Male Dhampir Cleric (Undead Lord)/1
Nemesis gets up from his spot at the booth, he summons Hatred to his side. He stretches slightly before heading out of the tavern. "Come along Hatred, I believe it's time to head home. Not to worry, we have a lot of chaos to sow there as well!" He cackles madly to himself as he leaves town
Male Dhampir Cleric (Undead Lord)/1
Nemesis strolls into the bar with his companion in toe. He removes a branch from his hair and various leafs before drawing his hood back up. He finds a booth before sitting down. He grabs out some paper and ink from his pack and scrolls a quick message. Adventurers Needed for Clearing Out Manor He folds up the note so that people can read it as they walk in. He commands his companion to sit.
Male Dhampir Cleric (Undead Lord)/1
Nemesis laughs when he sees the ogre, he got lucky before, but an Ogre is another thing completly. He turns and runs for the door, he makes sure that Hatred is running with him and he doesn't stop, even uses the rope to head back over the river. "I'm going to need lackies for this. Might as well head back to town for help to clear this thing out." If he gets away from the Ogre, he continues to head back to town.
Male Dhampir Cleric (Undead Lord)/1
Sancuary Will Save 1d20 + 3 ⇒ (10) + 3 = 13 Nemesis looks to his minion with confusion and tries to yell at him to attack. He turns back to the creature and tries to move around to the other side of the creature from Nemesis (avoiding AoO if I can). This time steps forward and holds out his hand. Touch Attack 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14
Male Dhampir Cleric (Undead Lord)/1
Will Save against Despair 1d20 + 5 ⇒ (5) + 5 = 10 Nemesis feels that he may never achieve his goals of becoming a lich and that Hatred will rise up against him. He shakes his head and steels himself from those thoughts. He growls at the apparition and curses at it. Will save to overcome Sanctuary 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 Nemesis smiles broadly Channel Negative Energy - Will Save Halves - DC 12 1d6 ⇒ 5
Male Dhampir Cleric (Undead Lord)/1
Nemesis thinks for a moment and then snaps his fingers with an idea. He takes off he armor and all his heavy equipment and piles it around Hatred. He takes out the rope from withing his pack and ties it around Hatred. "That should weight you down so you don't float away. Your going to walk from here to the island. You don't need to breathe, so you just walk right under the water. Once you are on the other end, tie the rope to something and I can use the rope to lead me across without getting sweeped away"
Male Dhampir Cleric (Undead Lord)/1
Nemesis thinks for a long moment and then decides to search the shore intently, looking for any form of a raft, or anything that will help float him out to the island. Not being a good swimmer himself, he doesn't want to chance drowing to get out to the island. Perception 1d20 + 6 ⇒ (10) + 6 = 16
Male Dhampir Cleric (Undead Lord)/1
Nemesis stops upon finding the island. He considers swimming across, but 100 feet could be tricky. He decides to sit and wait, by the shore line in good view of the island, but hides himself and Hatred. He will wait a day to see if anything or anyone appears from the island before attempting to swim out to it.
Male Dhampir Cleric (Undead Lord)/1
Perception Check 1d20 + 6 ⇒ (10) + 6 = 16 Nemesis continues on his journey and he narrowly avoids stepping into a spider web. He chuckles at his near obliviousness and decides to pay more attention to the area around him. Upon hitting the river, he sits upon a rock and contemplates to himself. He then decides to follow the riverbank south to see if he notices anything of interest. Foraging for food 1d20 + 3 ⇒ (17) + 3 = 20
Male Dhampir Cleric (Undead Lord)/1
On day 6 and day 9, I forage for food. Survival Roll for Food and Water - Day 6 1d20 + 3 ⇒ (8) + 3 = 11
Nemesis stops briefling at the tracks, he notices that they go off to the north and shakes his head. "Not falling for that this time." He continues heading east.
Male Dhampir Cleric (Undead Lord)/1
After becoming refreshed, Nemesis sits and waits in the tavern for awhile, see if any other would-be adventurers show up. Instead of dismissing his companion to wait outside, he keeps him by his side. After a long time has passed, Nemesis gets up from his spot, gestures for his companion to follow and heads back out to the outskirts of town. "Well my friend, lets try heading East this time and see what we can find" I spend the first three days of my journey foraging for food as I head east. I journey at a slow pace, as I am in no hurry. Survival Role for Food Day 1 1d20 + 3 ⇒ (18) + 3 = 21
Male Dhampir Cleric (Undead Lord)/1
After becoming refreshed, Nemesis sits and waits in the tavern for awhile, see if any other would-be adventurers show up. Instead of dismissing his companion to wait outside, he keeps him by his side. After a long time has passed, Nemesis gets up from his spot, gestures for his companion to follow and heads back out to the outskirts of town. "Well my friend, lets try heading East this time and see what we can find"
Male Dhampir Cleric (Undead Lord)/1
Nemesis walks back into the tavern, after having spent a few weeks in the wild. He looks rather disheveled from his time in the wilderness. He walks up to the bartender. "I require lodgings and somewhere to bathe, my companion can bunk with me" He geastures to Hatred who is currently wrapped up to hide his appearance.
Male Dhampir Cleric (Undead Lord)/1
Fort Save 1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15 Nemesis growls to himself as he checks over the spoiled rations. He realises that he will need to forge for food on every day back to town. Survival Roll #1 1d20 + 3 ⇒ (12) + 3 = 15
Male Dhampir Cleric (Undead Lord)/1
Nemesis takes a quick breather and then attends to Hatred. He casts inflict like wounds on Hatred to heal him of the damage. Casting Inflict Light Wounds on Hatred 1d8 + 1 ⇒ (3) + 1 = 4 "We might as well continue moving for a little bit to clear the area, but then we should camp for the night." Once refreshed, Nemesis continues his journey back to town. With 600 XP, I'm just a little under half way to level 2! Keep em coming
Male Dhampir Cleric (Undead Lord)/1
Oops, my bad, forgot he had DR, then his HP is at 9, this might not go as terribly as I thought it would Nemesis shakes his head in disbelief, he resumes his previous plan of cursing at the swarm. Channeling Negative Energy - DC 12 - Will save for Half Damage - Damage 1d6 ⇒ 5
Male Dhampir Cleric (Undead Lord)/1
Not even waiting to celebrate his small victory, Nemesis gets up from his hiding spot, geatures to Hatred, and sneaks off back to the path. Once on his way again, he moves at a brisk pace for a few hours until he is content that the gnolls are not following him. He begins to make his way back to town.
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