Spindlelock Servant

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134 posts. Alias of The Kobold Klan.


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Impariut(Inevitable)

Almost as if born for this, Believer manages to steer the ship without fail, almost so well that it nearly collides with the Other ship! thankfully Believer can easily get it back in line.

before anything can happen however you hear a Shiver coming from the air

Auran(language):
"by the four winds, i have not seen such skill in centuries"
the air says, before going silent....

The Dustman chuckles at the Kobold when they chatter away in draconic tongue, Responding with simply "dragon or not, you will all end the same"


Impariut(Inevitable)

Dust Chuckles over to the side, watching you all with Mild Amuzement, he slides a Book from his waist and begins casually reading it. "they are a Kobold, Very clearly. little minions created by Dragons to defend their lairs, least where I'm from they are.... I don't know about this unfortunate soul."
As you start the ship moving, The Dustman Will casually watch just to make sure you are not stearing the wrong way "we are heading to a very large Gate, I have the key on me- so I will have to make two trips through it" the Dustman explains.


Impariut(Inevitable)

The Pamphlet is pretty easy to read, written Concisely so that even the simpllest fool could get it. the Ship was fairly easy to steer, The wheel turned the ship right and left, and there was a Couple of levers to determine Vertical movement and speed.


Impariut(Inevitable)

Oh boy, detect evil!
When you go on detecting the Dark energies, your Magic flares up, And you can immediatly get a strong presance of hate coming off of not only Khane, but also Vox(the armored man) who Not only has a strong presance of Hate and pain, but his aura almost makes the others pale in comparison.(you can Tell he is a Blackguard of at least lvl 7)

when you alight with power He aproaches, His huge sword to bear- he lifts it and points the tip to Believer "you better be grateful that we don't just slaughter you here..." Vox Growls "but the Deadman is right.... give them their Junk... what harm can they do to us anyways, we got our Haul and this is a pittance"

With a sigh, Khane raises his hands and concedes, letting the party have their equipment back. That's when The little gnome slides up Behind Believer "here is the instructions on the ship!" she coos, handing her a small Pamphlet. "Just read that. it's super simple, the ship basically Flys itself... just dont make the Air Elemental mad" she chuckled, skipping off.

The Party talks with each other and decide to leave the Dustman on the ship with you(to make sure you don't try running off with their looted airship).


Impariut(Inevitable)

AH YES! advantage once a day on one skill check.... (I just call those kind of rolls advantage because 5e did a good job simplifying it) I will approve


Impariut(Inevitable)

I don't see any reason to Say no, as long as your trait isn't too Exploitative


Impariut(Inevitable)

to bonehead
It seems to you none of the others seem to know what you ment, are are far too busy doing their own work, The Gnome Managing to pile the Gith over to the side- about 7 in total... A Pile of sword hilts (seemingly Gith Silver swords) Lay to the side.


Impariut(Inevitable)

When Rorx came up to the Teifling, he Gave the Half-orc a Wicked smile, his sharp teeth on full Display. one would not Call Khane Handsome If they would describe him. His face was normal for the most part, but his Violet eyes and Mouth of fangs where not very Flattering. with a raspy Voice he spoke to Rorx in harsh, Vile Abyssal

Abyssal:
"Look, Berk... I Ain't Giving you shite if i made it myself. We saved ya Sodding Arses, and we is Getting our Pay- ya here?

when Believer comes by he scoffs at her and Holds the Amulet up "I think I know exactly what I'd get off this piece of the Wounded one's... been strippin' Berks and Rubes Half 'o my life... If ya want this Rabble, Yer gonna Have t' Take it from me cold... dead... hands"

That's when The Dustman Came up behind Khane and tapped his shoulders "come now, dear Khane- these poor Sods where stollen right out of their homes, each of them deserves to at least have their weapons back... besides... what does a Heartless Namer like you have to do with a wooden Holy symbol? If you really want one so badly I can more than Oblige you" he Chuckles,
Also, you are really good at that slang, i have to open a Web-page to figure out what in the nine hells you are saying


Impariut(Inevitable)

Apon seeing the Kobold point to the Magic Suppressing Collars, the Armored man Shrugs, and Lilly the Gnome shakes Believer's hand and Shakes it "oh this is an Easy one, You just need to tell the ship where ya are going and it does most o' the work fer ya!" she says.

The Dustman on the other hand, shakes his head when asked about the Skeleton, and simply walks out.

The Party takes your out of the Brig, showing you about the Ship. it's a Small ship, With two levels above the Brig, The Center hold and the Deck. there is a Strange Assortment of tools and doodads at the Helm, What looks like the proper tools for stearing the ship.

As you Came out, you could take note of your Saviors. there where 5 of them. First a Gnome Named Lilly, who seemed a Healer based on how much the rest of them Tolerated her Annoying personality and rude looks.
there was Khane- A Tiefling Scout or Thief of some kind- He hardly ever spoke, but got those collars off of you all right and proper.
third was Vox- the Armored man. From what you can tell he must have been an Orc or at least had some blood in him, but his Face was always covered by that Thick Helmet
There was the Dustman, who you could not get a proper name from, and everyone simply Called Duster or Dustman.
and the 5th stayed on the groups own ship, a woman of some sort who spoke to the party through sending stones. their ship was much larger than this one, a huge cannon mounted atop(likely what made that explosion earlier) and More than Capable of tearing this tiny thing apart.

as you Where brought about, you might notice your Equipment being picked through by Khane, Looking for Valuables most likely


Impariut(Inevitable)

The Dustman sighs "oh good, this one is fine with lodging with the lost.... " he Shakes his head and despite her Amazing way with words, He Clearly was not one to be swayed with sweet words "Well, I suppose... we don't have room on our own ship, But we might be able to Teach them the basics of this one" he huffs.

Lilly(the Gnome) nods "aye! I mean what are we gonna do with a Gith Astral barge?" she chuckled "Tell ya what, we aint got no way t' fly this ship along side ours, You Help us get it to sigil to sell, and ya' got ya a free ride, eh?" Lilly holds out a hand to Believer

The Dustman watches, his sunken eyes drifting to the Skeleton in the corner. He tilts his head at it- as if surprised to see it here

The large armored man Comes back "the Ship is clear, All the Gith are dead- look like they were not carrying much... Got a locker ustairs with some decent loot in it- but nothing we don't already have"


Impariut(Inevitable)

The Gnome Sighs, Looking over the orc with A Scowl before Turning to Believer "well, To Kill two Birds with one stone, We was just passing through this here Astral Plane on our way to the Outlands, Commin' back after A delve into the Prime, what you just happen to be lucky to be on the ship that got in our way" she giggled.

As she spoke, a Man wearing thick Grey Robes(clearly a Dustman) Came in, his face was Haggard, and the Staff he held was clearly for more than Just Walking around "more lost souls for the barge?" he asks, "Lilly, we dont have much more room, we can't jsut take prisoners from every ship we come across"


Impariut(Inevitable)

When the three of you go to the door, It swings open and a Large Man comes in. Unlike the yellow Skinned Gith outside, this Towering Humanoid Wore thick plate mail, his armor covered in Spikes, and a huge Sword in his hand. He looks at you and turns his Head around, the helmet Shaped to look like a demon scowling "We got Prisoners in here" they shout, their voice deep and guttural.

poking her head in, a Gnome woman with a huge grin pokes her face in and gasps "OH MY GOODNESS!" they say apon spotting the Kobold "look at this cutie!" she giggled. the Gnome was dressed in soft white robes, a holy symbol to some Gnomish deity dangling around her neck.

the large man sighs, sliding back out of the room "I'm gonna go check on Khane" he grunts.


Impariut(Inevitable)

As you all Admire the Skeleton, a little worried about it, there is a sudden Commotion outside your cell, the guards begin to yell, shouting can be heard on deck above you before you can hear some clashing metal.... followed by an explosion that rocks the entire ship!

The boat rocks as it is hit by something, and a shout can be heard just outside your cell just before something heavy slams against the door.

everything goes silent after about 30 seconds of chaos outside... before a voice can be heard outside your cell.

"is that all of them?" says a woman, her voice gruff and hoarse.
The responding voice is a Masculine voice, Demeaning and seemingly annoyed "I imagine it is- Slavers tend not to keep any more than they need when it comes to crew" they grunt.

there is some shuffling and walking about outside the cell, but they dont appear to have noticed anyone inside yet.


Impariut(Inevitable)

as you gather around the pile of bones, you do get the distinct feeling that they are watching you, the empty sockets of the skull glaring into your soul...

I will ask if there is anything more ya wanna do before i get the plot rolling


Impariut(Inevitable)

when the Kobold manages to jump up to look out the little window they can see a Yellow skinned Elf-like creature sitting on a stool, cards in his hands as he seems to be playing a game with himself, a Huge Silver Blade resting against the wall behind him. a set of stairs leads up to the top deck, but nothing else of use can be seen.

the Pile of Bones here seem out of place, there seems to be a whole skeleton, not a single missing bone. not to mention they seem bleached, as if the bones where cleaned by being dunked in acid to melt away the flesh.


Impariut(Inevitable)

The Room shifts a little as the whole Boat turns, Some shouting in some archaic language can be heard outside the cell, It's in Gith so none of you would understand it.

as believer looks around the room, she could almost swear the Skeleton next to the wall shifted, but it could just be her imagination.


Impariut(Inevitable)

I want to let you guys RP a little to get yourselves acquainted, and all that


Impariut(Inevitable)

It's cold... dark... save for a single Lamp, your eyes adjust slowly as a splitting headache wakes you. There is a creaking Sound coming from around you and it takes a moment to realize it is wood. As you come to your senses and the pain dies away the room becomes clear.

You all wake up in a 10 by 10 Cell, The Floor is made of hard wood of some dark color. a Single Lantern with a witch-light inside illuminates the Cell, the lantern Welded into the wood above you. the cell has no bars, the walls are solid, and the Door is a thick Ironbound Door with no Handle and a Tiny Window. inside the cell is mostly empty, save for the other prisoners, a bucket against one wall, and what looks to be the intact Skeleton of some humanoid pushed against one wall

The light is dim... and it is clear that you are on a boat of some kind, but.... there is no sound of water.


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Impariut(Inevitable)

yes, early Mythic feats are rough, as you dont really have much to choose from. but yeah, if that is everyone I will be writing up the first post when i have time :P expect that soon.


Impariut(Inevitable)

hmmmmm, is everyone here and ready?


Impariut(Inevitable)

Ah yes,any Familiars you had are Stowaways


Impariut(Inevitable)

ah yes, that should work, It means you are a bit more pure than Normal, and Are alot more Orderly than Normal, most folks are within 10 points of shifting to neutral, like there is a much larger alignment chart with like "lawful Corrupt" or "Chaotic moral" i need to find that full chart...

but you will begin play Muted- or rather: you cant cast magic of any kind- A special Metal collar will be given to you that doesnt prevent you from gaining spell slots and prepping them, but does give you a 100% spell failure(divine and arcane), and any spells cast while wearing them fail and the slot expended

oh! it also mutes Psychic powers- however it also treats you as if under the Non-detection spell and Mind blank.

if you have ever played Divinity Original Sin 2- it's basically the Source Mute Collars

Edit:I hope this link works

oh good it does, but at your number range you actually do fall into Lawful good

but basically anything within the 10 points where the alignment shifts is where those middle spaces are


Impariut(Inevitable)

*cough* I do Hope you guys don't mind any delays, as i Mentioned in Recruitment, i have actually been invited to 2 games elsewhere, One her on Paizo, as well as one on Roll 20 every now and then.

But other than that there are some things I want to Establish before teh game so you are on board and understand what's going on at the start of the game.

1) You Have been Captured from your World on the Prime material plane, or Sigil or wherever you where before the start by Githyanki Slavers and are starting the game stripped of equipment in the brig of their Astral ship.

2) At the start you will be basically doing the start of Skulls and Shackles, but with a twist- which i wont explain here, but the Githyanki will not be around for very long.

3)you all should be aware that you have the spark of godhood, and the Gith will know that too, but you don't know that each of you have it unless you choose to explain it IC. However you may also choose to not even know what exactly it is, just that it is immense power, or whatever suits your backstory best- Just know that somone other than you knows you are mythic.


Impariut(Inevitable)

Gameplay Dot


Impariut(Inevitable)

July 4th, 1942- 9AM

It's a nice day today. Weather is clear, warm, and pleasant. Birds sing on the rooftops and the soft murmur of people begining their days can be heard as curfew breaks.

It's the day... The day the agents have arranged for you all to finally meet- to see who you all are and to finally begin your work. You only received an address, A time, and the words "At least it isn't raining"

The address leads to a Small Antique shop with a thickset man up front, his hair is red, Skin pale, and blue eyes peek out from under his hat. His face is grizzled, covered in a dark- dirty beard. When you approach, he looks you up and down, hand sliding into his jacket he nods with a smile and says "Terrible weather- ain't it?" His voice was thick; the hints of an Irish accent marring his otherwise perfect French.

for those who want to skip the doorman:

Apon Saying the passphrase the man nods and let's you pass, The sign on the door saying "Sorry we are closed". When you enter the room is warm, Scented as flowers with an underlying smell of Cigar smoke. A woman sits at the counter, and elderly woman with white hair and enough lines on her face to tell her age "hello dear, Up the stairs, the Masters will be with you shortly" she nods. As you pass her, anyone who glances at her can see the butt stock of a shotgun under the counter.

Making your way up to the study you one to a room with several chairs, it's well furnished, with paintings agaisnt the walls, a fireplace on one end, sits across from a window that goes out to the street. A record player sits on one end- Currently silent. Overall- not what you expected when they said they where resistance


Yes, although the typical Drop rate of players is murder. And while having 4 players is enough to start, If probably end up with only one of them actually staying and my Champaign is ment for at least 3 players.

As in a group of only one or two players you're bound to be TPKed by a simple trap.


Well, K just want to state now that there wheren't as many applications as I wanted... Hmm, I may extend the deadline, Although I'll take time to look over who has finished and we will see.

Infact I can probably say "you're all in" and have a party because of the amount of typical player drop one faces...


Bump!


I will not be using the feat tax rules, no


Post your background in the Alias you're using for your character- And if you're wondering- look up the Possession spell- Note that your target doesn't get another save when you put their body in danger, and note how since they are now you... You can coup de gras yourself(their body) without penalty, and they are fully aware of every second of it as you repeatedly stab yourself, Laughing like a maniac, Muahahahaha

Man I love being evil...

Honestly it works best as an Evil Pain-disapline Psychic. Probably human, as that way you can also eventually Be immortal as there's a Lvl 9 Psychic spell that lets you permanently switch bodies with people of the same race...


Oh yes mages in Pathfinder are really Powerful later on, plus they typically have the skills to be good in RP, unlike most melee. However- Like most games they fail to get in line in small spaces- Like Hallways or tunnels... Can't toss your fireball when all the walls are wood, It's a 20ft long hallway, And your allies and you are crammed together in this tight space.

I believe it's known that the Druid is one of the most OP classes- Access to some of the greatest spells in the game as well as good damage output at almost every level.
Witch I believe is considered the second best- with the ability to follow an ally around cackling like a maniac while they receive a bonus to everything for it...


Background: Anything you feel is sufficient

ARCHIVES: yes everything on the Archives of Nethis is 1st party. Just be aware that some of it isn't relevent or is reliant on class/race/deity. As for why there are so few attack Cantrips: Because you can apply sneak attack to them if your a rogue. It would be overpowered if you had more than just the 4 basic elements as Cantrips.


Blue Symbiote:
1) Yes!

2) Mildly, Depending on how much it effects your character, Might be added to the side quests.

3) yes

4)About Fast

5) Anything as long as it's relevant to your character, and also isn't 3rd party


So far applications nlook good, although it does seem we have a theme ;P everyone wants to be a Dragon, Dragonborn, Or Lizard! Hahaha!!


Grumbaki wrote:

Given that peace was made with the lizardfolk, could I play one of those?

https://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-r p/lizardfolk-8-rp

Lizardfolk are indeed fine, although. Quick history for lizardfolk and the realms: LONG AGO!! lizardfolk had a great and mighty civilization Where dragons ruled and Humans/Humanoids where a slave caste, Lisardfolk ruled most of the land until an unfortunate event lost to history that caused the dragon's to loose power and Humanoids became the dominant Species.(it's implied that they filled the dragon's with a rage to destroy Everything they built- resulting in "Dragon Flights") Since then, lizardfolk have become more tribal and savage- although There is still clear signs of sofistication: such as their willingness to work with Humanoids...

Lizardfolk in the realms are seen with suspicious eyes, But are not attacked on sight.
And ah... I do intend you to fight lizardfolk, although it will also be the Lizardfolk asking you to do this for reasons that will become clear in game... NO SPOILERS!!!


caps wrote:
Are those feats online somewhere I could scan through to get a sense for the types of things they can do?

There should be a list somewhere... Of not I have some here... Although I do notice here that these feats are indeed ment for 3.5 so they are a little underpowered

Some Dragon related feats:

DRAGON WINGS
Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.
Prerequisites: Dragonblood subtype, 1st level only.
Benefi t: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your
maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load. If you become unconscious or helpless while in mid-air, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.
Special: Unlike most
feats, this feat must be taken
at 1st level, during character
creation. A kobold with the
Dragonwrought feat can
take this feat at 3rd level.

DM Note this appears to grant you a better version of Gliding wings in place of a feat... I'll alter the "Jump" bonus to acrobatics made to jump, while also stating that this can be taken by any race with the "Draconic" subtype, of which Spellscales and Dragonborn can apply for

IMPROVED
DRAGON WINGS

Your draconic wings now
grant you flight.
Prerequisites:Dragonblood subtype,
Dragon Wings, 6 HD.
Benefit: You can fly at a speed of 30 feet
(average maneuverability). You can’t fl y while carrying a medium or
heavy load or while fatigued or exhausted. You can safely fly
for a number of con-secutive rounds equal
to your Constitution modifier (minimum 1 round). You can exert yourself to fl y for up to twice as long, but then you’re fatigued at the end of the fl ight. You
are likewise fatigued after spending a total of more than 10 minutes per day fl ying. Because you can glide before, after, and between rounds of actual fl ight, you can remain aloft for extended periods,
even if you can only use fl ight for 1 round at a time without becoming fatigued. When you reach 12 HD, you have enough stamina and prowess to fly for longer periods. You can fl y at a speed
of 30 feet (average maneuverability), and flying requires no more exertion than walking or running. You can make a dive attack. A dive attack works like a
charge, but you must fl y a minimum of 30 feet and descend at least 10 feet. You can make a dive attack only when wielding a
piercing weapon; if the attack hits, it deals double damage. You can use the run action while fl ying, provided you
fl y in a straight line.

DM Note: man you can see the age on this feat- 3.5 never liked flying characters, And this easily shows it
For one- the speed never increased beyond 30 and they made it limited time!
Although that dive attack does look nice... I think what I'll do here is change where at 12HD your flight becomes 60ft as well as fo up a manuverability step, but I'll also take away the time limit Completely! You also have to get to lvl 12 before you can use that dive attack...

REINFORCED WINGS
You have strengthened the muscles of your wings.
Prerequisites: Str 13, wings and a glide or fly speed.
Benefi t: You can fl y in medium armor or with a medium load. Your speed is still reduced by encumbrance due to armor or total weight.
Normal: Flying creatures can’t fl y in medium or heavy
armor or when carrying a medium or heavy load.

DM Note: This feat seems reasonable and can apply to any Character with above requirements
I find it funny, as players often forget creatures can't fly while also covered in enough metal to make a Orc Struggle

On a final note: The rest of the feats are mostly Kobold related, or shouldn't matter in the long run...


Quote:


Also can Dragonborn take Improved Natural Attack? And are the two mutually exclusive (Monk scaling and improved natural attack)

The two are separate attacks, Moving your hand into a fist and moving your hand in a claw are two separate things- however they do grant an additional thing you cannatack with if you've already made an attack with your other limbs- like how a quarterstaff works.

3rd party: pass it by me before asking

Druid/wizard thing: I believe this was called the "Geomancer" and it works, Although with some adjustments to helpnotnfit into Pathfinder, Let me do some research and I'll get back to you on that.


spacefurry wrote:

Dotting.

I use to love playing in Faerun.
Is says PF/3.5 hybrid, so can we mix and match, as long as you give a thumbs up?

whatever you have in mind, always pass it by me for approval


Howdy all!

This os coming after a long Hiatus, One which I will not go into detail.

Anyways- After a very, very long awaited Trailer Reveil, I've been inspired to bring back one of my oldest Homebrew Champaigns. Which I'm sure you can guess some themes of...

This Game Will be based in the Forgotten Realms, and by extension that means I have to adapt some things over, mostly races and major monsters. However I've already done 90% of the work, I just have to go digging for it. I'll have more information below!

1389- Year Of the Forgotten Enemies

Welcome to Saltmarsh!
After some adventurers came in and helped establish peace with the local Lizardfolk, The Small coastal town has grown quite alot! Now what can be considered a Small City, Saltmarsh has grown into a hub of adventures far and wide!
So, Just for future reference, This is based on the Saltmarsh Found in the Dungeon master's Guide 2 from D&D 3.5e. that means there is no inclusion of the "Ghosts of Saltmarsh" storyline- and nothing will be needed for knowledge. Now this is set shortly after the Spell Plauge, so races such as Dragonborn and Such will be available to play, and magic works a little wonky- but nothing you need to worry about Story wize just note, Some people are gods now, others are not, Some God's died, Ect.

Saltmarsh is located between Baulder's Gate and Amn, A few days south of candlekeep. The town is so small it hasn't even been added to the maps yet.
You and your group have come by because the call for adventure speaks true to your hearts!

Character Creation:

Level:1- Your Characters will be Level one... Yep, That's right, You're all newbies

Classes: Any non-firearm class- Occult Classes on a case-by-case basis. Since the class equivalent dont exist in FR. However I am altering history, ALOT to accommodate for this game so please just ask.

Races: Forgotten realm has so many race varients, I have a tab below to expand some of the simple ones, While giving some of the unrepresented races below as well, otherwise, Any Core! Planetouched are reflavored as Genasi, No rarfolk/catfolk/or any race that doesn't have a FR equivalent

Wealth: Maximum for class

Stats: 20 point build- I want a balanced game, Where the monsters put up a fight, but aren't overpowering.

Traits and Background: 2 traits, A 3rd for a Drawback

Other rules: Backgrounds skills, Varient Multiclassing, And Piece-mail armor(mostly for monsters, all armor will be found in intact sets, however this allows for odd body shapes and such), Ultimate Horror Fear/Insanity rules. Keep track of those sainity points ;P

Important information about game: Early game will be mostly problem solving for the higher ups in the game. You are just adventures after all.
Chapter 1 of my Champaign deals mostly with goblinoids, Lizardfolk, and Orcs, As well as a Witch at one point.
Chapter 2 you will begin to find odd things about town, And the shift will move onto undead and Humanoids, Followed by outsiders,
Chapter 3 gets even Wierder, as you learn the real puppet masters of the dark side of the town
And the final Chapter is you directly opposing the reveiled evil

Over all I designed the game to go levels 1- about 13+ depending on how much side questing you do throughout.

Races and Subraces:

A major concern about things like races in FR is the Wide variety of Subraces!

From Wood elves to Moon elves, From Sheild Dwarves to Gold dwarves. For the most part Pathfinder did a good job Addressing it's own subraces- Making alternative racial stats a thing... However it doesn't change stats, Like alot of the Subraces for FR do. Here are my conversions of races

Elves
Moon Elves- Like the original game, These elves are the base elf

Sun Elves- the only real Difference is the Change to stat bonuses, Which is already applied as The base elf with Pathfinder- so the only difference is how people treat you

Wood Elves- here we have rhe Copper elves, The First Major change to elves! So, The difference between stats here is that Wood elves are naturally better warriors. Unkike other elves, they make poor mages, and are alot less Artful than the other Subraces. The original changes where that Wood elves received a +2 to Str and Dex whole receiving -2 Int and Cha. I believe it should just beas follows:
+2str, +2Dex, -2Con.
Woodelves also have the "Woodcraft" Racial trait instead of Elven magic

Wild Elves- Again, Mostly just a stat Change: to show Wild elves str and Wild Knowledge over their counterparts-
+2Str, +2Wiz, -2Int
-these elves also Receive Woodcraft instead of Elven Magic

Avorial(flying elves)- please just ask me for this, Flight os a big power...

dwarves
Dwarves are well represented By the Subraces of Pathfinder, and none have major stat changes, So just fo with basic dwarf and reflavor as needed

Gnomes:
Same as dwarves, They are well represented

Halflings:
the Ghostfoot halflings are just basic halflings with A bonus feat instead of Halfling luck and Bravery. I think that's an easy trade:
So Ghostfoot halflings may take a bonus feat in trade for Luck, and Bravery

Others:
just ask on a Case by case basis.

Dragonborn(Forgotten Realms):
Dragonborn as seen in the Forgotten Realms

Type: Humanoid(Dragonborn)(0rp): Dragonborn are Humanoids with the Dragonborn subtype

Size: Medium(0rp): Dragonborn are medium and gain no size modifiers

Speed: 30ft(0rp): Dragonborn are normal speed

Ability Modifiers: +2Str +2Cha -2dex(0rp): Dragonborn are physically strong and as naturally charming as dragons, However they lack finesse.

Language: Dragonborn begin speaking Draconic and Common, with high Int they can learn the following languages- Elven, Dwarf, Goblin, Orc, Giant, Aklo, Gnome, Halfling.(0rp)

Draconic Heritage:(2RP)Dragonborn choose a Chomatic or Metalic dragon type at creation. They base all their energy resistance and breath weapon on this type. Additionally Dragonborn are Immune to paralysis and gain a +2 to saves against Enchantments-(Addapted from Elven immunities):Note- this does not count as a Draconic bloodline however Dragonborn must choose the same color if they ever choose a Draconic bloodline in the future

Natural armor:(2rp) Dragonborn. Have hard scales, granting them a +1 natural armor bonus to AC.

Energy Resistance:(1RP) Dragonborn Have 5 Energy resistance based on the dragon type choosen with Draconic Heritage

Breath Weapon:(1+1RP) Dragonborn start the game with a a breath weapon. This breath weapon uses the same shape and energy type as Draconic Heritage. They start with a breath that deals 2d6 damage with a DC of 10+Constitution modifier. This can be used 1+ your con modifier times a day. This can be made stronger through feats(See below)

Claws:(2RP) Dragonborn have 2 claw attacks that deal 1d4 damage each. These count as primary attacks unless used in conjunction with a manufactured weapon.

Low light vision(1RP): Dragonborn can see 2 times as far in dark.

Special Feats:

Improved Breath weapon
Prereq: Dragonborn, lvl 5
Description: your Breath weapon now scales with your level: Treating you as a Sorcerer with the Draconic bloodline -2 levels. The DC to save also becomes 10+ your Con mod+ 1/2 your Hit dice.
This does not stack with breath weapons gained from other sources

Alternative Racial traits:

Replaces breath weapon:
Elemental Assult: you may sheathe your weapons in the energy of your Draconic Bloodline! For 1+your con modifier rounds per day you may apply 1d6 of your choosen element to your weapon. This does. Otherwise stack with energy gained from other sources.

*Cough*

Now, Please ask if you have any questions.

I plan to Run this until June 30th, And will be selecting 3-4 players, Making a small group. Mostly on the account I don't want to be bogged down with multiple tables like i attempted before my Hiatus.


Impariut(Inevitable)

Indeed, Our gates only open when we want them to. Telin, you can do whatever you you please with your room, it's fully customizable, and for you... Shella (the inevitable pronouces it Shell-lah), we have suitable medical facilites here aboard the ship... And music is subjective. I've always found silence interrupted only by the humm of a perfectly organized ship to be all the music I need.


Impariut(Inevitable)
"Honest" Yigbex wrote:
Loney, can I do my potion shopping off-screen with Shiela?

yes


Impariut(Inevitable)

While the ship istelf was shiny and fancy, The crew Manning it seemed pretty oblivious to those inside.
The Inevitable don't seem to pay any of you any mind "I had my crew add a set of rooms, And get comfortable bedding and amenities for you all. If you'd like anything, just ask, We can reconfigure nost rooms for almost any simple task"*Cough*

The inevitable leads you each to your rooms before saying When you are ready, I have gates opened to The Abyss other than that we are docked in Mechanus- on an outpost designed to direct us inevitable.


Impariut(Inevitable)

Daedelous aproaches you all, The inevitable bows and says, "I have done my to make my ship hosbitable for you as possible" he says, pulling out a small stone "follow me- I have a portal key to the ship- designation 1330 a.k.a. The Nemo." He says, opening a gate next to him the other side looks the inside of a luxury mansion you might see in a rich district.

He waits for you all to enter, the machine quite patient


Impariut(Inevitable)

Okay, Progress update- I have been working on creating two tables, writing up some plot and threads, and work my ass of RL at my job.

So my time here has been a little postponed, but here i am...

Okay, now that I have threads open for the two tables, its time to get you to the ship :P


Impariut(Inevitable)

Boop


Impariut(Inevitable)

Boopity Dot 1


Impariut(Inevitable)

How come no one told me my PM where off? I was wondering why no one was sending them despite Saying they will. I mean, on my end everything looks fine.


Well: The soonest would be the 30th, If you'd like to make a profile that would be lovely- I should be a bit more open this coming week so I have more time to plan and setup.


Impariut(Inevitable)

Hmm, true. But you're also too low level for me to justly be throwing drain at.


Impariut(Inevitable)

The man looks at Eleven... "you not know how Ravenloft works? he chuckled."no I suppose you don't, it is a pretty exotic thing, hardly anyone decides to studdy demiplanes these days. Ravenloft, or the Dread plane as some call it- is a prison for the most dreadful, dastardly beings in existence. Mostly of the undead variety. The beings I'm referring to would be those Ravenloft has deemed worthy of trapping- as the plane is also a prison for those taken by the mists. Outsiders rarely choose to go there because you never know if while there, the mists take a liking to you, and never let you leave. Hence- I would rather not send you there. I may never even hear back. he sighs, "other than that, thanks... It's best we get started. I wish you all luck and for the sake of the entire Multiverse... I hope we succeed." The man leaves then, just walking out the door, followed by the Dabu.

The various other outsider begin making their way out, while the inevitable Daedelous stays, "before I set off, I'll show you to our ship" he says, bowing.