Malziarax

TheFluffyCrunch's page

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I.ll be interested as hell! I just got to read the books to see what I'm going to play. Only Edge of the Empire or can we use Age of the Rebellion to do a rebel agent who happens to see in the mission value for his cause?

I'll think on a character.


I'll withdraw my candidacy. I'm planning to propose a few characters in PbP in the coming weeks, maybe even start GMing, so I prefer to not be greedy and select more adventures that I can handle. Moreover there are some true fans of the settings who seems really eager to play your stories so it would be criminal for me to try to get a spot when more passionate people should have it! Have fun everyone!


Alright I'll propose a young brash dervish who wants to discover the world (Elemental Fist) or an older one who came back from retirement (Sensei)! I'll wait to see the others characters a few days to see what is the most useful to the group.


Paul Jackson wrote:
Does one automatically detect an invisible caster casting a silent spell?

Thank you for demonstrating to us the stupidity of these manifestations! That is a real valable question I think!


That world seems interesting, it is always nice to discover new settings! Can an "Arabian" Monk of the Sultanate of Shapeir could make sense lore-wise? I was thinking of an Elemental Master or a Master of Many Styles who channels the raw energy of the djinns and spirits of the desert. Do you want that we candidate with an alias or can we post directly the character?

If that Monk does not fit in the setting I could also see myself playing a Bard who channels the songs of the Universe.


**** I missed the deadline sorry my kid got sick too that was a busy week! Anyway have fun guys slaying Hydra and becoming Mythic! Sorry waz up for the let down!


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I think I'll go with the middle ground here! They know that people with such abilities exist, but a Bard could also be called a musician, a con man, a trickster or an artist. The Occultist could be an historian, a shaman or a medium!

Seems fair enough for crunch and RP.


Strong Point! With carved dwarven runes on it where you can read "Izfrig Khazad" (or another cool dwarf catch phrase) which translate in "Closed Case" when it's underlined with your enemy's blood.


Thomas Hutchins wrote:
okay, be sure to have them attack if they ever ask a temple for healing. ;) Some chatty cleric talking to you as he cast the cure/restoration/remove X spell and since you can't ID it you attack them on site

Of course I'm going to do that! Last adventure the Cleric of Erastil came close to loose his powers after he went hard on a poor musician who wasn't a Bard!

I never think of Silent and Still as way to counter being tied or in a Silence zone! It makes sense now. I always considered them as a way to do the Jedi mind trick.


Thanks for the insight people! Good to know, as I can build the follow-up of the adventure with this in mind. However I will have to read a lot of classes that I never played before or used as NPC!


Hi guys!

In your Golarion (or home world), do you player's character know that classes (and their abilities) exist? Because I had a situation last time where my players became very paranoid of musicians (because of the bad habits of Bards and their charm-spells), and tried to resolved an investigation by hiring an Occultist with his ability to read object history!

And I felt really stupid! They were like "it's obvious people know that these mechanical systems exist role play wise". So I decided to go on improvisation for the rest of the game and it ended very well. But still, what do you think of this subject? The big issue being the gap between my knowledge of the system, and the different level of knowledge between the hard players and that one guy who still want to play Core Rogue with core feats.

My personal rule is to never say "NO" to the players. But I was confused' with the Occultist ability, as well as two of my players. The other 3 were rather proud of themselves to think of that. (We got all the hard books I just did not took the time to read Oxcultist for now)

And second question: how do we know the percentage of each class in Golarion? For example the Witch is not core, but between Ustalav, Gyrona, Irrisen... I believe that there are probably more Witches than Bards. Same goes for Warpriests, Clerics, Inquisitors and Paladin/Antipaladin. For example Norgorber requires Stealth and has probably more Inquisitors in his service than Clerics?


I firmly believe that this manifestation things sucks hard. How do you do no for your Nymph NPC to charm the Fighter? What are the point of Silent/Still Spell? Why Paizo wants you to buy Ultimate Intrigue so bad? If we are true to their FAQ then NPC with charms abilities are terrible right now. I don't know for you guys but my players would attack on sight someone with the slightest manifestations who is talking to them. And I'll not call that an evil action but self-defense! When you kno what magic can do better be safe than dominated!

However I think that a lot of people around here are confounding Charm-Personn with Dominate. Or people have very very nice best friends! Because a friend still got his free-will, his agenda, his motivations. It's just that you're his really nice funny and cool friend that's it. He likes you a lot, but he's not a puppet. I think that this manifestations thing is a way to maybe protects PFS from to powerful Charms because the DM ruled it a little bit too powerful.

And Bards did not even needed Silent/Still spell before they got this Feat from
The Inner Guide (I think or Ultimate Magic) which allow them to cast while performing music like nothing happened!


Sorry I'm late for my submission I'm sick as hell since Sunday (I hate December!). However I'll able to submit Dyessa Arkus (Psychic- Faith (Athena) LG) for the deadline.
Quick question for the GM: how do you handle visual manifestations for spells like Charm-Personn?


I was considering proposing a Psychic with the Self-Perfection Discipline who worships Athena but if we lack healers, Faith could do the trick! I'll submit on Monday!


DM waz up? wrote:

I know who nemesis is. She's my friends favorite Greek god. I'm sorry, but because of my unfamiliarity with the class I'm gonna have to say no. But I am allowing 3pp class abilities.

Nemesis is LN.

Alright I undestand that it can be hard to keep up with all the classes that Paizo creates. Can the women in your world have a strong social position or are they see as inferior? (I was wondering about playing a female character).

Anyway let's see first what I can hope for.

3d6 + 6 ⇒ (6, 5, 3) + 6 = 20
3d6 + 6 ⇒ (3, 1, 3) + 6 = 13
3d6 + 6 ⇒ (1, 1, 5) + 6 = 13
3d6 + 6 ⇒ (4, 1, 3) + 6 = 14
3d6 + 6 ⇒ (6, 6, 3) + 6 = 21
3d6 + 6 ⇒ (5, 6, 3) + 6 = 20

So that's a 17/12/12/13/18/17. Seems decent enough! According to your answer to the question of gender I'll go Unchained Rogue/ Sorcerer/ Arcane Trickster (if that's a man with that hero of the people idea in mind) or Psychic with a woman, a noblewoman who is also a professional strategist and who worships Athena.


Is Vigilante a possibility? I was thinking about a Human Senator/Wealthy Merchant at day who becomes a protector of the plebs at night! He will have a kind of mistery around him, passing for a vengeful servant of Nemesis (LN or LE for her maybe? Goddess of Retribution, Vengeance in face of injustices and Divine punishment)


BigNorseWolf wrote:
TheFluffyCrunch wrote:
I'm a big defender of being able to cast these kind of spells quietly, however for me it's really not a "Combat Spell". I've always thought of spells like this like "a really good social check".
That really isn't an option in PFS. Manifestations are a rule and you can't just ignore them. Conceal spell is what you need, even as a psycic, to pull this off and even that has a bit of a problem with making it obvious you're doing SOMETHING.

I hope that with Silent AND Still Spell you don't need Conceal Spell? Otherwise it's a 3rd spell with two skills check to be able to cast it in front of the target that seems ridiculous.


I'm a big defender of being able to cast these kind of spells quietly, however for me it's really not a "Combat Spell". I've always thought of spells like this like "a really good social check". In combat, even more with numerous opponents, it's going to be very hard to use it. However, cast with care, in a situation where you choose to be discrete with the adequate classes/feats/skills/teamplay (yes because your Rogue can distract the target at the same time for example), once the spell is cast (with the components if need be, so an incantation and a few gestures of one hand), it was for me instant save.

Even more for monsters. A monster with Charm Personn as a spell-like ability for me was dangerous because he quickly, quietly, just while talking to the players, tries to charm one of them. The only visible components of a spell are the one written in the spell's paragraph. We can add some obvious effects if it's creating visual blast, or energy, like Magic Missile, Scorching Ray or something like that.

But for example, if one of my player cast a Summon Monster spell, at maximum range, while being hidden in a small street nearby, it's going to be really hard to see who summoned the creature. I'll not have an energy link between the caster and the monster, the monster will just go "pouf" once the spell cast. Of course the guy will have to do hand gestures and speak his incantation, but that's it.

It seems that at my table I was maybe to kind with the discretion of casters when I read you guys. But to be honnest it's really useful as a GM too, so my players don't complain. I just refer to the "component's" entry in the CRB or the Occult. Otherwise for me it's logic and flavor, but that's it.

And yes Psychic are better at charms spells. But it was the same in 3.5 with Psionic. A master of the mind will always be better at dominate them (Illithid...). But I got an Gnome Illusionist/Enchanter at my table who is still really strong, he just has to be more creative when he cast. The Concell Spell feat in UI just made it easier for him. But it wasn't mandatory in my adventures, a carefull cast at the right time was enough. But the Social Skills are still useful so I don't see imbalance for now.


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Paul Jackson wrote:
Player starts to cast spell, we generally go to initiative (depending on result of sense motive or perception check). I do not allow PCs to automatically surprise a NPC by casting a spell any more than I allow NPCs to automatically surprise a PC by casting a spell.

I agree with you on that! But that's the casting part that I find interesting. For me, Silent Spell with a few hand gestures under the tavern's table, a Psychic who looks at you very deeply or a Nymph that smiles are not "casting". That FAQ seems to say that each spell have a visual effect no matter what you tried or use as ability to hide it. That is stupid.

It breaks the credibility of the world. The fact that people can use Charm spell in my opinion in the lore depends on their capacity to do it quietly. If every time you use Charm Personn your eyes are glowing and people start to hear bell sounds, you're going to hit each stranger you can see that tries to use magic. I thought it was the whole point of playing Psychic or using Feats or spell-like abilities whitout components: to be discret.

Of course a Wizard who looks at the guard and starts to go Gandalf on him is going to be in trouble, and the Guard will have a +4 on the save for being threatened, even if he's flat-footed. But the same Wizard casts his spell in the middle of a crowd, hiding his gestures behind the bodies of the others and the sound of his voice behind the ambient noise, well that's guard will have to be really perceptive because I'll not represent the spell like an arcanic blue shackle that goes into the target's head. It will just be Will save.

However I agree with you BigNorseWolf, witnesses will have all the right in the world to do a Sense Motive/Perception/Spellcraft check if they see the guy casting quietly or the bartender acting really funny.

That seems like a huge nerf because the power of that kind of spells probably depends on the GM's interpretation of "friend".


That is so disapointing... Is that official? I was looking to start running PFS but one of the big things in my tabletop game is the discretion of spell-like abilities and psychic and things like silent spell. When my Dryad comes to a player and speaks to him, I ask him to do a will save at the same time, but I don't describe a big flashy blue light around her head, otherwise it's going to be instant attack. And the same goes for the players of course. The only thing that the people can see (and that justifies the AoO in combat) is the fact that the caster seems absent or focus on something else for a few seconds.

Maybe a spellcraft check but that would be all for me. What is the point of Charm spells otherwise? And it's not dominate, it's only "best friend". A Barbarian Hobgoblin CE can be your best friend, but he's still going to burn the village unless you got a nice offer to propose. Maybe he'll spare the childrens.

If you follow the rules like that it means that everyone in Golarion is paranoid and burn all casters and monsters. Mesmerist would be utterly useless in this world. If you're logical each time a stranger starts to create a few lights or sounds you just hit him or run.