Move to Sulfur Pits.
Use Red Raven power to examine location top card:

Blessing of Maat:

MM Blessing 2
Traits: Divine Maat Healing
To Acquire: Divine 6 OR Constitution Fortitude 10
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Free exploration: encounter Blessing of Maat and fail to acquire it.

Seoni moves to Five-Pointed Sun.

End of turn:
Use Red Raven power to examine location top card:

Bonestorm:

MM Monster 4
Traits: Undead Swarm
To Defeat: Combat 17
The Bonestorm is immune to the Mental and Poison traits. Damage dealt by the Bonestorm may only be reduced by no more than half (round up). If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.

Choose to encounter the monster.

Reveal Vampiric Backsword +3 to use Melee+D6+3+D6
Combat 17: 1d10 + 7 + 1d6 + 3 + 1d6 ⇒ (1) + 7 + (4) + 3 + (3) = 18
Recharge Blessing of Bastet to reroll the 1 on the d10
Combat 17: 1d10 + 7 + 4 + 3 + 3 ⇒ (9) + 7 + 4 + 3 + 3 = 26
Defeated by more than 4, no shuffling it back.
Reload Vampiric Backsword +3 to recharge a random card from discard.
random card from discard: 1d7 ⇒ 3 Mask of the Red Raven recharged
On defeating a monster, switch to Aric.

Draw 5 cards.

Aric at Sulfur Pits wrote:

Aric Hand Size 7: Silken Ceremonial Armor (Armor), Candle of Comity (Item), Vampiric Backsword +3 (Weapon), Shark Skin Armor (Armor), Hand of the Honest Man (Loot Item), Quick-change Mask (Item), Blessing of the Midnight Lord (Blessing)

Deck: 9 Discard: 6 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-5C
Kit: Venomous Heavy Crossbow +2 (Weapon), Maftet Hunter (Ally), Mistform (Spell)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Blessing of Wadjet

Switch to Red Raven.

Move to Windswept Chasm.
Use Red Raven power to examine top card of location:

Baited Jewel Box:

MM Barrier B
Traits: Trigger Cache Lock Poison Veteran
To Defeat: Disable 6 OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck. The difficulty to defeat is increased by the scenario's adventure deck number. If defeated by 4 or more, draw an item from the box. If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Switch back to Aric on examining.
I only have good weapon in hand and I need the Wayfinder to go back to Five-Pointed Sun :-(
Trigger!: shuffle Sawtooth Sabre +2 in the location.

Aric explores.
Next card (after BR site shuffle):

Ossumental Swarm:

MM Henchman 5
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

This is not good, there is too many card left. Ideally I should fail, but not by too much so to avoid losing Wayfinder. I think having Raz come over and tank by burying one of her heavy armor seems a better option.
Raz discards Pegasus then bury an armor for the damage.
Bane shuffled back in.

Discard Dreamstalker to examine top card of a location, use Aric power so that it is recharged: choose Volcanic Vents. Examine known:

Toxic Geyser (Known):

MM Barrier B
Traits: Trap Acid Fire Poison Veteran
To Defeat: Dexterity Acrobatics Wisdom Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each: 1-2. You are dealt 2 Fire damage. 3-4. You are dealt 2 Acid damage; discard a weapon or an armor. 5-6. You are dealt 2 Poison damage.

Switch to Red Raven then card is moved and encountered.
Recharge Vreva to add a d6.
Acrobatics 5+##=15: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17
Defeated, bane is banished.

Recharge Wayfinder to go back to Five-Pointed Sun.
I believe I can’t trigger Red Raven power to switch back to Aric.

End turn:
Still no card to examine to trigger Red Raven change to Aric…
Cold damage: 1d4 ⇒ 2 Discard Blessing of Maat and Shy Retani to damage.
Draw 3 cards

The Red Raven at Five-Pointed Sun wrote:

The Red Raven Hand Size 4: Vampiric Backsword +3 (Weapon), Silken Ceremonial Armor (Armor), Candle of Comity (Item), Blessing of Bastet (Blessing)

Deck: 11 Discard: 7 Buried: 0
Notes: You can use my cards if needed.

Reroll unused in 4-5C
Kit: Venomous Heavy Crossbow +2 (Weapon), Maftet Hunter (Ally), Mistform (Spell)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Hero Points:3

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Scenario: examine Ruined Temple top card: Blessing of Khepri. Bottom deck it.
Switch to Red Raven.

Move to Stonework Passages.
Use Red Raven power to examine. Display examined Elusive Knowledge.

Do not bother closing the location.

Free explore: pass.

End of turn:
Scenario: examine Altar of Riddle and win.


Male Human Vigilante Deck Handler

Reveal Ring of Regeneration to recharge a random card from discard:
1d3 ⇒ 3 Blessing of Asmodeus
Switch to Red Raven; exchange Vreva Jhafae for Ring of Stony Flesh.

Move to Dye Market.

Explore and encounter known Coin Swarm
Reveal Shadowless Sword to use Melee with Finesse, recharge Dandy Brute to add a d6, reload Ring of Stony Flesh to add a d6
Combat 6+##+4=20: 1d10 + 7 + 1d8 + 2 + 1d6 + 1d6 ⇒ (6) + 7 + (4) + 2 + (5) + (1) = 25 Beaten by more than 4 and less than 10. Scenario: barrier defeated by less than 6, no scourge.
Choose to display the swarm next to the scenario.
Choose Ally, Armor and Weapon and recharge one of each, closing the Dye Market.
Scenario: shuffle Pyromaniac Mage in Smoking Den.

End turn:
Ring of Regeneration 1d2 ⇒ 1 Shark Skin Armor
Draw 2.

The Red Raven at Dye Market wrote:

The Red Raven Hand Size 4: Shy Ratani (Ally), Ring of Regeneration (), Mask of the Red Raven (Item), Quick-change Mask (Item)

Displayed: Curse of Fevered Dreams
Deck: 17 Discard: 1 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Sawtooth Sabre +2 (Weapon), Vreva Jhafae (Ally), Bloodbound Hat (Item)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Hero Points:3

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Reveal Ring of Regeneration to recharge a random discarded card.
1d5 ⇒ 4 Blessing of Bastet
Switch to the Red Raven

Give Ring of Regeneration back to Zelhara if she wants it back.

Move to Vizier's Hill.
Use Red Raven power to examine:

Vanth:

MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

Choose to encounter the monster.
Before acting scourge: 1d8 + 1 ⇒ (6) + 1 = 7 Curse of Fevered Dreams
Reveal Shadowless Sword to use Melee with finesse and add d8+2
Combat 13: 1d10 + 7 + 1d8 + 2 ⇒ (7) + 7 + (3) + 2 = 19
Defeated. Switch back to Aric.

Free explore.

Vizier's Hill Card 2: Coin Swarm:

None
Henchman 5
Type: Barrier
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 6
The Coin Swarm is immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat does not have the Attack trait, the difficulty to defeat is additionally increased by 4.
If you do not defeat the Coin Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.
If defeated by 4 or more, but by less than 10, you may display this card next to the scenario. While displayed, any character may banish this card to add 1d12 to any check to acquire.

Aric can’t defeat the swarm so just going to use the armor in hand
Combat 6+##+4=20: 1d6 ⇒ 5
Take plenty of damage, bury Silken Ceremonial Armor to reduce it to 0.

Pausing to see if EmpTyger/Seoni wants to avenge.


Male Human Vigilante Deck Handler

Aric’s turn

Blessing of Thoth

Change to Red Raven.

Stay at Tooth and Hookah.
Use power to examine.

Tooth and Hookah Card 1: Vanth:

MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

Choose to encounter it.
Before acting scourge: 1d8 + 1 ⇒ (6) + 1 = 7 Curse of Fevered Dreams
Recharge Dandy Brute to add Finesse and a d6, enabling Red Raven to use his Melee: Dex+3
Combat 13: 1d10 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17
The bane is defeated.
Switch back to Aric, exchange Wayfinder for kit’s Slip.

Explore and encounter

Day Star Half-Plate:

MM
Armor 3
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude
Divine 10
Recharge this card to reduce Combat, Cold, Fire, or Poison damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, recharge this card to add 1d8 to your check that invokes the Undead trait.

Recharge Shy Retani to add a d8 to acquire
Constitution 10: 1d6 + 1d8 ⇒ (4) + (3) = 7
Boon is banished.

Discard Slip for her power, use Aric’s power so it is recharged.
Examine next card: Tooth and Hookah Card 3: Stained Glass Elemental, Ally.
On examine use power and exchange Bloodbound Hat for Wayfinder.
Try to avoid having it recharged:
Knowledge 7: 1d8 + 4 ⇒ (7) + 4 = 11
Then explore, encountering the ally

Stained Glass Elemental:

MM
Ally B
Traits:
Elemental
Electricity
Veteran
To Acquire:
Charisma
Survival
Arcane 9
Reveal this card to add 1d8 and the Electricity trait to your combat check. If the check is against a bane, and your roll exceeds the difficulty by 3 or more, discard this card and the top card of the blessings deck.
Recharge this card to add 1 plus the scenario's adventure deck number to the result of your check.

Recharge Vreva Jhafae to add a d6
Charisma 9: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11
Ally acquired.
Use Ezren power to grab an Ally 4+ instead: nothing that level in random.
Maftet Hunter:

MM Ally 4
Traits: Maftet Hunter
To Acquire: Charisma Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location. Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks.

Use Aric’s power to examine after acquiring a boon:

Tooth and Hookah Card 4: Dance of the Dead:

MM
Barrier P
Traits:
Trigger
Curse
Magic
Cache
To Defeat:
Dexterity Charisma 10
When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck.
If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.

Trigger: shuffle a random monster that has the Undead trait from the box into each open location deck.

Discard Wayfinder to examine card after shuffle: (used the BR site)

Coin Swarm:

None Henchman 5
Type: Barrier
Traits: Construct Swarm Veteran
To Defeat: Combat 6
The Coin Swarm is immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat does not have the Attack trait, the difficulty to defeat is additionally increased by 4. If you do not defeat the Coin Swarm by at least 4, shuffle it into the deck it came from; it is still defeated. If defeated by 4 or more, but by less than 10, you may display this card next to the scenario. While displayed, any character may banish this card to add 1d12 to any check to acquire.

Without a weapon, Red Raven has no chance to defeat that. I’ll keep it on top anyway.
Choose not to shuffle, choose not to explore.

End turn:
Draw 4 cards then Curse of Fevered Dreams recharge them and draw 1d4 + 1 ⇒ (3) + 1 = 4 cards

Aric at Tooth and Hookah wrote:

Aric Hand Size 7: Blessing of Maat (Blessing), Elyana (Ally), Shark Skin Armor (Armor), Sawtooth Sabre +2 (Weapon)

Displayed: Curse of Fevered Dreams
Deck: 16 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5B
Kit: Eando Kline (Ally), Sorrowsoul (Ally), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. ☑ If it is an ally that has Diplomacy in its check to acquire, draw it.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Hour: Blessing of Ra

Change to Red Raven.

Free explore and encounter examined Frost Sling +1
Dexterity 6: 1d10 + 3 ⇒ (3) + 3 = 6
Acquired. Use Ezren power to replace that by: Galvanic Kopis +2 (MM Weapon 5) Nice!

Discard Wayfinder to:
- examine next card: Guardian Vault Card 7: Ghost Battling Ring. Switch to Aric.
- choose not to shuffle.
- choose to explore
Recharge Quick-change Mask to use Diplomacy to acquire.
Diplomacy 8: 1d10 + 6 ⇒ (3) + 6 = 9
Acquiring a boon: Use Aric power to examine next card: Guardian Vault Card 8 / Rolling Sphere (barrier) Switch to Red Raven.
Scenario: Display item at location but do not attempt to close.

The barrier is far too dangerous with almost every one else local, leaving it for now.

End turn:
Guardian Vault: At the end of your turn you are moved to a random location. random location: 1d8 ⇒ 2 Guardian Vault
I do not think that triggers the location power.
Use Red Raven power to examine and switch to Aric.
Draw a card.

Aric at Guardian Vaut wrote:

Aric Hand Size 7: Blessing of Bastet (Blessing), Eando Kline (Ally), Maftet Hunter (Ally), Elyana (Ally), Adamantine Sai +2 (Weapon), Galvanic Kopis +2 (Weapon), Vreva Jhafae (Ally)

Deck: 13 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Reroll unused in 4-5A
Kit: Blessing of Maat (Blessing), Slip (Ally), Candle of Comity (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck. If it is an ally that has Diplomacy in its check to acquire, draw it.)
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.

Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

On your combat check, you may discard a card that has the Accessory or Clothing trait or an armor to add 1d8
Favored Card: None


Male Human Vigilante Deck Handler

Aric’s turn

Hourglass: Blessing of the Elements

Change to Red Raven

Move to Scorched Ruins

Instead of first exploration, use Magic Mansion to heal.
1d4 + 1 ⇒ (3) + 1 = 4
Dandy Brute, Blessing of Bastet, Shadowless Sword 2, Kafar

Discard Sorrowsoul to explore, encountering examined Siege deck 9

Corridor Dart Trap:

MM Barrier B
Traits: Trap Construct Veteran
To Defeat: Dexterity Disable Stealth Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.

Use Perception, two mindscapes adding a d4
Perception 6+##=14: 1d8 + 4 + 2d4 ⇒ (5) + 4 + (2, 2) = 13
Sorrowsoul adds 1 to each die that rolled a 1 or a 2, so adds 2 for a 15.
Barrier is defeated.

Discard Wayfinder to examine siege deck card 12

Girtablilu Ranger:

MM Monster 4
Traits: Trigger Girtablilu Poison
To Defeat: Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Trigger:
Stealth 7: 1d10 + 5 ⇒ (3) + 5 = 8
Hoping for a low poison damage so no shuffling of the location.
Before acting poison damage: 1d4 ⇒ 1
Discard Bloodbound Hat to damage.
Reveal Adamantine Sai +2 to use Melee with finesse+d4+2, recharge Blessing of the Midnight Lord to bless the finesse check twice.
Combat 17: 3d10 + 6 + 1d4 + 2 ⇒ (2, 5, 6) + 6 + (1) + 2 = 22
Defeated, so banished.

Discard Blessing of Asmodeus to explore.

Scarab Swarm:

MM Monster B
Traits: Trigger Vermin Swarm Poison Veteran
To Defeat: Combat 6
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab Swarm into the deck it came from.

Reveal Adamantine Sai +2, using melee with finesse +4+2 and ignoring increasing the difficulty
Combat 6: 1d10 + 6 + 1d4 + 2 ⇒ (9) + 6 + (2) + 2 = 19
Defeated by more than 4 so banished.

End of turn:
- use power to examine:

Symbol of Fear:

MM Barrier 3
Traits: Trigger Trap Magic Curse
To Defeat: None
When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it.
Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.

Trigger: Choose to fail the check, encountering the card.
Switch to Aric, exchange Blessing of Maat for kit Hand of the Honest Man.
Draw 5 cards

Aric at Scorched Ruins wrote:

Aric Hand Size 7: Adamantine Sai +2 (Weapon), Hand of the Honest Man (Loot Item), Dandy Brute (Ally), Slip (Ally), Sawtooth Sabre +2 (Weapon), Shadowless Sword 2 (Weapon), Vreva Jhafae (Ally)

Displayed: Symbol of Fear
Deck: 4 Discard: 9 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Used reroll in 4-4E
Kit: Blessing of Maat (Blessing), Shy Ratani (Ally), Eando Kline (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Siege deck 9, 12, 13 are banished, 14 is displayed next to Aric


Male Human Vigilante Deck Handler

Aric’s turn

Hour: Blessing of Osiris

Switch to Red Raven. Exchange Shy Ratani for kit’s Tooled Crocodile Skin.

Move: no move then use red raven’s power to examine.
Examine Siege Deck Card 7: Bonecrusher Chieftain
Trigger! When you examine this card, encounter it; the difficulty to defeat is increased by 3.

Siege Deck Card 7: Bonecrusher Chieftain:

MM Monster 2
Traits: Trigger Gnoll Veteran
To Defeat: Combat 12
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
When you play a weapon on your check to defeat, discard it.

Discard Sawtooth Sabre +2 to use Melee+d6+2+d8+#.
Combat 12+3+#=19: 1d10 + 6 + 1d6 + 2 + 1d8 + 4 ⇒ (3) + 6 + (1) + 2 + (5) + 4 = 21
Defeated a monster so use power and exchange Vreva Jhafae for kit’s Adamantine Sai +2.

Explore and encounter

Siege Deck Card 8: Aghash:

MM Henchman B
Type: Monster
Traits: Trigger Outsider Curse Electricity Veteran
To Defeat: Combat 11 OR Divine 8
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.
Adventure: If the result of your check to acquire or defeat a card that has the Acid, Cold, Electricity, Elemental, or Fire trait exceeds the difficulty by 6 or more, suffer a scourge; otherwise, if you succeed at the check, you may banish a displayed card that has the Curse trait.

Reveal Adamantine Sai +2 to use Melee+d4+2. Discard Blessing of Asmodeus to bless.
Combat 11+##=19: 2d10 + 6 + 1d4 + 2 ⇒ (10, 3) + 6 + (3) + 2 = 24
Defeated.

Discard Wayfinder to examine location top deck, choosing siege deck instead: Siege Deck Card 9, Collapsing Sphinx
Wow third card with trigger in a row.
When you examine this card, recharge your hand, then reset your hand, then you are dealt 1d4 Mental damage that may not be reduced.
Mental damage: 1d4 ⇒ 4 Discard hand…
Defensive Stance: discard Walled Oasis Card 1, Ruined Temple Card 1.
Choose not to shuffle my location.
Choose not to explore.

End turn:
Use power and examine location: Walled Oasis Card 2: Blessing of the Ancients. Switch to Aric.
Draw 7 cards
Curse of Poisoning: 1d7 ⇒ 4 Bloodbound Hat recharged.

Aric at Walled Oasis wrote:

Aric Hand Size 7: Hand of the Honest Man (Loot Item), Blessing of Bastet (Blessing), Shadowless Sword 2 (Weapon), Maftet Hunter (Ally), Quick-change Mask (Item), Blessing of Maat (Blessing)

Displayed: Curse of Poisoning
Deck: 4 Discard: 9 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Used reroll in 4-4E
Kit: Vreva Jhafae (Ally), Shy Ratani (Ally), Eando Kline (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Siege deck 7&8 banished, 9 is known, walled oasis card 1 and Ruined Temple Card 1 banished, walled oasis card 2 known.


Male Human Vigilante Deck Handler

Fixing turn: Evil Eye is +## so DC 6+8=14
Discard Blessing of the Midnight Lord to add a die to the already rolled 8.
Stealth 14: 8 + 1d10 ⇒ 8 + (10) = 18

Draw one more card at end of turn.

Aric at Walled Oasis wrote:

Aric Hand Size 7: Sawtooth Sabre +2 (Weapon), Sorrowsoul (Ally), Vreva Jhafae (Ally), Blessing of Asmodeus (Blessing), Shy Ratani (Ally), Wayfinder (Item)

Displayed: Curse of Poisoning
Deck: 11 Discard: 2 Buried: 1
Notes: You can use my cards if needed (including the blessings)

Used reroll in 4-4E
Kit: Adamantine Sai +2 (Weapon), Tooled Crocodile Skin (Armor), Eando Kline (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Male Human Vigilante Deck Handler

Examined Siege Deck Card 4: Elder Ice Elemental:

MM Monster 4
Traits: Elemental Outsider Cold
To Defeat: Combat 16
The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage.
Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.
If the check to defeat has the Electricity trait, you may reroll the dice; take the new result.
Adventure: If the result of your check to acquire or defeat a card that has the Acid, Cold, Electricity, Elemental, or Fire trait exceeds the difficulty by 6 or more, suffer a scourge; otherwise, if you succeed at the check, you may banish a displayed card that has the Curse trait.

BA Constitution 8: fails due to having only a d6.
Trying to avoid over-beating the monster so only display Sawtooth Sabre +2 to use Melee+d6+2 adding finesse.
Combat 16: 1d10 + 6 + 1d6 + 2 ⇒ (1) + 6 + (3) + 2 = 12
Use accessory reroll to reroll the one.
Combat 16: 1d10 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13
3 cold damage.
Bury Shark Skin Armor to reduce damage to 0.
Siege deck shuffled.

Free explore:
Random card from 3-55: 1d53 ⇒ 27

Siege Deck Card 29: The Evil Eye:

MM Barrier B
Traits: Trigger Curse Arcane Veteran
To Defeat: Stealth Knowledge Arcane Divine Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.

Stealth 6: 1d10 + 5 ⇒ (3) + 5 = 8
Defeated.

After failing to get rid of the ice elemental, the Red Raven manages to hide before being cursed.

Discard Maftet Hunter. Recharge Bloodbound Hat.

Random card from 3-28, 30-55: 1d52 ⇒ 27

Siege Deck Card 30 Carrion Golem:

MM Monster 2
Traits: Construct Golem Elite
To Defeat: Combat 14
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.

BA: discard Mask of the Red Raven.
Combat: Choose to add 2d6 from Maftet Hunter, display Sawtooth Sabre +2 to use Melee with finesse +d6+2
Combat 14: 1d10 + 6 + 3d6 + 2 ⇒ (3) + 6 + (6, 5, 2) + 2 = 24
Defeated.

Recharge Quick-change Mask to recharge Maftet Hunter.

End of turn:
- use power to examine next card: Random card from 3-28, 31-55: 1d51 ⇒ 27

Siege Deck Card 31: Vanth:

MM Monster 2
Traits: Outsider Psychopomp
To Defeat: Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

Choose to encounter the monster.
BA: scourge: 1d8 ⇒ 1 Curse of Poisoning
display Sawtooth Sabre +2 to use Melee with finesse +d6+2
Combat 13: 1d10 + 6 + 1d6 + 2 ⇒ (4) + 6 + (6) + 2 = 18
Defeated.
Switch back to Aric.


Male Human Vigilante Deck Handler

Aric’s turn

Hour: Blessing of Nethys
Switch to Red Raven, exchange Shadowless Sword for Sawtooth Sabre +2.

Move to Walled Oasis

Explore and encounter examined Walled Oasis Card 2

Userib:

MM ~~Henchman~~ Villain 4
Type: Monster
Traits: Trigger Maftet Cultist Cleric
To Defeat: Combat 15 THEN Combat 17
When you examine this card or before you act, succeed at an Arcane or Divine 7 check or recharge 1d6 cards, then reset your hand, then you are dealt 1d4 Mental damage that may not be reduced.
After you act, if the result of either check to defeat is greater than 26, each character at your location is dealt 1d4 Fire damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario: Treat the henchman Userib as a villain. The difficulty of checks to defeat Userib are increased by 1d4 plus the number of characters.
Location: Damage dealt to you is also dealt to a random other character at this location.

Before you act:
Zelhara or Reiko discard a blessing to bless (not Blessing of the Elements), recharge Quick-change Mask to use Stealth instead of the normal skill
Stealth 7: 2d10 + 5 ⇒ (5, 2) + 5 = 12
Success

First combat check:
Increased difficulty 1d4 + 6 ⇒ (4) + 6 = 10
Discard Sawtooth Sabre +2 to use Melee+d6+2+d8+#, adding Finesse, recharge Dandy Brute to add a d6, Ezren’s Elemental Skin adds a d6 and Fire, Ezren banish Scarab Sand and bury Fire Snake to add 1d12, Reiko recharges Blessing of the Elements to bless
Combat 25: 1d10 + 6 + 1d6 + 2 + 1d8 + 4 + 1d6 + 1d6 + 1d12 + 1d10 ⇒ (4) + 6 + (5) + 2 + (7) + 4 + (4) + (5) + (12) + (2) = 51

Second combat check: Ezren handles it, with −5 to the difficulty thanks to the power of Sawtooth Sabre +2.
Reading his spoiler…

After you act: everyone takes fire damage: 1d4 ⇒ 1, and another local character also takes it a second time.
Discard 1 card for the damage.

Villain defeated!

Warned by Ezren, The Red Raven leaves no chance to the cultist and push his weapon throught him while the wizard casts Fire and Ice magic at him.


Male Human Vigilante Deck Handler

Aric’s turn

Hour: Blessing of the Ancients

Change to Red Raven.
Move: Move to Garden of Symmetry E

As per instruction, Seoni leaves garden of symmetry by using dimension leap.

Garden of Symmetry E examined card 3: Cultist of Areshkagal:

MM Henchman 4
Type: Monster
Traits: Trigger Maftet Cultist Ranger
To Defeat: Combat 19
When you examine this card or before you act, succeed at an Intelligence, Wisdom, Stealth, or Perception 8 check or recharge 1d4 cards, reset your hand, and you are dealt 1d6 Combat damage.
After you act, if the result of the check to defeat is greater than 27, each character at your location is dealt 1d4 Cold damage.
If defeated, you may immediately attempt to close the location this henchman came from.

Before acting: Use Perception, create mindscape adds a d4, reveal Shadowless Sword to add a d8.
Perception 8: 1d8 + 2 + 1d4 + 1d8 ⇒ (1) + 2 + (1) + (6) = 10
2 odd result, recharge Vreva Jhafae and Mask of the Red Raven.
Discard Shadowless Sword to use Melee with finesse+d8+2+d6+#
Combat 19: 1d10 + 6 + 1d8 + 2 + 1d6 + 4 ⇒ (9) + 6 + (4) + 2 + (6) + 4 = 31
Rolled to well…
Use hero point to reroll (4 hero point left)
Combat 19: 1d10 + 6 + 1d8 + 2 + 1d6 + 4 ⇒ (6) + 6 + (3) + 2 + (6) + 4 = 27
One odd result, recharge Blessing of Asmodeus

Defeated closing henchman: recharge 2 armors (Shark Skin Armor and Burglar's Buckler)

End turn:
Location d6: 1d6 ⇒ 4 even, so recharge 2 cards from discard.
Switch back to Aric
Draw 6 cards.

Turn summary Closed Garden E

Aric at Garden of Symmetry E wrote:

Aric Hand Size 7: Quick-change Mask (Item), Dreamstalker (Ally), Dandy Brute (Ally), Hand of the Honest Man (Loot Item), Blessing of Bastet (Blessing), Elyana (Ally), Shadowless Sword 2 (Weapon)

Deck: 13 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings)

Unused reroll in 4-4C
Kit: Bloodbound Hat (Item), Tooled Crocodile Skin (Armor), Sawtooth Sabre +2 (Weapon)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:4

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Male Human Vigilante Deck Handler

4-4B

Not interested in either loot spells as Aric has no spell in deck.

Bank hero point to go from 3 to 4.

5th completed adventure at tier 4. Choose not to tier up.

Deck upgrade:
1. Weapon 4: 1d1000 ⇒ 744 for Sawtooth Sabre +2
2. Armor 4: 1d1000 ⇒ 686 (for Silken Ceremonial Armor)


Male Human Vigilante Deck Handler

Let’s encounter it then.

Reiko needs to do the check to

Red Raven: choose the combat option and discard Shadowless Sword 2 to use Finesse Melee+d8+2+d6+#

Combat 20: 1d10 + 6 + 1d8 + 2 + 1d6 + 4 ⇒ (9) + 6 + (6) + 2 + (5) + 4 = 32

Location Electricity Damage: 1d4 ⇒ 3 discard Basif Iosep and Fate Blade.

If Reiko makes the check, the monster is defeated and the location closes. In that case, use power to switch to Aric. (the power only works if the monster is defeated)
If the monster, on closing Red Raven or Aric would take one Electricity damage, but has no card left in hand. If it is not closed, he would take 1 acid damage.


Male Human Vigilante Deck Handler

Explore and encounter the daggers.
Dexterity 10: 1d10 + 3 ⇒ (8) + 3 = 11
Acquired

Discard Sorrowsoul to explore. Encounter

Sulfur Pits Card 2: Ice Storm:

MM Spell 4
Traits: Magic Arcane Divine Attack Cold
To Acquire: Intelligence Arcane Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8; ignore any non-villain monster's power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Adventure: If the result of your check to acquire or defeat a card that has the Acid, Cold, Electricity, Elemental, or Fire trait exceeds the difficulty by 6 or more, suffer a scourge; otherwise, if you succeed at the check, you may banish a displayed card that has the Curse trait.

No idea if anyone is interested in this, the only blessing on the table, aside my blessing of maat is a blessing of Gorum.
Intelligence 11: 1d8 ⇒ 5
Banished.

End of turn:
- use the red raven’s ability to examine top card in location:

Sulfur Pits Card 3: Theletos:

MM Henchman 3
Type: Monster
Traits: Trigger Outsider
To Defeat: Combat 18 OR Knowledge Diplomacy Divine 14
When you examine this card, if a card that has the Curse trait is displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.
All damage dealt by Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Trigger: suffer Curse of Fevered Dreams
Monster so choose to encounter it (RR power)
Recharge Osirion Ancestor to add a d6 against the outsider, reveal Shadowless Sword to use Melee+d8+2 with finesse trait.
Combat 18: 1d10 + 6 + 1d6 + 1d8 + 2 ⇒ (6) + 6 + (1) + (2) + 2 = 17
Discard Blessing of Maat to add 3 after the roll, and succeed.
After defeating the monster, use Red Raven’s power to switch to Aric.

Close: You are dealt 1 Acid damage.
Discard Eando Kline to damage, use Aric’s power to recharge him instead.

No villain so location closes.
- not at a closed location so scenario rules does not apply
- reset hand, draw 2, then Curse of Fevered Dreams: recharge your hand, then draw 1d4 + 1 ⇒ (3) + 1 = 4 cards

Aric at Sulfur Pits (closed) wrote:

Aric Hand Size 7: Quick-change Mask (Item), Menacing Backsword +1 (Weapon), Blessing of Asmodeus (Blessing), Shy Ratani (Ally)

Displayed: Curse of Fevered Dreams
Deck: 18 Discard: 3 Buried: 0
Notes: You can use my cards if needed (including the blessings)
Kit: Channel the Gift (Spell), Pillar of Life (Spell), Shadowless Sword 2 (Weapon)
Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:3

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Male Human Vigilante Deck Handler

Hour: Blessing of Abadar
Switch to Red Raven

Move: Sulfur Pits
Use Red Raven power to examine top card of location

Dagger of Doubling:

MM Weapon 3
Traits: Knife Ranged Piercing Magic
To Acquire: Dexterity Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4, then search your deck for a weapon that has the Knife trait and draw it.
On your combat check, if you played another weapon, discard this card to add 2d4.

Stay as the Raven. Replace Shadowless Sword 2 by kit’s Sorrowsoul.


Male Human Vigilante Deck Handler

Just to be clear, I was looking for an answer on rules interaction to go on.

Use Red Raven’s when examining power: exchange Mask of the Red Raven for kit’s Scorpion Whip.
Resolve card when examining from trigger: Bury Ubashki to ignore that power.
It would be shuffled in the deck but choose to encounter the monster:
Scenario when encountering a non-Basic monster: 1d6 ⇒ 1 Before you act, recharge a random card or suffer the scourge Curse of Poisoning.
Random card: 1d5 ⇒ 1 Scorpion Whip
Reveal Shadowless Sword 2 to use Melee+d8+2
Combat 12: 1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (5) + 2 = 16
The bunyip is banished. The location is shuffled.
Use power to switch back to Aric and exchange Wayfinder for Mask of the Red Raven.

As The Red Raven is scouting, a bunyip jumps at him. Ubashki interposes himself when the creature starts shooting some electricity, the vigilante rushes forward, drawing his blade he uses to cut the creature in two before it has time to get away.

Explore and encounter Earthworks card 1d4 + 5 ⇒ (3) + 5 = 8

Desert Trapper:

MM Monster B
Traits: Human Veteran
To Defeat: Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

Recharge Mask of the Red Raven to switch to the Red Raven.
Scenario when encountering a non-Basic monster: 1d6 ⇒ 3 After you act, if the result of your lowest check to defeat exceeded the difficulty by 10 or more, you may immediately attempt to close the location the monster came from.
Discard Shadowless Sword 2 to use Melee+d8+2+d6+#
Combat 7+#=11: 1d10 + 7 + 1d8 + 2 + 1d6 + 4 ⇒ (5) + 7 + (5) + 2 + (1) + 4 = 24
After acting: beat the dc by more than 10, so attempt to close the location: bury the armor Tooled Crocodile Skin.
Defeated a monster, so use The Red Raven’s power to switch back to Aric.
No villain in location (there’s none in the scenario and I just wanted to check if there was anything of value in the leftovers).
On closing, recharge a random card from your discard pile: 1d3 ⇒ 3 Shadowless Sword 2.

Aric is exploring but quickly realize that his alter ego is needed again, this time to fight some trapper.
The Red Raven’s quick work seems to be enough to make any enemies leave the place.

End turn:
- reset hand, drawing 6.

Aric at Earthworks wrote:

Aric Hand Size 7: Vreva Jhafae (Ally), Menacing Backsword +1 (Weapon), Blessing of Maat (Blessing), Blessing of Anubis (Blessing), Dreamstalker (Ally), Quick-change Mask (Item), Wand of Scorching Ray (Item)

Deck: 10 Discard: 2 Buried: 4
Notes: You can use my cards if needed (including the blessings)
Kit: Wayfinder (Item), Shark Skin Armor (Armor), Hand of the Honest Man (Loot Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:4

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1 ☑ +2
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

tl,dr:

Earthworks is closed


Male Human Vigilante Deck Handler

Zelhara banishes Aric’s curse of poisoning.

Hourglass: Blessing of Osiris.
Use power and shift to The Red Raven.

Stay at Earthworks.
Use the Red Raven’s power to examine top card of the location, which is Earthworks 5:

Quicksand Bunyip:

MM Monster C
Traits: Trigger Bunyip
To Defeat: Combat 12
When you examine this card, you may discard a card that has the Bludgeoning or Liquid trait; if you do not, the Quicksand Bunyip deals 1d4 Electricity damage to you. Then shuffle the Quicksand Bunyip into your location.
Damage dealt by the Quicksand Bunyip may not be reduced.


Male Human Vigilante Deck Handler

Advance the hour: Blessing of Pharasma.
Switch to Aric. Exchange Menacing Backsword +1 for Blessing of Asmodeus from kit.

Recharge Advocate's Armor to draw Sorrowsoul from discard.

Move to Shifting Dunes.

The Red Raven approaches the dunes weapons in hand, trying to out stealth the assassin.

Explore and encounter the villain.

Muhlia al-Jakri:

None Villain 3
Type: Monster
Traits: Assassin Human Trigger
To Defeat: Combat 16
When examined or before you act, succeed at a Wisdom or Perception 9 check or you are dealt 1d4+1 Poison damage.
The difficulty to defeat is increased by the number of characters at other locations.
On the check to defeat, if you do not have the Perception or Stealth skill, subtract 2 from each die.
If undefeated, bury a random card from your discard pile, then shuffle a monster and a barrier from the box into your location deck.

Guarding the locations:
Zelhara: You are dealt 1 Poison damage, then succeed at an Intelligence or Perception 6 check. She automatically succeed at the perception check with a d10+6.
Ezren: need to close, and can use Reiko blessing of the quartermaster or recharg blessing of nethys from Seoni.

Villain Fight:

Before acting: Perception 9. Recharge Quick-change mask to use Stealth instead. Either Reiko or Seoni recharge a blessing to bless.
Stealth 9: 2d10 + 4 ⇒ (4, 3) + 4 = 11

The vigilante manages to avoid being spotted by the assassin, who does not have the time to lay some traps.

Combat: The Red Raven has both Stealth and Perception, so no substracting from the dice. There is 4 distant characters, so Combat 20.
Discard Captain’s Cutlass to use Melee+d6+1+d8, adds finesse so melee is dex+3, freely discard Dagger of Doubling to add 2d4, discard Blessing of Asmodeus to bless.

Combat 20: 1d10 + 5 + 1d6 + 1 + 1d8 + 2d4 + 1d10 ⇒ (2) + 5 + (1) + 1 + (1) + (1, 2) + (3) = 16
Very bad roll.
Recharge Sorrowsoul to add 1 for each die that is a 1 or a 2, there is 5 dice with a 1 or a 2, so +5 for a total of 21.
Defeated!

The Red Raven seems outmatched by the assassin at first, but manages to cut and pierce him enough time to force it to retreat.


Male Human Vigilante Deck Handler

Advance the hour: Blessing of Thoth

Change to the Red Raven at the start of the turn

Move to Vizier’s Hill.

Explore and encounter Dagger of Doubling.
Dexterity 10: 1d10 + 2 ⇒ (6) + 2 = 8 discard Blessing of Maat to add 3: 11 so acquired

The Red Raven silently goes in Vizier’s Hill. While looking around, he grabs a nice dagger that he puts in his belt.

Discard Sorrowsoul to explore.
Toxic Geyser
Require Reiko to recharge Blessing of the Quartermaster B to bless
Acrobatics 5+##=11: 1d10 + 4 + 1d10 ⇒ (8) + 4 + (3) = 15
Bane is banished

End of turn:
- use Red Raven power to examine location top card: Vizier's Hill Card 4 is Blessing of Ra. Switch back to Aric. Exchange Canteen for kit’s Eando Kline.
- reset hand, drawing one card

Aric at Vizier Hills wrote:

Aric Hand Size 7: Bloodbound Hat (Item), Quick-change Mask (Item), Captain’s Cutlass (Weapon), Advocate's Armor (Armor), Dagger of Doubling (Weapon), Eando Kline (Ally), Menacing Backsword +1 (Weapon)

Deck: 14 Discard: 3 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Shark Skin Armor (Armor), Blessing of Asmodeus (Blessing), Canteen (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6 ☑ 7
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Hero Points:4

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck ☑ or when you defeat a monster, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Male Human Vigilante Deck Handler

Advance the hour: Blessing of Horus.
Change to Red Raven, and exchange Shark Skin Armor for kit’s Shadowless Sword 2.

Move to Vizier’s Hill. No need to explore as Mavaro put Hungry Fog on top.

Explore, encounter Hungry Fog.
Reveal Shadowless Sword 2 to add a d8 to Perception, recharge Vreva to add a d6.
Perception 10: 1d8 + 3 + 1d8 + 1d6 ⇒ (8) + 3 + (1) + (2) = 14 bane is banished

Warned by Mavaro, The Red Raven spots the Hungry Fog and manages to spot it. He then goes far from the Hill to get rid of it.

End of turn:
- scenario examine the top card of your location deck: next is card 4 of Vizier’s Hill which is Blessing of Bastet. Banish the blessing 0.
- Red Raven power: examine top card of location deck: Vizier's Hill Card 5. Choose to fight it.

Before acting, scourge: 1d6 + 1 ⇒ (6) + 1 = 7 Curse of Fevered Dreams
Reveal Shadowless Sword 2 to use Melee +d8+2
Combat 13: 1d10 + 5 + 1d8 + 2 ⇒ (10) + 5 + (2) + 2 = 19 Bane banished

- reset hand, drawing 1, then Curse of Fevered Dreams triggers, recharge hand then draw 1d4 + 1 ⇒ (4) + 1 = 5 cards.

The Red Raven at Vizier’s Hill wrote:

The Red Raven Hand Size 4: Shadowless Sword (Weapon), Menacing Backsword +1 (Weapon), Quick-change Mask (Item), Psychic Detective (Ally), Shy Ratani (Ally)

Displayed: Osirion Ancestor[/b], Curse of Fevered Dreams
Deck: [b]12
Discard: 3 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Bird Feather Tokens (Item), Shark Skin Armor (Armor), Bloodbound Hat (Item)
The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Hero Points:4

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Before acting scourge: 1d6 + 1 ⇒ (3) + 1 = 4 Curse of Daybane
Reveal Shadowless Sword 2 to use Melee+d8+2
Combat 13: 1d10 + 5 + 1d8 + 2 ⇒ (7) + 5 + (3) + 2 = 17

The Red Raven goes in, weapon in hand, and dispatch the psychopomp. Not before having been cursed.

End of turn:
- scenario examine location: Returning Throwing Axe +1. A boon, choose to banish it.
- examine location top card: Card 5 Geniekin Trigger.
Trigger is summon and encounter a random monster that has the Acid, Cold, Electricity, Fire, or Poison trait. Random monster 5 has the poison trait, it is Scarab Swarm.
Reveal Shadowless Sword 2 to use Melee+d8+2, it is a summoned bane so another d8 is added
Combat 6+##=12: 1d10 + 5 + 1d8 + 2 + 1d8 ⇒ (5) + 5 + (2) + 2 + (4) = 18
Choose to encounter Geniekin (Red Raven power to encounter monster after examining it at end of turn)
Reveal Shadowless Sword 2 to use Melee+d8+2, recharge Blessing of the Midnight Lord to bless twice
Combat 8+##=14: 1d10 + 5 + 1d8 + 2 + 2d10 ⇒ (4) + 5 + (4) + 2 + (7, 2) = 24 Bane is banished
- reset hand, drawing 1 card.

The Red Raven at Precinct of Left Eyes wrote:

The Red Raven Hand Size 4: Tooled Crocodile Skin (Armor), Shadowless Sword 2 (Weapon), Bloodbound Hat (Item), Akina (Ally)

Displayed: Osirion Ancestor[/b], Curse of Daybane
Deck: [b]15
Discard: 2 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Bird Feather Tokens (Item), Eando Kline (Ally), Hand of the Honest Man (Loot Item)
The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None


Hero Points:4

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Ubashki Swarm Trigger:
Stealth 6: 1d10 + 4 ⇒ (1) + 4 = 5
Summons and encounters an Ubashki Swarm. Display Captain’s Cutlass on the combat checks
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (6) + 1 = 19
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (8) + 5 + (1) + 1 = 15
Defeated by more than 2 each time.

The Red Raven is not stealthy enough and attracts more ubashki.

Choose to use Psychic Detective explore.
Display Captain’s Cutlass on the combat checks
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (10) + 5 + (6) + 1 = 22
Combat 8: 1d10 + 5 + 1d6 + 1 ⇒ (2) + 5 + (4) + 1 = 12

He then goes back to the first swarm and kills enough to get rid of it.

End of turn:
- use Red Raven examine power: Smoking Den Card 3 is Evidence. Trigger! Display the next to the scenario. Then switch back to Aric.

The Red Raven finds evidence and grabs it.


Male Human Vigilante Deck Handler

Hour of Pharasma

Start of turn:
- reveal Shadowless sword to add a d8
Perception 10 (insanity mist): 1d8 + 3 + 1d8 ⇒ (3) + 3 + (5) = 11 Insanity Mist is banished

The Red Raven uses the shadowless sword power to see throught the mist. He then shouts to Mavaro “The way out of the mist is this way, follow my lead” then rushes out of the trap.

Move:
- no moving
- use Red Raven’s power to examine card at location, choosing tower instead
Cards left (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 21, 22, 23, 26, 27, 28, 29, 30, 32, 33, 34, 35): 1d29 ⇒ 25 card 30. Ubashki Swarm Trigger
Displayed Cockroach Coat adds a d4
Stealth 6: 1d10 + 4 + 1d4 ⇒ (1) + 4 + (2) = 7
Use Red Raven’s power to encounter the monster
Reveal Shadowless Sword to use Melee +d8+2
Combat 8: 1d10 + 5 + 1d8 + 2 ⇒ (4) + 5 + (5) + 2 = 16 more than 2, so ok
Reveal Shadowless Sword to use Melee +d8+2
Combat 8: 1d10 + 5 + 1d8 + 2 ⇒ (6) + 5 + (1) + 2 = 14 more than 2 so ok
Ubashki Swarm is banished.

Free explore
Cards left (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 21, 22, 23, 26, 27, 28, 29, 32, 33, 34, 35): 1d28 ⇒ 8 card 8
Hurtling Tiles Trap
Reveal Shadowless sword to add a d8
Perception 6: 1d8 + 3 + 1d8 ⇒ (8) + 3 + (8) = 19

The shadowless sword still in hand, the red raven avoids the next trap.

Discard Eando Kline to explore
Cards left (1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 15, 16, 18, 19, 20, 21, 22, 23, 26, 27, 28, 29, 32, 33, 34, 35): 1d27 ⇒ 27 card 35
Corridor Dart Trap
Cockroach Coat add a d4 to stealth
Stealth 12: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (2) = 16

The Red Raven stealthily avoid the next trap.

End of turn
- examine
Cards left (1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 15, 16, 18, 19, 20, 21, 22, 23, 26, 27, 28, 29, 32, 33, 34): 1d26 ⇒ 9 card 10
Curse of Teeth and Fleas Trigger
Change to Aric
The trigger banishes the card. Nice :-)
- reset hand, drawing 3.

Aric at #7 wrote:

Aric Hand Size 6: Shadowless Sword (Weapon), Quick-change Mask (Item), Quick-change Mask 2 (Item), Mask of the Red Raven (Item), Akina (Ally), Candle of Comity (Item)

Displayed: Cockroach Coat
Deck: 11 Discard: 2 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Dandy Brute (Ally), Shy Ratani (Ally), Blessing of Abadar (Blessing)
Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

Hero Points

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Tower cards left: 1, 2, 3, 4, 5, 6, 7, 9, 11, 12, 15, 16, 18, 19, 20, 21, 22, 23, 26, 27, 28, 29, 32, 33, 34


Male Human Vigilante Deck Handler

The Red Raven nods in thanks to Dresdaro while pocketing the item.

The Red Raven at #7 wrote:

The Red Raven Hand Size 4: Eando Kline (Ally), Shadowless Sword (Weapon), Blessing of Maat (Blessing), Quick-change Mask (Item), Quick-change Mask 2 (Item)

Displayed: Cockroach Coat
Deck: 14 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Dandy Brute (Ally), Shy Ratani (Ally), Blessing of Abadar (Blessing)
The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Hero Points

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Hour of the Elements

Start of turn:
- reveal Eando Kline and recharge Sorrowsoul to examine location, choose Siege deck instead, card 1 is Shrieking Plant, use Eando power to ignore non-villain trigger
- switch to the Red Raven

Move step: stay there and use the Red Raven’s power to examine location Great Library of Tephu Card 1 is Qasin (ally 2). Stay as RR.

Display Cockroach Coat

To help navigate the streets, the Red Raven dons beggar clothing.

Explore, choose siege deck
Shrieking Plant Stealth 8: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9 Barrier is banished

End of turn:
- examine location top card, choosing siege deck, siege card 2 is Insanity Mist. [b]Trigger!
Dexterity 11: 1d10 + 2 ⇒ (10) + 2 = 12 No poison damage but the insanity mist is still on top of the siege deck
- reset hand: recharge Tooled Crocodile Skin and draw 1 card

Scouting ahead, the vigilante starts feeling the effect of a mind affecting mist. He just jumps out of it before being affected. He goes back and warn the group.

The Red Raven at #7 wrote:

The Red Raven Hand Size 4: Eando Kline (Ally), Shadowless Sword (Weapon), Blessing of Maat (Blessing), Quick-change Mask (Item)

Displayed: Cockroach Coat
Deck: 14 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Dandy Brute (Ally), Shy Ratani (Ally), Blessing of Abadar (Blessing)
The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Hero Points 4

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Hour of Silver Crusade Favor

Silver Crusade Favor: choose to recharge a random buried card: 1d3 ⇒ 2 Hand of the Honest Man

Switch to The Red Raven at start of turn.

Use power, examine location, and choose siege deck
Shuffled location 3, 5, 7, 8, 10, 11, 12, 13 left so 8 cards: 1d8 ⇒ 2 card #5 is Rolling Sphere

The Red Raven spots a crude trap, he snears and get to the job.

Free explore.
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand. no other local character AFAIK
Dresdarro discards blessing of the elements to add a die (51% chances of success is a bit low versus burying hand)
Acrobatics 12: 2d10 + 4 ⇒ (2, 10) + 4 = 16 nice no need to use reroll from item

The Red Raven moves like the wind, jumping aside from the rolling sphere.

Discard Mirian Raas to explore.
Shuffled location 3, 7, 8, 10, 11, 12, 13 left so 7 cards: 1d7 ⇒ 6 card 12 is Crawling Hands
Discard Sword Cane for Stealth+2d6
Combat 13: 1d10 + 4 + 2d6 ⇒ (7) + 4 + (3, 3) = 17 beaten by more than 4

The sounds of the stone made an undead aware of The Red Raven, crawling hands comes for him. He stabs them with a sword cane until they don’t move anymore.

End of turn:
- examine next card from siege with RR power Shuffled location 3, 7, 8, 10, 11, 13 left so 6 cards: 1d6 ⇒ 4 card 10 is Shasalqu
Choose to encounter it.
BYA Wisdom 6: 1d8 + 1 ⇒ (8) + 1 = 9 no recharge
Recharge Dandy Brute for d6 and Finesse, use Melee,
Combat 9: 1d10 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

Exploring, he finds a Shasalqu and decide to team up with the Dandy brute to get rid of it.


- reset hand, discard Deliquescent Gloves. draw 2 cards

The Red Raven at #5 wrote:

The Red Raven Hand Size 4: Mask of the Red Raven (Item), Bird Feather Tokens (Item), Sorrowsoul (Ally), Shy Ratani (Ally)

Deck: 9 Discard: 6 Buried: 2
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Akina (Ally), Eando Kline (Ally), Bloodbound Hat (Item)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Hour of Horus

Start of turn:
- heal 1 (Blessing of Asmodeus)
- change to Red Raven exchanging Shark Skin Armor for Akina.

Move:
- to Towering Obelisk.
- use The Red Raven power to examine, choosing the Siege Deck: The Evil Eye Trigger
Exchange Bloodbound Hat for Hand of the Honest Man
Scourge: 1d6 + 1 ⇒ (3) + 1 = 4 Curse of Daybane

The Red Raven is scouting ahead and someone curses him for that.

Free explore, siege card 2 is Malfunctioning Deathtrap.
Stealth 5: 1d10 + 4 ⇒ (3) + 4 = 7
Card is banished

He then finds his kind of trap, the one he can bypass by going around it silently.

Bury Hand of the Honest Man to banish my curse of daybane. Try to recharge it instead
Wisdom 8: 1d8 + 1 ⇒ (4) + 1 = 5
Recharge Blessing of Bastet to reroll 1 dice
Wisdom 8: 1d8 + 1 ⇒ (3) + 1 = 4

He gets rid of his curse but uses all the magic from his item doing so.

End of turn:
- examine next card of location, Towering Obelisk card 1 is Blessing of the Ancients. Change to Aric.


Male Human Vigilante Deck Handler

Hour of Thoth

Start of turn: exchange Aric for the Red Raven

Move phase:
- end: use Red Raven’s feat to examine next card, choosing the Siege deck: can't be 13, 21 or 23: 1d36 + 5 ⇒ (4) + 5 = 9 Trapped Locker. Use feat to exchange Akina for kit’s psychic detective

Explore
Dexterity 9: 1d10 + 2 ⇒ (10) + 2 = 12 Random armor 1 is Burglar's Buckler

The Red Raven is trying to detect enemies but only finds a trapped locker. He tries to remove the trap, and manage to pull it off. Inside there’s a burglar’s buckler, a bit ironic.

Discard Psychic detective to examine next card.
can't be 9, 13, 21 or 23: 1d36 + 5 ⇒ (14) + 5 = 19 Ubashki Swarm Trigger. Use feat to get Sorrowsoul from Kit instead of Eando Kline
Trigger Stealth 6: 1d10 + 4 ⇒ (1) + 4 = 5 Recharge Sorrowsoul to add 1 to die that are 1 or 2, so that it makes this a 6, so no useless fight.
Then decide to explore (from Psychic detective)
Recharge Dandy Brute to add d6 and finesse
1st Combat 8: 1d10 + 5 + 1d6 ⇒ (5) + 5 + (2) = 12 beat by more than 2 so no problem
Discard Blessing of Asmodeus for an extra die
2nd Combat 8: 2d6 ⇒ (1, 4) = 5 Discard Burglar's Buckler to reduce damage by 4 so no damage.
Autofail Constitution 7, so bury Candle of Comity.
Not defeated, so banish card from 1d3 ⇒ 3 Alchemical Laboratory card 1d6 ⇒ 3

Trying to find a weapon, the red raven goes on toward a swarm he heard of from a psychic detective contact. He manages to avoid attracting its attention, and destroy half the ubashki with his Dandy Brute buddy. But luck is not on his side and he must retreat after the creature destroy the buckler he just found, and his candle.

End of turn:
- use Red Raven power to examine, choosing location. card 1 is Bladeguard . Switch to Aric.
- reset hand, drawing 5

Aric at #3 wrote:

Aric Hand Size 6: Blessing of Bastet (Blessing), Tooled Crocodile Skin (Armor), Mirian Raas (Ally), Mask of the Red Raven (Item), Bloodbound Hat (Item), Shark Skin Armor (Armor)

Displayed: Burglar's Buckler
Deck: 10 Discard: 2 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Akina (Ally), Eando Kline (Ally), Hand of the Honest Man (Loot Item)
Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Still no weapon in hand…
Alchemical Lab card 3 banished
Siege deck: card 9 defeated


Male Human Vigilante Deck Handler

Aric thanked Seoni for her timely help, but as soon as the guardian scroll had appeared, he bolted out of the room.

Start of turn, switch to Red Raven.

Move phase: use Red Raven feat to examine next card
Random next card (2, 3, 5-7, 9-10): 1d7 ⇒ 3 card #5 is Skeletal Jackal.
Use Red Raven feat to encounter it as it is a monster
Reveal Sword Cane to use Stealth +d6
Combat 8: 1d10 + 5 + 1d6 ⇒ (5) + 5 + (2) = 12

The Red Raven scouts ahead and seeing a skeleton, goes to bash it with a cane before retreating back to the darkness.

Explore.
Random next card (2, 3, 6-7, 9-10): 1d6 ⇒ 5 card 9 is Velriana Unborn
BYA Perception 8: 1d8 + 3 ⇒ (6) + 3 = 9
Everyone at the Peasant Tombs need to do the BYA
Discard Sword Cane to use Stealth +2d6
Combat 14: 1d10 + 5 + 2d6 ⇒ (5) + 5 + (4, 1) = 15
Close: bury Blessing of Maat

Moving on, another undead comes into sight, and the vigilante spots it before he has time to use cold magic on him. He pull the sword from the cane and goes for the heart.
With nothing left to do at this place, he just looks unhappy at his surroundings.

End turn

The Red Raven at #6 Peasant Tombs wrote:

Hand (Size 4): Akina (Ally), Sorrowsoul (Ally), Mask of the Red Raven (Item), Cordelia Perseis (Cohort)

Deck: 13 Discard: 1 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Menacing Backsword +1 (Weapon), Mirian Raas (Ally), Blessing of Asmodeus (Blessing)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck. ☑ If it is a monster, you may encounter it.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.
☑ When you acquire a boon, you may examine the top card of your location deck.
When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Out of turn try to recharge Hand of the Honest Man.
Wisdom 8: 1d8 + 1 ⇒ (2) + 1 = 3 buried

Hour of the Ancients

Move:
- to Precinct of Left Eyes
- use RR power to examine card 1: Blessing of Wadjet

Explore:
Recharge Quick-Change Mask 2 to use Stealth instead of Divine
Divine (stealth) 5: 1d10 + 4 ⇒ (9) + 4 = 13 autoacquired

The Red Raven finds a shrine to Wadget, and says a quick prayer.

Discard Blessing of Wadjet to examine next card, 2 is Ambush. Exchange Candle of Comity for Scorpion Whip.
Explore.
Acrobatics 11: 1d10 + 4 ⇒ (6) + 4 = 10
Searching for a monster: Neb-at (ally 1), Scimitar, Effigy of Maat Trigger nothing with the maat trait, so nothing, Osirion Ancestor, Kopis, Collapsing Scaffolding, Skeletal Jackal
Only have poison weapon, so recharge Mask of the Red Raven to evade it, then end my turn.

Then as he’s about to be ambushed by skeletons, he disappears into the crowd.

Reset hand, drawing 2

The Red Raven at #8 Precinct of Left Eyes wrote:

Hand (Size 4): Dandy Brute (Ally), Scorpion Whip (Weapon), Eando Kline (Ally), Bloodbound Hat (Item)

Deck: 14 Discard: 7 Buried: 2
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Candle of Comity (Item), Mistmail (Armor)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

Precinct of Left Eyes: card 1 acquired, 2 banished, rest is shuffled


Male Human Vigilante Deck Handler

Update to hand after Mavaro’s gift

The Red Raven at #3 Tooth and Hookah wrote:

Hand (Size 4): Candle of Comity (Item), Mask of the Red Raven (Item), Hand of the Honest Man (Loot Item), Dandy Brute (Ally), Quick-Change Mask 2 (Item)

Deck: 14 Discard: 6 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Scorpion Whip (Weapon), Mistmail (Armor)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Hour of the Elements

Start of turn: nothing

Move: stay at #3 Tooth and Hookah

Explore #3 Tooth and Hookah, card 1 is Void Glyph
Recharge Quick-change Mask to use Diplomacy instead of Knowledge, Reiko discard Blessing of Abadar
Knowledge (diplomacy) 6+##=10: 3d10 + 5 ⇒ (5, 2, 3) + 5 = 15

Following the advice of Reiko and one of his contact, Aric manages to dispel the Void Glyph.

Discard Psychic Detective to examine, using Aric power to recharge her instead. Card 2 is Lurking Spy Trigger. Switch to Red Raven. Exchange Scorpion Whip for Menacing Backsword +1.
Reveal Mask of the Red Raven, and bury Tooled Crocodile Skin from kit to add d8+#
Stealth 8+#=10: 1d10 + 4 + 1d8 + 2 ⇒ (8) + 4 + (2) + 2 = 16

The Red Raven spring into action as the Lurking Spy is in view. He just bypass the spy, following him while he doesn’t spot the vigilante.

Scenario gives attempt to close
Random ally: Pard
Discard Menacing Backsword +1 to use Melee +2d6+1 for diplomacy to acquire
Diplomacy 10: 1d10 + 5 + 2d6 + 1 ⇒ (9) + 5 + (6, 1) + 1 = 22
Tooth and Hookah closed

The spy gets him to Pard. With angry tone, he manages to convice the beast to follow him.

End turn: reset hand, drawing 1

The Red Raven at #3 Tooth and Hookah wrote:

Hand (Size 4): Candle of Comity (Item), Mask of the Red Raven (Item), Hand of the Honest Man (Loot Item), Dandy Brute (Ally)

Deck: 14 Discard: 6 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Scorpion Whip (Weapon), Mistmail (Armor)

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Hour of Thoth

Start:
- reveal Eando Kline to use its power to examine location (going for deck), recharging Hand of the Honest Man: Earthworks Card 1 is Mumia Smugglers (Ally)
- change to the Red Raven.

Move phase: stay here, at end of phase, examine choosing siege deck: card 6 is Dry Quicksand. Exchange Sorrowsoul for Bloodbond Hat from Kit.

Explore.
Acrobatics 9: 1d10 + 4 ⇒ (5) + 4 = 9
Scenario power: encounter next card of location Mumia Smugglers, recharge an ally, Eando Kline, to bottomdeck them.

The Red Raven saw the quicksand and manages to jump over it.

Discard Psychic Detective to examine siege deck card 7: Ghost Scorpion Trigger.
1 poison damage: discard Eando Kline. Top card of my location (Earthworks Card 2), Scorched Ruins Card 1 and Tarworks Card 1 are banished
Reveal Scorpion Whip to use Melee+d8
Combat 9: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (1) = 15 defeated
Encounter Earthworks Card 3: Armored Kilt
Constitution 5: 1d6 ⇒ 4

As his friend the Psychic Detective is looking around, The Red Raven spots a scorpion on her. He’s about to remove it when his hand just pass through it, just before it stings it. With his magic whip, he manages to get rid of the ghost scorpion.
Eando Kline takes out his healing kit to handle the poison.

Use Psychic Detective Power to explore. Siege deck card 8: Acid Mantis.
Reveal Scorpion Whip to use Melee+d8, it has poison so check+3
Combat 9: 1d10 + 4 + 1d8 + 3 ⇒ (7) + 4 + (7) + 3 = 21 defeated
Encounter Earthworks Card 4: Crocodile Skin Madu
Constitution 3: 1d6 ⇒ 3

As he goes on, he faces an acid mantis. His poisonous whip is especially efficient against the creature.

End phase:
– examine Siege deck card 9: Lightning Storm. Change back to Aric.
– reset hand, drawing 2.

Aric at Earthworks wrote:

Hand (Size 6): Scorpion Whip (Weapon), Mask of the Red Raven (Item), Bloodbound Hat (Item), Crocodile Skin Madu (Armor), Captain’s Cutlass (Weapon), Dandy Brute (Ally)

Deck: 9 Discard: 4 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Shy Ratani (Ally), Menacing Backsword +1 (Weapon), Sorrowsoul (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of the elements

Start of turn:
- Lightning Storm: 1d4 ⇒ 4 Banished
- Change to Red Raven, exchanging Menacing Backsword +1 for Mask of the Red Raven
- reveal Eando Kline recharge Spring Blade +1, look at location deck: Hyaenodon Trigger No animal in hand, so nothing

Aric hears the thunder calm down.

Move step: at the end, use RR’s power to examine: Siege Deck Card 2 is Collapsing Scaffolding.

Encounter Siege card 2
Perception 4: 1d8 + 3 ⇒ (7) + 3 = 10
Discard blessing of asmodeus for an extra die
Acrobatics 7: 2d10 + 3 ⇒ (4, 9) + 3 = 16
First check did not beat second check so nothing extra, barrier is banished.
Encounter top card of location, an ally so recharge Mirian Raas, another ally, to evade it and put it on the bottom of my location deck.

The Red Raven spots the scaffolding collapsing, so he darts out of danger.

End of turn:
- use RR ability, examining card 3 of siege: Curse of Teeth and Fleas Trigger “When you examine this card, banish it.” That’s the kind of trigger I like. Change back to Aric.
- reset hand, drawing 3

Aric at Earthworks wrote:

Hand (Size 6): Scorpion Whip (Weapon), Eando Kline (Ally), Mask of the Red Raven (Item), Sorrowsoul (Ally), Hand of the Honest Man (Loot Item), Psychic Detective (Ally)

Deck: 10 Discard: 2 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Shy Ratani (Ally), Menacing Backsword +1 (Weapon), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of Maat

Start of turn:
- change to Red Raven.

Move: end: use RR power to examine next card at location, choosing siege deck: The Evil Eye Trigger
Scourge: 1d6 ⇒ 6 Curse of Withering
Asking Ezren to use Game of Afterlife to banish that curse

Lurking around, the Red Raven gets cursed.

Explore, card 2: Lightning Storm. Gets displayed?

Then he hears a storm coming.

Discard Akina to explore.
Card 3 is: Hyena
Display Scorpion Whip to use Melee+d8, it has finesse
Combat 9: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (6) = 13
Encounter Earthworks Card 1, recharge an armor, Tooled Crocodile Skin, to put it on the bottom of the deck

His dwarf friend points a hyena waiting to attack people. He uses his scorpion whip to chase it away.

Recharge Quick-change Mask to recharge a random ally from discard, only ally is Akina.

End of turn:
- use RR power to examine, card 4 of siege deck is Warrior Dolls. Change back to Aric.
- reset hand drawing 3

He looks around once more, seeing creepy dolls in the next corridor.

Aric at Earthworks wrote:

Hand (Size 6): Scorpion Whip (Weapon), Blessing of Asmodeus (Blessing), Menacing Backsword +1 (Weapon), Eando Kline (Ally), Mirian Raas (Ally), Spring Blade +1 (Weapon)

Deck: 11 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Shy Ratani (Ally), Mask of the Red Raven (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of Khepri

Start of turn:
– Switch to Red Raven.

Move
– end of phase: use Red Raven’s power to examine top card, choosing Siege Deck: Random Next Card: 1 + 37 = 38 Warrior Dolls. Exchange Mask of the Red Raven for Blessing of Abadar.

The Red Raven scouts a bit. A swarm of creepy dolls. That whip will not do the job, I’d better call Sol, the Dandy Brute.

Display Cockroach Coat.
Explore and face Warrior Dolls
Recharge Dandy Brute for a d6, and adds finesse, discard Blessing of Abadar for an extra die
Combat 14: 2d10 + 4 + 1d6 ⇒ (6, 6) + 4 + (6) = 22

The dandy brute comes with a weapon to help the Red Raven destroy the dolls. Between them they manage to crush them.

Scenario power: encounter top card of location: Crocodile Skin Madu (Armor). Recharge Shark Skin Armor to evade it and put it on the bottom of the deck

Recharge Blessing of the Spy to examine Siege Deck: Random Next Card: 1 + 36 = 37 Geniekin, Trigger
Random monster with the required trait: not 1, not 2, 3 is Acid Mantis
Reveal Scorpion Whip to use Melee+d8, it has poison trait so add 3 due to bane power
Combat 9: 1d10 + 4 + 1d8 + 3 ⇒ (10) + 4 + (5) + 3 = 22
Scenario power: Encounter top card of location deck: Mumia Smugglers (Ally). Use Cockroach Coat displayed power to evade the encounter, recharging it. Location deck is shuffled

The Red Raven continues his scouting, but a Geniekin has invoked an Acid Mantis to attack anyone spying at it.
He takes his poisoned whip and make quick work of the creature.

End of turn:
– examine location deck: next card: 1d5 ⇒ 1 back to Crocodile Skin Madu. Switch to Aric.
– reset hand, drawing 5.

Aric at Earthworks wrote:

Hand (Size 6): Scorpion Whip (Weapon), Blessing of Asmodeus (Blessing), Quick-change Mask (Item), Akina (Ally), Menacing Backsword +1 (Weapon), Tooled Crocodile Skin (Armor)

Deck: 11 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Shy Ratani (Ally), Mask of the Red Raven (Item), Bloodbound Hat (Item)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Siege deck card 38 banished, 37 is on top, and the rest (2 to 36) is shuffled.


Male Human Vigilante Deck Handler

Hour of Horus

Start of turn: change to Red Raven

Move:
- Perception 5: 1d8 + 3 ⇒ (2) + 3 = 5 not random so Dye Market
- examine, exchange Druid of the Storm for Scorpion Whip from kit.

explore, Shasalqu
BYA Wisdom 6: 1d8 + 1 ⇒ (4) + 1 = 5
recharge cards: 1d4 ⇒ 1 recharge Sorrowsoul
Reveal Scorpion Whip for finesse melee+d8, recharge Mirian Raas for a d6
Combat 9: 1d10 + 4 + 1d8 + 1d6 ⇒ (6) + 4 + (1) + (1) = 12 not 15 or more so no AYA

The Red Raven, haven seen a Shasalqu, starts trying to tame it with the whip. The beast just go away after a while.

End of turn:
- use Red Raven power to examine: card 2 is Magnifying Glass (item). change to Aric
- draw 2 cards

Aric at Dye Market wrote:

Hand (Size 6): Psychic Detective (Ally), Tooled Crocodile Skin (Armor), Cordelia Perseis (Cohort), Scorpion Whip (Weapon), Dandy Brute (Ally), Blessing of the Spy (Blessing)

Deck: 14 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Spring Blade +1 (Weapon), Druid of the Storm (Ally), Minnothet (Ally)

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of Ra

Start of the turn: change to Red Raven

Move to Mumia Lab. Use Red Raven power to examine. Magma Spirit

Explore
BYA 1 fire damage: discard Dhabba
Reveal Menacing Backsword +1 to use Melee+d6+1
Combat 9: 1d10 + 4 + 1d6 + 1 ⇒ (10) + 4 + (2) + 1 = 17 bane banished

The Red Raven, having spot a Magma Spirit just gets to it, cutting it in pieces despite the heat.

Discard Social Climber to explore. #2 is Spelldagger
Dexterity 4: 1d10 + 1 ⇒ (4) + 1 = 5 boon acquired

He then spots a spelldagger he picks up.

End phase:
- use power to examine card #3: Ekram Iffek Henchman, switch back to Aric


Male Human Vigilante Deck Handler

Hour of Nethys

Change to Red Raven at start of turn.

Explore, encountering Hurtling Tiles Trap
Perception 6: 1d8 + 3 ⇒ (2) + 3 = 5 Recharge Cordelia Perseis to reroll that dice
Perception 6: 1d8 + 3 ⇒ (5) + 3 = 8 Defeated

The Red Raven observes the trap, but has is about to go, Cordelia points at something he had missed.

Use defeated barrier power to explore. Card 2 is Dark Slayer Henchman.
BYA Perception 6: 1d8 + 3 ⇒ (4) + 3 = 7 no poison damage
Display Menacing Backsword for finesse and d6+1, recharge Dandy Brute for a d6
Combat 11: 1d10 + 4 + 1d6 + 1 + 1d6 ⇒ (4) + 4 + (2) + 1 + (2) = 13 defeated
If defeated, display this card next to the scenario. Any character may banish this card to add 1d12 to any Craft check.

The Red Raven spots the Dark Slayer before being attacked, and after an exchange of blows, his enemy is dead.

Scenario power: try to close location
Recharge one of Reiko’s blessing of the quartermaster for an extra die
Wisdom 6: 2d8 + 1 ⇒ (1, 3) + 1 = 5

End of turn:
- use power to examine location top card: Flaming Heavy Pick +1. change back to Aric, exchange Spring Blade +1 for Social Climber
- draw 2 cards

Aric at Catacombs wrote:

Hand (Size 6): Mask of the Red Raven (Item), Shark Skin Armor (Armor), Menacing Backsword +1 (Weapon), Social Climber (Ally), Shy Ratani (Ally), Psychic Detective (Ally)

Deck: 12 Discard: 1 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Spring Blade +1 (Weapon), Bloodbound Hat (Item), Candle of Comity (Item)

Aric Skills and Powers:
Skills

Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

By the way, it is hour of Nethys

After defeating the smuggler, examine top card of locatiion, which has a trigger. Use power to exchange Bloodbound Hat for Blessing of Asmodeus
So encounter it with difficulty +#+3
Display Menacing Backsword +1 for melee +d6+1, discard Blessing of Asmodeus for an extra die
Combat 14: 2d10 + 4 + 1d6 + 1 ⇒ (5, 8) + 4 + (1) + 1 = 19 bane is banished

The smuggler managed to sound some kind of alarm, and a Bonecrusher Hunter comes looking for trouble. After a couple of cuts, the gnoll lay in a pile of blood.

Reiko then does her turn and evade so no after you act stuff. Everyone else does.

Move phase: no move then at end of phase use Raven’s power to examine location’s top card: Blowgun. Change back to Aric, then exchange Social Climber for Sorrowsoul.

The Red Raven goes back to the shadows.


Male Human Vigilante Deck Handler

Start of turn:
- change to Red Raven, exchange Sorrowsoul for Menacing Backsword +1
- encounter Silver Chain Smugglers
BYA: I guess no one is at my location as that would not be wise
BYA Stealth 5: 1d10 + 3 ⇒ (8) + 3 = 11 no poison damage
Display Menacing Backsword +1 for melee +d6+1, recharge Mirian Raas for another d6
Combat 12: 1d10 + 4 + 1d6 + 1 + 1d6 ⇒ (7) + 4 + (4) + 1 + (1) = 17
AYA: To do, examine top card of location, if it is a boon, banish it

The Red Raven gets silently to the Smugglers and cut its throat before he has time to do anything.

Waiting for cards to do rest of turn too

The Red Raven at Catacombs wrote:

Hand (Size 4): Mask of the Red Raven (Item), Social Climber (Ally), Shark Skin Armor (Armor), Menacing Backsword +1 (Weapon), Bloodbound Hat (Item), Cordelia Perseis (Cohort)

Deck: 13 Discard: 0 Buried: 0
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Sorrowsoul (Ally), Blessing of Asmodeus (Blessing), Candle of Comity (Item)

The Red Raven Skills and Powers:
Skills

Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler

Reveal Sword Cane to use Stealth +d6
Combat 8: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14 monster banished, and not beaten by more than 7
But card says roll exceed 12, Acid damage: 1d4 ⇒ 1
Recharge Tooled Crocodile Skin to reduce it by 3

The Red Raven takes his sword cane in hand and do a sudden strike on the ooze. The yellow jelly is crushed by bits of it end up on The Red Raven. Thankfully, the armor he brought in resist acid.

Use Blessing of the Spy to examine next card
Random next card: 1d3 + 3 ⇒ (3) + 3 = 6 Acid Mantis Trigger
Before you act: banish Dhabba
Reveal Sword Cane for Stealth+d6
Combat 9: 1d10 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11 monster banished.

As he’s scouting, the Red Raven’s dhabba is swallowed whole by a giant mantis. He quickly grab his cane and repeatedly bash the things head.

End of turn: use power to examine
Random next card: 1d2 + 3 ⇒ (1) + 3 = 4 Villain Trigger
Change back to Aric after examining.
Random discard: 1d2 ⇒ 2 discard Mask of the Red Raven.

The Red Raven continues looking for the villain. The villain spots him so he hides and quickly removes his mask. No seeing a threat the villain continues his business.

Aric goes to his teammates to announce he found the villain.

Draw cards

Aric at Earthworks wrote:

Hand (Size 6): Sword Cane (Weapon), Shy Ratani (Ally), Eando Kline (Ally), Candle of Comity (Item), Nefti the Bard (Ally), Pahmet Clansman (Ally)

Deck: 9 Discard: 7 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Filter Hood (Armor), Mirian Raas (Ally), Tomb Raider (Ally)

Aric Skills and Powers:
Skills

Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of Nethys

Move to Earthworks, then use power to examine there.
#1 is Hyena. Trigger!
Recharge Shark Skin Armor to reduce combat damage by 2.
Encountering Hyena due to trigger.
Reveal Sword Cand and use stealth +d6
Combat 9: 1d10 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9 defeated

The Red Raven is spying when a hyena spots him and proceed to bite him. His armor protects him before he just surprise the animal with a bash on the head with his cane.

Explore #2 is Mad Dog Marrn.
Recharge Quick-change Mask to use Stealth, discard Blessing of Abadar for an extra die (to avoid having to discard my last weapon)
Stealth 9: 2d10 + 3 ⇒ (4, 3) + 3 = 10

He continues on and starts talking to an halfling that gets angry fast.
He just disappear right in front of him before moving stealthily behind him. The halfling is impressed and starts listening to the Red Raven.

End phase: Examine card, #3: Thuvian Alchemist (henchman).
Change to Aric, exchange Mad Dog Marnn for Filter Hood, draw 5 cards.

Aric at Earthworks wrote:

Hand (Size 6): Sword Cane (Weapon), Filter Hood (Armor), Psychic Detective (Ally), Blessing of the Spy (Blessing), Tomb Raider (Ally), Mask of the Red Raven (Item)

Deck: 10 Discard: 6 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Tooled Crocodile Skin (Armor), Mad Dog Marrn (Ally), Mirian Raas (Ally)

Aric Skills and Powers:
Skills

Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler


Random Discard card: 1d6 ⇒ 4 Spring Blade +1
Recharge Dandy Brute to add 1d6 and Finesse.
Combat 10: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

The halfling do not see The Red Raven coming at him while his partner, a dandy brute, is flanking from the other side. He manages to escape to the Earthwork.

Hot Spring closed, villain escaped to Earthworks, Earthworks shuffled
End turn, use location power: 1d6 ⇒ 5 Blessing of Asmodeus

The Red Raven at Hot Spring wrote:

Hand (Size 4): Shark Skin Armor (Armor), Sword Cane (Weapon), Blessing of Abadar (Blessing), Quick-change Mask (Item)

Deck: 12 Discard: 5 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Kit: Tooled Crocodile Skin (Armor), Filter Hood (Armor), Mirian Raas (Ally)

The Red Raven Skills and Powers:
Skills

Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None

Aric Skills and Powers:
Skills
Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit


Male Human Vigilante Deck Handler


Hour of Nethys
Start of turn: switch to The Red Raven, and exchange Mirian Raas for Spring Blade +1.
Explore, encounter Villain!
Temporary close time!


Male Human Vigilante Deck Handler

Hour of the Ancients
Change to Red Raven
At the end of the move phase, examine next card, #1 is Blessing of Bastet. This one has stealth to grab so stay as Red Raven.
Explore
Stealth 8: 1d10 + 3 ⇒ (8) + 3 = 11 acquired

The Red Raven is in the shadow, looking for clues or trouble.

Discard Blessing of Bastet to examine top card of location, #2 is Filter Hood. Switch to Aric.


Male Human Vigilante Deck Handler


Try using stealth to avoid discarding a weapon (and low chances of overbeating the check)
Stealth 6: 1d10 + 1 + 2 ⇒ (2) + 1 + 2 = 5 failed, Hot Spring is shuffled
Discard Armored Kilt for damage

The Red Raven tries to sneak the snake, but get bitten when he wakes it up.

End of turn:
- Examine new top card 1d9 + 1 ⇒ (4) + 1 = 5 Next card is Blessing of Bastet. Switch back to Aric
- draw 3 cards

Aric at Hot Spring wrote:

Hand (Size 6): Captain’s Cutlass (Weapon), Shark Skin Armor (Armor), Eando Kline (Ally), Shy Ratani (Ally), Menacing Backsword +1 (Weapon), Candle of Comity (Item)

Deck: 11 Discard: 1 Buried: 1
Notes: You can use my cards if needed (including the blessings), rule text is in deck handler, deck detail tab.
Captain’s Cutlass can be recharged to reduce combat damage by 2 to a character at my location.
Kit: Tooled Crocodile Skin (Armor), Dandy Brute (Ally), Spring Blade +1 (Weapon)

Aric Skills and Powers:
Skills

Strength d6
Dexterity d4
Constitution d6
Intelligence d8 ☑ +1
Knowledge: Intelligence +2
Wisdom d8
Perception: Wisdom +2
Charisma d10 ☑ +1
Diplomacy: Charisma +3

Powers
Hand Size 6
Proficient with: None
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with the Red Raven’s. Then you may exchange a card in your hand with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire as damage ☑ or for its power, you may instead recharge it.

When you gain or lose a skill feat or a power feat, do so on both this card and the Red Raven's character card.
Favored Card: None
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit

The Red Raven Skills and Powers:
Skills
Strength d6
Dexterity d10 ☑ +1
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6
Intelligence d8
Wisdom d8 ☑ +1
Perception: Wisdom +2
Charisma d4

Powers
Hand Size 4
Proficient with: Light Armors | Weapons
At the start of your turn ☑ or when you examine a card in a location deck, you may replace your character and token with Aric’s. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ☑ or turn, you may examine the top card of your location deck.

Favored Card: None


Male Human Vigilante Deck Handler

Hour of Ra
Start of turn:
- discard from top: Tooled Crocodile Skin
- switch to the red raven
Examine Thornscrub at end of move phase
perception 8: 1d8 + 1 ⇒ (7) + 1 = 8 wanted to fail this one
Explore
Recharge dandy brute to add finesse and d6 on combat check
Combat 9: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14 got it, and not by too much

Knowing there is a sand creeper around, The Red Raven calls in a favor from a friend. They team up and put the beast down.

Use blessing of the spy to examine next card.
Thornscrub Card 2 is Mirage. Villain! Trigger! But everything else is closed so nothing happens.
Use power to switch to Aric, exchanging Candle of Comity for Blessing of Asmodeus.
Then discard Psychic Detective to examine, changing back to Aric, then explore. I would recharge Psychic Detective but I have no idea if this can be done. It should not be a problem here anyway.
Encounter Mirage
Bury Blessing of Asmodeus and my hand to succeed at the non combat check (could have used everyone’s blessings to auto succeed too)
Villain is beaten up!

The Red Raven finds the way out, detecting the mirage from what is was, a false lead.

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