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The Professor..'s page

147 posts. Organized Play character for Auke Teeninga.


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Scarab Sages

GM Nowruz wrote:

Lin Fen shakes her head.

“This is our land and our history. We will stay… and you are welcome anytime!!“

"Ok, you bring stability to your village, we'll do our best to make the demiplane stable again."

Scarab Sages

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So she killed her own father, but as she was under the influence of the plant, she isn't guilty of murder?

"Good to see you have come to your senses. Aram Zey and other pathfinders aren't Gods."

Scarab Sages

GM Nowruz wrote:
The DC was 26 so really high and the professor killed it together with Wadi on the second emotion! ;-) Well done!

Sometimes insane intelligence (and the mindchemist's double bonus on knowledge checks) is useful

Scarab Sages

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cognatogen, investigative mind and heightened awareness running, so

1. A diplomacy or kn religion
1a: 1d20 + 17 + 4 + 2 ⇒ (4) + 17 + 4 + 2 = 27
1b: 1d20 + 17 + 4 + 2 ⇒ (19) + 17 + 4 + 2 = 42

2. A diplomacy or kn planes
2a: 1d20 + 17 + 4 + 2 ⇒ (10) + 17 + 4 + 2 = 33
2b: 1d20 + 17 + 4 + 2 ⇒ (3) + 17 + 4 + 2 = 26

3. A diplomacy or kn nobility
3a: 1d20 + 17 + 4 + 2 ⇒ (6) + 17 + 4 + 2 = 29
3b: 1d20 + 17 + 4 + 2 ⇒ (19) + 17 + 4 + 2 = 42

4. A diplomacy or kn history
4a: 1d20 + 17 + 4 + 2 ⇒ (15) + 17 + 4 + 2 = 38
4b: 1d20 + 17 + 4 + 2 ⇒ (3) + 17 + 4 + 2 = 26

Two times the Answer to the Ultimate Question of Life, The Universe, and Everything :-D

Scarab Sages

The professor will frost bomb again

To Hit (vs Touch AC): 1d20 + 12 + 1 - 4 ⇒ (15) + 12 + 1 - 4 = 24 for cold: 4d6 + 10 ⇒ (2, 6, 5, 2) + 10 = 25 and a DC24 Fort save or be staggered

To Hit (vs Touch AC): 1d20 + 12 + 1 - 4 ⇒ (1) + 12 + 1 - 4 = 10 miss

scatter: 1d8 ⇒ 3 splashes the enemy (and no allies)

To Hit (vs Touch AC): 1d20 + 7 + 1 - 4 ⇒ (19) + 7 + 1 - 4 = 23 for cold: 4d6 + 10 ⇒ (4, 6, 3, 2) + 10 = 25 and a DC24 Fort save or be staggered

Scarab Sages

The professor will bomb the last enemy

To Hit (vs Touch AC): 1d20 + 12 + 1 - 4 ⇒ (3) + 12 + 1 - 4 = 12 for cold: 4d6 + 10 ⇒ (4, 1, 4, 1) + 10 = 20 and a DC24 Fort save or be staggered

scatter: 1d8 ⇒ 1, so falls short reflex save or take 14 cold

To Hit (vs Touch AC): 1d20 + 12 + 1 - 4 ⇒ (1) + 12 + 1 - 4 = 10 for cold: 4d6 + 10 ⇒ (6, 1, 2, 5) + 10 = 24 and a DC24 Fort save or be staggered

I'll use my reroll...

To Hit (vs Touch AC): 1d20 + 12 + 1 + 5 - 4 ⇒ (11) + 12 + 1 + 5 - 4 = 25 for cold: 4d6 + 10 ⇒ (2, 4, 5, 5) + 10 = 26 and a DC24 Fort save or be staggered

Scarab Sages

Seeing that the Eidelon is in trouble, the professor 5 foot steps north and then throw a frost bomb at the Etherroot (exluding ally's squares)

To Hit (vs Touch AC): 1d20 + 12 + 1 - 6 ⇒ (20) + 12 + 1 - 6 = 27 for cold: 4d6 + 10 ⇒ (1, 6, 1, 6) + 10 = 24 and a DC24 Fort save or be staggered
Confirmation (vs Touch AC): 1d20 + 13 + 1 - 6 ⇒ (11) + 13 + 1 - 6 = 19 for an additional cold: 1d6 + 10 ⇒ (2) + 10 = 12

Second bomb will go to blue, splashing red (exluding ally's squares)

To Hit (vs Touch AC): 1d20 + 12 + 1 + 1 - 4 ⇒ (20) + 12 + 1 + 1 - 4 = 30 for cold: 4d6 + 11 ⇒ (5, 3, 4, 3) + 11 = 26 and a DC24 Fort save or be staggered
Confirmation (vs Touch AC): 1d20 + 13 + 1 - 4 ⇒ (5) + 13 + 1 - 4 = 15 for an additional cold: 1d6 + 11 ⇒ (2) + 11 = 13

(reflex save DC24 for half of 14 points for red (so either 3 or 7 as it is incorporeal))

Scarab Sages

Will (DC18): 1d20 + 8 ⇒ (11) + 8 = 19

The professor makes his save, but will delay to see if his allies can finish Orange, so he can full attack without provoking

Scarab Sages

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Tarragon The Golden wrote:
Depends on initiative order I guess. If the order was as posted then Tarragon does not get an extra attack this round as he would not jhave known to delay.

In a F2F game people would talk more and just say "I'm going to cast haste in a combat situation, so delay". As the GM said on discord, he's fine with Tarragon and the Professor having the extra attack.

With the different timezones of the players it's almost impossible to coordinate tactics within a reasonable time without some leniency from the GM. :-)

Scarab Sages

Iason's Haste allows another attack, so a frost bomb at yellow

To Hit: 1d20 + 14 ⇒ (11) + 14 = 25 for Cold: 4d6 + 11 ⇒ (5, 5, 5, 3) + 11 = 29 and a DC24 fort save or be staggered

Scarab Sages

Will Save vs DC18: 1d20 + 6 ⇒ (13) + 6 = 19

The Professor will 5 foot step away and throw a frostbomb at blue, splashing over yellow and red

To Hit: 1d20 + 13 ⇒ (18) + 13 = 31 for Cold: 4d6 + 11 ⇒ (3, 5, 3, 1) + 11 = 23 and a DC24 fort save or be staggered. Slash will deal 14 cold to the other two. (all halved due to incorporeal though... :-()

Then a second bomb

To Hit: 1d20 + 8 ⇒ (7) + 8 = 15

That will probably miss and scatter scatter: 1d8 ⇒ 1, so on top of yellow and deal another 14 cold.

Scarab Sages

Tarragon The Golden wrote:
Infusions?

Yup

Scarab Sages

Lamare wrote:
"This plant is eating emotion, love and hate and can give it also. But it is intelligent right Professor? Can we try to talk to it and ask for his pollen? We can also say to the villagers what this plant does. I am sure we can find a peaceful solution for the time being. After all, this realm will disappear soon. "

"Good question, but I'm afraid my knowledge is lacking. Maybe Iason knows a bit about these creatures as well!"

The professor offers Iason two vials.

"These might help jog your memory"
Extract of Investigative mind, and an extract of Heightened awareness

Scarab Sages

The professor will share his knowledge with the rest of the party.

Scarab Sages

The professor will drink his cognatogen, an extract of Investagative mind, and an extract of Heightened awareness. He will also use touch injection with an extract of cure serious wounds.

Kn. Planes, DC 24
Knowledge Planes: 1d20 + 23 ⇒ (8) + 23 = 31
Knowledge Planes: 1d20 + 23 ⇒ (17) + 23 = 40

beat it by 5 3 times: Special Attacks, Resistances, Weaknesses

Kn. Planes, DC 18
Knowledge Planes: 1d20 + 23 ⇒ (6) + 23 = 29
Knowledge Planes: 1d20 + 23 ⇒ (4) + 23 = 27

beat it by 5 2 times: Special Attacks, Resistances

Scarab Sages

GM Nowruz wrote:
The Priestess explains that not long ago, their home was falling apart, with the rivers drying up and tears appearing in reality. One day, this decay accelerated out of control. Monsters surged forth, and it seemed that all would be lost. Then a great voice echoed through the land, the voice of the God - Aram Zey. The voice guided it's faithful, a group known as Pathfinders, to beat back the monsters and destroy an army of blighted phoenixes.

"I was one of the Pathfinders that fought those blighted Phoenixes. One of them fell victim to my cold bombs." the professor proclaims.

"But there is something strange afoot. If you are seeing evil spirits there might actually be evil spirits trying to corrupt us all. I think it would be best if we all undergo some basic divinations."

The professor will use his discerning wayfinder to detect magic. First on the party and the surroundings then (with their permission) on the woman and the man.

Scarab Sages

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"Please stop attacking. There's a time for sparring, but the Pathfinder's motto clearly state: Explore, Cooperate and Report and you are doing none of this!"

Diplomacy: 1d20 + 19 ⇒ (8) + 19 = 27

Scarab Sages

GM Nowruz wrote:


Please note: All foliage is difficult terrain. The log-bridge is sturdy and safe to navigate. There's a 10ft drop into the river, which is swiftly flowing (swim DC 15).

The woman seems to trust the professor and she smiles for the first time.

"Ah, yes I am their leader! I see you now. You're disciples of Aram Zey, just like us - he must have reached out to you as he did to me, calling for you in your sleep, and awake." she says beaming, as she approaches you.

"Well, he has called all of us many times, but to be honest he hasn't called us lately. Can you tell us more about your recent experiences? That might help us to connect again as well."

Scarab Sages

"We are pathfinders. We were sent into the tapestry by our leaders to seek out the Sunsu Godae. I understand you are their leader? I go by the cognomen the Professor and I offer my assistance might you require it.

The professor shows his wayfinder to the woman.

Diplomacy: 1d20 + 19 ⇒ (12) + 19 = 31

Scarab Sages

"Indeed, we're pathfinders. I am called the professor. We were at the village moments ago, but we entered some kind of portal and it deposited us here."

Diplomacy: 1d20 + 19 ⇒ (16) + 19 = 35

Scarab Sages

I'm not sure if we should go into the dream tear now or if we should explore the village more with Tongues still running. How stable is the tear?

Scarab Sages

"So this over here is a planar tear to the Dimension of Dreams. We could enter this tear and find answers."

Scarab Sages

GM Nowruz wrote:
Please whoever hears about this story from Tarragon, make a Knowledge (history) check.

Knowledge (History) (Take 10): 10 + 15 = 25

Scarab Sages

GM Nowruz wrote:
There still are areas that you have not investigated and you have not searched the village completely or checked for rumors. All have acted in phase 2 except of the professor but go ahead and start your phase 3 actions and the professor and do both phase 2/3.

Oops, I thought we were still waiting for people to finish phase 1.

The professor will go to the baker's house and use his alchemical recepies to cook something that will really uplift the spirits of the local populace.

Craft Alchemy: 1d20 + 21 ⇒ (6) + 21 = 27

Scarab Sages

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GM Nowruz wrote:
A PC who has played Pathfinder Society Scenario #10-00 The Hao Jin Cataclysm or who succeeds at a DC 25 Knowledge (local) check

The professor has played #10-00 The Hao Jin Cataclysm

Scarab Sages

GM Nowruz wrote:
Here you can find several examples of Sunsu Godae’s traditional written language, which differs substantially from that of most Hwan speakers. You can attempt a DC 20 Linguistics check to decipher some of the characteristics of the written language.

Linguisics (take 10): 10 + 16 = 26

Scarab Sages

"The inn seems like the place where I should go. Liquids and a library."

Scarab Sages

"Waiting till they fetch their leader seems proper."

Scarab Sages

Wadi Ahk'kolon wrote:

Wadi will keep his Wayfinder hidden as well. No visible weapons either. Once the party has passed through he will use a charge from his Mage Armor wand.

"Perhaps I should take the lead with the speech?" Wadi replies. Diplomacy +9

"As a university professor, I often have to explain things to students. Logic has a way to convince seven the most stubborn."

Diplomacy +21

Scarab Sages

Lamare wrote:

"Hey... I am Jean-rené Lamare. I mostly heal people for Desna."

You see that he draws a sort of headband. "I have this headband. It is a lucky headband. When someone use it. Luck protect them from spells. Also, it give extend luck for 6 seconds longer. That great because i give luck for 6 second to people. So with this headband, you will have 12 second of luck for everything that you do. That super. So, who want it?"

"I acknowledge the existence of both luck and deities, but I make it a habit to not depend on either. Instead I put my trust in science and my fellow pathfinders."

Scarab Sages

An albino ratfolk dressed in a white lab coat joins the gathering. Both the lab coat and the fur are pristine. Well ironed and perfectly trimmed.

"Hello everybody. I am a distinguished exchange teacher from Akiton and I'm very glad to be able to share my knowledge here. As my Ysoki name is unpronounceable and unhearable by most non-Ysoki, I go by the cognomen 'Professor'. My work is mostly theoretical, but I do dabble in applied chemistry."

He will lecture the group about Hao Jin and her tapestry demiplane.

Knowledge Local (take 10): 10 + 15 = 25
Knowledge Local (take 10): 10 + 15 = 25

Scarab Sages

Thank you for running (and writing!) the scenario. Already looking forward to running this myself! :-)

Scarab Sages

GM Kate wrote:
Could I get a Diplomacy check to go with that?

Diplomacy: 1d20 + 23 ⇒ (12) + 23 = 35

Scarab Sages

GM Kate wrote:

You swim back to your ships and head to the island, where the six undines have returned home. Zulfibha is busily attending to injured undines. You get a much warmer welcome this time.

Remendi thanks each of you personally. "You all did well. Thank you for helping us, and thank you for rescuing Zulfibha. That monastery is so dangerous; we should probably make sure that no one goes back there."

"Well, we did clear out all the evil undead and those angry water elementals left as well. Inside the monestary there's a round room with large stone panels throughout. These panels have carved images of figures demonstrating martial arts techniques and there's flowing writing surrounds each image, describing the movements. It would be a pity if that knowledge was untapped."

Scarab Sages

The Professor.. wrote:

Player Auke Teeninga

Character The Professor
PFS# 710-22
Faction Scarab Sages
Experience Track Slow
Day Job Craft Alchemy: 1d20 + 20 + 4 + 1 + 7 ⇒ (18) + 20 + 4 + 1 + 7 = 50

BTW: he Professor has a prosperity boon.

#6 - Prosperity wrote:
Thanks to an excellent contract, a newly discovered trade secret, or just the luck of being in the right profession at the right time, your business is booming. You gain a +1 bonus on all Day Job checks. In addition, a DC 45 Day Job check now earns you 200 gp, and a DC 50 Day Job check earns you 300 gp.

Scarab Sages

The professor would like to stop off at Undine Island.

Scarab Sages

Shonne wrote:
"These three," Shonne says indicating the guardians, "bear the same symbol as is on the outside of the building."

"That seems to confirm our suspicion these were the monks that sacrificed themselves to keep Falehetu locked up. Let's make sure they get a proper burial."

"My guess is that Falehetu was the leader of this monastery of Untwisting Iron and that the Dragon turtles and the nagas were linked to it as well and that they wanted the key to free their leader and/or steal the secrets."

"I think the undines will be very happy with the discovery of the room that displayed all those moves."

"Let's inform the water elementals that the evil tried to escape but that we managed to destroy it. Then they can decide to either protect the temple from future attacks from the monastery of Untwisting Iron or take a well-earned vacation."

Scarab Sages

GM Kate wrote:
The Professor knows that kurobozus have a lot of monk-like abilities. They have no special defenses besides evasion. Their natural attacks deal Wisdom damage (Fort negates) which also heals them. If they start a turn next to a helpless creature, they can steal its breath.

The professor shares his knowledge of the creature and adds

"It can steal your breath. That's probably why it attacked me, he probably thinks I talk too much!"

Scarab Sages

Touch injection (cure light wounds) on the kurobozu as a swift.

To Hit: 1d20 + 5 + 2 + 1 - 2 + 2 ⇒ (17) + 5 + 2 + 1 - 2 + 2 = 25 for Postitive Energy: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Will DC20 for half

5 foot step frostbomb to the kurobozu.

Frost bomb (excluding allies): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 for cold: 4d6 + 10 + 2 ⇒ (3, 4, 4, 2) + 10 + 2 = 25

Scarab Sages

Reflex: 1d20 + 14 ⇒ (18) + 14 = 32 Succes
Fortitude: 1d20 + 10 ⇒ (12) + 10 = 22 Succes
Fortitude: 1d20 + 10 ⇒ (20) + 10 = 30 Succes

Investigative Mind 7/7
Knowlegde (religion): 1d20 + 23 ⇒ (7) + 23 = 30
Knowlegde (religion): 1d20 + 23 ⇒ (6) + 23 = 29

"Falehetu, I presume!"

Special attacks, resistances, anything cool?

Scarab Sages

The professor moves and throws a frostbomb (excluding friends)

to hit: 1d20 + 14 ⇒ (13) + 14 = 27 for damage: 4d6 + 10 ⇒ (1, 6, 4, 6) + 10 = 27

Scarab Sages

Lyselsa Darklock wrote:
Haste says an "extra attack with any weapon I am holding". I went with Hero Lab said when I clicked haste. I looked at the wording.

Herolab is not an official rules source. The official paizo srd [url=http://legacy.aonprd.com/coreRulebook/spells/haste.html[haste[/url] says:

haste wrote:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Scarab Sages

Fortitude: 1d20 + 12 ⇒ (12) + 12 = 24

The professor will delay to provide flanking for Lyselsa. Will come put of delay after her turn.

Scarab Sages

"Ushaka, you speak Vudrani right? Maybe you can goad them into revealing where or who Falehetu is!"

Scarab Sages

@Lyselsa

I don't know rogues that well, but I've got some remarks/questions:

Freedom of movement will let you use slashing weapons as normal underwater, so the professor will have told you to use the silver kukri as your primary and your normal kukri as your secondary (as this will work better with your finesse training).

Haste will only give you 1 extra attack total.

I guess d8s are due to Knife Master archetype?

Scarab Sages

Lyselsa Darklock wrote:

Lys not very good in the water shifts slightly in order to avoid an attack of opportunity. She pulls out her silver Kukri. I know it slashes, but it's silver.

+2 if the invisible professor counts as a flanking partner.

You've got freedom of movement, so you can use a slashing weapon to full effect. Also the professor is not truly invisible due to being underwater, so flanking should work!

Invisibility wrote:
An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).

Scarab Sages

The professor picks up the wand, and then moves to flank with Lyselsa while drawing the +2 trident.

He calls out

"Falehetu!"

and tries to determine if any of the undead react to the name.

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Scarab Sages

Ushaka wrote:

Haste! Ushaka swims forward 5 feet.

Skipping the Professor. I will skip myself if the Professor would rather have the speed.

With Slipstream and Touch of the Sea the Professor has a 50' swim speed, so haste isn't needed.

The professor will swim forward as well.

Scarab Sages

Ursahla wrote:
Whatever your plan is, it isn't clear at all to me.

The professor's plan:

Buff up ending with haste.
Roll initiative.
Engage the enemy in the surprise round (the men take on yellow, the women take on blue).

If you want to freebooter's bane instead of move and move to engage next round, that's your call (if you roll high on initiative the result is the same anyway).

Scarab Sages

More buffs:

Bear's Endurance for Leatherhead (potion we found earlier)
Slipstream for the Professor (potion we found earlier, as he'll probably won't be hasted)
Mage Armor for Leatherhead (if he doesn't object)