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kaisc006 wrote:

Old thread ;) but vanishing trick is an absolute must. Your ninja becomes the ultimate assassin specifically using it to get behind enemy lines and take out casters.

IMHO Forgotten Trick is a waste. 2 ki + additional cost is far too expensive to warrant it's limited utility.

Agreed at lower levels. However, at higher levels, gold permitting, and if your GM even has one, you can buy the ring of Ki mastery, and the Necklace of Ki serenity. Also, work with your gm on the Ki Mat these are all really nice items and i believe tailored for the Monk/Ninja.

So agree and disagree I guess on this. The versatility of the forgotten trick loses maybe a 1/3 of the meaning when you really stop and consider what you can actually do with it Ki permitting. Addmitedly, this is probably not up everyone's ally but I do like the fact you can have allow a PC to "use* any combat Feat that they are eligable for.


nategar05 wrote:
I'm partial to Pressure Points and Bleeding Trick. I like tricks that I don't have to spend Ki on. The ones that use Ki are good too, but you'll likely have enough uses of your ki pool as it is from your standard uses.

My personal Top rated ninja tricks. (non order)

Bleeding Attack: Costs nothing and will progress as you do. (awesome)
Pressure Points: Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. as Paizo wrote it : WHENEVER
Shadow Clone : 1d4 clones, as Mirror Image deceent
Ki Charge : cause splash damage with thrown object (good)
Vanishing Trick : Go invisible (as invisible)1 rd per/level..(decent)

My personal Top Rated Master Tricks. (non Order)

Invisible Blade : cast greater invisibility with CL=Ninja Level
Evasion : take no dmg on succesful save for half.
Assassinate : Pretty Much Death attack
Ghost Step: become incorpreal and walk through walls.


Kais86 wrote:
Petty Alchemy wrote:

Inferior invisibility goes away after 1 attack. It's still good for getting into the position you want, scouting, or a full retreat, but if I can count on flanking with my allies, I'd rather have mirror images. It's not called inferior invisibility of course, just invisibility.

Forgotten Trick costs 2 ki to pop, and then you have to pay additional ki costs. You could steal a combat feat, sure, but I still think I'd rather have two extra attacks per day in most cases. Forgotten Trick was much better in the playtest version. It might still be good if you have a 5 minute adventuring day though, or if you horde your ki most of the time.

Vanish is more for getting into position, or preparing some shenanigans for combat, than anything else.

Forgotten Trick is so you can improvise when you must.

Ok your hung up on the cost when http://www.d20pfsrd.com/magic-items/rings/ring-of-ki-mastery will give it all to you so much easier as long as your dm gives you the chance to buy one.

Additionally here is another great item that will help with this same problem of recovering ki costs http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/neckl ace-of-ki-serenity.

I would suggest asking your DM about the Ki Mat working with the ninja if you are going to head the direction of a KI fighter.

I personally, love ninja's. The whole reason i switched to pathfinder is because their ninja is more bad @$$ then 3.5. Vanishing trick is really cool 1 ki for 12 rounds of invisibilty? awesome when im used to paying 1 ki for 1 round of invisibility. AND this is a prereq for invisible blade which is nice to have as well. Not to mention fits into the whole Fantasy about ninja's.


SteelDraco wrote:
The Blue Ghost wrote:

I have a question. I feel maybe this forum could answer me. At 10th level you can acess to Master tricks and on the stats table it shows not only master tricks but a ninja trick as well.

My question: do you only gain acess to master tricks? Or do you gain a master trick and a ninja trick that leve?
The SRD wrote:
At 10th level, and every two levels thereafter, a ninja can select one of the following master tricks in place of a ninja trick.
The Master Tricks ability lets you choose from the list of Master Tricks when you pick up a new ninja trick. At 10th you get to choose a ninja trick, which can be a master trick.

Thank you very much for the clarification. Im kind of new to pathfinder but have played 3.5 since 2006. I really like this class adaptation and i am currently building a ninja from the ground up to level 12. We are picking up our old 3.5 chars and finishing the campgaigne in Pathfinder. Really enjoy this however, i could use a little direction as far as a good feat progression. I was thinkign about building this char with Bleed attacks in mind using a wakazashi made from blood crystal. If you have any ideas on this i would love some help..

after all ability points and racial traits (half elf) have been added
Str -15
dex-15
con-15
Int-14
Wis-12
Cha-19
I also could use some pointers as far as items and equipment 108,000 max spend 27000 on any one item


I have a question. I feel maybe this forum could answer me. At 10th level you can acess to Master tricks and on the stats table it shows not only master tricks but a ninja trick as well.
My question: do you only gain acess to master tricks? Or do you gain a master trick and a ninja trick that leve?