Activation Cube

The Cube of Rubix's page

87 posts (192 including aliases). No reviews. No lists. No wishlists. 6 aliases.



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That is true, they only really wanted you to play a human at least in early editions of the game where if you played other races you couldn't even level to 20. Which is also why all races are basically reskinned humans. Which after so many years gets boring.


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You are aware this is a snake-like being with angel wings. It looks nothing like Barney and thank you for the insults. Have a nice day.


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Ok so I was going through Savage Species from 3.5 and I found the Lillend race and I really like the fluff and look of it. The classic naga look with wings.
But its quite powerful as its a total of a 13 level monster class.
But thats using 3.5 LA rules as well.
And PF uses CR which is 7, and the race has 7 RHD so that works. But this also means in 7 levels it gets the following:
Outsider (Chaotic, Good)
7d8 RHD
Full BAB; All good Saves
8+Int
Str: +10
Dex: +6
Con: +4
Int: +4
Wis: +6
Cha: +8
Tail Slap 2d6 +1/2 Str
Improved Grab (If Tailslap hits a foe its size or smaller)
Constrict
+5 Natural Armor
Fire Resistance 10
Large Size
Fly 70 ft (Average)
20 ft Landspeed
Bard Abilities: Starting at 2nd level, a lillend casts spells
and has the bardic music ability of a bard of half its class level.
Lillend World Powers (Sp): Beginning at 3rd level, a lillend
can use the following spell-like abilities once per day:
darkness, hallucinatory terrain, knock, and light. At 9th level
and higher it can use them three times per day. The lillend’s
caster level is its effective bard level + 4.
Lillend Talk Powers (Sp): Beginning at 5th level, a lillend
can use the following spell-like abilities once per day:
charm person, speak with animals, and speak with plants. Its
caster level is its effective bard level + 4.

I know this is insanely good but it does take 7 levels to reach this level and I would only be able to take this at 7th level and take only a class level at 8th level.


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Charon's Little Helper wrote:

Everyone keeps bringing up Tiefling / Aasimar as proof that Androids aren't overpowered. The OP didn't ask to compare them to Tiefling / Aasimar - he asked in comparison to the core races.

In comparison to the core races all three are overpowered. As I said in my previous post - they're not game-breakingly overpowered, but they are more powerful than the core races.

Humans still are more powerful due to their opinions alone. Virtually any good feat is a human exclusive or something you can pick up through Adopted Trait or Racial Heritage. It costs sure but its simply the only option in most cases.


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Way to much to have for one feat. Honestly a one level dip and then deadly agility gives you dex to damage for virtually any weapon if you pick up Weapon Versatility


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Skylancer4 wrote:
Lord Foul II wrote:
The official rules for playing as a drow noble is a suggestion that you start one level lower (I guess in only one of your classes you're gestalt)

The OP touched on that in their first post. When it was posted there hadn't been the commotion about "Paizo employee posts" that lead to the now current only the design team publishes errata/FAQs. So they are choosing to ignore the post as "official" rules.

As I mentioned that post was in late 2009 and they have since published more "appropriate" rules (I guess you'd say) for players playing noble drow in the ARG in 2012.

I looked up that page, and well it doesn't seem to say to play a drow noble use those feats. They definitely help make a drow noble character. But I have to disagree that taking the feats is even a valid option.

I mean that's honestly like suggesting Magical Tail to a Kitsune.

Sure they are nice feats, that totally gimp your character for something that is overshadowed greatly by the time you get it.

To get all 6 feats you would have to be a level 11 character.
Level 11 is when Wizard's get their 6th level spells. You are saying at any point in those feats they compare even slightly in power to a 6th level spell?

Basically if you are forced to take the 6 feats to be a noble, either you have to be a full caster, or pray to whomever you worship the build you want requires 0 feat investments... and that seems unlikely for a Paladin


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I am starting to wonder if people who use Point Buy even really like rolling dice. I mean the random chance must drive them mad because its unfair and unknowable. I mean sure they could use a system like Hero Points to confirm hits and such but really this aversion to random chance in a game based on it seems counter intuitive.


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So apparently Catch Off Guard allows a weapon with reach to be used as a improvised weapon without the penalty to attack it normally would have.

So I think I could make this world with the Tower Shield Specialist, Effortless Lace Longspear (for Reach) or just Spear (With the Lunge feat later), and pick up Catch Off Guard as a fighter feat to allow for the use of the Longspear in melee as a quarterstaff or Bo staff 1d6 x2


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To be fair Achilles is Greek but not Spartan, in fact he is from a different part of Greece.

But yes the spear is held in one hand and is able to reach, use the shield for bashing to knock back and get an AoO from it.

But yeah Tower Shield is interesting, to bad you cannot use it for Shield Bash.

True but I selected those without really planning on throwing my spears much. But I will change those likely. I also want to add Pilums to his equipment to take down shields.


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Phalanx Fighter would be pretty good as a spear and shield combo, using the sword when the fight required him to drop his spear or when he has to throw it.

I seriously have no clue what to set alongside Phalanx Fighter, which gives Full BAB, Fort Save, and some nice use with feats.


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Someone recommended Kensai Magus (gives the prof for Falcata anyway) and boosts AC.

However a 8000 GP investment for a +1 Keen Falcata is a little much.


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I did have a question and it very well might be a rules question.

Weapon Versatility allows you to change your weapons damage type between the three times with a swift action. However, if I say took a Slashing Weapon and had Weapon Versatility to swift action it into piercing could I use Swashbuckler's deeds that require the piercing weapon type.


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Ok so since I introduced a build for the Leprechaun for our current game one of the other players wanted to play a doppleganger.

So it seems he brought this up to the DM before because guess what we just found being level drained in a dungeon?

So this is his new character but it only has 1 HD rather then the 4 normal ones.
Doppleganger

But he wants to play a Slayer//Investigator. But is unsure of what side to take the RHD, and of course with his stats boosted he is happy with our party array.

18, 18, 12, 14, 14, 16
Someone rolled that and so the whole party is given the same array to make it fair.

The game currently is at level 6 now after our last session, his Doppleganger will start at the same EXP as his old character (Whos is being retired) was before this session so nearly 6.


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I am now very curious what this GM does when someone rolls a wizard, does he just sob? Cause there is seriously no comparison in terms of power. What about Barbarians do they have to use d8s at your table as well?

Or is this just because you are not using a Core or Base class?
If that is the case then yes use the Daring Champion Cavalier then he has no reason to complain.

But as others have said, the Swashbuckler is descent but hits a very steep bottle neck with how much they rely on Swift actions.