hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 ooh, that's a crit threat to confirm crit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 what are the dashed lines? Shohiraj approaches the spidery fellow while invisible, and strikes at him, appearing out of nowhere... to hit: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
If that hits, the opponent finds he is disoriented disoriented: disoriented: the target takes a -2 penalty on all attack rolls and an additioanal -2 penalty on all attack rolls against Shohiraj.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj drinks a potion of invisibility then moves forward further. can we walk right over the light triangular areas or are they a different elevation?
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Seeing this thing looks like a humanoid spider, Shohiraj downs a potion of antitoxin while moving forward around the perimeter of the room.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj will again look for more evidence... dm feral: again Shohiraj will record anything found (ie make a copy) before making it public to the other agents.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 I will be away for a few days... will have internet access in the evenings but not sure how reliable it will be... just a forewarning that I might be unable to post... if that happens, feel free to bot me as needed.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 While treasure is nice, Shohiraj will look for evidence, and record anything she finds, taking anything portable that would substantiate anything found.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 I'm still here! Ready to move on when everyone else is
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj lacks both those knowledges .. .or any for that matter "That looks interesting" she says, nodding to the pavilion.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 cmw: 2d8 + 3 ⇒ (2, 5) + 3 = 10
2 charges for me, thanks "Thank you, Falth.. just what I needed !"
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj doesn't have a healing wand
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 don't have any of those skills.. hopefully someone does "This is all very interesting... not sure what it all means... " Shohiraj starts searching mage bodies for anything useful, then asks... "by the way, I could use some healing."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 [ooc]if that's the case, add 8 to the damage done (+10 for dex for hit and crit, -2 for the strength dmg already added in) Shohiraj narrows her eyes and considers options, follows her same foe, taking a step to the northeast. to hit: 1d20 + 13 ⇒ (17) + 13 = 30
to hit: 1d20 + 8 ⇒ (19) + 8 = 27
to confirm crit: 1d20 + 8 ⇒ (15) + 8 = 23
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj jumps through the fire as well, targeting the other foe (green) as she leaps forward. to hit: 1d20 + 13 ⇒ (19) + 13 = 32
to confirm crit: 1d20 + 13 ⇒ (11) + 13 = 24
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Not sure if Shohiraj is considered threatening since she's blind, so not sure she provides a flank bonus Shohiraj swings blindly at where the foe was when everything went all bright and sparkly. to hit: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
to hit: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
will save again: 1d20 + 7 ⇒ (10) + 7 = 17 As she finishes her attack sequence, the blindness fades and her sight returns. She narrows her eyes in angry resolve to end this foe.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 will save dc 16: 1d209 + 7 ⇒ (2) + 7 = 9
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 will save dc 17: 1d20 + 7 ⇒ (3) + 7 = 10 Shohiraj moves into flank on the red guard and finds herself moving so slow, that's all she can seem to do. acrobatics to avoid an aoo: 1d20 + 16 ⇒ (13) + 16 = 29
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 hmmm.. this isn't a surprise round so she can actually make an iterative attack, right? if so: iterative attack, to hit, rapier: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 reflex save vs fireball dc 18: 1d20 + 12 ⇒ (9) + 12 = 21 (no dmg w/ evasion) With Zurnzal providing flank, Shohiraj strikes at the guard. to hit, rapier: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
to confirm crit, rapier: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
because she dealt him sneak attack damage, he is also affected by being disoriented: the target takes a -2 penalty on all attack rolls and an additional -2 penalty on all attack rolls against Shohiraj for one round.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 didn't really think of it at the time... *shrug*... not cool to see the roll and change the action based on it, yanno? so I let it stand
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 52335-2
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 actually - forget that last post... I DO have a 9th I can apply it to... I am 1 point short of 10th with that one... I guess I'm a little math challenged tonight, lol.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 can I hold it and apply it later.. all my 9's just popped to 10 and I have no 7s or 8s right now...
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 would have tried again, but I guess no time alas... moving on... and I rolled with a +24 because that is the character's disable skill
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Player: JAF0
What are the level restrictions on what character we can apply the credit to? I will give you my character's full pfs # when I know.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj, having tagged along with Falth, holds up a finger before any smashing can take place and smiles... she pulls out a small tool kit and gets to work. disable: 1d20 + 24 ⇒ (1) + 24 = 25 ouch... at least skills don't auto-fail on a 1
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 not exactly sure what Shohiraj is doing right now? I suppose she went back to the rendezvous. Is the house thoroughly searched now or is there more to do there before we go there to try the passage? if not, she could have always gone to assist someone else elsewhere this phase... like Falth who needs a disabler maybe?
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "sounds like a plan to me.. let's go."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 perception: 1d20 + 15 ⇒ (12) + 15 = 27 "There's a trapdoor here, but I'm not sure how to make it work." Shohiraj points out the trapdoor to Eremay.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 no knowledge planes here either Shohiraj heads toward the as yet unexplored final wing.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Too sick and depressed and terrified to game right now... expect I'll be gone a day or two while I process recent events.. I WILL be back.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "the windows aren't alarmed, Eremay... we perhaps could sneak in that way together... or you can try your bluff, which might be a good distraction for me climbing in a window."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "Not sure what else might be alarmed... I wonder if the windows are also alarmed... I just don't want to end up fighting our way in if we can avoid it.. " Can she tell if the other doors are all alarmed as well? what about the windows? perception: 1d20 + 15 ⇒ (17) + 15 = 32
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj returns to the main house, hoping to stay unseen, with the intent of observing comings and goings, what the staff and groundskeepers wear, how often they come and go, passwords or badges used for passage, that sort of thing... If Eremay wants into the compound to try her scheme, She'll open the gate: disable if necessary to open the gate for Eremay and herself if entry is necessary for observations: 1d20 + 24 ⇒ (6) + 24 = 30 stealth to remain unseen: 1d20 + 16 ⇒ (16) + 16 = 32
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 I am leaving on a retreat on Thursday the 3rd and won't be back til Sunday afternoon. I will try to keep up on my phone, but it's very hard to post using it, so please bot me as necessary to keep the game flowing. Thanks
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "I can probably open the gate for you again if they didn't alarm that too now, but if you showed up at the door without authorized entry thru the gate, they'll know something is up. I think I want to do a little reconnaissance at the manor before I try to enter again... then maybe a disguise might be in order and some subterfuge to get in... surely there must be some come and go among servants if nothing else."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "The house is well protected... the gates are locked, though that is easily dealt with, but the doors are alarmed.. I didn't even get inside... but I think anything that warrants such protections, indeed also warrants further investigation."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 I think I'm done for now.. this is going to take more than a simple, brief reconnaissance mission. When things die down and the woman goes in the house.. Shohiraj will attempt to slip out again... unlocking the gate if necessary... or climbing over it, but only after being sure that the woman (or a minion) is not watching from a window. stealth: 1d20 + 16 ⇒ (18) + 16 = 34
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 damn... I hate alarms Shohiraj will find some cover, hide and observe the reaction to the alarm, remaining hidden until whatever the response is is over... Then she'll slip away unobserved hopefully. stealth: 1d20 + 16 ⇒ (11) + 16 = 27
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj will attempt entry into the manor, listening at one of the side doors before trying to open it, moving on to the other side door if the first one is occupied. perception, listen: 1d20 + 15 ⇒ (11) + 15 = 26 perception, traps: 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31
disable if locked: 1d20 + 24 ⇒ (16) + 24 = 40 Once inside, she will use stealth to move about the manor unseen, searching for an office, library, den and in that room, any information about the entrance to the hidden facility, OR alternatively, looking for the entrance itself. perception, search: 1d20 + 15 ⇒ (12) + 15 = 27 oh yeah... stealth to move about the place unseen: stealth: 1d20 + 16 ⇒ (16) + 16 = 32 IF, and only IF, there is no other option to avoid discovery, she will use her potion of invisibility to remain unseen.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 perception: 1d20 + 15 ⇒ (3) + 15 = 18 sense motive: 1d20 + 13 ⇒ (9) + 13 = 22
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 disable: 1d20 + 24 ⇒ (16) + 24 = 40 Shohiraj attempts to pick the lock on the gates to gain entry.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Shohiraj rolls her eyes as folks scatter without waiting to set up a rendezvous point for after their investigations. "Oh my they are impetuous.. hopefully we can all just meet back here after... and I hope they think of it." she mutters... She heads for the house, using whatever she can for cover when she gets close enough to observe the building and determine the best way to enter. Once she figures out whether to enter via stealth or disguise, she'll make her entrance... If servants and others come and go freely, she'll disguise herself and enter via the front door... otherwise, she'll use stealth and sneak in a window. perception to 'case the joint': 1d20 + 15 ⇒ (15) + 15 = 30 disguise: 1d20 + 12 ⇒ (18) + 12 = 30 or stealth: 1d20 + 16 ⇒ (20) + 16 = 36 Once inside, she'll give the place a thorough search, especially anything that looks like a study or office, looking for notes, records, anything that might show where there is an entrance to the hidden facility - or seeking the entrance itself. perception: 1d20 + 12 ⇒ (11) + 12 = 23
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 ready, and sorry - weekends are usually slow "ENtrances to the hidden facility could be anywhere... Marching in as a coordinated force might not be the best tactic here. Perhaps we should split up, learn what we can and rendezvous after to share what we've learned and decide on a plan of infiltration. I'd like to search the manor... even if there's no entrance there, there might be an office with records or some such."
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 sent a pm to Rataji
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 "And what of Wirholt's Rictus... should we be taking pains to make sure the 'smoldering ruins' doesn't include the plantation above, or does it not matter?"
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.
hp 51/51; ac 20 t15 ff 15; F 4 R 12 W 7; bab 6 melee 12 range 12; cmb 7 cmd 22; low light vision;init 5 human unchained rogue/8
skills:
acro 16, bluff 12, climb 7, diplo 7, disable 24, disguise 12, escape 9, know local 12, perc 15, sense motive 13, slt of hand 18/22, stealth 16, swim 5, umd 12 Alias made and dotted gameplay with ic alias... |