shroudb wrote:
I think the term specific over general comes into play here. Let's break it down shall we?Text from Butterfly's Sting "When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits the creature with a melee attack before the start of your next turn. Your attack only deals normal damage, and the next ally automatically confirms the hit as a critical." Emphasis Mine. Now from Swashbuckler
The way those are worded, all you need to do is roll the crit, and confirm it then you regain panache. Now because this triggers two opposite effects they would not interact further. You confirmed the crit and that is all the swashbuckler needs is the confirmation. The feat needs the confirmation to trigger its continued effect which is to grant the critical HIT to the next ally. So they trigger off the same effect but do not interact beyond that. zza ni wrote: in a way Shroudb is also right. as this might lead into 2 or more swashbucklers filling up each other's pananch by all having this feat and forgoing their critical for each other. so yea rulling that forgoing the effect include forgoing the regain pananch effect that comes with the critical is reasnable. this way one swashbuckler actuly let the other gain a pannach and not both keep getting it again and again as long as they hit. How do you even figure that happens? If I have this feat and so does my buddy... and I confirm my crit and pass off the extra damage to him... he does not regain panache as he did not confirm a critical he is benefiting from the critical damage but not from the Crit confirmation. Same would happen if he crit and passed it to you. All it would do is play out the exact same as if the two of you crit and didn't have the feat in the first place.Jeff Clem wrote: I would agree with shroudb. If you for go the critical you for go everything the critical triggers. I don't think you can be your own ally lol. I believe in the FAQ they have stated you are your own ally. So Paizo at least does not agree with you.
Charon's Little Helper wrote:
Humans still are more powerful due to their opinions alone. Virtually any good feat is a human exclusive or something you can pick up through Adopted Trait or Racial Heritage. It costs sure but its simply the only option in most cases.
BadBird wrote:
Well that is what I mean Either you have the Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spellsor you have blessings, domains, or mystery class feature Though I admit that makes some feats silly to pick up because well
I think the Sacred Fist and Swashbuckler do well together, it gives you the awesome flurry with the rapier, but also the IUS for the fist fights in the bar you will get into.
That is what the Swash: was suppose to indicate that it was given through Swashbuckler. The near one was just the bonus feat from the class. Divine Protection makes Charmed Life useless as it adds Cha to Saves full time so it frees up that particular swift action. Though I admit I know this build is a bottle neck of swift actions.
I was looking into a gestalt idea and while this is purely for fun now I may actually use this guy in an upcoming game. Sacred Fist//Inspired Blade
Now of course I was looking at this and yeah Wis on a character who needs Cha is MAD. But with a feat from Dragonlance Dynamic Priest I can shift my casting stat to Cha which makes me a more Cha focused character. So currently I think the feats should look like
So at level 5 he has a +3/+3 to attack on a Full BAB so an additional 5. The rapier does 1d6 at 15-20/x2 adding Dex and his Level to Dmg. I thought I saw a feat somewhere that makes a weapon count as an unarmed strike during a flurry but I don't know if thats true.
LazarX wrote:
Excuse me why do you consider it a mistake to roll a Paladin? I am left to only guess you play as or play a lot of Murder Hobos right?
While in a state of serenity, a barbarian cannot cast spells, use Intelligence-based skills, or communicate. Unfortunately it seems like the 3pp just copied and pasted the Rage ability and changed names. Though I think my DM would allow for that to be changed (After all if you are all zen why wouldn't you be calm enough for spell casting)
I was talking to a few people and it seems we might get a game going either tonight or monday, likely monday but tonight is possible so I wanted to make up a character for this game. It could be a one shot, but I don't know yet. I selected Barbarian//Monk
The Archetypes are:
Race is a Kasatha, taking flaws to gain Multiweapon fighting for his unarmed strikes. Now this is likely going to be level 5, due to us starting most at level 5 games. If I didn't go monk and instead went Sacred Fist, which is possible how much would change really? I wouldn't gain access to master of many styles bonus feats for sure, but I would have access to spells. Which is better?
Here is what I want, a Monkey King like character.
I have 12,000 GP to start
I was thinking of taking the Half-Troll Temple to gain claws and bite, as well as that lovely Rend ability, plus the enhanced NA and FH5.
Now as for classes I am not sure. I would love to add Monk just due to the flavor but thats not bond in stone yet. I am curious how a Shaman might go for this, as it allows lots of magic, hexes for even further fun. So would a CR 2/Monk 3//Shaman 5 be any good? For his weapon I was thinking the Rod of Surprises from MIC which that book labels at 6,000 GP. It can extend to 60 feet, lift 800 lbs, shift into a Quarterstaff (As well as a Scythe, Kama, Spear, Shortsword, etc) Any suggestions?
Ok so I was over at my friends house last night and they where gaming (I do not have a character in their campaign) and I was just Bsing with them. One of them asked a question and I honestly was not sure what the answer would be. If his character has a Klar in each hand and is using TWF, as well as shield focus feat, would he gain the Shield Bonus from both weapons and would Shield Focus add an additional +2 to that number. I think the way he imagines it is using it like a basket katar were the skull is basically like a armored gauntlet that lets him deflect an attack off the skull before striking with the spike like blade.
So apparently Catch Off Guard allows a weapon with reach to be used as a improvised weapon without the penalty to attack it normally would have. So I think I could make this world with the Tower Shield Specialist, Effortless Lace Longspear (for Reach) or just Spear (With the Lunge feat later), and pick up Catch Off Guard as a fighter feat to allow for the use of the Longspear in melee as a quarterstaff or Bo staff 1d6 x2
to be fair most of the ancient greeks would have sex with other men and not consider themselves gay. Arcane Duelist might do well due to the ability to lead an army into battle. With Phalanx I can reduce the Armor Check for a Tower shield to something like -2 or -3 but I will still take the -2 to Attack rolls while having the shield in hand. Tower Shield Specialist however gains even a +2 Max dex on his armor. And he is a so a Dexterous fighter. Since this build will likely be at level 5 so next level pick up Lunge, then take Monkey Lunge later to remove the penalties. Also Effortless Lace allows me to take a two handed weapon and use it as a one handed weapon for just 2,500 GP.
To be fair Achilles is Greek but not Spartan, in fact he is from a different part of Greece. But yes the spear is held in one hand and is able to reach, use the shield for bashing to knock back and get an AoO from it. But yeah Tower Shield is interesting, to bad you cannot use it for Shield Bash. True but I selected those without really planning on throwing my spears much. But I will change those likely. I also want to add Pilums to his equipment to take down shields.
There was a quote from the movie where someone is talking to him amd says "they say your mother is an immortal goddess, they say you cannot die." And he just looks at him amd says "then i wouldn't be needing a shield would I?" I thought to use at least a few levels of phalanx soldier to get spear with one hand when using a shield. Thr tower shield specialist actually gets really close to 0 acp and losss the -2 Bloodrager's spelleater gets fast healing 1 and can burn spell lots to heal himself.
arcanine wrote:
You're right I swear I thought Bloodrager had a thing that allowed it to count as a Barbarian for effects.
Someone just pointed out a potential build.
This gives him DR equal to half his Level, at 4th level of bloodrager (6 ECL) he gains SR of 8+Level and of course when he gains spell slots he can consume them to heal himself so even when hit he doesn't go down easily. For swashbuckler it gives good deeds, Weapon focus is nice and of course Improved Critcal which would make that Falcata crit at 15-20 which makes him doing one shots a lot easier. Though not sure how to run him after level 5 on that side, Wondering if picking up Fighter for the rest to use the Mobile or Phalanx Archetype for shield and sword fun, or maybe the shielded archetype though the shield will need to be a buckler due to the Swashbuckler unless I can find a good replacement for Precise Strike.
Alright so now that we were talking about my friends build I am kind of wanting to work on a build for a Achilles style character (from the movie Troy especially) maybe throw in some Leonidas style shield and weapon focus. This is a Gestalt Character
Weapons & Gear:
Two Flaws
We use a mix of 3.X
So a human bonus feat is used for the Weapon Prof for the Falcata So that means me with 5 feats (3 from Fighter and 2 from flaws)
Edit: thinking Mithral Breastplate with Armored Kilt would work for theme and style, as well as keeping it at medium armor. With AEG's stuff I can boost the AC bonus of both for just 1800 GP.
I am sorry I know there are tons. Ok so we are all familiar with "To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler." But my question is... what if I am using a shield bigger then a buckler in the other hand, as my one hand piercing weapon? I mean to say, say I am fighting with a Shield and Sword combo, and my shield is a heavy spiked shield, it is a one handed piercing weapon. If I shield bashed with this weapon, would I be allowed to add precise strike damage to it so long as I didn't use my sword?
Well remember he wants to stick to the theme of the fast and agile spearmen.
Though I might be able to talk him into the shield and spear fellow with a sword for when it gets close. Is that better?
Well Iaijutsu Focus or Iaijutsu Strikes are meant to be a quick sword drawing attack against a foe you are facing off with. In fact Iaijutsu focus comes with full rules on how to duel someone using Iaijutsu Focus as your initiative. This was another reason I wanted to use this for a build that actually involved the Challenge ability as it could be reworked as a duel. (For them it would be an untrained skill check.)
Alright my friend heard about me posting here and he asked if I could post something to help him get around this block he is hitting. He wants to play a character that uses Spears or at least Polearms. So he is looking at Polearm Master for one of the sides of this Gestalt Build. He is basing this character off the character Oberyn Martell at least an influence of that character (Who used a spear in combat.) But he is not sure what else should be added on the other side. He also considered taking the Phalanx Soldier to make it a spear and shield style fighter, which allows him to one hand a spear or polearm. He considered taking Swashbuckler so his spear would take benefit of Precise Strike since he would not be two handing the spear and thus losing the benefit of the 1.5x Str. I jokingly suggested him taking Kasatha as the race and having two arms using long spears, and one shortspear for those who get close. But that would likely not work for his desired build. Any advice for me to give him?
Imbicatus wrote:
No but it lets you choose, you come against a foe who has Slashing DR and you switch to it and fight them, it makes sense as it is forcing you to fight outside of your normal style so you would be less efficient.
Flaws not Drawbacks, 3.5 rule. And yes I know it is a bit odd. Iaijutsu Focus
I think I am sort of forced to take
I am thinking of taking Power Attack to help offset damage with only one hand. Maybe take Quickdraw to give that quick kill and then sheath mechanic
My DM is considering House ruling Iaijutsu focus to work on foes denied their Dex rather then Flat-Footed.
Ok this was a thought I had early this morning. A Samurai or at least Swordsmen with only one arm. It would be a Gestalt build because I simply prefer that style of game. Samurai//Swashbuckler seems to be the best idea currently.
As I said in my other thread we use 3.5 when it works. Hermean's blood is generic enough to allow to add any skills so long as they both relay on the same ability. So I was thinking of adding Iaijutsu focus, as it fits with the Sword Saint archetypes theme. I may give him the flaw to -2 to hit with a melee weapon or enhance Shaky's -2 to a inability to use ranged weapons period (As he cannot use a bow or the like, and shuriken will likely never come up.) But suffice it to say I will take two flaws and so thus have more feats. He would be a human so a total of 4 feats at level one. Which feats should these be if I am focusing on a Samurai using a Katana in one hand. Edit: Also I need a way to get people Flat-Footed as often as possible.
Hello People of the Forums, I am worried I have poured a lot of effort into a build and idea, but I am concerned I have focused perhaps a little to much on Melee Damage and AC bonuses. The race of the character is a Kasatha, an alien on a foreign world is always kind of fun to play. My character is a gestalt build of a Monk and Barbarian. Monk is a Martial Artist and Barbarian is a 3pp Archetype known as the Serene Barbarian. Serene replaces rage, and acts like a Zen or Combat Trance that allows you to add a +4 Dex and Wis instead of the Str and Con of a normal Rager. Now as you can guess for a Monk thats a godsend right there.
Now we use 3.5 material so long as we can provide were the stuff comes from and its from a book the DM agrees to use. So for example Spirit Lion Totem Barbarian replacement of Fast Movement to allow for Pounce. As my first level feat I took Multiweapon fighting which according to James Jacob allows me to drop the penalty of using the four arms to a -2 for his main and three ofhands. He confirmed Kasatha use 4 arms and get four attacks. Well with four arms and four attacks a turn I can honestly say damage output is not an issue for this monk build. As I took two flaws (Shaky and Murky-eyed) to gain Weapon Finesse, and Deadly Agility for his unarmed strikes (Deadly Agility is from Dreamscarred Press's PoW books) So at level 1 I currently have three feats, Multiweapon fighting, Weapon Finesse, and Deadly Agility. Not including bonus feats like Improved Unarmed Strike and Stunning Fist. So when Serenity is activated he gains a +2 bonus to hit and damage. Currently he has a 1d6+5 with Serenity this is a 1d6+7. But even with the +5 I can throw four punches as a full attack at level 1. Am I focusing to much on Damage output and Defensive AC and not yet enough to skills and other abilities and aspects he might have open to him. (I do not want to gimp him) For the Purpose of this argument assume perfect score of all 18s because at this point it is still theorycrafting as I have yet to use him In Character yet. And I may or may not have a banked score or blackmail on the DM (Kidding) |