GM Crunch, Before the Dawn! (Inactive)

Game Master Saving Cap'n Crunch


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Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Lancyn questions the minor undead hoard wondering what bigger lay within the catacomb. Before he can ponder to much the sole remaining undead lashes out with no avail at him. He returns the favor with enough force to shatter it instantly.
Cold Iron Morningstar, Power Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
B&P, Power Attack: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

-Posted with Wayfinder

Sovereign Court

Bandits of Immenwood | Before the Dawn

Lancyn surges forward and bashes the remaining skeleton to bits, negating the "threat" they posed.

With the undead out of the way, the party moseys down the corridor. Now, strange tubes made of a glassy substance can be seen in the alcoves from which the attackers emerged, large enough to fit a tall man and smashed through the front. Their purpose is unknown, they could be holding cells, stasis chambers, torture devices, or any manner of strange or sinister machine, the limit to which being your imagination.

The room at the end of the hall houses yet another strange sight. This fifteen-by-fifteen-foot dead end is constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door.

Detect Magic:
The entire room is radiating some form of abjuration magic, while the square in the niche emanates incredibly powerful auras of abjuration, conjuration, transmutation, necromancy, none of which appear to be inherently harmful.

Detect Magic and Spellcraft DC 30:
This square is a device that seems to control something.

Lancyn, anyone else who can read Azlanti:
Once again, the script is clearly Azlanti, but not very legible in its complexity. The words "control" and "protect" seem to be thrown around many times.

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa stands guard with her flail at the ready. "What do those glyphs mean?" she asks the magically inclined of the group.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel will try his luck at detecting Magic. "Lots of magic here. Almost the whole room is magic. The square in the niche emanates the most kinds." "I have no idea what it signifies."

Even with a 20 I would only get a 25 spellcraft, 30 is only wizard achievable.

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

"I may not be able to tell you what magic is at work here. But i can tell you that it's Azlanti and I can make out the words 'control' and 'protect'."
If it helps
Linguistics: 1d20 + 6 ⇒ (10) + 6 = 16

-Posted with Wayfinder

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako follow up Whendel and agrees with his results. too much magic to really pin point anything useful, I agree Whendel, I cannot discern anything useful either. At least it does not appear to be harmful, but to be sure we should avoid that niche.

I can only get a max of 27 spellcraft.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

"So... what now?" Night Hunter asks with a deep "RIbbut" to punctuate his question.

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

"Ako based off what you and Whendel can 'see' and my translations I believe this niche is s control station. What might I guess is that this could be a way to create a protective... something either in this room or possible the semi-sphere outside. If we must make some experiment of it; i volunteer to do it. Iomedae will protect me." Lancyn stands in front of the niche ready to activate it if others agree.
Ready action to press the big red button ;)

-Posted with Wayfinder

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa adjusts her hold on the flail. "I trust you arcane types to know that messing with that what won't immediately kill us. Should we ask Juliet Dias if she can figure it out just in case?."

I'm good for you to push, but wanted to put out an option.

Sovereign Court

Bandits of Immenwood | Before the Dawn

No one present sees an apparent way to activate the device, but Lancyn takes it out of its niche. Its glow fades slightly before returning to normal in the paladin's hand.

Lancyn:
As you touch the device, something - not quite a voice, but as close as can a thing can be without being one - enters your mind. It starts to speak, for lack of a better word, in slightly broken Common. "Take this-" It begins, before pausing, and, a second later, switching to Azlanti. "Good, you speak the tongue. Take this into battle with you, lead your allies to victory. You will see how when the time comes."

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Lancyn looks shocked and nearly paralyzed for a brief minute. He stands paralyzed except for the movement in his face shifting from confusion to understanding.

"I... um... I don't know the best way to say this but I feel assured that taking this... whatever it is into the fray outside will assure victory in our endeavors." Lancyn begins to think to himself... well thinking to the device What are you? Who are you? Can you bring victory without bringing violence? And is it evil/generating an evil aura?

-Posted with Wayfinder

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

"That's fine. Push the button else why did we fight our way in here."

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Hmpf. I should have taken initiative there!" The Maiden laughs. "Let's see if we've found what they are looking for...

Sovereign Court

Bandits of Immenwood | Before the Dawn

No other ways in or out of this chamber can be found, nor any other interesting devices. Looks as if Juliet and her fellow Pathfinders will have to make do with - whatever this is. It continues to glow at its normal levels.

Lancyn:
You receive no response from the thing. It can now only be felt in a deep corner of your mind, seemingly dormant. It is not generating an evil aura.

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

"Alright we have gone as far as we can in here. Let us continue back outside with what we were sent here to do." Hold the square shapped object in front of him; Lancyn begins to march back to the front of the complex much a kin to his days as a soldier.

-Posted with Wayfinder

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

"Your hands are full allow me to guard you."Essa moves in front of Lancyn making sure she's between him and whatever comes toward them from the front. "Someone watch our backs please."

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |
Essa wrote:
"Someone watch our backs please."

"I guess that's my queue." The Maiden shrugs and keeps her whip ready.

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

"Thank you mighty warriors." Gladly accepting the honor guard leading the way Lancyn continues to march cautious and wary with his shield in one hand and the small square in the other

-Posted with Wayfinder

Sovereign Court

Bandits of Immenwood | Before the Dawn

The party makes their way back out of the bunker, device in tow. They open the door, and, for a moment, bask in the welcome sunlight. Other Pathfinders are still running about organizing the camp's defense. Several seconds later, many things take place practically all at once.

With a great sound of splintering wood, a large portion of the wall (B2) comes down, and in pour a massive contingent of charau-ka. As they begin to run amok through the camp, Pathfinders take up arms and begin the fight, and both the sphere at the dig and the device glow brighter. In the distance, their horrible champion - a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step - intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy. When it comes into view, the sphere and the device start glowing at an uncomfortable level, and Lancyn collapses to the ground with the square still firmly grasped in his hand. While he continues to breathe and does not appear hurt, nothing you do can wake him up. As the team tries to tend to him, a pair of ape-men roaming the camp with no one to fight zero in on you and rush forward!

Lancyn:
Out of the corner of your vision, you see yourself, unconscious. You try to move your arms and legs and notice they are much heavier, and...made of cold iron? That's when you look up, and notice that you are standing, opposite the three other monolithic statues in the bunker's antechamber. Through some strange magic, you are in control of a powerful golem guardian!

As soon as I finish this post, I will send you a PM with the golem's statistics.

Initiative:
Ako: 1d20 + 3 ⇒ (5) + 3 = 8
Essa: 1d20 + 2 ⇒ (15) + 2 = 17
Lancyn: 1d20 + 1 ⇒ (13) + 1 = 14
Maiden: 1d20 + 3 ⇒ (5) + 3 = 8
Hunter: 1d20 + 3 ⇒ (19) + 3 = 22
Whendel: 1d20 + 5 ⇒ (7) + 5 = 12

Baddies: 1d20 + 1 ⇒ (16) + 1 = 17
Damn Dirty Ape: 1d20 + 6 ⇒ (6) + 6 = 12

Roll-off, Ako vs. Maiden: 2d20 ⇒ (13, 5) = 18

Hunter
Essa

Charau-Ka
Lancyn
Big Monkey
Whendel
Ako Maiden

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter takes a swig of strong whiskey (1 drunkent ki pt) and stands his ground. He begins cheerleading his folk on, and everyone of the defenders who can hear him, advising them that they CAN handle this and fight these apes! +1 hit and damage

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

"Why are these monkeys so intent on getting their hands on a big white ball and a that magical box Lancyn has?" "How could that possibly be worth the cost in life?"

Whendel prepares for his actions.

"This is crazy!"

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa grins and charges at the ape in front of her.

Silver Heavy Flail, IC, Charge: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage, IC: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9
AC is currently 16

Sovereign Court

Bandits of Immenwood | Before the Dawn

Hunter empowers the entire camp of Pathfinders, as well as the few Aspis mercenaries that survived to be let in, now fighting alongside their enemies for their lives. Essa takes advantage of this to rush ahead and ram one of the incoming charau-ka in the face. Enraged, the pair devolve into a screeching frenzy and shower the Mwangi woman with their clubs and teeth.

A bunch of attacks on Essa:
Club vs. Essa: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Club, Frenzy vs. Essa: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Bite vs. Essa: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Club vs. Essa: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Club, Frenzy vs. Essa: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation: 1d20 + 6 ⇒ (19) + 6 = 25
Critical Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Bite vs. Essa: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Hunter
Essa -18
Charau-Ka (red -9)
Lancyn
Big Monkey
Whendel
Ako Maiden

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Just after Lancyn collapses the group begins to hear a shuttering, scraping, scratching noise from the catacombs the party just excited.
"Ungh..." a loud thud comes from the catacomb.
"Hrrg...." the ground shakes a little like something heavy hits the ground.
"Mmnn..." BOOOOOM!!!

A hulking statue similar to the ones in the ruins the group passed comes crashing through the ruin covered doorway.

-Posted with Wayfinder


| Advanced Iron Golem | HP 119/155 | AC 31, T 6, FF 31 | CMD 43 | F +7 R +5 W +7 | Init -2 |  Per +0 | DR 15/adamantine; Immune construct traits, magic | Speed 20 ft | Active Conditions: none |

Firstly GM i hope this is ok

The hulking metallic creature lumbers ip towards the giant ape. The way it walks it seems that it is not quite sure if its footing at the moment. It begins shouting in

Azlanti:
"You shall not prevail this day!!!"
the voice seems a cross between Lancyn's and that of a ghost.

Double move

-Posted with Wayfinder

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ha, I can think of no better alternative. Monkey versus robot!

The lumbering statue makes its way up the steps and into the light of day and heat of battle. Juliet Dias lets out a gasp as she and several comrades run past, locked in combat with their own group of screeching ape-men. "An Azlanti monolith...I had only heard of them...Victory is at hand!" she roars, now triumphant, to the battlefield at large. "We'll take care of the little ones. You stay on their champion! Only that thing stands a chance against it, and should it fall, they stand no chance!" The champion, currently laying waste to the fortifications, notices the worthy challenger and takes several bounding leaps to engage, but suddenly winks out of sight and reappears right on top of the golem!

Hunter (inspire courage)
Essa -18
Charau-Ka (red -9)
Lancyn
Champion
Whendel
Ako
Maiden

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel will cast magic missiles at red monkey.

mm dmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7
if able to be inspired with mm please add 1 to dmg

"This is surreal!"

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Like the mighty colossus." Charis stares at the mania going on about her. Running around the tent, she cracks her whip at the blue-tinted monkey.

Trip with a Whip, Archaeologist’s Luck, Inspire Courage vs Blue Monkey CMD: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

"I don't know what happened to Lancyn, but that big thing trying to kill the monkey kind of sounds like him."

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako sees much of the apes being taken care of, but that big one is definitely a challenge.

If that Colossus really is on our side, if it falls we will be in trouble. maybe a little boost could be in order.

turning toward the big ape, Ako throws a ball of ice at it.

ranged touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
cold damage: 3d6 + 1 ⇒ (5, 3, 4) + 1 = 13

if hit, DC 14 fort save or be staggered for 1 round (not likely it will fail but there is a small chance)

After tossing the ice ball, Ako moves to get out of any retaliation range.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter continues to inspire his allies and takes a step closer to Essa and her foes.

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa staggers with the attack, but stays in the battle. She wants to keep them off of Lancyn who cannot currently defend himself. "I could use some help here." As she swings with all her might at the blue tinged monkey man.

Heavy Mace Attack, Power, IC: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage, Power, IC: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Sovereign Court

Bandits of Immenwood | Before the Dawn

Whendel pummels Essa's former target with force, while she switches to the other, wounding it badly as well. The Maiden then sends it tumbling to the ground with her whip, and Ako throws, of all things, a snowball at the massive monkey. It connects, and looks to be just strong enough to hurt, but the champion shakes it off like nothing and pays no attention to the thrower. "What are you doing?!" Juliet yells at the kitsune. "That thing could kill you without even having to think about it! Besides, I think the monolith's about to show us how insanely strong it is..."

The charau-ka, meanwhile, close in on Essa again. The one the Maiden tripped steps up to do so, drawing the Mwangi's mace once again at its own peril. Even so, they only manage to get one hit in between them, but it doesn't seem to discourage.

Essa, you get an AoO on Blue as he stands up. If you hit, he goes down, because I know you can do more than 4 damage to him ;)

A bunch of attacks on Essa:
Red, Club vs. Essa: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Red, Bite vs. Essa: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Red, Club vs. Essa: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Blue, Club vs. Essa: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Fortitude, Champion: 1d20 + 17 ⇒ (4) + 17 = 21

Hunter (inspire courage)
Essa -23
Charau-Ka (red -16, blue -15)
Lancyn
Champion -3
Whendel
Ako
Maiden

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

AOO: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Nope

Essa bloody and barley standing withdraws back to Wendel. "I have a wand of cure light wounds. Can one of you use it please or I'm out of the fight."

2/25 hit points

Silver Crusade

Free| Human (Varisian) Male LG Paladin of Iomedae 6 | HP 58/58 | AC 24, T 13, FF 22 | CMD 22 | F +11 R +8 W +9 | Init +2 | Per +0, SM +8, Ling +7 | Speed 30 ft | Smite Evil 2/2 Light 1/1 Lay on Hands 6/6 | Spells - 1st: 2/2 | Active Conditions: none. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Lancyn begins rocking in place slightly. He barely mumbles a few unintelligible words. His breath is labored as if he is being pushed to his limits. He coughs as if his own breath is chocking him. He groans as if he is swinging his sword with more force than his body could even muster.

-Posted with Wayfinder


| Advanced Iron Golem | HP 119/155 | AC 31, T 6, FF 31 | CMD 43 | F +7 R +5 W +7 | Init -2 |  Per +0 | DR 15/adamantine; Immune construct traits, magic | Speed 20 ft | Active Conditions: none |

The large construct begins to lurch forward yelling out in

Azlanti:
"STAY BACK!!! DO NOT ENTER THE CLOUD!!!!"
ending the service a cloud of green noxious gas shoots from the hulking goliaths mouth straight into the face of the Huge four armed ape.
Free action.
DC19 Fort save needed from The Champion every round for 4 rounds. 2 saves cures.
If it fails

Con Damage: 1d4 ⇒ 3
Can use breath weapon in: 1d4 + 1 ⇒ (3) + 1 = 4rounds

After expelling the gas the giant metal man swings one arm into Champion makong a solid connect into its side between its left shoulders. Continuing with the momentum the metalic beast then hurls its shoulder into it slamming it a second time with its body.

Full attack
Cold Iron Slam 2: 1d20 + 36 ⇒ (19) + 36 = 55
To confirm: 1d20 + 36 ⇒ (14) + 36 = 50
Damage: 4d12 + 27 ⇒ (2, 10, 1, 10) + 27 = 50
Cold Iron Slam 1: 1d20 + 36 ⇒ (18) + 36 = 54
Damage: 4d12 + 27 ⇒ (8, 12, 8, 10) + 27 = 65

i do believe thats the end of my turn

-Posted with Wayfinder

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"No one enter the cloud." The Maiden yells. "If no one else gets you, I'll help you Essa."

Sovereign Court

Bandits of Immenwood | Before the Dawn

Inspire Courage applies to your hits as well, Lancyn, I've added the 3 damage this time.

Extra Damage: 4d12 + 30 ⇒ (4, 9, 4, 9) + 30 = 56

The monolith breathes a cloud of poison into the champion's face, to no avail. His strikes, however, have a devastating effect on it, causing it to stagger back and take a moment to recover. It then lashes back at full force with its teeth and arms. Managing to strike enough times, it latches on and tries to rip the golem to shreds, to very little luck.

Wow, that's a lot of attacks:
Bite, PA: 1d20 + 22 ⇒ (5) + 22 = 27
Damage, PA: 2d6 + 17 ⇒ (4, 5) + 17 = 26

Claw, PA: 1d20 + 22 ⇒ (13) + 22 = 35
Damage, PA: 1d8 + 17 ⇒ (3) + 17 = 20

Claw, PA: 1d20 + 22 ⇒ (9) + 22 = 31
Damage, PA: 1d8 + 17 ⇒ (4) + 17 = 21

Claw, PA: 1d20 + 22 ⇒ (7) + 22 = 29
Damage, PA: 1d8 + 17 ⇒ (2) + 17 = 19

Claw, PA: 1d20 + 22 ⇒ (4) + 22 = 26
Damage, PA: 1d8 + 17 ⇒ (4) + 17 = 21

Rend, PA: 1d20 + 22 ⇒ (14) + 22 = 36
Damage, PA: 1d6 + 21 ⇒ (4) + 21 = 25

Rend, PA: 1d20 + 22 ⇒ (4) + 22 = 26
Damage, PA: 1d6 + 21 ⇒ (5) + 21 = 26

Rend, PA: 1d20 + 22 ⇒ (6) + 22 = 28
Damage, PA: 1d6 + 21 ⇒ (6) + 21 = 27

Rend, PA: 1d20 + 22 ⇒ (20) + 22 = 42
Confirmation: 1d20 + 22 ⇒ (3) + 22 = 25
Damage, PA: 1d6 + 21 ⇒ (4) + 21 = 25

Hunter (inspire courage)
Essa -23
Charau-Ka (red -16, blue -15)
Lancyn Bot -36
Champion -174
Whendel
Ako
Maiden


| Advanced Iron Golem | HP 119/155 | AC 31, T 6, FF 31 | CMD 43 | F +7 R +5 W +7 | Init -2 |  Per +0 | DR 15/adamantine; Immune construct traits, magic | Speed 20 ft | Active Conditions: none |

omg why didn't i see this before!!! KAIJU Leatherback!!!!!

-Posted with Wayfinder

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

The Maiden juggles her whip with a wand on her way to Essa. "Easy there."

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

"Thank you." Essa breaths a little easier.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako circles around the tent to get a better view of the attacking apes.

It doesn't take long and she sees the first one exposed. hurling another ball of ice at the ape.

ranged touch at the blue one: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
cold damage: 3d6 + 1 ⇒ (1, 1, 1) + 1 = 4

wow could that get any worse?

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel moves forward and west and extends his arm to flame blue

rng touch fire bolt with pbs inspire: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
dmg w pbs and inspire: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

"Monkeys are flammable, right?"

3x 1st level and 3 bolts used

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter continues to inspire all those fighting the apes and steps forward to engage the ape with the blue fur. "This is probably gonna hurt me more than it hurts them... be ready to heal me too, please. He spends a ki point to increase his ac by 4.

to hit: 1d20 + 6 ⇒ (10) + 6 = 16
dmg if hits: 1d4 ⇒ 3

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ako lands another snowball on one of the charau-ka, and Hunter moves up, smacking the same ape-man and laying him flat on his back. Whendel narrowly misses the other with a beam of fire, and the Maiden uses her magic on Essa's many wounds. The remaining charau-ka launches its frenzied attack on the grippli, but cannot bypass his superior defenses.

Club vs. Hunter: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Club vs. Hunter: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Bite vs. Hunter: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Hunter (inspire courage)
Essa -18
Charau-Ka -16
Lancyn Bot -36
Champion -174
Whendel
Ako
Maiden


| Advanced Iron Golem | HP 119/155 | AC 31, T 6, FF 31 | CMD 43 | F +7 R +5 W +7 | Init -2 |  Per +0 | DR 15/adamantine; Immune construct traits, magic | Speed 20 ft | Active Conditions: none |

The mighty Azlanti monolith yells out again

Azlanti:
"Leave now you damned Dirty Apes!!"

Its the gas cloud count down
3/4

The metallic monster tries to spew the noxious gas again but nothing comes. Shrugging off the lack of breath weapon he instead swings in with a right hook
Cold Iron Slam 1: 1d20 + 1 + 36 ⇒ (3) + 1 + 36 = 40
Damage: 4d12 + 1 + 27 ⇒ (10, 7, 12, 4) + 1 + 27 = 61
And then with a upper cut
Cold Iron Slam 2: 1d20 + 1 + 36 ⇒ (11) + 1 + 36 = 48
Damage: 4d12 + 1 + 27 ⇒ (5, 5, 5, 3) + 1 + 27 = 46

Both hits hopefully connect solidly as the monolith begins preparing for another assault aginst the huge for armed gorilla.

-Posted with Wayfinder

Sovereign Court

Bandits of Immenwood | Before the Dawn

The monolith's fist connects solidly with the champion's head, sending it reeling sideways. It tries to shake the impact, but all too soon the other fist hits once again, taking the thing's head clean off! A victorious roar issues from the Pathfinders and their (temporary) Aspis allies, while the charau-ka horde looks on in astonishment and demoralization, but shows no signs of backing down.

Hunter (inspire courage)
Essa -18
Charau-Ka -16
Lancyn Bot -36
Whendel
Ako
Maiden

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter continues to inspire, moves around the ape to give Essa or anyone else flank, and leaps up, taking a kick at the ape's privates. He spends another ki point to increase his ac by 4, and a use of his elemental fist to add fire damage to his attack.

acrobatics to avoid aoo: 1d20 + 10 ⇒ (3) + 10 = 13

to hit: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
dmg if hits: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel whips around the tent to the west. He pulls his dagger as he goes. Once around the tent and clear to throw at red, he will throw away.

dagger throw with PBS and precise: 1d20 + 6 ⇒ (17) + 6 = 23
damage with pbs: 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako sees the barrage of weapons being set upon the ape. Ako chooses to hold her magic, just in case this ain't over yet.

delay to see the results of the last few attacks

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

With a straight shot to the last enemy, the Maiden decides to trip it.

Whip + Luck vs CMD, Inspire Courage, Flanking, into melee: 1d20 + 5 + 1 + 2 - 4 ⇒ (14) + 5 + 1 + 2 - 4 = 18

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