Contract Devil

The Big L's page

Organized Play Member. 28 posts (30 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters.


Sovereign Court

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Currently running a Savage Tide conversion for Pathfinder 1e, also reset in Golarion.

We record and release under the title The Hobbled Goblin Podcast and have been going for the better part of 3 years (with only a short gap because of COVID).

I’m the DM, but my players are a mixed bunch of misfits and fun types. Our set up is pretty high quality and the story progression has been awesome so far.

Everyone is 10th level, and they are about to protect the small settlement of Farshore from an onslaught of pirates, demons and worse!


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So I’ve been writing an AP for Vudra for a while, and am very glad that Paizo released some more information and rules for the Kashrishi. As I play, and run, 1st Edition, I’ve recreated the race for 1st Edition as an option for my players. Eventually, I will launch a second podcast for this campaign, but if you are interested I also run a Savage Tide Pathfinder 1st Edition podcast called The Hobbled Goblin Podcast.

Please enjoy this conversion and as always thoughts are welcome!

Kashrishi
10 RP(ish)
Small (0)
Speed - 25 feet
Specialized (1) +2 Con, +2 Cha, -2 Dex
Linguist (1) - Common and Kashrishi
Relentless (1)
Static Bonus Feat (2) - Empath
Static Bonus Feat (2) - Psychic Sensitivity
Glowing Horn - Your horn reacts to psychic energy by softly glowing. The horn emanates dim light in a 10-foot emanation until the start of your next turn whenever you use cast a psychic spell, use an innate psychic ability, or use a occult skill unlocked through Psychic Sensitivity.
Small but Powerful - unlike other smaller races, Kashrishi are not known for their stealthy nature. Due to this, Kashrishi do not gain the +4 Stealth bonus from their small size. Likewise, Kashrishi are stouter than other small races, and do not take a penalty to Combat Maneuvers and CMD for their size.


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Matt Thomason, I believe you just came across an idea that Paizo could and SHOULD take up!

Even just as single "expansion" books so to speak that would add to each adventure path.

For instance: Rise of the Runelord What If? And number it Book 6.5. Inside would be a collection of ideas from those who wrote the 6 AP's about what failing certain things would do to the campaign world.
The understanding would be that these books aren't canon for Golarion, just a helpful way to assist DM's IF the worst happens and the BBEG TPK's the entire party.
Each book could also include a way to rematch the BBEG, and perhaps a new location they have built/obtained once they defeated the previous heroes.

Damn I wish this could be made!!!


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Corvinus Dawnchild, Tiefling Priest of Sarenrae. Reasons for extremem enjoyment?
It was my first character, and even though he had Darkvision, had an IMMENSE fear of the dark. Not a huge problem most of the time, as the humans in the party had to carry torches anyway. Also, instead of the darkness spell, the DM let me take Light as an At-Will spell, which was constantly on my spell focus (gold tip of Corvinus' tail).

It BECAME a problem when the BBEG in our RotRL game dropped a darkness spell on him. Suffice to say, Fireball when on the 4th floor of a flamable building led to ALOT of questions from local authroities, and a large bon fire for all to enjoy...