Alurad Sorizan

The 4th Jawa's page

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Since I can't update the original post I've put a first draft on Google Docs: Andrew Cliffbeard

I've chosen to make him lawful, although his schizophrenia might make him appear erratic/chaotic.


Mikaze wrote:
The 4th Jawa wrote:
Xenh wrote:
I like the concept of a cleric that is not involved with the church because they talk directly to their deity (or at least think they do), which makes for comic gold when they need to interact with their church.

My GM has "Aye, Dark Overlord". I'm probably gonna use the hint cards for random conversation subjects and visions.

PS. Does anyone know of a similar card set I could use? Especially one, which is more flavored towards a generic PF/D&D setting?

The Harrow Deck is pretty much made for that sort of thing. Specifically tied into Varisian culture in Golarion, but they can easily fit into many generic fantasy settings..

Thanks, I'll check that one out.


Mikaze wrote:

Before you go too far out, consider:

Tsukiyo is a LG god with the Madness (and Darkness!) domain. That's outside the scope of a CG cleric, but it could play to an unusual twist on the expected LG dorf.

I'm not bound by pre-existing gods, but I'll keep this in mind. Thanks.

(BTW: Interesting to see a lawful god with a domain, which grants confusion)


Harrison wrote:
Is channeling positive energy that uninteresting?

The indiscriminate nature of the ability (no distinction between ally or enemy) and the need for an additional good ability score, kind of put me off. (Please note: I've not seen the ability in play, so I can't really judge it's power, but to me it doesn't look too good on paper.)

Weirdo wrote:
Harrison wrote:
... You're a Cleric and you have a negative CHA score?
I think the idea was to play up the madness. It might not be optimal, but sometimes you have to go with the concept.

And the fact that it plays (very) well with the concept certainly helped with the decision.


Xenh wrote:
I like the concept of a cleric that is not involved with the church because they talk directly to their deity (or at least think they do), which makes for comic gold when they need to interact with their church.

My GM has "Aye, Dark Overlord". I'm probably gonna use the hint cards for random conversation subjects and visions.

PS. Does anyone know of a similar card set I could use? Especially one, which is more flavored towards a generic PF/D&D setting?


Petty Alchemy wrote:

-Madness

-Dwarf

...Did he dig too deep? Dwarves always dig too deep.

I was still thinking about when or where he received his unfortunate overwhelming vision. Thanks, I think i'm gonna use this.


bfobar wrote:
Even core, Madness can be really scarey. you might want to go higher in strength to try to get better attack bonuses, and maybe consider going unarmed strike or something to get a good touch punch going, and maybe combat casting so you can get your spells off. use madness to give monsters a huge bonus to skills while tanking their saves and attacks and then follow it up with some sort of nasty touch.

I've always wondered whether IUS would be worth the feat. Because if I'm combining a spell with an unarmed strike, I either missed on the initial touch, or choose to hold the spell. I think these 2 scenario's won't come up often enough to warrant the feat investment.

bfobar wrote:
I would be tempted to go Chaotic Neutral and try to channel negative energy for the harm spells.

I'm not sure how hard the GM's "good aligned" requirement is, but I am also tempted to at least ask.

Combat Casting might be a good idea though. Still haven't got a real feeling for concentration in PF as opposed to 3.5


Since my character bit the bullet in the first session, I need to come up with a new one. Since we have a total lack of casters in the party, I decided to try building a cleric. But it's been years since I build a (3.5) cleric, so I could use all the help I can get.

    The campaigns build rules:
  • Core Rulebook only
  • 18 pointbuy
  • Good aligned
  • Level 4
  • 6k gold
  • HP @ 3/4 of max

The new concept is a cleric, who has gone mad (which caused one of his domains to be replaced by madness) after receiving a vision. (FYI: His god grants some of his followers visions, which his clerics spread across the realm (hence the travel domain).)

    What I've got so far:
  • Dwarf
  • Chaotic Good
  • Cleric 4
  • Domains: Travel & Madness
    Stats (cost) 4 points left
  • Str 12 (2)
  • Dex 12 (2)
  • Con 14 (5) +2
  • Int 7 (-4)
  • Wis 17 (13) +2 +1
  • Cha 7 (-4) -2
    Feats
  • Heavy Armor Proficiency
    Equipment
  • Full-Plate
  • Heavy Steel Shield

    The other party members:
  • Half-Orc Monk
  • Human Monk (going shadowdancer)
  • Dwarven Fighter

While I'm not unwilling to change the whole build, I would appreciate it if the advice would be true to the concept. I'm leaning towards a Bad Touch kind of build, but I don't know how feasible it is with Core only.

Thanks in advance for your response.


I'm a player in an avid D&D 3.5 group. Every year we have have a week in which we do some heavy gaming (and drinking). During this week we usually try something that we normally wouldn't in a campaign, such as gestalt/all-evil/mounted characters. We have also used this week to test 4th edition. This year we would like to see if pathfinder is to our liking.

The basics:

  • 5-8 players
  • About 5 hours of gaming per day
  • For 7 consecutive days
  • Rotating DM/GM (every player takes a turn)
  • There is limited time during the week for preparation/rebuilding

Wishes:

  • Experience both low-level & mid-/high-level
  • Pre-build adventure (since it works better with rotating DM's)
  • The adventure should be written for PathfinderRPG (since this is our first pathfinder experience we don't want to rebuild an adventure)
  • We usually set the character levels for each day before hand, to allow for changing players and better preparation.

Where I need help:

  • Does anyone know a good Pathfinder adventure? (I've looked at the adventure paths, but they seem too large to complete in a week and I think a lot would be lost if we skipped parts.)
  • Which are typical pitfalls when changing from 3.5 to Pathfinder. (Not the obvious changes, but the small ones you would miss on a first read.)