Impariut(Inevitable)
Dust Chuckles over to the side, watching you all with Mild Amuzement, he slides a Book from his waist and begins casually reading it. "they are a Kobold, Very clearly. little minions created by Dragons to defend their lairs, least where I'm from they are.... I don't know about this unfortunate soul."
Impariut(Inevitable)
Oh boy, detect evil!
when you alight with power He aproaches, His huge sword to bear- he lifts it and points the tip to Believer "you better be grateful that we don't just slaughter you here..." Vox Growls "but the Deadman is right.... give them their Junk... what harm can they do to us anyways, we got our Haul and this is a pittance" With a sigh, Khane raises his hands and concedes, letting the party have their equipment back. That's when The little gnome slides up Behind Believer "here is the instructions on the ship!" she coos, handing her a small Pamphlet. "Just read that. it's super simple, the ship basically Flys itself... just dont make the Air Elemental mad" she chuckled, skipping off. The Party talks with each other and decide to leave the Dustman on the ship with you(to make sure you don't try running off with their looted airship).
Impariut(Inevitable)
When Rorx came up to the Teifling, he Gave the Half-orc a Wicked smile, his sharp teeth on full Display. one would not Call Khane Handsome If they would describe him. His face was normal for the most part, but his Violet eyes and Mouth of fangs where not very Flattering. with a raspy Voice he spoke to Rorx in harsh, Vile Abyssal
Abyssal:
"Look, Berk... I Ain't Giving you shite if i made it myself. We saved ya Sodding Arses, and we is Getting our Pay- ya here? when Believer comes by he scoffs at her and Holds the Amulet up "I think I know exactly what I'd get off this piece of the Wounded one's... been strippin' Berks and Rubes Half 'o my life... If ya want this Rabble, Yer gonna Have t' Take it from me cold... dead... hands" That's when The Dustman Came up behind Khane and tapped his shoulders "come now, dear Khane- these poor Sods where stollen right out of their homes, each of them deserves to at least have their weapons back... besides... what does a Heartless Namer like you have to do with a wooden Holy symbol? If you really want one so badly I can more than Oblige you" he Chuckles,
Impariut(Inevitable)
Apon seeing the Kobold point to the Magic Suppressing Collars, the Armored man Shrugs, and Lilly the Gnome shakes Believer's hand and Shakes it "oh this is an Easy one, You just need to tell the ship where ya are going and it does most o' the work fer ya!" she says. The Dustman on the other hand, shakes his head when asked about the Skeleton, and simply walks out. The Party takes your out of the Brig, showing you about the Ship. it's a Small ship, With two levels above the Brig, The Center hold and the Deck. there is a Strange Assortment of tools and doodads at the Helm, What looks like the proper tools for stearing the ship. As you Came out, you could take note of your Saviors. there where 5 of them. First a Gnome Named Lilly, who seemed a Healer based on how much the rest of them Tolerated her Annoying personality and rude looks.
as you Where brought about, you might notice your Equipment being picked through by Khane, Looking for Valuables most likely
Impariut(Inevitable)
The Dustman sighs "oh good, this one is fine with lodging with the lost.... " he Shakes his head and despite her Amazing way with words, He Clearly was not one to be swayed with sweet words "Well, I suppose... we don't have room on our own ship, But we might be able to Teach them the basics of this one" he huffs. Lilly(the Gnome) nods "aye! I mean what are we gonna do with a Gith Astral barge?" she chuckled "Tell ya what, we aint got no way t' fly this ship along side ours, You Help us get it to sigil to sell, and ya' got ya a free ride, eh?" Lilly holds out a hand to Believer The Dustman watches, his sunken eyes drifting to the Skeleton in the corner. He tilts his head at it- as if surprised to see it here The large armored man Comes back "the Ship is clear, All the Gith are dead- look like they were not carrying much... Got a locker ustairs with some decent loot in it- but nothing we don't already have"
Impariut(Inevitable)
The Gnome Sighs, Looking over the orc with A Scowl before Turning to Believer "well, To Kill two Birds with one stone, We was just passing through this here Astral Plane on our way to the Outlands, Commin' back after A delve into the Prime, what you just happen to be lucky to be on the ship that got in our way" she giggled. As she spoke, a Man wearing thick Grey Robes(clearly a Dustman) Came in, his face was Haggard, and the Staff he held was clearly for more than Just Walking around "more lost souls for the barge?" he asks, "Lilly, we dont have much more room, we can't jsut take prisoners from every ship we come across"
Impariut(Inevitable)
When the three of you go to the door, It swings open and a Large Man comes in. Unlike the yellow Skinned Gith outside, this Towering Humanoid Wore thick plate mail, his armor covered in Spikes, and a huge Sword in his hand. He looks at you and turns his Head around, the helmet Shaped to look like a demon scowling "We got Prisoners in here" they shout, their voice deep and guttural. poking her head in, a Gnome woman with a huge grin pokes her face in and gasps "OH MY GOODNESS!" they say apon spotting the Kobold "look at this cutie!" she giggled. the Gnome was dressed in soft white robes, a holy symbol to some Gnomish deity dangling around her neck. the large man sighs, sliding back out of the room "I'm gonna go check on Khane" he grunts.
Impariut(Inevitable)
As you all Admire the Skeleton, a little worried about it, there is a sudden Commotion outside your cell, the guards begin to yell, shouting can be heard on deck above you before you can hear some clashing metal.... followed by an explosion that rocks the entire ship! The boat rocks as it is hit by something, and a shout can be heard just outside your cell just before something heavy slams against the door. everything goes silent after about 30 seconds of chaos outside... before a voice can be heard outside your cell. "is that all of them?" says a woman, her voice gruff and hoarse.
there is some shuffling and walking about outside the cell, but they dont appear to have noticed anyone inside yet.
Impariut(Inevitable)
when the Kobold manages to jump up to look out the little window they can see a Yellow skinned Elf-like creature sitting on a stool, cards in his hands as he seems to be playing a game with himself, a Huge Silver Blade resting against the wall behind him. a set of stairs leads up to the top deck, but nothing else of use can be seen. the Pile of Bones here seem out of place, there seems to be a whole skeleton, not a single missing bone. not to mention they seem bleached, as if the bones where cleaned by being dunked in acid to melt away the flesh.
Impariut(Inevitable)
The Room shifts a little as the whole Boat turns, Some shouting in some archaic language can be heard outside the cell, It's in Gith so none of you would understand it. as believer looks around the room, she could almost swear the Skeleton next to the wall shifted, but it could just be her imagination.
Impariut(Inevitable)
It's cold... dark... save for a single Lamp, your eyes adjust slowly as a splitting headache wakes you. There is a creaking Sound coming from around you and it takes a moment to realize it is wood. As you come to your senses and the pain dies away the room becomes clear. You all wake up in a 10 by 10 Cell, The Floor is made of hard wood of some dark color. a Single Lantern with a witch-light inside illuminates the Cell, the lantern Welded into the wood above you. the cell has no bars, the walls are solid, and the Door is a thick Ironbound Door with no Handle and a Tiny Window. inside the cell is mostly empty, save for the other prisoners, a bucket against one wall, and what looks to be the intact Skeleton of some humanoid pushed against one wall The light is dim... and it is clear that you are on a boat of some kind, but.... there is no sound of water.
Impariut(Inevitable)
ah yes, that should work, It means you are a bit more pure than Normal, and Are alot more Orderly than Normal, most folks are within 10 points of shifting to neutral, like there is a much larger alignment chart with like "lawful Corrupt" or "Chaotic moral" i need to find that full chart... but you will begin play Muted- or rather: you cant cast magic of any kind- A special Metal collar will be given to you that doesnt prevent you from gaining spell slots and prepping them, but does give you a 100% spell failure(divine and arcane), and any spells cast while wearing them fail and the slot expended oh! it also mutes Psychic powers- however it also treats you as if under the Non-detection spell and Mind blank. if you have ever played Divinity Original Sin 2- it's basically the Source Mute Collars oh good it does, but at your number range you actually do fall into Lawful good but basically anything within the 10 points where the alignment shifts is where those middle spaces are
Impariut(Inevitable)
*cough* I do Hope you guys don't mind any delays, as i Mentioned in Recruitment, i have actually been invited to 2 games elsewhere, One her on Paizo, as well as one on Roll 20 every now and then. But other than that there are some things I want to Establish before teh game so you are on board and understand what's going on at the start of the game. 1) You Have been Captured from your World on the Prime material plane, or Sigil or wherever you where before the start by Githyanki Slavers and are starting the game stripped of equipment in the brig of their Astral ship. 2) At the start you will be basically doing the start of Skulls and Shackles, but with a twist- which i wont explain here, but the Githyanki will not be around for very long. 3)you all should be aware that you have the spark of godhood, and the Gith will know that too, but you don't know that each of you have it unless you choose to explain it IC. However you may also choose to not even know what exactly it is, just that it is immense power, or whatever suits your backstory best- Just know that somone other than you knows you are mythic.
Impariut(Inevitable)
July 4th, 1942- 9AM It's a nice day today. Weather is clear, warm, and pleasant. Birds sing on the rooftops and the soft murmur of people begining their days can be heard as curfew breaks. It's the day... The day the agents have arranged for you all to finally meet- to see who you all are and to finally begin your work. You only received an address, A time, and the words "At least it isn't raining" The address leads to a Small Antique shop with a thickset man up front, his hair is red, Skin pale, and blue eyes peek out from under his hat. His face is grizzled, covered in a dark- dirty beard. When you approach, he looks you up and down, hand sliding into his jacket he nods with a smile and says "Terrible weather- ain't it?" His voice was thick; the hints of an Irish accent marring his otherwise perfect French. for those who want to skip the doorman: Apon Saying the passphrase the man nods and let's you pass, The sign on the door saying "Sorry we are closed". When you enter the room is warm, Scented as flowers with an underlying smell of Cigar smoke. A woman sits at the counter, and elderly woman with white hair and enough lines on her face to tell her age "hello dear, Up the stairs, the Masters will be with you shortly" she nods. As you pass her, anyone who glances at her can see the butt stock of a shotgun under the counter. Making your way up to the study you one to a room with several chairs, it's well furnished, with paintings agaisnt the walls, a fireplace on one end, sits across from a window that goes out to the street. A record player sits on one end- Currently silent. Overall- not what you expected when they said they where resistance
Well, K just want to state now that there wheren't as many applications as I wanted... Hmm, I may extend the deadline, Although I'll take time to look over who has finished and we will see. Infact I can probably say "you're all in" and have a party because of the amount of typical player drop one faces...
Post your background in the Alias you're using for your character- And if you're wondering- look up the Possession spell- Note that your target doesn't get another save when you put their body in danger, and note how since they are now you... You can coup de gras yourself(their body) without penalty, and they are fully aware of every second of it as you repeatedly stab yourself, Laughing like a maniac, Muahahahaha Man I love being evil... Honestly it works best as an Evil Pain-disapline Psychic. Probably human, as that way you can also eventually Be immortal as there's a Lvl 9 Psychic spell that lets you permanently switch bodies with people of the same race...
Oh yes mages in Pathfinder are really Powerful later on, plus they typically have the skills to be good in RP, unlike most melee. However- Like most games they fail to get in line in small spaces- Like Hallways or tunnels... Can't toss your fireball when all the walls are wood, It's a 20ft long hallway, And your allies and you are crammed together in this tight space. I believe it's known that the Druid is one of the most OP classes- Access to some of the greatest spells in the game as well as good damage output at almost every level.
Background: Anything you feel is sufficient ARCHIVES: yes everything on the Archives of Nethis is 1st party. Just be aware that some of it isn't relevent or is reliant on class/race/deity. As for why there are so few attack Cantrips: Because you can apply sneak attack to them if your a rogue. It would be overpowered if you had more than just the 4 basic elements as Cantrips.
Grumbaki wrote:
Lizardfolk are indeed fine, although. Quick history for lizardfolk and the realms: LONG AGO!! lizardfolk had a great and mighty civilization Where dragons ruled and Humans/Humanoids where a slave caste, Lisardfolk ruled most of the land until an unfortunate event lost to history that caused the dragon's to loose power and Humanoids became the dominant Species.(it's implied that they filled the dragon's with a rage to destroy Everything they built- resulting in "Dragon Flights") Since then, lizardfolk have become more tribal and savage- although There is still clear signs of sofistication: such as their willingness to work with Humanoids... Lizardfolk in the realms are seen with suspicious eyes, But are not attacked on sight.
caps wrote: Are those feats online somewhere I could scan through to get a sense for the types of things they can do? There should be a list somewhere... Of not I have some here... Although I do notice here that these feats are indeed ment for 3.5 so they are a little underpowered Some Dragon related feats: DRAGON WINGS Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. Prerequisites: Dragonblood subtype, 1st level only. Benefi t: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load. If you become unconscious or helpless while in mid-air, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall. Special: Unlike most feats, this feat must be taken at 1st level, during character creation. A kobold with the Dragonwrought feat can take this feat at 3rd level. DM Note this appears to grant you a better version of Gliding wings in place of a feat... I'll alter the "Jump" bonus to acrobatics made to jump, while also stating that this can be taken by any race with the "Draconic" subtype, of which Spellscales and Dragonborn can apply for IMPROVED
DM Note: man you can see the age on this feat- 3.5 never liked flying characters, And this easily shows it
REINFORCED WINGS
DM Note: This feat seems reasonable and can apply to any Character with above requirements
On a final note: The rest of the feats are mostly Kobold related, or shouldn't matter in the long run...
Quote:
The two are separate attacks, Moving your hand into a fist and moving your hand in a claw are two separate things- however they do grant an additional thing you cannatack with if you've already made an attack with your other limbs- like how a quarterstaff works. 3rd party: pass it by me before asking Druid/wizard thing: I believe this was called the "Geomancer" and it works, Although with some adjustments to helpnotnfit into Pathfinder, Let me do some research and I'll get back to you on that.
Howdy all! This os coming after a long Hiatus, One which I will not go into detail. Anyways- After a very, very long awaited Trailer Reveil, I've been inspired to bring back one of my oldest Homebrew Champaigns. Which I'm sure you can guess some themes of... This Game Will be based in the Forgotten Realms, and by extension that means I have to adapt some things over, mostly races and major monsters. However I've already done 90% of the work, I just have to go digging for it. I'll have more information below! 1389- Year Of the Forgotten Enemies Welcome to Saltmarsh!
Saltmarsh is located between Baulder's Gate and Amn, A few days south of candlekeep. The town is so small it hasn't even been added to the maps yet.
Character Creation:
Level:1- Your Characters will be Level one... Yep, That's right, You're all newbies Classes: Any non-firearm class- Occult Classes on a case-by-case basis. Since the class equivalent dont exist in FR. However I am altering history, ALOT to accommodate for this game so please just ask. Races: Forgotten realm has so many race varients, I have a tab below to expand some of the simple ones, While giving some of the unrepresented races below as well, otherwise, Any Core! Planetouched are reflavored as Genasi, No rarfolk/catfolk/or any race that doesn't have a FR equivalent Wealth: Maximum for class Stats: 20 point build- I want a balanced game, Where the monsters put up a fight, but aren't overpowering. Traits and Background: 2 traits, A 3rd for a Drawback Other rules: Backgrounds skills, Varient Multiclassing, And Piece-mail armor(mostly for monsters, all armor will be found in intact sets, however this allows for odd body shapes and such), Ultimate Horror Fear/Insanity rules. Keep track of those sainity points ;P Important information about game: Early game will be mostly problem solving for the higher ups in the game. You are just adventures after all.
Over all I designed the game to go levels 1- about 13+ depending on how much side questing you do throughout.
Races and Subraces:
A major concern about things like races in FR is the Wide variety of Subraces! From Wood elves to Moon elves, From Sheild Dwarves to Gold dwarves. For the most part Pathfinder did a good job Addressing it's own subraces- Making alternative racial stats a thing... However it doesn't change stats, Like alot of the Subraces for FR do. Here are my conversions of races Elves
Sun Elves- the only real Difference is the Change to stat bonuses, Which is already applied as The base elf with Pathfinder- so the only difference is how people treat you Wood Elves- here we have rhe Copper elves, The First Major change to elves! So, The difference between stats here is that Wood elves are naturally better warriors. Unkike other elves, they make poor mages, and are alot less Artful than the other Subraces. The original changes where that Wood elves received a +2 to Str and Dex whole receiving -2 Int and Cha. I believe it should just beas follows:
Wild Elves- Again, Mostly just a stat Change: to show Wild elves str and Wild Knowledge over their counterparts-
Avorial(flying elves)- please just ask me for this, Flight os a big power... dwarves
Gnomes:
Halflings:
Others:
Dragonborn(Forgotten Realms):
Dragonborn as seen in the Forgotten Realms
Type: Humanoid(Dragonborn)(0rp): Dragonborn are Humanoids with the Dragonborn subtype Size: Medium(0rp): Dragonborn are medium and gain no size modifiers Speed: 30ft(0rp): Dragonborn are normal speed Ability Modifiers: +2Str +2Cha -2dex(0rp): Dragonborn are physically strong and as naturally charming as dragons, However they lack finesse. Language: Dragonborn begin speaking Draconic and Common, with high Int they can learn the following languages- Elven, Dwarf, Goblin, Orc, Giant, Aklo, Gnome, Halfling.(0rp) Draconic Heritage:(2RP)Dragonborn choose a Chomatic or Metalic dragon type at creation. They base all their energy resistance and breath weapon on this type. Additionally Dragonborn are Immune to paralysis and gain a +2 to saves against Enchantments-(Addapted from Elven immunities):Note- this does not count as a Draconic bloodline however Dragonborn must choose the same color if they ever choose a Draconic bloodline in the future Natural armor:(2rp) Dragonborn. Have hard scales, granting them a +1 natural armor bonus to AC. Energy Resistance:(1RP) Dragonborn Have 5 Energy resistance based on the dragon type choosen with Draconic Heritage Breath Weapon:(1+1RP) Dragonborn start the game with a a breath weapon. This breath weapon uses the same shape and energy type as Draconic Heritage. They start with a breath that deals 2d6 damage with a DC of 10+Constitution modifier. This can be used 1+ your con modifier times a day. This can be made stronger through feats(See below) Claws:(2RP) Dragonborn have 2 claw attacks that deal 1d4 damage each. These count as primary attacks unless used in conjunction with a manufactured weapon. Low light vision(1RP): Dragonborn can see 2 times as far in dark. Special Feats: Improved Breath weapon
Alternative Racial traits: Replaces breath weapon:
*Cough* Now, Please ask if you have any questions. I plan to Run this until June 30th, And will be selecting 3-4 players, Making a small group. Mostly on the account I don't want to be bogged down with multiple tables like i attempted before my Hiatus.
Impariut(Inevitable)
Indeed, Our gates only open when we want them to. Telin, you can do whatever you you please with your room, it's fully customizable, and for you... Shella (the inevitable pronouces it Shell-lah), we have suitable medical facilites here aboard the ship... And music is subjective. I've always found silence interrupted only by the humm of a perfectly organized ship to be all the music I need.
Impariut(Inevitable)
While the ship istelf was shiny and fancy, The crew Manning it seemed pretty oblivious to those inside.
The inevitable leads you each to your rooms before saying When you are ready, I have gates opened to The Abyss other than that we are docked in Mechanus- on an outpost designed to direct us inevitable.
Impariut(Inevitable)
Daedelous aproaches you all, The inevitable bows and says, "I have done my to make my ship hosbitable for you as possible" he says, pulling out a small stone "follow me- I have a portal key to the ship- designation 1330 a.k.a. The Nemo." He says, opening a gate next to him the other side looks the inside of a luxury mansion you might see in a rich district. He waits for you all to enter, the machine quite patient
Impariut(Inevitable)
Okay, Progress update- I have been working on creating two tables, writing up some plot and threads, and work my ass of RL at my job. So my time here has been a little postponed, but here i am... Okay, now that I have threads open for the two tables, its time to get you to the ship :P
Impariut(Inevitable)
The man looks at Eleven... "you not know how Ravenloft works? he chuckled."no I suppose you don't, it is a pretty exotic thing, hardly anyone decides to studdy demiplanes these days. Ravenloft, or the Dread plane as some call it- is a prison for the most dreadful, dastardly beings in existence. Mostly of the undead variety. The beings I'm referring to would be those Ravenloft has deemed worthy of trapping- as the plane is also a prison for those taken by the mists. Outsiders rarely choose to go there because you never know if while there, the mists take a liking to you, and never let you leave. Hence- I would rather not send you there. I may never even hear back. he sighs, "other than that, thanks... It's best we get started. I wish you all luck and for the sake of the entire Multiverse... I hope we succeed." The man leaves then, just walking out the door, followed by the Dabu. The various other outsider begin making their way out, while the inevitable Daedelous stays, "before I set off, I'll show you to our ship" he says, bowing. |