Fire Elemental

The Pyroclasm's page

8 posts. Alias of Gobo Horde.


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While The Kommandar is lawful in the extreme, a ranged and stealth specialist, upholding and enforcing the law, the Pyroclasm is the embodyment of chaotic and meaningless destruction. He is a force of nature and destruction and completely uncontrollable. Where The Kommandar is a specialist, Pyroclasm is a generalist, employing many different ways of blowing someone up and causing havoc and destruction. Of the two, i figure i would rather play the Kommandar ^-^ but here is both to be submitted :)

Rehash, nothing not already said:

Hello, here is Gobo Horde ^-^ 
This is Pyroclasm, the everburning goblin. 
He is a druid/alchemist (Menhir Savant/Ragechemist) 
Lots of his fluff is in his alias
As for other characters, I love the idea of being the opposite of the ice king, constantly trying to one up him (and burn his ice) as well as the gravity elemental, as a fellow elemental there could be lots of chance for connected backgrounds :)
As per the post above, 
1: Very little character creation thrus far, mostly just some ideas.
2: Portfolio: Fire, Destruction, Trickery 
Domains: Fire (obviously), Destruction (catastrophe, rage), Glory (heroism), Madness (insanity), trickery (deception, innuendo, thievery)
3: Pyroclasm, The Great Ball of Fire, The Everburning Goblin. To the goblins he is known as BOOM BOOM Burnie.
4: Relic. Not to sure here, I am thinking of a few different ideas. The first one is something to get past fire immune creatures as that will be my biggest weakness by far (water comes a distant second). Some sort of eye or "Green Flame" that reduces fire immunity to resistance 20 or some such? The next idea was a giant fireball. Something like once a day I can hurl a massive fireball causing a huge explosion and carnage. After its used, it must recharge its energy. 
This section I could use ideas for.
5: Divine realm. For sure the elemental plane of fire. It will be an area where goblins exist (despite fire everywhere, tho they can still burn if set alight by other sources) and explosions are everywhere.
6: in the alias :) 
Retyping it would create too much of a wall of text than this already is.
7: Embodies the Sefira of Hod. There is no true glory except when something is burning. Then it is the act of burning that creates glory and it is to what is burning that the glory is given. Pyroclasm takes this to the extreme, he burns, everything he touches burns, everywhere he walks burns, and if something will not burn, it has no glory and loses most of its value. One big exception is things that cause things to burn. Those are the heralds of glory, and thus have glory in their potential. That and bombs.
8: I see great opportunity to mesh with the ice king and the gravity elemental. I will have to read more of the others to get a good understanding of them :)
9: I want to play this character because I love goblins. A goblin gaining the power of fire is a fun idea :) Goblins, alchemist, fire. A match made in heaven. 
I would be able to bring lots of direct damage to the group, in a multitude of ways, as well as having a really versitile spell selection. While I will be largely focused on fire, I can still do other things like scouting (if that even applies at this level :P), distraction and buffing/support. 
I have full intention of playing as a group. How, I am not sure at this point, but as a player I have no intent on "doing my own thing in my own corner". If that means I have to be everyones pet to do this, then so be it :)

The rest is in the profile, im making you work man!!


Just to let you know, Pyroclasm is in the alias.
I realised that i was puting the fluff for The Kommandar in a different spot so you would have had no chance to read it.
You can find him here.
And the crunch (which is a mess) here.
Ill get things finished up later today :)


Haha Petrikov :)
I hear ya, its just that i. cant. resist. goblin. TANKER!

And again, would the leadership feat be ok? Even if the majority of it is just regaled to background stuff?
Btw i built up quite a cool couple plots of land (that are completely infested with goblins...) that i figure you would find interesting :) it details a brief history of the goblins attempting to overtake the galaxy (they have managed 1 continent and 1 district so far). Ill send you them via pm here probably tomorrow.


Im ok with cyrus idea on the story feat.
I feel that if we were to try and do an extra mini-story before the main one and try and talor it to everyone seperatly, we would end up with some done swiftly and some taking a long time.
How about telling the story in a past prespective? As we adventure or whatever, that story gets built up during the down time.
As it is now, i think Pyroclasm is passible, tho i will post his final concept tomorrow (crunch not finished).
Right now im working on the Kommandar :)
Oh, btw is it ok if i take the leadership feat for the Kommandar? He is turning out to be a great general and his followers would be his own private army. Game terms, he might have his chohort around, if that. Its almost entirely fluff reasons :)


Its free :)


Ya, its story feat, as corrected upthread.
Also, the feat is uncompleted, as in you only get thw first benifit.


Note that the nemisis feat says that one side has to be either a skill point or a hit point so no double godling fcb, but if RVT says go for it... ;)
That got me thinking of story feats. Are we to have them completed sometime during our 17 levels or are they as yet uncompleted? Our choice?


Hello, here is Gobo Horde ^-^
This is Pyroclasm, the everburning goblin.
He is a druid/alchemist (Menhir Savant/Ragechemist)
Lots of his fluff is in his alias

As for other characters, I love the idea of being the opposite of the ice king, constantly trying to one up him (and burn his ice) as well as the gravity elemental, as a fellow elemental there could be lots of chance for connected backgrounds :)

As per the post above,
1: Very little character creation thrus far, mostly just some ideas.

2: Portfolio: Fire, Destruction, Trickery
Domains: Fire (obviously), Destruction (catastrophe, rage), Glory (heroism), Madness (insanity), trickery (deception, innuendo, thievery)

3: Pyroclasm, The Great Ball of Fire, The Everburning Goblin. To the goblins he is known as BOOM BOOM Burnie.

4: Relic. Not to sure here, I am thinking of a few different ideas. The first one is something to get past fire immune creatures as that will be my biggest weakness by far (water comes a distant second). Some sort of eye or "Green Flame" that reduces fire immunity to resistance 20 or some such? The next idea was a giant fireball. Something like once a day I can hurl a massive fireball causing a huge explosion and carnage. After its used, it must recharge its energy.
This section I could use ideas for.

5: Divine realm. For sure the elemental plane of fire. It will be an area where goblins exist (despite fire everywhere, tho they can still burn if set alight by other sources) and explosions are everywhere.

6: in the alias :)
Retyping it would create too much of a wall of text than this already is.

7: Embodies the Sefira of Hod. There is no true glory except when something is burning. Then it is the act of burning that creates glory and it is to what is burning that the glory is given. Pyroclasm takes this to the extreme, he burns, everything he touches burns, everywhere he walks burns, and if something will not burn, it has no glory and loses most of its value. One big exception is things that cause things to burn. Those are the heralds of glory, and thus have glory in their potential. That and bombs.

8: I see great opportunity to mesh with the ice king and the gravity elemental. I will have to read more of the others to get a good understanding of them :)

9: I want to play this character because I love goblins. A goblin gaining the power of fire is a fun idea :) Goblins, alchemist, fire. A match made in heaven.
I would be able to bring lots of direct damage to the group, in a multitude of ways, as well as having a really versitile spell selection. While I will be largely focused on fire, I can still do other things like scouting (if that even applies at this level :P), distraction and buffing/support.
I have full intention of playing as a group. How, I am not sure at this point, but as a player I have no intent on "doing my own thing in my own corner". If that means I have to be everyones pet to do this, then so be it :)