| The Pyroclasm |
While The Kommandar is lawful in the extreme, a ranged and stealth specialist, upholding and enforcing the law, the Pyroclasm is the embodyment of chaotic and meaningless destruction. He is a force of nature and destruction and completely uncontrollable. Where The Kommandar is a specialist, Pyroclasm is a generalist, employing many different ways of blowing someone up and causing havoc and destruction. Of the two, i figure i would rather play the Kommandar ^-^ but here is both to be submitted :)
Rehash, nothing not already said:
Hello, here is Gobo Horde ^-^
This is Pyroclasm, the everburning goblin.
He is a druid/alchemist (Menhir Savant/Ragechemist)
Lots of his fluff is in his alias
As for other characters, I love the idea of being the opposite of the ice king, constantly trying to one up him (and burn his ice) as well as the gravity elemental, as a fellow elemental there could be lots of chance for connected backgrounds :)
As per the post above,
1: Very little character creation thrus far, mostly just some ideas.
2: Portfolio: Fire, Destruction, Trickery
Domains: Fire (obviously), Destruction (catastrophe, rage), Glory (heroism), Madness (insanity), trickery (deception, innuendo, thievery)
3: Pyroclasm, The Great Ball of Fire, The Everburning Goblin. To the goblins he is known as BOOM BOOM Burnie.
4: Relic. Not to sure here, I am thinking of a few different ideas. The first one is something to get past fire immune creatures as that will be my biggest weakness by far (water comes a distant second). Some sort of eye or "Green Flame" that reduces fire immunity to resistance 20 or some such? The next idea was a giant fireball. Something like once a day I can hurl a massive fireball causing a huge explosion and carnage. After its used, it must recharge its energy.
This section I could use ideas for.
5: Divine realm. For sure the elemental plane of fire. It will be an area where goblins exist (despite fire everywhere, tho they can still burn if set alight by other sources) and explosions are everywhere.
6: in the alias :)
Retyping it would create too much of a wall of text than this already is.
7: Embodies the Sefira of Hod. There is no true glory except when something is burning. Then it is the act of burning that creates glory and it is to what is burning that the glory is given. Pyroclasm takes this to the extreme, he burns, everything he touches burns, everywhere he walks burns, and if something will not burn, it has no glory and loses most of its value. One big exception is things that cause things to burn. Those are the heralds of glory, and thus have glory in their potential. That and bombs.
8: I see great opportunity to mesh with the ice king and the gravity elemental. I will have to read more of the others to get a good understanding of them :)
9: I want to play this character because I love goblins. A goblin gaining the power of fire is a fun idea :) Goblins, alchemist, fire. A match made in heaven.
I would be able to bring lots of direct damage to the group, in a multitude of ways, as well as having a really versitile spell selection. While I will be largely focused on fire, I can still do other things like scouting (if that even applies at this level :P), distraction and buffing/support.
I have full intention of playing as a group. How, I am not sure at this point, but as a player I have no intent on "doing my own thing in my own corner". If that means I have to be everyones pet to do this, then so be it :)
Hello, here is Gobo Horde ^-^
This is Pyroclasm, the everburning goblin.
He is a druid/alchemist (Menhir Savant/Ragechemist)
Lots of his fluff is in his alias
As for other characters, I love the idea of being the opposite of the ice king, constantly trying to one up him (and burn his ice) as well as the gravity elemental, as a fellow elemental there could be lots of chance for connected backgrounds :)
As per the post above,
1: Very little character creation thrus far, mostly just some ideas.
2: Portfolio: Fire, Destruction, Trickery
Domains: Fire (obviously), Destruction (catastrophe, rage), Glory (heroism), Madness (insanity), trickery (deception, innuendo, thievery)
3: Pyroclasm, The Great Ball of Fire, The Everburning Goblin. To the goblins he is known as BOOM BOOM Burnie.
4: Relic. Not to sure here, I am thinking of a few different ideas. The first one is something to get past fire immune creatures as that will be my biggest weakness by far (water comes a distant second). Some sort of eye or "Green Flame" that reduces fire immunity to resistance 20 or some such? The next idea was a giant fireball. Something like once a day I can hurl a massive fireball causing a huge explosion and carnage. After its used, it must recharge its energy.
This section I could use ideas for.
5: Divine realm. For sure the elemental plane of fire. It will be an area where goblins exist (despite fire everywhere, tho they can still burn if set alight by other sources) and explosions are everywhere.
6: in the alias :)
Retyping it would create too much of a wall of text than this already is.
7: Embodies the Sefira of Hod. There is no true glory except when something is burning. Then it is the act of burning that creates glory and it is to what is burning that the glory is given. Pyroclasm takes this to the extreme, he burns, everything he touches burns, everywhere he walks burns, and if something will not burn, it has no glory and loses most of its value. One big exception is things that cause things to burn. Those are the heralds of glory, and thus have glory in their potential. That and bombs.
8: I see great opportunity to mesh with the ice king and the gravity elemental. I will have to read more of the others to get a good understanding of them :)
9: I want to play this character because I love goblins. A goblin gaining the power of fire is a fun idea :) Goblins, alchemist, fire. A match made in heaven.
I would be able to bring lots of direct damage to the group, in a multitude of ways, as well as having a really versitile spell selection. While I will be largely focused on fire, I can still do other things like scouting (if that even applies at this level :P), distraction and buffing/support.
I have full intention of playing as a group. How, I am not sure at this point, but as a player I have no intent on "doing my own thing in my own corner". If that means I have to be everyones pet to do this, then so be it :)
The rest is in the profile, im making you work man!!