| The 4th Jawa |
Since my character bit the bullet in the first session, I need to come up with a new one. Since we have a total lack of casters in the party, I decided to try building a cleric. But it's been years since I build a (3.5) cleric, so I could use all the help I can get.
- The campaigns build rules:
- Core Rulebook only
- 18 pointbuy
- Good aligned
- Level 4
- 6k gold
- HP @ 3/4 of max
The new concept is a cleric, who has gone mad (which caused one of his domains to be replaced by madness) after receiving a vision. (FYI: His god grants some of his followers visions, which his clerics spread across the realm (hence the travel domain).)
- What I've got so far:
- Dwarf
- Chaotic Good
- Cleric 4
- Domains: Travel & Madness
- Stats (cost) 4 points left
- Str 12 (2)
- Dex 12 (2)
- Con 14 (5) +2
- Int 7 (-4)
- Wis 17 (13) +2 +1
- Cha 7 (-4) -2
- Feats
- Heavy Armor Proficiency
- Equipment
- Full-Plate
- Heavy Steel Shield
- The other party members:
- Half-Orc Monk
- Human Monk (going shadowdancer)
- Dwarven Fighter
While I'm not unwilling to change the whole build, I would appreciate it if the advice would be true to the concept. I'm leaning towards a Bad Touch kind of build, but I don't know how feasible it is with Core only.
Thanks in advance for your response.