| TheLemming |
Dear all,
first of all, since this is my first posting on the Paizo boards, while being a long time reader I wanted to state, I was aware of at least one more thread dealing with this issue, anyways since it is a particular problem with an Eidolon and a general question of how to handle it - I was very much looking forward to creating a new thread and ask for your opinions, guidances and comments.
After playing for about 7 Sessions I am starting to have a serious and severe problem with Summoner/Eidolon balancing in the game. The Eidolon has an AC of 30 with the Mage Armor (long-time buff).
Base: 10 + 12 natural armor (+6 CL 7, +2 quadruped, +4 with 2 NA evolutions) + 3 (Dex) + 1 Dodge (Feat) + 4 Mage armor
Given 50 HP and a combination of Pounce-Reach-Multiple Attacks it just does not feel right.
With 30 AC it is for TCL7 impressive, I'm not having min-max players in my group and the average AC with a slight magic buff of a front-row fighter is approximately 20-24 - the extreme mobility of the eidolon and it's high damage output while nearly unhitable has started to frustrate some of the "fighter" characters and I have to admit, it started frustrating me as dungeon master.
Well, putting a challenge on it is not hard, it's got low touch-ac and bad overall saves, that's not my point. I was just wondering if you think these AC30-31 are just normal and well balanced or balanced at all. (Since in my experience this is a CL7 defense-only fighter, who has less damage output and has his life at stake when he is in the front row, while the Eidolon has nothing real at stake - or much less)
How do you handle these things? What's your opinion on extreme AC summoned monsters?