I'm very sorry to have to do this (and to have taken so long to pull the trigger on this) but due to changes in my work schedule I'm just not in front of the computer long enough to run games any more. I can still play (since playing is easier to do from mobile) but I can't give the games I manage the proper attention. If anyone wants to take over this game, let me know. I'm happy to pass off GM reins to anyone who wants to take over.
You dig through his supplies quickly, looking behind drawers, under the crawlspace access, etc. You find a few old letters mentioning his daughter, though your cursory investigation into his background showed he had no children, was never married. This might be useable, though the context of the letters doesn't give much information about the circumstances.
So sorry for the delay The Torch is appropriately "rustic" for your needs. It's a cramped office with a sizable lobby, perfect for the little party. Unlike many of the buildings in the forge area, the Torch is lit by Magelight, giving the room a warm orange glow and comparably clean air. How are you getting in touch with Phardorl to invite him to the party?
Trying to subvert the ironmonger would be a powerful blow for the Ministry, but it’s largely self-directed. There’s no intelligence to aid you. You’ll have to research, discover leverage and sway him on your own. Here’s what you do know. The ironmonger is named Phardorl Deviir. He’s the only Drow forge supervisor in the whole Spire, a position gained through hard work and demonstrated loyalty. He lives in a cramped apartment just outside the ironworks. He has a brother who lives near the Fruit Market and a sister under Durance to a tailor of slight renown named Callum Cuts-By-Sight. Beyond that...you’ll need to do your own heavy lifting.
The next stage of this mission is unrelated to the Garden, if that makes a difference. It'll begin in Red Row. If you'd prefer, there's some strange goings on in Grist. Clive, you haven't heard from Jasper in quite some time. There's also some rumblings of a possible bit of leverage in The Works. A drow ironworker has risen to a position of slight authority at a large forge. He may be able to be convinced to produce weapons for the Ministry or sabotage the gear of the Aelfir.
That is up to you. There’s a continuation of this mission that we can dive into, or you can pursue your own agendas of chaos/toppling the regime. I’ve also seeded a few threads that I can elaborate on if you want something new to do. Also, you three have changed the Spire in a small way. You can take a low advance.
This scene (and mission) can be done now if you want it. Michael’s plan should work fine, at least as far as getting fruit downspire. His involvement cuts off after that. That being said, it makes Michael an integral part of the operation. You’d need to replace him with another human willing to damage his profits and risk his position to help Drow. Michael does it because he’s involved with a Drow. Other humans tend to be indifferent at best. You’ll have to potentially alter the smuggling operation to keep the pipeline open after removing Michael. But that doesn’t have to be now, and any distaste you might feel for the smug SOB might be outweighed by the benefit of providing fresh fruit downspire. This would be a huge “hearts and minds” win for the Ministry.
We can skip ahead now and deal with any necessary planning in flashbacks a la Blades. You meet with Michael in his office after hours. He seems at ease, that cocky attitude of someone who thinks himself untouchable. Thanks for dealing with the cave trash for me. Jono would be a significant problem to our continued operations. Tebthym is...more controllable, I think. He rolls out a set of plans. Laroche planned to divert some of the fruit shipments downspire, disguised as mushroom deliveries. I stamp the boxes on their way out, no one will inspect them. There's a freight elevator that connects the Works to Red Row, and from there out to the Fruit Market and beyond. I have a few Drow delivery boys who I can trust to get things to the right places. You...three he arches an eyebrow at Velas Have any issue with that? Any better ideas?
At the mention of Cornell, Ryloj's eyes widen. He nods. Of course, of course. It'd be an honor to share what I have for a friend of Lord Cornell. He reaches into a crate behind the wall, his long, slender arms stretching almost impossibly far. He's not even looking in the crate, but he pulls out two or three bolts of ornate silk, including one that seems to shift color based on his body heat. Is this for you, singer? I think this would complement your coloring well. He leans in close to Thusiax. When you speak to your master again, please inquire if he's considered my proposal. He'll know what I mean.
There is indeed a fighter who fits the bill. Lithe and swift, Ryloj Teken'rret fights with a razor sharp glave. He wears flowing silks and clanging jewelry to confuse foes as he bounds and whirls around the arena floor, always staying just out of reach. He's perched on the top of a low wall, waiting for his battle to be called.
Clive
Red Row
Realization dawns on the gnoll’s face. Imsorry Imisunderstood. Yesplease goaheadin He moves out of the way and lets you back into the fighters’ entrance. It’s a narrow hall leading to a large room that reaks of sweat and blood. Rusty weapons line the walls. Various fighters dress for their upcoming fights. What do you do?
Clive
Red Row
The back side of the arena holds the fighters' quarters. If it's arena fabric you want, this is where to find it. What do you do?
He seems to relax a bit. There are a few conglomerates running hydro-farms. Using mage-tech to grow plants like the sun, huge vats of fungus. No respect for the old ways. It’s hard, because it’s cheaper and faster. Those downspire can better afford hydro-mushrooms than my crop. I understand why the poor and starving would choose their stock, but this life is all I know. In a generation, there will be no dark farmers...and will the humans keep prices low when competition is gone? I’ve been making plans to sabotage a few of the hydro farms, but I know who will truly suffer if I poison their spores. I’ll retire quietly, but if I can aid you in taking down the ape who forced you to do this to me, I shall.
Cornell gestures laxly to Velas. This Drow has need of your services. Normally I'd keep you...grounded, but he's the favorite singer of some Aelfir that I wish to court favor from. Impress him and it could serve well for the both of us. I'll let you two get acquainted...elsewhere. He returns to his work, quite done with this conversation and the distasteful business.
Clive, this is the “boss fight” so you’ll need to roll “social damage” Roll 1d3 for the stress you inflict on him. Regardless of how well you convince him, there’s an odd look to his face as you speak. He’s memorizing your voice! Shadow stress and fallout:
Shadow stress: 1d3 ⇒ 3Shadow fallout: 1d10 + 3 ⇒ (9) + 3 = 12 But if he recognizes you, you can’t tell.
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