Full Name |
Nemesis |
Race |
Dhampir |
Classes/Levels |
Cleric (Undead Lord)/1 |
Gender |
Male |
Size |
6' |
Age |
Unknown |
Alignment |
Neutral Evil |
Deity |
Orcus |
Location |
West Marshes |
Strength |
8 |
Dexterity |
14 |
Constitution |
8 |
Intelligence |
10 |
Wisdom |
17 |
Charisma |
14 |
About The One Called Nemesis
NEMESIS CR 1/2
Male Dhampir Cleric (Undead Lord) 1
NE Medium Humanoid (Dhampir)
Init +2; Senses Darkvision (60 feet), Low-Light Vision; Perception +6
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 8 (1d8-1)
Fort +1, Ref +2, Will +5
Defensive Abilities Negative Energy Affinity; Resist Undead Resistance
Weakness Light Sensitivity
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) -1 (1d3-1/20/x2) and
. . Unarmed Strike -1 (1d3-1/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Detect Undead (3/day)
Cleric (Undead Lord) Spells Known (CL 1, -1 melee touch, 2 ranged touch):
1 (2/day) Murderous Command (DC 14), Cause Fear (DC 14), Command (DC 14)
0 (at will) Stabilize, Read Magic (DC 13), Detect Magic
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STATISTICS
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Str 8, Dex 14, Con 8, Int 10, Wis 17, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Command Undead (DC 12), Selective Channeling
Skills Acrobatics -2, Bluff +4, Climb -5, Escape Artist -2, Fly -2, Perception +6, Ride -2, Spellcraft +4, Stealth -2, Swim -5
Languages Common
SQ Aura (Ex), Cleric (Undead Lord) Domain: Undead, Cleric Channel Negative Energy 1d6 (5/day) (DC 12) (Su), Corpse Companion (Su), Death's Kiss (1 rounds) (6/day) (Su), Resist Level Drain (Ex), Spontaneous Casting
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Scale Mail; Other Gear Pathfinder's Kit, Unholy symbol, silver: Orcus
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Undead Lord) Domain: Undead Associated Domain: Death
Cleric Channel Negative Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Command Undead (DC 12) Channel energy can take control of undead.
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death's Kiss (1 rounds) (6/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it.
Resist Level Drain (Ex) You take no penalties from energy draining effects, though you can still be killed if you accrue more negative levels than Hit Dice. After 24 hours, any negative levels you have gained are removed without any additional saving throws.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Undead Resistance +2 save vs. disease, mind affecting effects.