Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Ah, I think the Agent doesn't have a roll up for Part 2. Profession (Unemployed): 1d20 + 6 ⇒ (4) + 6 = 10
Again, thanks for the run.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Seeing his allies could use some emboldening from Desna herself, the Agent takes a couple steps forward while beseeching his deity for divine aid. "Dezzie, now's the time!" With a burst of radiant energy, the Agent thwarts some of the injuries sustained by the spectral hands. This should get everyone. Channel (to heal): 2d6 ⇒ (4, 1) = 5 The Agent Status: HP: 35/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 5/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent, squinting and just barely making out the shimmering trail, fires off a pair of quick arrows in the hope of bringing their foe down. +1 darkwood composite longbow: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 for 1d8 + 3 ⇒ (8) + 3 = 11
+1 darkwood composite longbow: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 for 1d8 + 3 ⇒ (3) + 3 = 6
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent inches forward while taking it easy, looking rather displeased at the mud getting on his robes. Squinting, he fires off a single arrow at Smokeskull. Conceal (high=good): 1d100 ⇒ 92
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent gives star-eyed smoke-skull an "are you kidding?" look and shouts loudly enough for it to hear him despite apparently lacking any ears with which to do so. "Nah, man. We're good. No hugging any voids today for us."
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Will: 1d20 + 7 ⇒ (15) + 7 = 22 The Agent gets a brief glimpse of what life might be like in the Aspis Consortium - actually having to do hard work versus simply hang around with a number of other Pathfinder field agents like himself where it seemed that magic and gold rained on them every time they went out on a mission without fail. Shaking his head, it didn't really seem all that bad. There were fair women in the ranks of the Aspis, coin and drink as well. Just a little more work...
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent picks up the wand, testing its weight for a moment before pointing it towards Shredder. Cure moderate: 2d8 + 3 ⇒ (4, 4) + 3 = 11 "Most everyone else just looks winded or a bit scratched." Moving over near a shrub, the Agent rummages around for his arrows as few seemed to hit much of anything in the battle. Arrow Recovery (time permitting): High=good 1d100 ⇒ 7 1d100 ⇒ 65 1d100 ⇒ 29 1d100 ⇒ 29 1d100 ⇒ 33 1d100 ⇒ 87 2 didn't hit a tree..
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent yelps and tries to step back before bumping into Farlen. "Back up!" The Agent would delay to Farlen to hopefully take a 5ft step so the Agent can take a 5ft step of his own and fire a pair of arrows at yellow. I haven't moved 5ft back but assuming that Farlen is OK with that, here's a rapid shot attack. Longbow (rapid, pt blank): 1d20 + 6 - 2 + 1 + 2 ⇒ (9) + 6 - 2 + 1 + 2 = 16 for 1d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
These dice, they do not love the Agent at the moment.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Startled by the appearance of the fey near them, the Agent sweeps his bow around and fires off another pair of arrows at the one near Farlen (yellow). Cold iron, of course. Longbow (rapid, pt blank): 1d20 + 6 - 2 + 1 + 2 ⇒ (6) + 6 - 2 + 1 + 2 = 13 for 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent continues to slowly advance and work to pepper the nearest lurker with cold-iron tipped arrows. Longbow (rapid, pt blank): 1d20 + 6 - 2 + 1 + 2 ⇒ (12) + 6 - 2 + 1 + 2 = 19 for 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Fortitude: 1d20 + 7 ⇒ (11) + 7 = 18 Taking a step forward the Agent fires a pair of arrows at the nearest sprite (green then blue if green is down, using cold iron of course). Longbow (rapid, pt blank): 1d20 + 6 - 2 + 1 + 2 ⇒ (2) + 6 - 2 + 1 + 2 = 9 for 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent stops at the sight of the agitated bats. "Ugh! Those things could carry disease or worse! Stay back from them, let's see if this works?" The Agent steps forward and spreads his arms. "Bats.. just.. chill.. chill.." Cast Calm Emotions which is good for a 20ft radius to "calm agitated creatures" from taking "violent actions". I'll let GM Fuzzfoot ajudicate effect, but seems better than rolling here!
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent pauses and contemplates if stealth or directly confronting the spectral hands would be the wiser course. If a Channel Energy or two can help drive the hands away like a haunt and help them create a path through, the Agent would consider that. 1d20 ⇒ 2
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Feels like some writer attempted to invent some new group chase mechanic with awkward feeling unreachable DCs which would throw off the brave adventurers. The Agent balks at the sight of yet another obstacle that the girl-laden sprites seem to have evaded far ahead of their arrival. "What's with the river? This feels like some sort of cruel obstacle course! Of course, there's this conveniently placed, yet apparently quite slippery log." Pinching his arm to ensure this isn't a bad dream, the Agent sighs when it appears once again he'll have to resort to coordinated physical exertion. Certain the others are tired of swimming through quicksand and wouldn't want to attempt to swim through actual water, he attempts to take it easy as he crosses on the log. Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Ah in the group case, maybe a +2 aid bonus for the use? It's moot based on the order we ended up rolling in but I'll cross off a use since at the table it's what I'd have done! The Agent hesitates as hey reach the area of quicksand. "Mother's Moon! How'd those little buggers get through this?!" Knowing Desna's ability to help him hustle a bit quicker has some bearing on his ability to cover distance, the Agent utters a quick prayer before giving it his best. Longstrider for +10 movement and +4 on Acrobatics to jump a distance. Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
If I recall, chases also usually give some leeway for creative solutions for spells and abilities. The Agent has the Travel domain power - 5X/day he can ignore difficult terrain, perhaps he can use that to move over the brambles?
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent stifles a growl, finding it all too easy to act like the wolfman he most recently took form of. Rushing ahead, he tries to delay the glowing sprites. "Whoa, slow it down, sprites! Okay? Carrying around this girl isn't, uh, the right path?" Nodding towards Ny'a, the Agent beckons the others to follow, presuming if they dally long with the twig-lady they may lose the small creatures to some sort of tiny magic door carved into any of the hundreds of trees about.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent considers the bow for a moment. "Nah. I get it why you think I should take it, being I'm a Pathfinder Agent and all that. But I'm not that kinda Pathfinder Agent." He pats his own bow. "It wasn't broken in that fight. It was the damned wolf paws and me not being so sure I wanted to hit ol' Theo in the eye and do anything real permanent-like." The Agent looks up at the moon and tries to gauge the hour. "We know why they were out here, probably just putting their noses places and trying to do good but going about it the wrong way. We got a time limit here right, and a wisp to deal with?" Unless GM Fuzzfoot winks at us, I'm good with going to the next scene. And the Agent won't judge anyone else taking loot here, he's just not a materialistic kinda guy.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Seeing Ny'a return to her gnomish self, Wolfagent smacks himself in the head with a wolfen paw before reverting to his original, less shaggy form. "You know, I suppose we should've done that earlier! Might've been able to talk some sense into ol' Theo here to stow his weapons and explain we have a wisp to kill." He looks at the fallen bodies (nobody died, right?). "Maybe we just leave them here? Get back to our wolf-selves and scoot to this grove, disperse that wisp and maybe we're even back here before they wake up?"
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent manages another sigh from his lupine mouth before communicating with the others. Something about his new form made his words gruffer and less leisurely. "Hrr.. Didn't like this one before, but not bad enough to end him. Not sure Dessie'd want that, either." Kneeling and ensuring Theodorus wasn't going to bleed out, he looked to the others. "What now?"
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent sighs, an emotion still able to be conveyed in his canine form, feeling little hope in resolving the matter without the inspector's blood being spilled. Inspector Ichonvarde was certainly rude, but did he deserve to die? Snarling at the others, the Agent did his best to communicate in whatever wolf-language they all shared. "Can he be... disarmed? And held?" Moving ahead, he checked the fallen men for signs they still might live - given their current state was as much the inspector's fault as theirs. Not sure where to move to to accomplish the task - G1 and G2 are moved "out of the way" yes? Heal (to stabilize): 1d20 + 6 ⇒ (12) + 6 = 18
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
As much as can be conveyed in his wolfen state to non-wolfen brethren, the Agent appears reluctant as he once again draws back his bow and fires a pair of arrows at the guard. Maybe this Theodorus was right? They were murderers now walking in the moonlight? Longbow (pt blank, rapid): 1d20 + 3 + 1 - 2 ⇒ (7) + 3 + 1 - 2 = 9 for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Once again, the Agent's aim is poor given his unfamiliarity with his new form and uncertainty who the real enemy now was.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent howls as he fires off a pair of arrows at the nearest guard, but apparently the howl is in pain as his bowstring snaps back onto his claw. Longbow (pt blank, rapid): 1d20 + 3 + 1 - 2 ⇒ (6) + 3 + 1 - 2 = 8 for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
The Agent's Status: HP: 35/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 5/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
"Grrreawt..." Wolfagent snarls as he examines his newly formed claws in the light of the moon. "Ol' Dezzie's gonna love this moonlighting." Catching the glowing hints of light, Wolfagent gestures towards the path. "Looks like that's our way. We ready?"
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent appears a bit embarrassed. "Ah yeah! That'd be a real bummer. Losing my connection with Dessie. I mean, that's how they let me into the Society and all, I imagine. Without that, it'd be a real toughie putting food on the plate and all that." The Agent swallows hard as he recalls all the threats laid out before them. "So Mushfens.. undead, fey and a will-o-the-wisp, right? Anything besides this fear-feasting we have to worry about them doing to us?"
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent sighs as the full scope of their next assignment is laid before them, realizing it's already too late to have taken the boat back to Absalom. "So, werewolf huh? I guess that'll be pretty good for dealing with this will-o-wisp." He pats his quiver which he somehow brought into Sheila's manor. "And is there anything besides cold iron arrows that's standard issues for the Society? Probably could use some silver though, I passed on that recommendation we got during training about getting a knife coated with it." The Agent shrugs at the inquiry into his fears. "I dunno, today it feels like my worst fear is a will-o-wisp feeding on my soul and draining me into a shallow husk, like an Osiriani mummy."
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent fires off another pair of arrows, hoping to put the strange floating creature out of its (and the group's) misery. Longbow (pt blank, rapid): 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15 for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
The Agent's Status: HP: 30/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 0/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
"Aw man, we're fighting vampires??" The Agent looks at the fallen forms with even greater unease. "Good Ordelia! Can you help us with that?" The Agent indicates the floating undead as he reaches for a pair of arrows. Longbow (pt blank, rapid): 1d20 + 3 + 1 - 2 ⇒ (9) + 3 + 1 - 2 = 11 for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Free of the grapple, the Agent opts to continue using his Desna-infused might to thwart their assailants. Channel, DC14 Will (to harm): 2d6 ⇒ (5, 1) = 6 The Agent's Status: HP: 30/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 0/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
"Nhhnh! Why's it gotta be like this?" The Agent struggles from within the grapple, but a little contact doesn't stop him from making his connection with Dessie again. Channel, DC14 Will (to harm): 2d6 ⇒ (3, 1) = 4 The Agent's Status: HP: 30/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 0/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Weird my RSS reader didn't show me the posts either. Religion: 1d20 + 3 ⇒ (19) + 3 = 22 Special abilities?
The Agent frowns at the sight of the assorted undead. "Well, that's no good. But good idea Zaldurr! Dezzie, we need you!" Channel, DC14 Will: 2d6 ⇒ (4, 3) = 7 The Agent's Status: HP: 35/35; AC: 19 (T12/FF17) F: +7, R: +5, W: +7 Bit Of Luck Remaining: 0/5
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Perception DC20: 1d20 + 2 ⇒ (14) + 2 = 16 The Agent crosses his arms and nods as the fountain appears free of the taint that previously haunted it. "Looks like we did it, guys. What time is it? Time for a Union Break? Drinks? Chips?"
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
The Agent scratches his stubble as the others battle the latest intelligent flame. "Might be able to give it some of Dessie's love. Sometimes that works if something's haunted." The Agent will try a cure light wounds to see if that does anything, dropping his Cause Fear in order to do so. He'll trust the others to dispatch the fire elemental.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Reflex DC13: 1d20 + 5 ⇒ (6) + 5 = 11 HP to 30. The Agent's too busy thinking about something to dodge the incoming flames. "Hhhhhh--- Hot!" He fires off a pair of arrows wondering if he'll have better luck against the winged fiends than he did against the mummy. GM can pick which target(s), he'd try to fire at the most injured one first if he can. Longbow, rapid, point blank: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 for 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Longbow, rapid, point blank (confirm): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 for 2d8 + 6 + 2 ⇒ (3, 8) + 6 + 2 = 19
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
If not, we could use the scroll to restore ya. The Agent gives the mummy corpse a couple kicks to be sure it's not rising up again any time soon. "So, leave those bodies down there? The priests will clean it up?" The Agent breathes a sigh of relief, not wanting to do the grim work of disposing of a bunch of undead and agrees that the Founder's Flame is as good of a next destination as any.
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Will: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28 The Agent shakes off the sheer creepiness of the wrapped undead menace and continues to work harder to pepper it with arrows. Longbow (rapid): 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 for 1d8 + 3 ⇒ (6) + 3 = 9
Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35
Safely at a distance, the Agent nocks and fires another pair of arrows, hoping "Dezzie" heard his complaint and rewards (?) him for it with a little extra luck this time. Longbow (rapid shot): 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 for 1d8 + 3 ⇒ (7) + 3 = 10
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