Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Here's my trapspotting not-rogue. I also have a level 3 alchemist and a level 3 skald available. Unfortunately my other PCs are out of tier or busy.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Sorry, I never dotted the discussion thread. I was wondering where the chronicles went, haha.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Well that was entertaining." The Maiden wipes the gore off her longsword before sheathing it. "It is good to be alive for another day."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Longsword: 1d20 + 2 ⇒ (19) + 2 = 21
Crit Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
"I did mention not to breathe in that gas."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Drinking dulls your senses. I'd rob them blind if I had the chance. With the Azlanti champion on its way, Charis decides not to dip into her visions. "The day is won. Let's conserve on our resources for now." Longsword: 1d20 + 2 ⇒ (18) + 2 = 20
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6 After healing Whendel's wounds, she grabs and coils her whip. "Well then. You seem to have this well at hand, Lancyn. If you can understand me." The Maiden points where the scouts are indicating. "More are coming that way. Could you please?" Choo choo all aboard the whirlwind!
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Hmm?" Charis turns her head to the side, distracted by a fleeting image of a serpent. The Charau-ka's club swings past her head and slams into the ground. "As always, thank you." She whispers to no one in particular as she pulls out her longsword and retaliates. Longsword, Archaeologist’s Luck: 1d20 + 4 ⇒ (13) + 4 = 17
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden spends her time dragging Lancyn into one of the nearby tents. "Alright. At least no one will find him."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"What do we do about Lancyn?" She stares at the half conscious human paladin. "Can we move him to somewhere more fortified?" Knowledge: 1d20 + 2 ⇒ (10) + 2 = 12
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
With a straight shot to the last enemy, the Maiden decides to trip it. Whip + Luck vs CMD, Inspire Courage, Flanking, into melee: 1d20 + 5 + 1 + 2 - 4 ⇒ (14) + 5 + 1 + 2 - 4 = 18
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden juggles her whip with a wand on her way to Essa. "Easy there." Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"No one enter the cloud." The Maiden yells. "If no one else gets you, I'll help you Essa."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Like the mighty colossus." Charis stares at the mania going on about her. Running around the tent, she cracks her whip at the blue-tinted monkey. Trip with a Whip, Archaeologist’s Luck, Inspire Courage vs Blue Monkey CMD: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 "I don't know what happened to Lancyn, but that big thing trying to kill the monkey kind of sounds like him."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Essa wrote: "Someone watch our backs please." "I guess that's my queue." The Maiden shrugs and keeps her whip ready.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Hmpf. I should have taken initiative there!" The Maiden laughs. "Let's see if we've found what they are looking for...
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Let's finish this." Silver Light Mace, Archaeologist’s Luck: 1d20 + 5 ⇒ (2) + 5 = 7
"And by that, I mean one of you finish it." She takes a step back.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
As the skeleton shambles past her, the Maiden swings immediately.
Missing utterly, she swings again. Silver Light Mace, Archaeologist’s Luck: 1d20 + 5 ⇒ (15) + 5 = 20
Much better. "Incoming!"
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Knowledge(Religion): 1d20 + 6 ⇒ (5) + 6 = 11 "Skeletons. If you have a way to smash them, it would be best." She draws her silver light mace and moves up to the corner. She draws upon her visions of the future to guide her aim. Readying an action to hit the first skeleton who enters melee range.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden shrugs. Either Aspis will stay out of their way, or they will embarrass themselves again.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Oh yes, the key." The Maiden reaches into her... somewhere... to pull a key. "Ah yes, here we are. Aspis was intent on stealing it."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden can't help but laugh. "Thank you for your hospitality. It's quite generous!"
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"They're like rats, always scurrying behind the superiors. Begging for scraps." The guard smiles. "Let's leave already. This chase bores me."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Drawing upon her visions, The Maiden draws her shortbow and fires upon the blue-clad agent in the back. Shortbow, Archaeologist’s Luck: 1d20 + 5 ⇒ (14) + 5 = 19
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"And here the come... I'll box them in!" The Maiden snaps her fingers, raising a wall of trees! Casting Silent Image, as a wall of trees. This is in an L-shape, but I've left a hole in the tree line. Will Save DC 14 to disbelieve once you interact.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"They would be after us anyway." The Maiden leans back in the caravan, hand clutched to her whip. "I don't like all of this attention. I hope the shopkeep is alright and was able to escape." As the caravan takes a break, The Maiden keeps her eyes open. "I don't know why they backed off... are we at a border crossing? Or are they planning an ambush?" Knowledge(Local): 1d20 + 2 ⇒ (9) + 2 = 11
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Right, questioning them and all that. Sounds fine to me- oh, what a cute little lizard. Were you looking for something?" She muses. "I didn't even notice. I'll have to keep my eyes and ears sharp."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden grins as she notices the thug glare at Ako. She's about to laugh when a vision of her head falling off causes her to swerve at the last moment. A scimitar almost cuts her down. "Oh, stop it already, you've already lost." Flanking with Essa, she swings again at the gold-trimmed thug. Longsword, Archaeologist’s Luck: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
As a side note, Charis has Uncanny Dodge, so she can't be caught flatfooted. Also entangle is a great spell... when you can the enemy in a grassy plain.
"I spoke too soon." The men move past her in a blur before she can react. Realizing what's happening, she draws her longsword and relies on her visions to guide her blade and help Essa with the flank. Longsword, Archaeologist’s Luck: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Instead she nearly lops of Ako's head. "Apologies, dear."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Lancyn: CLW is on your spell list, so you can use a wand at level 1, even before you can cast it normally.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Hmpf. That idiot." The Maiden immediately goes to searching her remains for clues. "It's clearly time for us to get out of here. I'm good at hiding stuff, I can hold onto the goods." Sleight of Hand check at +6. GM Only!:
Sleight of Hand: 1d20 + 6 ⇒ (8) + 6 = 14 "Whendel, I can use the wand as well. That's the basic Cure Light Wounds wand, right?"
The glamour of the half-orc fades overnight, revealing a scaled woman with serpentine eyes and a forked tongue. A simple domino mask rests on her brow as she hisses away the night.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden lashes out with her whip, trying to aid Essa. Aid Another vs AC 10: 1d20 + 3 ⇒ (10) + 3 = 13 Essa has a +2 attack bonus to attack this woman. "Hehe. We got this."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Some of the wall crumbles as Lancyn walks through. Ako walks through the wall of a puff of smoke. "Haha! You picked the wrong pockets to pick!" The half-orc laughs. "First rule: don't bully a dragon." She moves behind a wall for cover, changing the illusion so there is an obvious path through.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Heh, it's one of my abilities. Walk up to the wall and I'll make a hole in it so you can charge through." I suggest you either hold or ready an action. During my turn I will drop some of the illusion so you can charge the woman.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Charis snaps her fingers and raises a wall, cutting off the woman. She approaches and draws her whip. "She doesn't know who she's messing with. Handle these fools, then I'll drop these walls." Focusing on Silent Image. DC 14 to disbelieve once they interact. If you've been told it's fake you get a +4 bonus to disbelieve.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Hehe, sounds good to me. deal!" The half-orc chuckles, confident in his costume's longevity. Back at Senzer's shop, the Maiden nods. "Make sure you read the dotted line next time. At least you can get out of here." "And so should we."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"She's blackmailin' merchants. Leave her to her fate." Charis unlocks the cabinet and gets the cure. "'sides, there are no proper authorities here. If you want that, we sail her back to Absalom."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Ah, there you are!" The half-orc chuckles and runs around the room, cracking her whip to trip Lura. "You're the main event now, love. Your bodyguard can't help ya now." Trip, into melee vs CMD: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden shrugs, draws upon her visions and lashes out at the bodyguard's legs. "Hmpf, didn't see nothin here, anyway. Maybe she keeps the goods in the back?" Attempting a Dirty Trick to entangle Bellu. Dirty Trick vs CMD: 1d20 + 5 ⇒ (16) + 5 = 21 Entangled creatures take a -2 to attack and -4 to Dexterity.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Huh? Me?" Charis finally notices the ale she kicked over that clearly exposed her. "Well, I-" the bodyguard perks up and Charis shakes her head. "Well, may as well get this over with." She draws her whip and prepares to trip the first hostile enemy in range. readied action: Whip vs CMD: 1d20 + 3 ⇒ (6) + 3 = 9
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
The Maiden begins scoping for guards and potential hidden entrances to Ichon's storage. Pilfering the cure was the highest priority. Add +1 against traps
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Bardic Knowledge: 1d20 + 2 ⇒ (1) + 2 = 3 The Maiden simply nods and travels towards the pit.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Bad deals, them's the worst." Charis feels the wound on her head. "Yeah, we'll go there and get the cure." She wipes off the blood and sheathes her sword.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Yeah, yeah. I'll stabilize 'em after he's down and the ringing in my ears stops!" Charis feels the bump where the sap hit her and tries to shake it off. Longsword, Archaeologist’s Luck: 1d20 + 4 ⇒ (18) + 4 = 22
This time, the fading visions indicate where the thug will be and she slices right after him. "Senzer, you OK, yeah? No one's gonna harm a merchant on my watch."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Hmpf. Good old shakedown, I take it? Not today." The half orc walks over to protect Senzer and pulls out a longsword. Visions float by as she lines up her swing. Longsword, Archaeologist’s Luck: 1d20 + 4 ⇒ (6) + 4 = 10
Very blurry visions.
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
"Good doing business with ya." Charis nods. Bardic Knowledge: 1d20 + 2 ⇒ (15) + 2 = 17 "Sorry about this Whendel. The sooner we finish this, the better."
Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Just look for where the ants broke through the wall and we can put the repellant there... She thinks. Ugh, could they be any louder? The Half-orc puts her finger to her mouth and shakes her head.
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