Author's intent: The Technologist is a back-row artillery support archetype that both compliments and serves as an equally attractive alternative to the Siege Mage, while establishing itself on its own merits. It is compatible with the Trap Breaker archetype in synergy as a defense oriented class capable of hindering enemy movement with mines, raining artillery fire down on them and picking off survivors with a bomb. As an archetype, it focuses heavily in animating objects to serve varied roles such as scouts, artillery and suicide bombers. They excel in large open areas where they can use their animated siege weapons and ranged weapons with much freedom.
Technologist Alchemist Archetype
No stranger to the battlefield where they have carved a name for themselves, Technologists are masters of siege warfare who by themselves, can command a company of siege engines to battle with just a mere thought.
Calculated Ballistics
A Technologist applies any relevant feats as well as his intelligence modifier to the ranged attack rolls of all objects controlled under the effects of his Animation Engine class feature.
This replaces the Throw Anything class feature.
Animation Engine
As a standard touch action, a Technologist can use the magical energy inherent in his bombs and install those energies upon an inanimate object to grant an effect similar to the animate object spell, treating his Technologist level as his caster level. This consumes one of his daily allotment of bombs per animated object.
Although the Technologist can animate multiple objects equal to his daily allotment of bombs, he must maintain concentration to make a free attack with one animated object per round using his base attack bonus. He can still order the remaining animated objects to do non-aggressive actions such as reloading, moving and taking aim. An Animation Engine is mentally controlled by the Technologist and can operate within a range of 100ft.
This replaces the Mutagen class feature.
New Discoveries available to the Technologist:
Hibernation Sequence - As a standard action, A Technologist can put his Animation Engine in a powered-down state, pausing the duration of the animated object indefinitely. As long as the object is within 100ft. of the Technologist, he can mentally reanimate his Animation Engine as a standard action to power it up again. The Animation Engine can remain in a powered-down state equal to the Technologist's level per day before becoming permanently inert.
Self-Destruct Sequence - As a swift action, A technologist can mentally command one animated object under the effects of his Animation Engine to explode, damaging adjacent targets equal to half the Technologists' bomb damage. Regardless if the object is still intact, it becomes inanimate unless installed with a new Animation Engine. Once per round, any animated objects destroyed can be triggered to explode as an immediate action by the Technologist instead.
Overload Sequence - As a swift action, a Technologist can mentally command one animated object to imbue its next ranged attack with half of the Technologists' bomb damage. Regardless if the attack hits, the object becomes inanimate unless installed with another Animation Engine. Requires the Self-Destruct Sequence Discovery.
Advanced Intelligence Sequence - The Animation Engine now imparts a portion of the Technologist's intelligence on the objects he animates. He can now make separate attacks with his animated objects per round equal to his Base Attack Bonus. Moreover, he can trade away his attacks to make multiple readied actions with his animated objects per round equal to his Base Attack Bonus. Alchemist 8.
Siege Study
A Technologist's extensive study into the intricacies of Siege Warfare may opt to learn a free feat in lieu of a Discovery.
The available free feat selections are: Rapid Reload, Point Blank Shot, Siege Engineer, Master Siege Engineer, Siege Gunner, Cannon Master, and Field Repair.
Perfected Animation Engine
The duration of objects under the effects of the Animation Engine is increased to an hour per level.
This replaces the Persistent Mutagen class feature.