Ciaran Barnes wrote:
First off, well done on the filling out the concept. I knew you had more ideas.
BONUS LANGUAGES
This is just a weird thought I had, but what if the language changed, depending on which element he was channeling? Or maybe a requirement that he can't channel an element until he can speak the language? Your way is much simpler. I'm just spitballing.
ELEMENTAL EMBODIMENT
Is there some length of time to choose a new element, such as spending 15 minutes contemplating the natural forces or an hour performing a ritual? Currently, it seem like he wakes up and has a new one.
NATURE'S BOON
There is some redundant info at the beginning. You say that he picks a new spirit (singular) each day, but just above that you say that at higher levels he can pick more than one at a time. Redundancy has a time and place in the rules, but small changes can create contradictions if you aren't careful.
I like what you've done here so far. Obviously I could suggest variant sets of skills, but so could anyone who reads this. For example, I might swap out fire' Diplomacy with Perform. Or, I might extend the bonus to all Charisma-based ability and/or skill checks. Similarly, I like light as a free cantrip, but spark would also be thematically appropriate. So if I understand correctly, these bonuses are active 24 hours a day, depending on the element chosen. At 5th, two elements are active, 24 hours a day, etc. Is that right?
AVATAR FORM
The duration is probably not a big deal, but there are two other ways to go about it. You've got barbarian style rounds/day split up as needed, and you have hunter style minutes/day split up as needed in one-minute increments. One of those would be simpler and still do the job. Yours has two scaling numbers: duration and uses/day. The numbers start small, then ramp up very quickly. At levels, 1, 2, 3, 4, 5, 6, and 7 the total durations are 1, 2, 6, 8, 15, 18, 28 and on and on. If you retain this method, then what if you made is so that channeling more than one element at once consumed a...
For bonus languages, the first thing an Avatar might need to commune with an elemental is to speak its language, hence why the bonus language has no restrictions. (Though this sort of logic can be safely ignored in the confines of this game. Too many arbitrary rules as is...)
For elemental embodiment, thanks for pointing that out. Revised and added.
For nature's boon, yes variant skills can be done, but that is up to you and the DM. The reason why I chose Light instead because Spark has a lot less utility going for it. And yes, the more spirits an Avatar can attune, the more abilities he gets indefinitely until he attunes to a new set of spirits. This isn't a big deal with the Nature's Boons because it only offers skills and cantrips and a few feats that are thematic but very situational.
As for avatar form, I'm having trouble rewording it because the Elemental Body spell only reaches up to 'Huge Elemental', but tell me what you think of the new revised wording. As for the duration, this is actually slightly based off of the Druid's wild shape ability which is a 1-hour ability with an addition use per day. Mine is a bit more scaled down to several minutes with an additional use per day.
You're right about the Air Boons stacking with the Avatar Form's stat bonuses. This is designed as intended. As you may notice from the Air Avatar's Wrath Powers, he is the least offensive-based avatar and more focused on stealth and overall damage evasion.