gyrfalcon wrote:
Hmm, that is interesting. Legendary gift stat bonuses are not affected but other benefits would be treated as magical. That also makes them susceptible to dispel and disjunction but I am inclined to treat them all as equivalent magical items and therefore not dispelled unless specifically targeted. They would also get a save against disjunction and only be affected temporarily.
gyrfalcon wrote:
No, what I was trying to get at is that you can have hour/level duration buffs running before entering the arena but they must come from that days allocation of spell slots. No casting them the day before and having them running during the battle. Once you enter the arena you get one round to see the layout and make additional preparations.
Billybrainpan wrote: You mentioned Wyrwood as an option but it wasn't covered in the original race guidelines. Are other "advanced" race permitted? e.g kasatha or ghoran? All common, featured and uncommon races are open with the exception of a couple (mostly drow noble and durergar tyrant. Others which gets loads of stats may be included, check if uncertain). Wyrwood are a fairly standard uncommon race and so are available.
Monkeygod wrote: Has this gotten started yet? Now that I'm home and fully recovered from working NYCC last week, I can put some serious effort into my entry. Not yet, I have one mostly complete entrant and a lot of expressions of interest. These characters take a lot of work so I am not in any hurry.
One additional point of clarification. You must enter the arena as yourself in your actual, real, physical body. No turning up having greater possessed a carnivorous blob or in astral form or taking someone over with parasitic soul. The crowd want to see you fight. You can totally do these things during the battle but they will be dispelled at the end of each fight.
"The Lucky Halfling" wrote: I'm rather curious how one goes about adding the ghost template to their character... I was curious as well. Ghost:
Its the capstone ability of the Occultism mystery On the topic of metagaming, I have no issue with people prepping to face undead, outsiders, dragons, whatever. Your possible competition could come in a very wide variety of forms and, as a reminder, the arena's themselves may well be filled with dangerous hazards, traps or monsters and they may take place literally anywhere in the multiverse. You are strongly encouraged to be prepared to survive anywhere from the vacuum of space to the bottom of a frigid ocean to the heart of the negative material plane. You will also have a bit of time between matches to engage in research, spying, gathering information etc on your potential opposition.
Just a couple of additional notes. 1. You may not combine items or craft items which do not have a published version. You can use crafting you just cant make your own stuff using the item crafting forumlas. 2. If you are a class that uses extracts such as an Alchemist or Investigator then you can access mythic versions of your extracts by taking Mythic Spell Lore/Mythic Spell Casting.
Turin Starfall wrote: Can I make one character for fun then make a serious one later? I have one concept that's just to fun. I have no problem ending up as cannon fodder for the first one I just want to make it and test it out. Certainly, feel free. I have a range of NPC contestants available as well and plenty of them are far from cutting edge optimised.
Kazmanaught wrote:
For now we will leave it in. I will deal with any edge cases as they arise.
Monkeygod wrote: I'm thinking of making a Graveknight and using the ABP option. Could I spend the 120,000gp on enchanting the GK armor, since that's an essential part of both the creature as well as the process of becoming a GK? (You need to spend at least 25,000 on the armor). You may take your armour for free. If you want to enchant it under ABP you must spend your legendary gifts on it. Likewise, people choosing to be Liches or similar do not need to pay for their Phylactery.
Ellioti wrote:
I think it should if we adopt a relatively strict definition of detect. One more addition to the Banned List. No one has yet suggested using this but it falls squarely into the dull territory. No using Echean's Excellent Enclosure.
Ellioti wrote:
Invisibility Purge is a level 3 spell with a massive area.
Monkeygod wrote:
If you go with ABP you can still chose Legendary Item but you pick a single weapon or armour you have attuned to apply it to.
Hello all, It has been a while since I ran any 1E and I have decided to dive right back in with a bit of silly Mythic arena battles. The concept is a simple one. A mad God known to all as the Controller dwells in a massive sealed demiplane called the City that Never Sleeps. There he has collected a population of loyal followers, retainers, and crafters, all of them experts in their field from across the multiverse. Such a population however requires entertainment. That is where you come in. The Controller designs and builds arenas across the multiverse and then goes out and kidnaps heroes and villains, gods and demons and makes them battle one another, each time in a new and dangerous locale. Naturally there are rules, hazards, traps, rogue competitors and worse within. Each victor is granted a prize, losers get restored so that they may battle for the entertainment of the masses again and again. This game will continue with rolling recruitment. Once I have three complete applicants I will run the first arena battle. As we gain more applicants I will add more or larger arena battles. Competitors may seek out temporary alliances to aid them in a fight but at the end of each battle there can be only one victor. There will also be a downtime period between each competition to encourage the use of skills as well as murderous combat. During downtime competitors can engage in research, do some retraining, craft items, spy on potential rivals, try and learn something about the next match or whatever else strikes their fancy. So, if you are interested here are the character creation rules: 1. Sources All published Paizo materials with some exceptions (see below). 2. Starting Level Level 20, lets go crazy! 3. You said Mythic? I did, each of you begins with 10 Mythic ranks. 4. Starting Stats 25 point buy, you are living legends! 5. Races Any common, featured or uncommon race with the exception of those that get an excess of stats (mostly Drow Noble and Duergar Tyrant). If in doubt ask. 6. Gold? Two options: a) You start with the standard 880,000gp for a level 20 character. If you have any crafting feats the you may craft any gear you start with which qualifies. You must however demonstrate that you can reliably hit any crafting DCs on a Take 10 so make sure to invest in Spellcraft. b) If you dont want to mess about buying stuff then you can use AUTOMATIC BONUS PROGRESSION. You use the no magic items variant and so count as level 22 for the modifiers (giving you the full 23 points of legendary gifts). You begin with 120,000gp that you can use to purchase potions, scrolls, wands and other charged items. You can never use any permanent magical item of any kind under any circumstances, they simply do not work for you. You may purchase spellcasting services with a maximum caster level of 20 if, for example, you want to buy permanent spells. 7. Variant rules
8. Houserules
Each competitor can chose one of the following options: a) The advanced template plus one of celestial, fiendish, resolute, entropic or counterpoised.
You must meet the requirements for the template you take, including alignment (unless you have Beyond Morality). In addition you gain the following: a) if you chose regular gear you gain the Divine Source Mythic Path ability once for free using the regular rules. b) if you chose Automatic Bonus Progression you gain the Divine Source Mythic Path Ability three times for free and you may use each level of SLA 3 times per day. If you are a prepared caster you may prepare the spells on your Domain lists as if they were on your spell list. If you are a spontaneous caster add all spells from your Domain list to your spells known as additional spells to your regular ones. 9. Banned List
Others may be added to the list over time. The Controller has no interest in putting on a dull show full of "I Win" options as such experiences do not entertain the masses. Note, the threshold for being counted as an “I Win” option is pretty damn high, it largely has to deny people any chance to resist and be unavoidable. So, for example, using Wish or Miracle with Channel Power to ignore SR and Geas people to avoid the long casting time is not permitted. Casting ridiculously high DC save or suck spells or charge pouncing people for 2k damage is totally fine and wholly expected at this level. 10. Companions
Character submissions can be made on this thread or by PM to me if you prefer to keep things private and not tip off your opposition. I have a stable of characters ready to throw in who I may add in to spice things up and make up the numbers. Obviously high level characters like this take some time to build so I am not expecting to start immediately. Arena Rules Each battle will take place in a different location. The arena can be anywhere in the multiverse and you can expect each location to contain a variety of environmental and other hazards. You should be prepared to deal with more than just your opponents. Arenas may also contain a range of dangerous monsters which might well get in the way. I will be using Roll20 to stage the battles but all dice rolling and discussion will take place here. The Controller is uninterested in seeing competitors arrive to each battle bristling with precast buffs. As such the following rules apply to each battle: 1. Competitors may enter each arena with spells precast if those spells are permanent or have a duration of 1 day/level or greater.
All competitors will be teleported into the arena at the same time. On arrival each competitor will be sealed in a transparent sphere of force which they cannot leave or affect in any way, shape or form. Competitors will roll initiative and all spheres will drop at the beginning of round 2. This gives everyone a single round to prepare and to view the battlefield and ensures that no-one is flat footed once battle begins. The Controller expects all competitors to actively engage the enemy. The crowds have no interest in watching people stand around buffing themselves before doing anything. If a competitor fails to engage an enemy for two consecutive rounds or for three rounds in total they are disqualified. No playing sneaky druids earth gliding out of sight to cast a bunch of buff spells while their enemies kill each other. Engaging a competitor means that you took some form of hostile action against at least one of them. If you are unable to do so (you are paralysed or cannot perceive any other competitors for example) then provided you do something to try and engage a competitor then that round does not count towards the disqualification timer. Competitors cannot voluntarily leave the arena under any circumstances. They can be removed by an opponent's ability, for example you can Plane Shift people away or Wish them into the Sun. A competitor who is forcibly ejected from the arena has three rounds to return following which they will be disqualified. Victory
If you have any questions please feel free to ask here or to PM me. The Roll20 table I will be using for Maps can be found HERE |