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The Great Miguel's page

8 posts. Alias of Diskordant.


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We're playing Curse of the Crimson Throne, and we just made level 7. This is the only level I'm not sure of what feat to take as starting next level I begin to qualify for more feats that I want than I can take :)

Here's the build:

Human Fighter 7
Str 21
Dex 18
Con 15
Int 13
Wis 15
Chr 15 (we roll stats, and I rolled amazingly well :)

Feats:
Weapon Focus(Falchion)
Weapon Specialization(Falchion)
Power Attack
Dodge
Mobility
Spring Attack
Combat Expertise
Whirlwind Attack

Traits(bonuses as I forget what they're called):
+1 will, +1 K(religion) and class skill

So top contenders are Lunge*, Iron Will, Leadership and Blind-Fight.

We are using core only with case by case use of APG, though those are rare.

Due to the fact the they named the feat "lunge" my DM ruled it won't work the way implied by the feat for WW. Instead I pick a primary target and I attack the area around him out to a max of 10' but not the squares opposite side of me.

For Leadership I'm wanting to take a Pixie cohort as I am a Priest Desna, and my Pixie would be a boon from her to aid me in my priestly duties. Once I reach high enough level that is. The Pixie will then take cleric levels to compensate for my lack of spells.

I'm open to other suggestions.


flamethrower49 wrote:
If small, I'd recommend advancing the normally tiny Common Lizard using the Giant template.

This sounds about right, he'd just be on the small side of small. I just wasn't sure where small ended and tiny began.


I'm playing a fighter that has a pet lizard. He is about to reach level 7 and has commissioned a set of mw spiked full plate to be made. He is also having a matching set made for his pet lizard, which is like a big iguana or something and I can't find stats for such a critter. The stats for lizard under familiar seem like stats for small lizards and under lizards are medium sized lizards. Any suggestions on where to look?

Just to be clear this lizard is just for rp purposes, I have no intention of him entering combat, but if something were to happen I'd just like to have the relevant stats handy.


Michael Lenehan wrote:

What, all of the sudden it's gone as quiet as a church in here.

I took a suggestion from someone in this thread and ran with it and now only 3 or 4 of us want to be proactive in a search for a game.

I choose the loosing end of that deal too. Everyone wants to be a bridesmaid it seems. I'm gonna switch allegiances seeing as how I'm the only misfit.


Great idea. I volunteer for team misfit.

The "Great" Miguel
CG Human Fighter
Trait: Starchild

Basic Description:

Miguel is an ex-pirate, turned world traveler. He loves three things: Desna, travel, and his sword, though not always in that order. He is a fighter trying to become in truth as good with the weapon he carries as he believes himself to already be.
Miguel is a formidable sight. He stands just over six feet tall and weighs 200 pounds. He has dark hair and light eyes and a somewhat condescending grin ever-present on his otherwise warm face. He carries a falchion on his back and appears to be very comfortable with it's weight and that of his armor, like a man in a uniform. His cloak and boots are always travel worn for he calls only the night sky and his dreams home.

Background:

The Great Miguel was the firstborn of twins to a Calistrian prostitute who served in the temple in Ilizmagorti. Their father was first mate on a pirate ship, and after a particularly good hall he went upscale for some entertainment. That resulted in Miguel and Manuel. Miguel's small amount of training in the Calistrian temple gave him a basic knowledge of Desna and her domain over travelers. With a love of Desna Miguel's feet began to itch, and as they approached the age of majority they sought out their father with the help of a particularly found priestess and joined on his ship. Manuel was born with his fathers love of the sea, while Miguel loved the thought of exploring the world he was more drawn to the art of the sword then the call of the ocean. It didn't take long before Miguel couldn't handle the confines of a life devoted to the sea so he struck out on his own to explore the world and to master the art of the sword

Personality:

"Alone and outnumbered The great Miguel once bested three marauding pirates!" Miguel has been lucky. Though not really a personality trait, it has shaped his personality. Miguel believes himself to be better with the sword then he truly is. This primarily comes down to him defeating rivals he could not have beaten without luck to have given him the upper hand. Pirates who tried to board his ship while it was weakened after a good haul before getting to port found themselves always slipping on a loose board on the deck giving Miguel an opportunity to land a decisive blow. Or when boarding a merchant ship Miguel was faced with three superior swordsmen who were all dispatched by a snapped line that caused the sail to pull a loose rope tripping up their feet, throwing them off balance and right into Miguel's assault. Miguel is not completely unaware of his luck, but he certainly thinks its not quite as important as his skill. His personal motto is "Some say better lucky than good, I believe best to be lucky and good." His delusions of grandeur make Miguel rather fearless, and prone to stupidity. His worship of Desna and his history of everything turning out okay make the "discretion" part of valor a completely alien concept to him. He willing throws himself into the fray without thought of personal safety. He willing goes where others fear without worry of repercussion.
Aside from his superiority complex Miguel is a very likable guy. He follows his heart and encourages others to do the same. If he weren't so oblivious to danger he would make a good leader, as his refusal to even contemplate the possibility of failure is rather contagious. He has a joking, never very serious attitude, and even sees death as little more then just a journey to a new realm, and nothing to be saddened by.

I am able to commit to 1 post a day, and can usually do more. I am in Western US GMT -8


wow that's like three whole parties left.


Me'mori wrote:
it would probably be of benefit to organize the remainder of the applications, if just so that any DM that does wander this way won't decide not to look because they can't tell who is in and who is out.

That means a roll-call is in order then. I'm still here.


Navior wrote:

I hope to post my decision in the next few hours (assuming the boards let me, they're being really annoying today). This really is a tough decision.

"Your party needs The Great Miguel"