Sironu

The Laughing One's page

6 posts. Organized Play character for Saint Bernard de Clairveaux.


Classes/Levels

Bard 12

Alignment

Chaotic Good

Languages

Tien, Taldan, Varisian, Sylvan

Strength 8
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About The Laughing One

Status:
Conditions & Enhancements
Mage armor

AC 12 (16 mage armor)
CMD 11
CMB -1
HP 8/8
Fort +1 Reflex +4 Will +2

Weapon Equipped none
Spells Concentrate +5, Penetrate +1
Bardic performance 5 of 11 rounds used
0th: Daze (Will 15), Detect Magic, Read Magic
1st (1 of 2 used): Hideous Laughter (DC 16), Sleep (DC 16)

Feats & Traits; DM Only Please:

Gifted adept +1 CL to hideous laughter
Instigator of rebellion +1 Diplomacy + Intimidate
Maestro of the society +3 rounds bardic performance
--
1st Realistic likeness

Skills; DM Only Please:

Acrobatics +6 (1R + 2A + 3C)
Bluff +8 (1R + 4A + 3C)
Diplomacy +9 (1R + 4A + 1T + 3C)
Disguise +18 (1R + 4A + 10Ra + 3C)
Intimidate +5 (0R + 4A + 1T)
Knowledge (local) +7 (1R + 2A + 4C)
Knowledges (other) +3 (0R + 2A + 1C)
Perception +4 (1R + 0A + 3C)
Perform (sing) +8 (1R + 4A + 3C)
Sense Motive +4 (1R + 0A + 3C)
Spellcraft +7 (1R + 3A + 3C) +2 to identify

Stats:

Saving Throws
Fort +1
Reflex +4
Will +2

Armor Class 12 (16 w/mage armor)
Touch AC 12
Flat-Footed AC 10 (14 w/mage armor)

CMB -1
CMD 11

HP 9

BAB +0
Initiative +2
Speed 30 ft. ground

Racial Abilities; DM Only Please:

Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours.

Kitsune Magic (Ex/Sp) Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.

Class Abilities:

Bardic performance
Countersong
Distraction
Fascinate
Inspire courage +1
Bardic knowledge

Possessions & Wealth:

Current Encumbrance (30 / 60 /90 lb)
Potions of mage armor (o x x)150
Wand of cure light wounds (39) 2PA
Sleeves of many garments 200 gp

Wrist sheathes, spring loaded (1), 2 lb.
Jewelry 50 gp, 6 lb.
Dagger 2 gp, 1 lb.
Staff 2 gp, 4 lb.
Backback 2 gp, 2 lb.
* Ink (2 oz) & pen 16.1 gp
* Water skin 1gp, 4 lb.
* Explorer’s outfit 0 gp, 8 lb.
* Bedroll 0.1 gp, 5 lb.
* Winter blanket 0.5 gp, 3 lb.
* Journal 10 gp., 1 lb.
* Scroll cases (1) 1 gp, 0.5 lb.
* Pouch, spell components 5 gp, 2 lbs.
* Earplugs 0.03 gp
* Compass 10 gp, 0.5 lb.
* Chalk 0.1 cp
* 2 weeks iron rations
* Soap 0.01 gp, 0.5 lbs.