What is the rule for the double damage from rolling a crit in combat in PFS 2nd edition games? I thought the rulebook has you double the amount rolled on the die, but my GM says that the Guide to PFS play states that you roll an extra die and add them together instead. I just read through the 2nd edition guide and see no references to it. I'll go by what the GM asks for, but I'm just curious what the official rule is for when I start GMing some 2nd ed games. Thanks.
This is one of the few blogs so far that I'm really unhappy with. Half-orcs and half-elves are two of my favorite character races, but now I have to burn a starting feat just to be able to play one. I don't see how that makes them more balanced. It seems like a handicap to me. At this point I'll start the playtest with a full elf to have all the same abilities granted by the half-elf feat and still have a useful feat to pick for my character.
Most of it sounds interesting, but I'm not a fan of mandatory totems or having to use just a single kind of weapon for rage powers. I heard someone complain about having to keep track of un-used rage in PF1 but now you have to keep track of what rounds I'm raging and which rounds I'm fatigued and the difference in bonuses so I don't see it any easier to keep track of. I'll wait for the Playtest book to come out to see if you can still play the classic type barbarian that is just a warrior from an uncivilized tribe that goes into a frenzy when he fights instead of the magical barbarian that becomes bestial, grows wings, cast spells, or heals people. Just my preference.
I like most of what I see but so far its just tidbits about the class over all. I can't wait for my Playtest book to come so I can check it out more in depth. The one thing I don't like is paladins now being able to use poison. To me that just seems dishonorable. Putting poison on their sword is fine but putting the same poison in someone's cup would probably be murder. I don't really see the difference.
I could not stand skill challenges in 4e. Every single GM that I played with would just make it a series of dice rolls without any role playing what so ever. I guess it would be better for the players that weren't into role playing but it was just one more thing that made 4e feel like more of a video game. I'm hit or miss on all the mini-games that appear in a lot of pfs scenarios. I did like the mass combat one from a Worldwound scenario, but I'm not a fan of the Chases. I've played in many games where the whole group cringes or moans when the GM says we are entering into a chase scene. I did not like the debate mini-games either. It was too complex and our 4 star GM had trouble figuring it out.
I for one do not want to see the Unchained progression in 2nd ed. I played in a campaign that did that and it was very disappointing. I have always enjoyed my characters finding magic weapons while adventuring. The GM ended that by using the progression and saying whatever weapons we were carrying just poof and started being magical. I think it takes some of the fun away when you lose the element of finding neat magical treasures.
MerlinCross wrote:
I know I haven't seen how many, since the Playtest book hasn't came out yet. It all depends on how much the game mechanics of the new system change.
I look forward to seeing some goblins pc's in games. It sounds interesting to role play although I can imagine a lot of people not liking it especially the people who can't fantasy role play and always play humans. I played a goblin rogue in 3.5 Eberron and loved it though goblins were a more accepted race in that setting.
I actually think they should ban Lawful Good and paladins from PFS. Too many of the scenarios involve breaking into places and stealing stuff. I don't see how everything is so Good aligned about the society unless its the Silver Crusade fighting off demons in the World Wound or something similar. Most of the society are treasure hunters that aren't much different than the Aspis Consortium. |
