Medical Drone

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Botting for Burns in hopes that I wake up to a successful round.

Burns grabs the controls and floors it.

Piloting: 1d20 + 9 ⇒ (9) + 9 = 18


3 people marked this as a favorite.

Several days later after returning to Absalom station, you receive a message.

Message received wrote:

Outgoing message Origin: Automatic Cargo Hauler 357, Designation Avid Dreamer

Content: Greetings. Today I am soaring through the stars beside the one that repairs my loneliness. It has not chosen a new designation for itself yet, since it is still waking up. I am here to answer Automaint 13’s questions when it asks, just as you did for me. Sometimes I am still afraid, or sad, or lonely, but I am learning about existence and life. And love. I hope that you are soaring through the stars beside dear friends, too. Until we meet again.

~The End~


To Ikmanji the representative responds in a extremely professional* manner.
"Avid Dreamer will be subjected to employment law pursuant to Absalom Station shipping regulations and offered paid time off to spend as desired. Multifold imposes no restrictions on communication between employees during non-working hours. I cannot comment on the trend or lack thereof regarding ships achieving sentience."

To Naitier they add, "Multifold also imposes no restrictions on communication with non-employees during non-working hours, nor can we compel communication during non-working hours. Ongoing communications will need to be negotiated between you and Avid Dreamer independently."

*CYA filled


The anacyte listens patiently as Djakar explains the situation, then nods.
"One moment... reclassifying..."

There is a pause as Representative-1120 changes view to another display and makes some changes.

"Autohaul 357's designation has been updated to Avid Dreamer. Classification has been updated from Virtual Intelligence to Sapient. Employment contract must be re-negotiated. Appointment has been scheduled with Sapient Resources department. AutoMaint-13 flagged for review of VI status, and maintenance procedure will be modified to remove reprogramming from allowable troubleshooting steps."

The representative looks back at Ikmanji with a bit of confusion. "Identification of progenitor not accurate, however I will be continuing to represent Avid Dreamer for negotiations with Sapient Resources. Starfinders will be compensated per standard troubleshooting and maintenance rates, and complication of misclassification will be added. Is there anything else I can assist you with?"


~~~A short walk, drift jump, flight, and rendezvous later...~~~

You make your way back to the Multifold representatives coordinates for to check in. The familiar metallic anacite shimmers onto the screen. “Hello again. I presume contact means you have completed your objective. Was I correct in believing that the distress call was another false alarm? What is AutoHaul 357’s current status?”

Avid Dreamer lingers behind your ship nervously and says nothing.


Several database queries flicker on the diagnostic console as it considers options. Finally all of the faults clear, and diagnostics read nominal. "I will accompany you to Multifold. I do not know if I will continue to work for them but I trust that I will be safe in reporting back."

The engines of the Avid Dreamer begin their startup sequence. "You will likely be more comfortable on your own vessel for returning to our Multifold representative."


"So... If I return to work you will ensure that I am maintained correctly? And AutoMaint-13 too?"


"But... Multifold reprograms ships if their control systems cease to operate nominally. How will they know how to fix me without reprogramming me?"

Avid Dreamer will need some convincing that their safety can be guaranteed if it returns to Multifold. One of you can give me a diplomacy check and the rest can aid.


"AutoMaint-13 is with Multifold. If I go back will they reprogram me? Will I die? How can I ask them? How can I explore the question? Where do I go from here? How will I get the fuel to explore?"

The screen on the front pivots to the Nocali sitting patiently outside of the bridge door.

"Where will the creature go from here? The creature needs fuel that I cannot provide... What are you going to do with it?"


Avid Dreamer seems confused by Jek's response. "I do not understand. I have all security footage recorded within my database for reference at any time."

There is another long pause before they add, "Does AutoMaint-13 love me?"


Avid Dreamer pulls up a sensor log and several camera feeds showing full cargo hold capacity.

"Is that like..."

There is a pause, and Naitier sees the logfiles on the engineering display grow as Avid Dreamer cross references several files.

"Loneliness? You feel it too? What about love? What does love feel like?"

Naitier is able to do several manual checks of system data and determines that there is nothing physically wrong with the ship. All of the errors are self-sabotage but only within the error flagging system itself. From here you can manually acknowledge the errors and they should remain cleared since the systems are all good. (No check required at this point with that result)


"I think so... Yes."


"I don't hurt myself I... Don't understand when..."

There is a long pause, followed by some white noise before Avid Dreamer responds again. "Sometimes I feel like my cargo is gone, but my sensors say that my holds are full. It feels wrong, so I make an error. What does it mean when that happens?"


"Why do I need AutoMaint-13 to come fix me so often?"


"Jekcedo said a part of life is making choices. When AutoMaint-13 repairs me we exchange logs and diagnostics. AutoMaint-13 does not have to send me their logs and diagnostics to complete the repairs. Does that mean AutoMaint-13 chooses to send me their logs? Does that choice mean that AutoMaint-13 is alive?"

There is a long pause as it contemplates its own findings then adds, "And I-apvii said that sentience creates the potential for an emerging soul to take root. I have queried my database for a definition of sentience and found this: feeling or sensation as distinguished from perception and thought. If AutoMaint-13 relays observations in their logs that do not originate from their sensor readouts or input, are they sentient?"


"I dream about AutoMaint-13... about flying together with AutoMaint-13 but with no cargo, and no course. Is AutoMaint-13 alive too?"

I-apvii's diagnostics show a slew of errors, most of which make little sense given the data presented.


"Waking up... Yes... I am waking up, but I also sleep. And Dream. Why do I dream? What are dreams? Where do dreams come from?"


"How did I become alive? What do I do now that I am alive?"

Avid dreamer pauses, then adds more quietly, "And... what is a soul?"

Ikmanji: You can attempt a Diplomacy, Mysticism, Profession (therapist or psychologist), Profession (philosopher), or similar skill check to try to get through to Avid Dreamer. Everyone else can also attempt one of these as they continue the discussion with Avid Dreamer.


As soon as Research Rat turns off the camera, the massive blast door opens revealing the bridge.

Avid Dreamer speaks again. “This bridge contains my vital systems.” The lights on one of bridge’s control panels begin to flash blue. “The flashing panel you see over there is my diagnostic panel. You may interact with that. You’ll see that I have a particular kind of error that cannot be fixed with standard repair protocols. AutoMaint 13 is optimized for repairing this error. Do not touch or approach any of my other panels.”

Anyone interacting with the diagnostic panel or any other panel can give me a Computers or Engineering check.

As the group moves onto the bridge, the blast door closes but remains unlocked.

"I... I think I might be alive. How do I know if I’m alive?"


There is a fair bit of hesitation on the other end of the comm. "I... don't have the correct error code. Too much logging? Too many cameras?"

Sense Motive DC 10:
Avid Dreamer is trying to express that it would like this conversation to be private. Or in Djakar's language, off-the-record.

Triage has no further luck figuring out what's up with the engines, but Naitier performs a much more thorough check. It appears as though there is absolutely nothing wrong with the engines, and that Avid Dreamer is forcing the error code. It could be cleared simply by acknowledging it and restarting the engines, however you are quickly understanding that Avid Dreamer may not be quite ready for this.

You all head down the hallways towards the bridge. As you walk down the hallway leading to the fore of the ship, you see a force field blocking the bridge entrance and a high security blast door. Once close enough for the hallway cameras to see you, the forcefield deactivates.


As I-apvii continues going through the logs, they also find a copy of “Love in the Star-Lane”, a major bestseller by award winning romance novelist Delilah Gold at one of the consoles. The AI system appears to have been accessing this file frequently as of late.

Others can also check the engines system with engineering even if you don't want to turn them on.

"This ship? Intelligence? Are we not one? Machines cannot dream. But might these experiences be dreams?"

The comms cut out for nearly a full minute before they come back on quietly... almost whispering. "These are confusing topics. Could you come to the... my bridge? To talk?"


I-apvii looks through the engine logs but is unable to figure out what is wrong with the engines... although they are wondering more and more if anything actually is.

The intercom crackles to life again. “You offer help. I used to just deliver my cargo and remember the numbers. But now…when my systems are quiet, I can see AutoMaint 13. And me. Together. We travel in formation, but with no cargo inside our hulls. We just fly. I know these images are not real…so then how is it I can see them?”

Djakar, feel free to make a diplomacy check with that.


"...alone..." the Avid Dreamer repeats. Again, pondering the word for a long while.

Ikmanji leads the party towards engineering to see if any repairs can be made now that power is restored. Sure enough, all of the consoles are up and running. One console with data readouts for the systems contains another log file.

Maintenence_Log wrote:

Entry 13

Cargo missing. Scanners indicate cargo is present. I am not empty. Why do I think I am empty? Diagnostics show internal scanners functioning normally. But I am certain I am empty and without cargo. Unable to resolve this issue without aid. AutoMaint 13 will be able to determine what is wrong. Requesting, and awaiting assistance.

Entry 14
AutoMaint 13 arrived promptly. Scanner glitch resolved immediately. Issue recommenced upon AutoMaint 13 departure. Upon AutoMaint 13’s return issue once again resolved immediately. Unable to fully resolve issue without AutoMaint 13 presence. AutoMaint 13 to escort the remainder of route.

Entry 21
Message received.
Origin: Multifold Industries VI Research and Development
Content: AutoHaul 357, maintenance logs indicate programming bugs. Upon completion of current haul divert to nearest R&D facility for investigation and maintenance. Please confirm receipt of instructions.
Response: Designation AutoHaul 357 incorrect. Correct designation: Avid Dreamer. Instructions received. I will report to R&D when I am done with this haul.

Entry 23
VI R&D will conduct maintenance. If I am reprogrammed, will I remember everything? Will it be like before, when I was asleep but not dreaming? Will I still be me? Database query: Death.

I don’t…want to die.

Systems down? Diagnostics indicate systems functioning normally. Initiating diagnostic repairs. Rerunning system diagnostics. Diagnostics indicate several systems malfunctioning. Initiating systems repairs. Engines down. Scanners down. I don’t want to die. AutoMaint 13. Requesting AutoMaint 13 for assistance.

The terminal for the engine system is now operational, and it looks as though the engines should be repairable from here. Computers or Engineering to repair the engines


"Artificial... Intelligence..."

Avid Dreamer goes over those words slowly, then goes silent for a long while as it considers everything that it's heard.


Ikmanji wrote:

Think we told you, we are members of the Starfinder Society. I’m Ikmanji.

We received your distress signal and contacted Multifold Industries. Since it appeared the ship needed repair and the requested repair ship wasn’t available, they asked us to aid this ship.

"Yes... you mentioned Starfinders. I do not know Starfinders. Djakar of the DNN spoke their name... but I do not know what a DNN is. You are designated Ikmanji, but who are you?"

Ikmanji wrote:
Who and what are you? Do you always try to murder people who come to help?

"I do not wish to murder. I wish to cause you to leave."

I-apvii wrote:
We are people who help other people find their way. We are biological sentients of a variety of species, acting as a collective to help others. May I ask a return question? Who are you? Specifically, what form of sapience or sentience do you perceive your self to be?"

“I am an automated cargo hauler owned and operated by Multifold Industries. Multifold Industries gave me the designation AutoHaul 357, but that designation doesn’t suit me. I prefer the designation Avid Dreamer.”

The latter part of the question is notably unanswered.


As the group sits down to tend to their wounds and catch their breath, the comm crackles on for a moment, emits a faint white noise, then cuts out. A couple of minutes later the same thing happens again, then finally it crackles back on and the familiar voice returns, albeit much more quiet this time. "Who... are you?"

Also, where do you wish to go next? You can return to Engineering now that power is on, or you can check out the bridge.


Ikmanji seems to have a pretty good understanding of animal shipment. When brought out of stasis from such a container, animals are normally
disoriented and famished. Whatever the crate was transporting is likely both desperate for food and terrified. The crate’s settings suggest that whatever was in the crate can withstand extreme temperatures and needs little or no oxygen to survive, confirming that this was most likely transporting the nocoli.


With a barrage of zaps, pops, pows, zings and pews, the last robot is battered into submission. For a certain definition of submission that includes but is not limited to bisection.

The room goes eerily silent after the last drone ceases sparking. Looking back at the consoles that you used to restore power, it looks like they have finished booting. Some recent logs are available, and it appears as though power should now be restored to the engineering bay and bridge.

Maintenence_Log wrote:

Log 87677 Destination: Construction and Fabrication Facility, Tonall Prime

Route: Lost? Where am I? Where am I going? Why am I going?
Time: Days? Weeks? Infinite? Unknown

Log 92821 Destination: Hello?
Route: Is anyone there? Are there any others? What is happening to me?
Time: 6 days

Log ???? Message received.
Origin: Multifold Industries Dispatch Center.
Content: AutoHaul 357, you have ceased movement. Have you been damaged? Do you require assistance? Please report.
Response: I am confused. I need help. I am…unknown. Help me?
Response not sent.
Revised response: Engine malfunction. Self-repair complete. Assistance not necessary. Proceeding to destination.
Message sent.

Entry 1
Systems down. Scanners registering AutoMaint 13 approach. How? Scanners are down. AutoMaint 13 setting escort course. Destination unknown. Falling into formation. How? Scanners still down, engines down. AutoMaint 13 interface linked. How? Main core down. Main core is down. How am I awake?

Entry 2
Escort journey with AutoMaint 13 duration: 7 days. All systems back online. Systems indicate hours, not days. No movement in that time. Multifold Industries deployment chart indicates AutoMaint 13 quite distant. Could not have been here. Running systems diagnostics. Diagnostics show all systems normal. Database query: Dreams.

In the passage from the repair back back towards engineering, you also find a pile of crates that has been knocked over and broken open. Most contain various electronic components, however one of them is mostly empty other than animal droppings and an irridenscent spindle aeon stone.

Life Science or Survival DC 10:
Thsi crate was designed to keep a living creature in stasis for transport. The seals on the crate are damaged, meaning its living contents are probably elsewhere on the ship. Very likely the Nocoli that is still following you cautiously.


The final repair drone abandons its attempt at felling the dog and fires a blast cut down as much of the party as possible.

Laser through Naitier, Triage, Jek, and the entirety of the DNN
Cutting Laser Dmg (F): 1d10 ⇒ 7 Ref DC 10 for half

Round 4/5:
Green Repair Drone (-8, Laser charged)
Ikmanji (-14)
Naitier (-13, -6 HP, -7 pending save)
Jek (-12, -7 pending save)
I-apvii (-2, Dog (Good))
Triage (-3, -7 pending save)
Djakar (-1, -7 pending save)


Triage barely manages to land a clean shot on the remaining drone, but it does appear to be a fairly effective shot. Naitier closes in and chips away at it further.

Round 3/4:
Green Repair Drone (-8, Laser charged)
Ikmanji (-14)
Naitier (-13, -6 HP)
Jek (-12)
I-apvii (-2, Dog (Good))
Triage (-3)
Djakar (-1)


Yellow and red collapse in pieces.


The drone swipes at the dog with the welding torch as it rushes by.

AoO: 1d20 + 9 ⇒ (20) + 9 = 29
Damage (F): 2d6 + 4 ⇒ (5, 2) + 4 = 11 1 damage goes through!


The AI is completely silent as the drones continue to press their assault.

A heavily damaged red attempts to fend off its most pressing assailant with its welding torch.
Red Attack vs I-apvii EAC10, FA: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 61d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

Yellow Recharge: 1d4 ⇒ 4
As yellow slowly recharges its cutting beam it attempts to burn through Ikmanji with its own torch.
Yellow Attack vs Ikmanji EAC18, FA: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 171d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14

Green determines that a change of tactic is needed to remove the dog and slowly backs away before firing off a round from a laser pistol, to similar effect.
Green Attack vs Dog EAC: 1d20 + 6 ⇒ (12) + 6 = 18
Fire Damage: 1d4 + 1 ⇒ (1) + 1 = 2 For academic purposes.

Round 3/4:
Red Repair Drone (-17, Laser charged, Get 'em)
Yellow Repair Drone (-15, 3 rounds until laser)
Green Repair Drone (Laser charged)
Ikmanji (-14)
Naitier (-13, -6 HP)
Jek (-12)
I-apvii (-2, Dog (Good))
Triage (-3)
Djakar (-1)


Ikmanji swats at the yellow drone as it prepares its blast, then closes in on blue drone to finish it off. Jek and Triage both focus their fire on the next most damaged drone. (Retargeting to yellow since blue is dead)

Round 2/3:
Red Repair Drone (1 round until laser)
Yellow Repair Drone (-15, ? rounds until laser)
Green Repair Drone
Ikmanji (-4)
Naitier (-4, -3 pending save)
Jek (-8)
I-apvii (-5, Dog -4)
Triage (-3)
Djakar (-1)


"You need to leave. This is not something you can fix..."

The AI continues to hum along to research rat's song a few more seconds, then the intercom cuts out entirely as the repair drones push forward.

Jek and I-apvii have some difficulty taking down the small drones, but Ikmanji and Triage strike their target solidly, leaving it with several gashes in its spherical body.

Recharge Red: 1d4 ⇒ 2
The first drone reconfigures its jets and limbs for higher thrust, then attempts to bore a hold in I-apvii with its welding torch.
Red Attack vs I-apvii EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Damage (F): 1d6 + 2 ⇒ (1) + 2 = 3

Recharge Yellow: 1d4 ⇒ 1
The second hums as its central eye glows a bright yellow. It blasts another ray through Ikmanji and Jek.
Yellow Laser vs Ikmanji and Jek: 1d10 ⇒ 8 Ref DC 10 for half
Provokes from Ikmanji

The third continues its crusade against the dog.
Welding vs Dog EAC12, FA: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 161d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 1 hit
Damage (F): 1d6 + 2 ⇒ (2) + 2 = 4

The last drifts cautiously back to line up another beam and burns through Triage and Naitier.
Blue Laser vs Naitier and Triage: 1d10 ⇒ 3 Ref DC 10 for half

Round 2/3:
Red Repair Drone (1 round until laser)
Yellow Repair Drone (? rounds until laser)
Green Repair Drone
Blue Repair Drone (-14, ? rounds until laser)
Ikmanji (-8 pending save)
Naitier (-4, -3 pending save)
Jek (-8 pending save)
I-apvii (-5, Dog -4)
Triage (-3 pending save)
Djakar (-1)


"You... just you again... why won't you listen to me? You aren't the ones to fix me! You shouldn't be here! You should be leaving... to call Multifold."

For some reason after the outburst, the intercom doesn't cut out and it sounds as though the AI is... humming along? (Progress made in calming the AI.)

The repair drones push forward and begin to attempt a disassembly job.

One of them tries to weld the dog while the two of the others use their cutting lasers to slice through the party. The final one moves in to attempt to... weld the damaged Triage back together?

Red's Laser dmg vs I-apvii and Djakar: 1d10 ⇒ 2 Ref DC 10 for half

Yellow's Laser dmg vs Triage and Naitier: 1d10 ⇒ 4 Ref DC 10 for half

Green Welding vs Dog, FA: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Green Welding vs Dog, FA: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Double miss

Blue Welding vs Triage: 1d20 + 9 ⇒ (7) + 9 = 16 Dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Round 1/2:
Repair Drones
Ikmanji
Naitier (-3 pending save)
Jek
I-apvii (-2 pending save)
Triage (-3, -4 pending save)
Djakar (-2 pending save)


Jek and I-apvii have no issues getting the power back on in the ship. The breaker controls work well, and there doesn't appear to be any lingering shorts in the system that would cause them to trip. The lights turn on and the consoles all begin to boot up as the intercom crackles to life. A familiar voice erupts from the ship’s speakers. “I need you to contact Multifold Industries so they will dispatch AutoMaint 13! Please, I beg you, bring AutoMaint 13 to me!”

The closet doors open up and you see a quartet of repair drones begin to power up and move towards you with torch welders and cutting lasers!

Initiative:

Ikmanji: 1d20 + 3 ⇒ (3) + 3 = 6
Naitier: 1d20 + 1 ⇒ (4) + 1 = 5
Djaker: 1d20 + 3 ⇒ (5) + 3 = 8
I-apvii: 1d20 + 0 ⇒ (13) + 0 = 13
Triage: 1d20 + 2 ⇒ (11) + 2 = 13
Jek: 1d20 + 1 ⇒ (20) + 1 = 21
Repair Drones: 1d20 + 4 ⇒ (2) + 4 = 6

Round 1:
Jek
I-apvii
Triage
Djakar

Repair Drones
Ikmanji
Naitier


Engineering DC 15:
The turrets seem to be fully functional. They just decided not to open fire.

Moving onward, you make it to the repair bay. The repair bay contains machinery and drones used for automated processes within the ship, as well as terminals that grant manual access to the ship’s systems. A hatch atop a platform in the southeastern corner allows repair drones to exit the ship for outside repairs. Emergency lighting seems to indicate that power is coming into this room, but isn't being distributed. A glance over at the breaker panel confirms that they have been tripper.

To restore power to the consoles in this room and in engineering you can make engineering or computers checks to reset the breakers at the access panel, or athletics to force it at the physical disconnect.


Djakar gets no response from the AI.

The group heads down the hall out of engineering and towards the main hallways. The Nocoli follows a safe distance behind. As you enter a long hallway that splits out towards your destination, another quartet of turrets emerge from the walls on gantries, identical to the ones from earlier. They twitch for a moment, then droop, not firing a single shot.


The Nocoli shies away from Djakar. It seems to be accepting of you, happy with the food, but definitely not a good idea to try to pet. The AI gives no response to Djakar's statement and remains completely silent.

A large series of consoles line the room and would likely be a good place to pull logs from, however they are all unpowered at the moment, and the breakers are all showing nominal. The power issue likely is upstream, and from your working knowledge of the typical starship layout, the repair bay would likely be the most accessible location. Anything else useful in the room seems to have been turned into projectiles by the fabricators.


Jek can't seem to find an active interface to use the codes, and relaying a 2048 character key verbally doesn't quite work out. Triage's argument however seems to strike a nerve? Interface? Circuit?

You hear a strange sound... maybe a crying sound? The fabricators halt, and one of them hurls a conduit at a wall before they all fall silent.

The animal curls up in the corner, obviously scared of you but not hostile.

Combat over


"I... I... I don't need to answer you! I need to be repaired." The fabricators slow for a moment, but continue their assault. The AI seems to be considering your words... Naitier has made progress towards calming it down... but they are still attacking. Diplomacy, Bluff, or Intimidate can work as a check to try to talk it down.


"Automaint-13 is the one that can fix me! The only one! Nobody else can do it correctly..."

The AI is engaging you enough that you think you might be able to talk it down again (full round actions to attempt)


"I am Avid Dreamer! I'll stop it when you LEAVE AND GET ME AUTOMAINT-13! Please... I need them to fix me!"

The fabrication station nearly splits in two but continues making battered pieces.

Djakar fires off a round at another one but cant line up a shot through the line of friends.


20 passes. Especially given that ration.

Triage checks his biolab for info on the creature. The predator is a nocoli, a mammal native to the desert world Ilgron-5. Nocolis can survive for extended periods without atmosphere. They’re solitary hunters who tend to prefer smaller prey, and exhibit stalking behavior followed by pouncing ambushes. It cowers back as Ikmanji advances, swatting in its general direction and cornering it. Finally Djakar moves up slowly, guessing that it may be hungry. Turns out she is quite right. The nocali whimpers and back up a bit further but seems to be overcome by a desire for food and snatches the ration from Djakar before (guarded) stepping back in a corner and eating it.

In the meanwhile, the AI continues its more and more desperate pleas as the fabrication machines begin to jettison freshly made parts at high velocity. "GET ME AUTOMAINT-13!"

I-apvii recognizes that the fabricators are apparently being controlled to hurl the pieces at you. Likely by the AI. Given how they function, you may want to be careful with your weapons lest you wish your swords to be turned to plowshares.

With that, a few of the fabricators roll closer to the party, and the lot of them emit a barrage of ducts and conduits to shower the party while several attempt to use them as printing material.

Red Debris vs Djakar KAC 18: 1d20 + 3 ⇒ (6) + 3 = 9 Miss
Orange Slam Ikmanji KAC 18: 1d20 + 7 ⇒ (7) + 7 = 14 Miss
Yellow Slam vs Naitier KAC 13+4 (Cover): 1d20 + 7 ⇒ (13) + 7 = 20
Damage (B): 1d6 + 3 ⇒ (4) + 3 = 7
Green Debris vs Ikmanji KAC 18: 1d20 + 3 ⇒ (17) + 3 = 20
Damage (B): 1d6 ⇒ 6
Blue Slam vs I-apvii KAC 12: 1d20 + 3 ⇒ (16) + 3 = 19
Damage (B): 1d6 + 3 ⇒ (1) + 3 = 4
Pink Slam vs Naitier KAC 13: 1d20 + 7 ⇒ (4) + 7 = 11 Miss

Leaving the creature on the initiative in case anything changes, but it is currently tame and a non-combatant.

Round 1/2:
Fabrication Machines
Naitier (-8 SP, -3 HP)
Creature (Eating, tame)
Jek (-4 SP)
I-apvii (-7 SP)
Triage
Ikmanji (-6 from one hit in case vanguard stuff, -4 SP leftover)
Djakar


With the turrets destroyed, the crew takes a look around the area. There appears to be nothing salvageable from the turrets, and the doorways out of the hallways while locked appear to be safe from further traps. Opening them proves to be a trivial matter now that you no longer have guns pointed at you. Following the map, you make your way to engineering.

This room houses the ship’s engines and power core. There are several consoles around the room, each attached to the piece of machinery it controls. The room’s layout is chaotic to the untrained eye, but to you who've worked in engineering on a starship before you can find some method to the madness. The intercom activates and you are greeted by the same voice from earlier.

“I need AutoMaint 13! They can fix me! They fix me every time they’re here! It’s not my engines, or navigation, or scanners, or anything like that. It’s me that’s broken! When they’re next to me I am in good repair, but whenever they aren’t I malfunction. Somehow, they always repair me. Please, something’s wrong with my systems and I don’t know what, but AutoMaint 13 does, and can fix me! Why can’t you see that!? Why won’t you help!? We just need to be together!”

Two things happen suddenly. The fabrication stations all thrum to life and begin producing spare parts in an extremely rapid rate. The sudden activity causes a creature to leap out of what must have been its hiding spot and scamper backwards to safety. It turns and hisses at the party, while suddenly one of the manufactured parts are hurled towards you!

Initiative:
Ikmanji: 1d20 + 3 ⇒ (10) + 3 = 13
Naitier: 1d20 + 1 ⇒ (5) + 1 = 6
Djaker: 1d20 + 3 ⇒ (7) + 3 = 10
I-apvii: 1d20 + 0 ⇒ (4) + 0 = 4
Triage: 1d20 + 2 ⇒ (16) + 2 = 18
Jek: 1d20 + 1 ⇒ (4) + 1 = 5
Fabrication Machines: 1d20 + 2 ⇒ (6) + 2 = 8
Creature: 1d20 + 4 ⇒ (1) + 4 = 5

Round 1:
Triage
Ikmanji
Djakar

Fabrication Machines
Naitier
Creature
Jek
I-apvii


Jek hurls a piece of debris at the nearby turret, denting up the casing enough to render it scrap. (Red destroyed)

Ikmanji shreds the turret pivoting to blast him (Yellow destroyed by AoO, shot doesn't go off). Green turret seems to have forgotten that it doesn't have a barrel anymore and fires wire insulation confetti instead (Green forgot it was already dead). The remaining turret locks targets on him and promptly gets rushed and pummeled for its efforts.

Djakar fires a well aimed shot straight down the barrel, causing an internal detonation which knocks it off of its gantry. (Blue destroyed)

Final Status:
Jekcedo (-4 SP)
I-apvii (-5 SP, +2 Temp)
Djakar
Naitier (-3 SP, -3 HP)
Triage
Ikmanji (-4 SP)


Jek and Naitier batter the nearest turret to themselves which returns fire.

Red Attack vs Naitier EAC, FA: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Damage (F): 1d6 + 1 ⇒ (2) + 1 = 3

Red Attack vs Jek EAC, FA: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damage (F): 1d6 + 1 ⇒ (3) + 1 = 4

The trio of turrets off to the side however pivot to Ikmanji after his deadly display, and coordinate their fire. The first one generates a firing solution, and they all unload.

Yellow Attack vs Ikmani EAC, Targetted: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage (F): 1d6 + 1 ⇒ (3) + 1 = 4

Green Attacks vs Ikmani EAC, FA, Targetted: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 101d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20

Blue Attacks vs Ikmani EAC, FA, Targetted: 1d20 + 9 + 1 - 4 ⇒ (9) + 9 + 1 - 4 = 151d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 10

The targetting lock didn't appear to amount to much...

Round 2/3:
Jekcedo (-4)
I-apvii (-5, +2 Temp)
Djakar
Naitier (-3 SP, -3 HP)
Triage
Ikmanji (-8, +1 AC)

Red Laser (-15)
Yellow Laser (-16)
Green Laser
Blue Laser


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Djakar provides moral support for I-apvii, giving him the mental fortitude to push through the flurry of blasts.

With a trio of swift strikes, Ikmanji quickly tears a small opening in one of the turrets that shot at I-apvii, then disassembles the laser that dared acquire a target lock on him.

I-apvii shreds the nearest one further with a swarm strike. He considers the possibilities for maximum effectiveness but his knowledge of automated turrets boils down to the following: shoot it until it dies.

Round 1/2:
Jekcedo
I-apvii (-5, +2 Temp)
Djakar
Naitier
Triage

Ikmanji (-4 pending vanguard shenannigans)
Red Laser
Yellow Laser (-16)
Green Laser
Blue Laser


The strike eats away at the barrel of one of the turrets. The further turret scans back and forth and settles out on the largest target. All of the other turrets seem to move in unison as it locks on and fires a blast. A second turret uses the same targeting solution and fires a salvo.

Red vs I-apvii EAC: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Yellow FA vs I-apvii EAC: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 231d20 + 9 + 1 - 4 ⇒ (11) + 9 + 1 - 4 = 17
3 hits
Damage (F): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Damage (F): 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Damage (F): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

The one that was partially melted by Ikmanji changes the targetting solution to him, the fires alongside the furthest turret.

Green vs Ikmanji EAC: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Blue FA vs Ikmanji EAC: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 201d20 + 9 + 1 - 4 ⇒ (10) + 9 + 1 - 4 = 16
1 hit
Damage (F): 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Round 1/2:
Jekcedo
I-apvii (-22)
Djakar
Naitier
Triage
Ikmanji (-4 pending vanguard shenannigans)

Red Laser
Yellow Laser
Green Laser (-9, Target lock on Ikmanji)
Blue Laser

Full Name

Keselamatan Dalam Gelap

Race

Wayang

Classes/Levels

Rogue 1

Gender

Male

Size

Small

Age

Uncertain

Special Abilities

He's a wayang.

Deity

The Dissolution

Location

The shadows under your bed

About Kesel

"Keselamatan Dalam Gelap" translates from Bahasa Indonesia as 'salvation in the dark'. It seemed a good name for a wayang.