Sound Warrior

'The Artist''s page

55 posts. Alias of JAF0.


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hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

sounds like we're on.. I'm going to Warhorn to change my convention schedule... This is going to be fun!


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

I am scheduled to play Serpent's Ire at Strategicon on Sept 4th or 5th... I could switch it out for another game and play here if you're going to run it... that would be fun... let me know if it's for sure and I'll change my convention schedule.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Got my chronicle, thanks to all for a fun game, and thanks dm for running it for us! Can't wait to play Serpent's Ire at Strategicon next month!


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

simi4games@roadrunner.com


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

I will apply credit to Varian Amari, he's 8th lvl so qualifies to apply now.

Varian Amari
52335-2
dayjob, craft weapons: 1d20 + 9 ⇒ (14) + 9 = 23


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

what are the level restrictions for applying credit for this scenario?


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn flies down out of his sight (5' down and diagonally against the wall below the balcony) and drinks a potion of cmw.

cmw: 2d8 + 3 ⇒ (1, 8) + 3 = 12


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn flies back 5' and casts scorching ray at Zey:

scorching ray to hit ranged touch: 1d20 + 10 ⇒ (12) + 10 = 22
dmg if hits: 4d6 ⇒ (3, 2, 4, 1) = 10

scorching ray to hit ranged touch: 1d20 + 10 ⇒ (7) + 10 = 17
dmg if hits: 4d6 ⇒ (2, 5, 6, 6) = 19


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

glad you stabilized... fyi I'm not sure if anyone ehre can even use that scroll anymore, I know I can't (no umd)


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn flies at the master of scrolls and strikes at him with her flaming scimitar.

to hit: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
dmg if hits: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

She spends a point of her eldritch pool to enter a state of mystic focus, giving herself resistance to fire in case he has more tricks up his sleeve.

sigh.. shoulda spent that point on making her sword keen instead, lol

she's in the air over the dragon, who's on the ground.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

reflex dc 22: 1d22 + 9 ⇒ (20) + 9 = 29


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

is he still invisible, as in improved invis?

Joliryn, IF he's still invisible, casts glitterdust (dc 16 will or blinded) centered on the area the lightning came from ("This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips.")...

IF he's now visible, she casts a scorching ray on him...

ranged touch to hit: 1d20 + 10 ⇒ (7) + 10 = 17
dmg if hits: 4d6 ⇒ (5, 3, 6, 6) = 20

ranged touch to hit: 1d20 + 10 ⇒ (16) + 10 = 26
dmg if hits: 4d6 ⇒ (2, 5, 5, 3) = 15


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn uses one of her scrolls of fly and flies into the room and up toward the Pathfinder Master as she draws her sword.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

what would it take in acrobatics to get over the pressure plate?


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

we still don't know about the trap, right? only Sho does, right?


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn stops herself from the casting she was about to make, replaces the component back into her pouch... she draws her weapon and looks around the room trying to determine if there's any other threat - perhaps something invisible - in the room.

perception: 1d20 + 1 ⇒ (16) + 1 = 17


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

if you have another clw, that's all I really need after the first 3 charges, so that will leave you with one more to use on Zurnzal or save for later. (after the 39 points, only need 10 more, not 16


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

I'll run the artist if it's all the same, I'm having fun with her, though the dragon would be a blast.

cmw: 2d8 + 3 ⇒ (4, 7) + 3 = 14
cmw: 2d8 + 3 ⇒ (8, 1) + 3 = 12
cmw: 2d8 + 3 ⇒ (8, 2) + 3 = 13
cmw: 2d8 + 3 ⇒ (7, 6) + 3 = 16

4 charges will do it, if there's that many to spare

btw - do any of the pathfinders have a wayfinder? just looking for a little prize for personal reasons - not financial


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn will take the scrolls of fly and one potion of cmw, offer the other to Shohiraj first, and others if she declines.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

"Do I LOOK like a king? We are the best the Consortium has to offer, that's enough for you to know for now. You all need to step in line and help us kick some ass here... We are in hostile territory and it's not exactly the time for infighting, so keep it under wraps for now... You can make your objections clear when the time is right. That's not this time though."

intimidate: 1d20 + 14 ⇒ (13) + 14 = 27


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

so we had time to heal up? Assuming someone actually HAS a wand or two? also, any loots on the bodies?

Before the ritual, Joliryn casts detect magic and looks for anything of value on the fallen Pathfinders.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

reflex dc 17: 1d20 + 9 ⇒ (5) + 9 = 14 geezethe dicebot really hates me

She moves up on the sorceress and attacks with her scimitar. "STOP fireballing me, you stupid society biatch!"

to hit: 1d20 + 12 ⇒ (20) + 12 = 32
dmg if hits: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (4) = 12

to confirm: 1d20 + 12 ⇒ (14) + 12 = 26
dmg if crits: 1d4 + 5 ⇒ (4) + 5 = 9


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn casts bear's endurance on herself and approaches the caster... with murderous intent... As a swift action she spends a point from her pool to enter a state of mystic focus and grants herself protection from fire... just in case there are any more fireballs coming.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

reflex dc 17: 1d20 + 9 ⇒ (5) + 9 = 14 ah geeze... I can't get a break here...glad you rolled lots of 1's


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn aims a pair of rays at the woman who threw the fireball. scorching ray

ranged touch to hit: 1d20 + 10 ⇒ (14) + 10 = 24
dmg if hits: 4d6 ⇒ (4, 6, 5, 2) = 17

ranged touch to hit: 1d20 + 10 ⇒ (18) + 10 = 28
dmg if hits: 4d6 ⇒ (6, 2, 1, 1) = 10


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

nvm.. I assume the red is the spell... and yes she is

reflex dc 17: 1d20 + 9 ⇒ (1) + 9 = 10 ouch


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

is Joliryn in range of the fireball?


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn takes a step forward and casts shield on herself...


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Very quietly, Joliryn draws her weapon and waits for someone to open the door.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

perception: 1d20 + 2 ⇒ (13) + 2 = 15

Joliryn listens but in reality waits for those far more perceptive than herself to glean an idea of what goes on beyond the door.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn takes 10 on stealth for 10 + 8 = 18


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn gives a lopsided grin and nods emphatically. "Oh, do let's open it!"


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

perception: 1d20 + 1 ⇒ (12) + 1 = 13


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn strikes again at the lizard...

to hit: 1d20 + 12 ⇒ (12) + 12 = 24
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

Jolyrin is fine... healing the rogue is good


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

sorry for the delay, was playing tabletop today

Joliryn attacks the lizard (red) again with her flaming scimitar. "WHy don't you DIE already, lizard lips."

to hit: 1d20 + 12 ⇒ (10) + 12 = 22
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

ok... then she'll attack it

to hit: 10 + 12 = 22 (using my previous roll)
dmg if hits: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

cast defensively, ray of frost, dc 15: 1d20 + 11 ⇒ (10) + 11 = 21

to hit ranged touch: 1d20 + 10 ⇒ (12) + 10 = 22
dmg if hits: 1d3 ⇒ 1


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

does that mean it didn't bother to maintain the grapple this round and has now dropped me? if not:

break grapple, cmb roll: 1d20 + 9 ⇒ (10) + 9 = 19


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn, versed in the ways of magic, waits to see what the creature does under the affects of the magic... IF it doesn't let her go, THEN she'll try to free herself, but she fears her struggle might be taken for an attack and force it's attention on her even while it is confused.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

does it let me go while it's confused?


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Hmmm.. almost forgot she could do this... might as well..die lizard!

Then she casts defensively, using her spellstrike ability and tries to hit the creature again after casting shocking grasp.

cast defensive, dc 15: 1d20 + 11 ⇒ (11) + 11 = 22

to hit: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
dmg if hits: 1d4 + 5 + 1d6 + 5d6 ⇒ (4) + 5 + (4) + (2, 1, 5, 2, 5) = 28


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn spends a point from her eldritch pool to give herself the effects of a blur spell for 2 rounds. Then she attacks.

to hit: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
dmg if hits, extra 1d6 is fire damage: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (4) = 12


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn tries to free herself from the grapple.

cmb: 1d20 + 4 ⇒ (19) + 4 = 23

If she manages to do so successfully, she draws her sword. As a swift action she spends one point from her eldritch pool to enchant her sword.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

When Joliryn spots Arminaldi she lofts an eyebrow, wondering what he is doing here. But when Zurnzal indicates who is really is surreptitiously, she scowls... and makes mental note of the subterfuge. [b]Those are Arminaldi's actual clothes, so there's little chance he's still alive. Someone is out a valuable, if recalcitrant, spy. Too bad.[/i] She says nothing to Zurnzal except giving him a little nod of recognition after wiping the scowl from her face.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn takes the folio and gives the priest a little curt bow of thanks. She disappears as quickly as she came... but not before tucking the folio into her clothing so no part of it shows as she walks.

edited

Joliryn slips out of the woods and away from the memorial, looking for signs of her other companions...


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

"It's time to live up to your end of the bargain, old man. We don't take lightly to broken promises. Come now, be wise and don't keep me waiting any longer."

intimidate: 1d20 + 14 ⇒ (19) + 14 = 33


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

"As you said, let's make this brief, you have something for me yes?, no more needs be said."


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn cautiously walks with Arminaldi into the woods, keeping an eye out to make sure she isn't being led into an ambush.

perception: 1d20 + 1 ⇒ (10) + 1 = 11


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

sense motive: 1d20 - 1 ⇒ (6) - 1 = 5 damn the low wis

"Come, let's talk a bit." she says softly. Joliryn tries to get Arminaldi to walk with her while she speaks, (though aimlessly- no specific direction, could even be along the wall), with a friendly smile on her face as she does so. "Surely you are not losing your resolve this late in the game." she queries, again speaking softly, for his ears only.

diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn shrugs. "Only a fool would keep a viper waiting on the doorstep though."

bluff to pass a message: 1d20 + 4 ⇒ (18) + 4 = 22

secret message:
Give me the information I came for, don't keep me waiting.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn nods to ARminaldi and the corner of her mouth twitches in a little half smile and she averts her eyes to the wall again a moment before looking to him again expectantly...

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