| 'The Professional' |
ooh, that's a crit threat
to confirm crit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
extra dmg if crits: 1d6 + 1 ⇒ (6) + 1 = 7
| Zurnzal "The Ambitious" |
Zurnzal moves at the back of spider-man and, remembering how to trip correctly Martial Flexibility as a swift action to get Greater trip, kicks his legs from invisibility.
Trip, hopefully vs flat-footed: 1d20 + 16 ⇒ (11) + 16 = 27
If trip attempt was successfull, AOO(punch) vs prone, magic dmg: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 8 ⇒ (6) + 8 = 14
| Falth; the Catastrophe |
Will save: 1d20 + 10 ⇒ (1) + 10 = 11
reflex save: 1d20 + 8 ⇒ (13) + 8 = 21
Falth shakes his head at the psychic attack before taking another step away. Whispering a prayer to the god of accidents, he unleashes two more arrows at the levitating freak.
5' step
Swift action to activate Acid Resistance 6 and Destruction judgments
cruel Longbow, attack, deadly aim, divine favor, bane, destruction judgment: 1d20 + 12 - 2 + 2 + 2 ⇒ (10) + 12 - 2 + 2 + 2 = 24 for piercing, magic: 1d8 + 3 + 4 + 2 + 2d6 + 2 + 3 ⇒ (8) + 3 + 4 + 2 + (2, 6) + 2 + 3 = 30
iterative cruel Longbow, attack, deadly aim, divine favor, bane, destruction judgment: 1d20 + 7 - 2 + 2 + 2 ⇒ (5) + 7 - 2 + 2 + 2 = 14 for piercing, magic: 1d8 + 3 + 4 + 2 + 2d6 + 2 + 3 ⇒ (6) + 3 + 4 + 2 + (5, 6) + 2 + 3 = 31
-Posted with Wayfinder
| Zurnzal "The Ambitious" |
Oh, i forgot he's on the bookshelf and I was confused with Shirojai's attacking him)
In that case Zurznal will activate his Sandals of the Lightest Step approaching the spidey as a swift action and use his Knockout Strike (if hits DC 18 Fortitude or fall unconscious for 1d6 rounds) Use the trip roll, attack bonus is the same anyway)
| DM Feral |
@Eramay: That actually fails so you need to spend this round swinging at empty air again (the DC is 20).
Fort: 1d20 + 13 ⇒ (20) + 13 = 33
The spiderman is surprised when Zurnzal joins him in the suspended portion of the laboratory. The half-orc lands a solid hit but fails to bring down his opponent with a single punch.
Shohiraj and Falth pelt the monstrous creature with bolts and arrows leaving him bloodied but still standing. Shohiraj is using her crossbow, right? She's not flying either.
Enraged, the spiderman lunges at Zurnzal with mandibles and claws. His form seems to blur as he moves increasingly quicker and quicker.
Claw: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Hasted Bite: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 Zurnzal also needs to make a DC 17 fortitude save (vs poison) or take 1d3 ⇒ 1 strength damage.
The nightmare creature spits a cloud of poisonous gas at Shohiraj's feet that makes her dizzy and saps the strength from her limbs.
Shohiraj needs to make a DC 15 fortitude save (vs poison) or take 1d3 ⇒ 1 dexterity damage and 1d3 ⇒ 1 charisma damage.
The monstrous crab-thing that Eramay rescued fires another blast of force. Magic Missile: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
From exerting herself Eramay takes another point of strength damage. You can make another will save at the same DC (DC 20). If you make it you are no longer hallucinating and can act normally but are fatigued for a minute. If you fail you have to continue swinging at the air. Also, you owe me a reflex save for the acid damage from last round.
The party is up.
| Falth; the Catastrophe |
to clarify, Falth was attacking the levitating experimenter in the lab coat
-Posted with Wayfinder
| Falth; the Catastrophe |
Falth steps closer again. Seeing the monstrosity apparently content to leave him alone, Falth's spiritual attitude towards the levitating monster changes slightly... swift action to switch resistance judgement to justice judgment
He raises his bow and again fires a pair of arrows.
cruel Longbow, attack, divine favor, deadly aim, destruction judgement, justice judgement, bane: 1d20 + 12 + 2 - 2 + 2 + 2 ⇒ (5) + 12 + 2 - 2 + 2 + 2 = 21 for piercing, magic: 1d8 + 3 + 2 + 4 + 3 + 2 + 2d6 ⇒ (8) + 3 + 2 + 4 + 3 + 2 + (2, 6) = 30
iterative cruel Longbow, attack, divine favor, deadly aim, destruction judgement, justice judgement, bane: 1d20 + 7 + 2 - 2 + 2 + 2 ⇒ (4) + 7 + 2 - 2 + 2 + 2 = 15 for piercing, magic: 1d8 + 3 + 2 + 4 + 3 + 2 + 2d6 ⇒ (7) + 3 + 2 + 4 + 3 + 2 + (4, 6) = 31
-Posted with Wayfinder
| Zurnzal "The Ambitious" |
Soz, forgot to roll damage for knockout strike
Punch+Sneak: 1d8 + 8 ⇒ (7) + 8 = 151d6 ⇒ 4
Fort vs Poison: 1d20 + 12 ⇒ (11) + 12 = 23
Sandals' Air walk has a duration of only 1 round after which the target begins to float downward.
Zurnzal floats down to the wall (if spidey makes AOO, Zurnzal will expose him to the poison he found (DC 16)) remembering his trainings Get Spider Step as a swift action. When he reaches the wall he starts to run on it upward and finally leaps to the workbench (or bookshelf or whatever it is). Arrows on the map show the movement path
Acrobatics to jump with a running start: 1d20 + 13 ⇒ (8) + 13 = 21
| 'The Professional' |
fort save dc 15: 1d20 + 4 ⇒ (15) + 4 = 19
Shohiraj throws off the effects of the attempted poisoning...
She fires another bolt at the creature.
to hit: 1d20 + 12 + 1 - 4 ⇒ (13) + 12 + 1 - 4 = 22
dmg if hits: 1d8 + 1 ⇒ (1) + 1 = 2
| Cartmanbeck's Pregen Alias |
Eramay once again tries to ignore the demons that are attacking her relentlessly and no one else seems to be paying attention to.
Will: 1d20 + 8 ⇒ (8) + 8 = 16 BAH! I'm going to use my GM star reroll on that.
reroll Will: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 There we go.
Eramay finally realizes that they were figments of her imagination, and moves over to help her allies. Double move.
| DM Feral |
Heh. I didn't realize how low this guy was. Falth finished him off.
One more arrow from the Catastrophe's divinely powered bow puts an end to the arachnid menace. His limp body crashes messily to the ground below where Eramay's 'ally' rushes to meet it. Within a handful of seconds it violently tears open the creature's skull and devours its brain in one loud **sluuuurrrp**. The monstrous crab-thing looks the cavalier's direction as words fill her thoughts. <<That was satisfying. Now it is time for me to depart this world. I find it too warm for my liking.>>
With no more threats present the party is free to loot the lab. On the remains of the spiderman you uncover a unique electrum Aspis Consortium badge - unheard of by even the party's most veteran members. Within some of the documents found there's reference to the badge’s affiliation: an operation referred to only as “Conference Z.” In addition to the loot this stuff is worth another 4 evidence points.
| Falth; the Catastrophe |
so did the other thing poof out of existence?
getting the kill gives Falth some temporary HP, but I doubt it matters
-Posted with Wayfinder
| DM Feral |
With Slumbersun in ruins and its masters dead or in the wind, the party departs.
The return trip seems uneventful until you cross into Cheliax. Within an hour, a team of Aspis operatives led by a finely dressed Garundi agent named Amersanus Valacosti intercepts the party. He informs you that his team is to escort the party back to Ostenso for debriefing and that you are to speak of nothing that you saw to anyone except Iaovin Ratarion himself. As you approach the Aspis Building, members of Valacosti’s team teleport the party directly into the Aspis Building and shepherd you into the Hall of Blades. He snidely debriefs the party, asking probing questions and repeatedly reminding you that what you discovered is to be kept completely confidential — even with regards to high-ranking members of the Consortium. For your service and compliance, he also assures the party that you will be paid in full for your work, whether that’s in gold, favors, or the tearing up of pending bounties.
That's it folks. Sorry that took so long. That was way slower than I'm accustomed to. =(